PDA

View Full Version : End of the Walk-through???


jackinabox2
29-12-03, 23:18
While I've often relied upon a walk-through to help me get through a particulary difficult level of Tomb Raider, it would be nice if Crystal put together a couple of maps where a walkthrough would be almost impossible to put together.

How would it work?

(1) Enemies are randomly placed in the map... Imagine an Egyptian dig-site with a dozen or so guards which the program would randomly place in certain positions on the map. Completing the level and replaying the level continues to be a significant challenge. A walk-through might provide some clues and basic understanding of some of key story points, but it will be a far less useful tool for the player.

(2) Access Points change on the map... Lets say Lara is looking for a tomb entrance in the jungle. This too could be moved around on the map. A walkthrough is far less useful, and the game much more interesting, if your have find it yourself, rather than rely upon a text document outlining the specific steps to find a secret, a village, a tomb, etc...

(3) Smarter A.I. opponents and antagonists Part 1 (More human reactions)... Lets take a crowded Cairo Market/street sequence, in which Lara is giving chase. If her double pistols are out, the AI characters will react accordingly. Some will panic and dive for cover, others will scream, some of the more sinister elements may attack. If the pursues with her weapons hidden, may of the characters will simply ignore her or be yell at her as she rushes by.

(3) Smarter A.I. Opponents & antagonists Part 2 (Cover & Working Together)... If Lara rushes a level guns ablazing, people don't simply maintain their existing positions or walk blinging into a firefight. Let's see the A.I. opponents act & react in smarter ways. Some guards will seek cover or sneak into dark corners, others will meet up and as a team attempt to attack Lara. If a firefight ensures, perhaps one will lob a grenade or cover the other, while his partner reloads his weapon.

Innovation was once a proud trademark of the Tomb Raider franchise. Let's see it again...

gonga
29-12-03, 23:36
Excellent ideas jackinabox2!

Miss60
30-12-03, 09:54
Hi, that's a wonderful idea ;)

TR-Player
30-12-03, 11:31
I don't agree with point 2. It's the players own to decide if he/she wants to use a walktrough or not. This wouldn't make the game more realistic either. Lets say Lara enters the Tomb from different places but the next level will start from the same place. :confused:

chandu83
07-04-05, 07:11
I completely agree with jackinabox2. Giving ramdom location to enemies would be great, and it would increase the replayability factor, but I don't think it would be possibly to alter the maps at random.

Legend
07-04-05, 21:17
It's not like anyone forces people to look at a walk-thru guide :rolleyes:

Gomes
07-04-05, 21:46
I don't like randomizing much, or semi-randomizing. That is better for other games.

I do like your improved AI ideas, it would be cool. I don't think she should auto-aim innocents though. Enough of that in other games and in real life.

Laras L3gend813
07-04-05, 23:20
Hmm....I like it! It is quite detailed which gives you a better understanding of what to picture. Great idea, these are what I like to see! http://www.tombraiderforums.com/images/smilies/thumb.gif


__________________________________________
"Thank-you, Thank-you, your all very beautiful"!