View Full Version : Character interaction: unnecessary?
Is the choice of conversational responses to characters, as in AoD, a worthy feature to retain in future games?
I liked it in the Longest Journey, but in AoD it seemed like all the choices led down the same linear conversational path.
I know what you mean! If you watch the special Making of The game on the PS2 version it makes out like what you say to each person determines the outcome of the game...does it heck!!! Now if they could do that, give you different endings...that would make it a better game!
It would have been better if our choices had been more than just say the right thing, or die.
I like the idea of interaction between the characters, but I'm not too sure about the conversation options.....I totally agree in what Celli said, that it should be more than just say the right thing or die
Stick with the character interaction & the out come of what Lara says http://www.tombraiderforums.com/images/smilies/shout.gif . Every time I play aod again & again, I say different things to see what happens http://www.tombraiderforums.com/images/smilies/jumper.gif .
I really like this option in a game. I havent had the pleasure (or displeasure) of playing Angel of Darkness yet, so I wouldnt know how the conversation lines go. But in any case, I think that interaction with various characters adds more depth (if thats the right word to use) into a game. However, like Lucy and Celli said, the conversations should be diverse and not straight-forward.
If any of you have played Deus Ex, you would know what I mean. It not only has the most indepth storyline, but also great conversations where what you choose to say and do changes various aspects of the game (there are also three different endings). This, I hope, should be seen in future TR games.
LCAJfan214
29-12-03, 23:23
I don't think character interaction is neccessary but I still like talking to other characters.
I like the interaction idea. Somehow, however, I have the impression that the developers didn't make the best of it. The dialogues in AOD are OK, but as Celli & Marianne said, you should have more options than just 'lose' and get shot/arrested or 'win' and run away. That interaction with the box trainer in the church, for instance, is good. You never know if the boxer you happen to put the bet on will win.
LOL...I managed to skip that whole part of the game somehow...so when I play it again I'll have to make sure I bet on the fighters http://www.tombraiderforums.com/images/smilies/smile.gif
I found the conversations rather boring because the characters kept repeating answers that I knew. And when I wanted to start a new game I'd HAVE to listen through their conversations again which you shouldn't have to.
Originally posted by Nicky:
I like the interaction idea. Somehow, however, I have the impression that the developers didn't make the best of it. The dialogues in AOD are OK, but as Celli & Marianne said, you should have more options than just 'lose' and get shot/arrested or 'win' and run away. That interaction with the box trainer in the church, for instance, is good. You never know if the boxer you happen to put the bet on will win.I forgot to finish what I first wanted to say. lol To go with what Nicky said, there should be different outcomes to the questions you ask and the answers you get. There should be multiple routes to take in order to finish the game. I liked how in Parisian Ghetto you could take two different but similar routes. But there should be more like that, and they shouldn't be quite so similiar. One could take you to the east side of the city, another might take you to the west, and yet another one might put you in a barn out in the middle of nowhere.
Celli http://www.tombraiderforums.com/images/smilies/wave.gif
That would be very interesting. I agree that the two missions in Parisian Ghetto were a good example, and yes, they should be totally different.
It would be much better if those two (Pierre and Bernard) sent you off to completely different routes, to find and get them different things, and Lara's next steps in the game could vary, depending on which mission you choose.
on the making the man says that the choices lara makes determains the enemies she will face but this is a load of rubbish and they also said the enemies would work 2gether and will never stop but this is wroung aswell so this is one thing cd can add to the game
on the making the man says that the choices lara makes determains the enemies she will face but this is a load of rubbish and they also said the enemies would work 2gether and will never stop but this is wroung aswell so this is one thing cd can add to the game
Exactly. It would allow you to play the game many times and still find something new each time.
This was a response to Nicky
[ 30. December 2003, 20:11: Message edited by: Celli ]
*lara goes up to pierre in the cafe*
you can either say
1. WHERE IS HE OR DIE???
2. Cup of tea thanks http://www.tombraiderforums.com/images/smilies/smile.gif
3. are you married...i like you ;)
Also be nice if saying something complete alters the story... even playing different levels depending on what you say! http://www.tombraiderforums.com/images/smilies/smile.gif
Originally posted by Titanium:
3. are you married...i like you ;)
:D :D :D
I wonder where this option might lead to...
creativetwo
02-01-04, 18:00
Originally posted by Dark Lara:
Stick with the character interaction & the out come of what Lara says http://www.tombraiderforums.com/images/smilies/shout.gif . Every time I play aod again & again, I say different things to see what happens http://www.tombraiderforums.com/images/smilies/jumper.gif .Yeah. I've experimented a bit with picking different dialogue options, like saying the wrong thing to Bouchard...and getting killed by him. <g>
Tina
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