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kacpy
25-06-07, 20:12
1. In TR8 I would like to be able to choose locations, a bit like in TR3 - so we could decide to tackle different continents first, not in a set oreder.

2. Also, can we have different endings based on how we choose to play the game (other games do this, e.g., Stalker for one). The idea being that if you get all the artifacts, rather than say 50% of them, the ending is different in some way.



Well, #2 might make some things non-kanon and I doubt anyone would want this again in TR. #1 would be kind of difficult with CD's way of storytelling so far (in LoK and TR).

Libby26
25-06-07, 20:52
The most important thing they need to concentrate on when making the new engine is the camera. Anniversary's was dreadful in some spots (although the game itself was FANTASTIC) and if Lara's movements will still be camera based in TR8, the camera itself must be top notch before they take care of other things. Otherwise the game itself may suffer a little from it.

Just my advice =).

Absolutely agree!! I found that especially while doin wall runs in particular that the camera sometimes made me miss grabbing a crevice for example. also the camera somtimes makes me disorientated!!

Silvereyes
25-06-07, 20:57
I think a good thread to look at to see why people are having trouble with the camera / ideas to make it better :
http://www.tombraiderforums.com/showthread.php?t=100131

And my main point:

Let us put Winston in the freezer!!! :jmp:
Signature TR moment :D

Libby26
25-06-07, 20:58
[

I think a good thread to look at to see why people are having trouble with the camera / ideas to make it better :
http://www.tombraiderforums.com/showthread.php?t=100131

And my main point:

Let us put Winston in the freezer!!! :jmp:
Signature TR moment :D


Winston in the freezer was legendary :) Lol

evasyar
26-06-07, 14:48
...reducing the size of the lara croft playable model ingame, so that we may have a more panoramic view of the level she is in, enhancing view exploration and platforming navigations?

...or how about doing controllable camera zoom in/out sorta baldurs gate dark alliance zooms?

jzwief
26-06-07, 20:25
wait is this gonna be for pc? cause when i looked around it said it would be for ps3 and that was it.

Boukensha
26-06-07, 23:53
pc, ps3 and xbox360...

and pc is the more important, so there will always be tr for pc..

ps3 and xbox are an extended..

AmericanAssassin
26-06-07, 23:55
I loved all of the Anniversary moves... keep them! However, I do have a problem with the ledges. They're too obvious. Where's the adventure in that? :rolleyes:

Cheater388
28-06-07, 12:18
- Tone Allester and Zip down a bit but still keep them in the game for backstory explaining and other things that are really hard for the player to realize unless he/she reaserches or something... nobody wants a chatterbox over the headset (litterally, MY headset, since I use one during gameplay for sound). I want a game, not a radio talk-show.

- I definetly liked the idea brought up by you guys: more hand-to-hand combat... and probably some melee combat as well... need I say more?

- SPOILERS, SPOILERS!!!: I want a story that basicly ties up TRA\TR1 and TRL and other games and I want more questions created at the end. I really want to see more of the 'great pyramid' room archetecture and I really see how TRA and TRL could make sense together, especially because of what the arch villan said in the ending of TRA\TR1

- MORE MODEL ANIMATIONS!!!!! I noticed that the only thing she could do, besides doing actobatics, is turn keys (This is in TRA)! Even when she is inserting some block into an opening, it still looks like she is turning a key! Objects don't even come out of her bottomless-pit backpack, they just appear into her extended hand and then turn for some odd reason. If she's inserting something, she has to fluidly take it out of her backpack, hold the sides of the object in question with her fingers, and then insert it into a hole, making the correct animation! I'll take away your keys (joke intended) and lock you up in your own studios, anything to make this annoying thing stop!

- I'm playing the new games with a 9200 radeon and a 2.7 celeron! I'm not sure if it's the game or me, but TRA was really unperfected compared to TRL. You could go slightly through some walls like there was a more physical wall beyond it. Sometimes I would be stuck in a falling animation on a corner or something and continuing on would mean quitting the session and starting from the last checkpoint. There would sometimes be two walls or floors that were so close to each other that one wall shown through the other. CD, Edios... Nexxus and other companies need to take more care and time making their games and make it bigger in a lot of aspects. FACT: TRL uncompressed from a 4 gig medium (DVD if you don't know what I'm talking about) to make a 7 gig game. I was a little surprised on the installation on the TRA game when it said it would be installing 4 gig, and only 4 gig, on my hard drive. I loved the poilish done on TRL and I will be loving it when I get my new computer!

- (TRA) I saw a little sound bug after alt-tabbing the game to the task bar and then hybernating on windows XP home... I get this wierd sound, sweeping, in the game. I'm not sure if it's my internal sound board or the game but this sweeping sound only happens during game and only in that curcumstance. when I close and restart the game, the problem resets itself and I don't hear that sound anymore.

- Make 2 or more totally seperate options for controll configurations that you can select between in the options. One option is the current controlls we have now (I'm really accustommed to this on my gamepad( <3 it )) another would be the old TR1 crouch-jump-run-shoot controlls that we had before TRL. The other configurations could be anything else, really...

- KEEP THE COMMENTARIES! I loved them in HL:E1 and Lost coast and I love them here. Just... please... keep it out of combat. In TRA, there was a commentary node in the middle of the T-rex interactive scene that distracted me a little. Plus, commentary nodes inturupt combat in general (It's one more obstical I have to account for). when I'm up at a node unintentially while fighting some beasts of your nature, I often press the use key to reload my weapon or get up from falling down; instead I get the commentaries of these two very funny people. Please put your nodes out of the way of combat, or not in a combat area at all... eather that or pause something when comentaries are on...

- I'm not sure if anyone would like it or not, but I propese an idea of split-screen multiplayer for future Tomb Raiders on the 360.

- I never used the binoculars or the PDA in TRL, I went along with the ledges. I don't know whether that is a good or bad thing, but that's what I do.

- More responsive controlls. I really didn't like the fact that I had to change to opposite direction while swinging from horozontal pole to pole. Wall swinging and then jumping perpendicularly off the wall was not highly known about.

- Sometimes you jumped from pole to pole, sometimes you were swinging over and under smaller poles. Sometimes you grappeled. Later on, you used most of these abilities together in one scenario... We want more mingling of these abilities; I want to use the grappel on a wall and ceiling, I want to pole jump, climb and swing all quickly in a few minutes (getting from one place to another)

- If I would, I would start making a level in TR8 with the first fact bieng that you have two seperate roads or more to get to what you need to proceed.

- I get slowdowns in the mansion near doors (in both games). I think it's just loading the next room... isn't it?

- In TRL I hated the fact that I had to run away from a dangourus unknown being and a chopper... but I loved the concept.

- (Going on other's ideas) have a boss that you don't need to kill (let physics do it for you). What I mean is, like... you have four diffrent things to do in four corners of a boss room; you do these things while avoiding the boss's attacks. the boss dies or runs away after you do these four things... It might be like one of the concepts...

- I liked the bike... I just don't like it's liniar levels. have the bike as a vehicle you could use in a wide-open area.

- someone wants an urban-themed level.

- I really liked the bearers of the scion (the characters looked beautiful)

- the camera was definetly an issue.

- The journal was a very good idea in TRA and it really played on the fact that it used to be the save game\ load game 'thing' in the previous games.

- have diffrent endings, BUT don't have them set by how many artifacts you find. I usually find the artifacts after playing through the game. I basicly bought the two games because of these bonuses and artifact finding AFTER the real game.

- More eggs... lots more. I really liked the one in TRA where Nata said in the game, "this is a game you've played before..."

- dive roll should reduce falling damage like it does in real life.

- apart from costumes, have diffrent hairstyles come with it.

- Please let us save wherever we go... I don't like how it must be the checkpoint system and only that.

- I found that the "commentary" option had to be turned on for every replay of a level UNTIL you finished the game. That is brutal! Why do you have to make us go through the display properties over and over again! finding the option was hard enough!

- In TRA you had your weapons that you can find in certain areas. If you happened to die after getting a secret weapon and before another checkpoint, you have to get the weapon again. This is not the same with artifacts and relics. Please make weapons like relics in the next game in that if you find them, you find them forever.

- It would be a little funny if Lara had a stuffed animal on her bed in the mansion. She battles lions, tigers, bears (oh my!) in the game and then she comes home to her mansion to see a stuffed bear, or something, on her bed pillow. Make it some joke Zip would play on Lara so that Allester thinks Lara is still a little girl...

RickyLopes
28-06-07, 12:31
I think the next game, will be more longer, withot that fhases of walking alonger time... the camera will be mutch better than Anniversary!:D

RickyLopes
28-06-07, 13:33
I think a good thread to look at to see why people are having trouble with the camera / ideas to make it better :
http://www.tombraiderforums.com/showthread.php?t=100131

And my main point:

Let us put Winston in the freezer!!! :jmp:
Signature TR moment :D

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

tomblover
28-06-07, 18:13
Call me a *Insert swear of your choice here*, but wouldn't you think it would be cool if you could play as Amelia? If, for example, Lara gets trapped or imprisoned in some way, and then we flash to what Lara's mom is doing at that moment in Avalon, and then try to find a way out! Would perhaps be somewhat like the Ireland levels in Chronicles! Of course Amelia wouldn't get out, but she maybe would find interesting things or such. Her rescue waits at the end of the game. (Hopefully.)

yalla84
29-06-07, 00:11
i diffenitly like to see Zip and Alister to make the game a little bit more fun. But something i really like to see KURTIS retuurn!!:D

MeowMix07
29-06-07, 06:46
The coming of Kurtis. Only this time, he'd be sexy. With sexy sunglasses. (This is just a possibility of course, for male characters.) If I have to see another Larson again, ("IM STARTIN TO THINK YER NOT INTERSTED"), I'm going to murder myself.

Must be on next-gen platforms. This includes the PS3, Xbox 360, and I guess Wii, although I'm not sure how a Wii works with games that aren't Harry Potter. I personally own a PS3, and shelled out $700 dollars for it. If the next TR game is on PS2 or 'Gamecube', I'm going to murder myself. Again.

Keep the headset, not the journal. The journal was a waste of space. Lara would say things that I would've already figured out 50 minutes before. With the Headset, Zip and Alister stayed current with what I was doing as I progressed. They gave little hints (okay big ones). I understand (hopefully) that the journal was in TRA just because she had it in TR1. Make Zip and Alister an On/Off choice (turning off people is just so wrong) so there'll be less complaints of constant babbling (even though I liked it.)

Make the storyline follow Legend. Crystal Dynamics made something totally off the trail from AoD. At first I wasn't even sure if it was the same game. Legend and AoD had absolutely no connection as far as I could tell. I understand Legend was about going back to Lara's past with her parents and all, but since we're moving forward now, it wouldn't make sense to pick up the AoD storyline. Maybe they could work it in somehow (thus Kurtis, only being seemingly different.. like dead. In Avalon. Or something.)

Different moves. The whole time in Anniversary, I was pressing R1. R1. R1. Let Lara do some Hand-to-Hand, stealth, slides, or whatnot, like in Legend and AoD.

Keep the vehicles. The motorcycle was cool, and so was the music that went along with it. Keep the motorcyle (if not that, then some other vehicle) in the furtue game(s).

New outfits. Give the girl some new clothes. Something besides hoochie-shorts (no, I will not stop calling them that) and crop tops. Who goes loping around in the jungle with clothes like that on? The girl needs pants. Vests. Shirts. If they're going to do that, then make Lara freeze to death if put in the Nepal level with the Union Jack outfit on, and give her bloody knees. Things that would actually HAPPEN. And by outfit changes, I mean by level, not EVERY level, but whenever she went someplace different. Like in Legend.

Different saving methods. Keep the checkpoints, but make a manual save so that we can save wherever we want and continue from that EXACT point.

Odd suggestion. Make Lara fall better (>.<). Make her flail (don't know how to spell) her arms everywhere and turn around in the air or something. Falling in a perfect pose looks kinda ... ridiculous. Then again, I'm not sure if that's how people really fall off ledges. -_-

Different hairstyles. To please folks, put a ponytail in some levels, and a braid in others.

EXPLORATION. I want to wander around aimlessly, yet still get to where I'm going. Trust me, I'd be very good at this, because I never really play a game the right way (i.e., jumping off a ledge to get somewhere, playing with a bug to get somewhere/do something) yet I still manage to finish it. I know it sounds odd, but in Anniversary and Legend, I just had a feeling Lara was trapped inside walls.

Keep it modern. Keep the modern technology, such as PDA, RAD binoculars, etc. If people actually went spelunking today, those are the things they would most likely bring (or at least I would, but I'm a spoiled brat so I can't see myself going anywhere with a cell phone.. not saying Lara should use one in a tomb, either. Bad reception.)

If someone happens to disagree with these suggestions/opinions (as I know they will), please do not critisize. I've seen many things on this forum I oppose, yet I'm managed to only make one angry thread. Stating one is stupid for stating their opinions is ... stupid. I have the same rights as you. I'm writing this because I know a lot of people don't like the way Tomb Raider is going, but I just so happen to. So basically, I'm not trying to start anything. I apologize if the spelling is bad, but it is Friday, and my brain is schedueled to shut down. :hug:

redfox45
29-06-07, 09:06
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL


Yeah!:D good days

Encore
30-06-07, 02:38
Here's my ideas:

-- More important: MAKE A BIGGER GAME!!! I love all Tomb Raiders and I get so sad when I reach the end of it, and the last two games were really bad in that department!

-- Simplify the savegame system. I absolutely hate checkpoints and not being able to save the game when I want to...

-- Increase the level's complexity. Make multiple path choices, or at least put lots of pickups in hidden places. Look to St Francis Folly in Anniversary for a good "role-model"!

-- Keep an inventory as close to that of Anniversary as possible, maybe some inovations but the same basic permise.

-- The reward system could be simplified or even removed, for me it's not an important or vital part of the TR experience (just a bad substitute for level complexity). I would definately trade the boring stuff like bios, models, costumes, etc., for just one bonus level upon completing the game with all secrets, like in Tomb Raider 3.

-- Bring back Tomb Raider 2 secret system!! It was the best of all the games: 3 secrets and if you get them all you get extra ammo and goodies.

-- I like the possibility of replaying a level. But it's pretty pointless if the relics and artifacts don't appear anymore since picking them up makes the whole level a lot longer and more dificult. This is a consequence of the awful reward system thingie too.

-- Remove the interactive cutscenes. I just can't see what's so fun about pushing one button specially when the screen tells me what button to push!!!

-- My thoughts on the storyline: I supose it's necessary to complete the Legend storyline, which saddens me because I didn't like it... But if it was possible, I would love to see a whole new story, a more simple one, and less personal (making everything so personal removes the "hero" component; I prefered the idea of Lara saving the world, than her trying to save her loved ones or whatever!!:p).

-- Introducing a strong male character with brains and personality like Kurtis was an excellent idea, I wouldn't mind it at all in future games.

-- Give us a big variety of locations (bigger than that of Anniversary/TR1). In the style of TR3! A mix of temples and tombs with industrial/city levels.

-- And finnally, about the controls: remove the adrenaline dodge (I :cen: hate it to death), and please please please bring back my beloved "roll and reverse" move. Oh man you guys have no idea how much I miss it!!! :(

_Lam
30-06-07, 02:55
Euuum, I'm not crazy but here's my suggestions, I've made a tread especially for this, you can find it there (http://www.tombraiderforums.com/showthread.php?t=100491) to discuss about what I've written. Now, don't laught. :o


Hi ! I just wanted to share with you what could be the best Tomb Raider. Don't get me wrong, I love both Core and Crystal, but both of those team did mistakes, mistakes that can be easily correct with today's technologie. We know that the next Tomb Raider will be out in 2008-2009, and we know that in those years, game will be... BIG !

So, I'm not scared, I will post all the things that need to be corrected to me. And I want to know if you are agree, and I hope that CD will read this, they told us they would make research in the fan community so...

I'll start with this... it's from Black Sheepa, and I agree with what he said : http://www.tombraiderforums.com/showthread.php?t=99466


First, we know that TRL2 (Tomb Raider Legend 2) will be the sequel of TRL, and we know that it's not everybody who like TRL. So I think that this is the goal that Crystal Dinamic need to reach :

PLEASE ALL THE FANS... OLD AND NEW !

How to do that ? OPTION, I think that it's a great issue, because we cannot make a game that will please all the fans without options, CD show us that they can do it by adding auto-grap or manual-grab in TRA. So why don't continue this ?

Alister and Zip :

We know that a lot of people here, including me, do not like those 2 guys, so here's my solution : Why couldn't we turn off the headset. And, instead of talking about everything that is not important, they could give us clue.
- For exemple, in TRL, they were like : Hey Alister, you are so stupid !

Why don't change this for : Maybe this thing can be movable. So, for those who want clue, they wouldn't be obligated to hear their boring joke. You know what I mean ? Instead of talking about anything, they could just focus on clues, like if they work with Lara. Because in Legend, they make fun of her when she risk her life....

Fear Factor :

CD showed us what they can do, in TRA, the fear factor was there, but why wouldn't we ask for more ? I don't want a Resident Evil of course, but simple fear that a simple person would have when this person would be alone in a temple. I would say one thing : BREAK THE LIMITS ! Why don't make falling blocks, just to scare the player, strange noises... You know what I mean, just simple objects, we don't need a big dragon to scare someone, just a little statue, noise or animal.

For exemple :
- You are in a big room, you hear a huge tiger roar, but there's no tiger.
- ............................, there a statue in front of you, you jump on it, it falls.
- ............................, there's a bird that pass in front of the screen.

But we can also use huge things, like a big monster coming out of no where. In TRA, ennemis were showed with cinematics, of course those cutscenes were impressive and beautifull, but nothing can be as scary as a huge T-Rex coming out of no where. So here's my suggestion : Break the limits !

Combat :

The combat system have change a lot in those years. Both of Core's and Crystal's combat system have problems. First, the Core's one... It's just, boring, jump, shoot, jump, shoot... There's no technic...

And the Crystal's one is very complicated, my father was no able to played it. First, we need to remove those huge red cross that break all the graphical work that they've done for the levels... One simple suggestion : Make it optionnal. It's as easy to know wich ennemis we shoot by looking at the direction Lara is pointing. So if the new fans prefer those red cross, they just need to turn them on on the option menu.
Also, I like those crazy bullet-time effects, but PLEASE, PLEASE ! Don't obligate us to use them, I mean, if an ennemis start a rage attack, we were obligated to use the bullet-time action, or if we want to kill the Torso or the T-Rex... There should be a lot of way to kill a boss, and if we want to use this effect, we will use it, don't force us.
Also, I like that in TRA, each guns as it proper way of use, like the pistols, we need to push the shooting buttons one time for one bullet, and not for the uzi.
So here's my suggestion : Make the combat more attractive than shooting and shooting and don't force us to use a technic to kill the ennemis.
For exemple.. If someone would prefer to kill Natla by shooting at her, like the old way... Just shoot, she would die. Or, if someone prefer the technic and want more challenge, he would need to search in the area to know what to do, for exemple, if I don't want to break my finger on my controler, I would just need to look around for something that could killed her. And we would need to avoid her fire ball and THINK ! So, maybe after few minutes I would saw that there's a strange collum, and I would see that I could use my grapple to make this collum falling on Natla.
And if I'm tired and I don't find the solution, I would just be like : Oh, too bad, it's too hard, I will just shoot at her.

So, the resume what I say : Make us choose the way to kill the ennemis, if I want too break our controller, we would just need to shoot, if I prefer to find a technic, I would just need to look around and avoid the ennemi's attacks to find the way of killing the ennemis...

And, make us free, nobody here need a battle area, we don't need to be in a battle area to feel that we are stuck... Like the T-Rex in TRA, where's a small place where we can hide ? And, if you create new monsters, why couldn't we avoid their attacks by hidding in hidden place, so, again, if we want to simple way, we just need to jump to avoid the attack, or, again, if you want to hard way, we you need to look around to find a place to hide and to think about the way of killing the boss or the ennemis.

Ennemis :

I think that everyone here agree that it's much more funny to kill DIFFERENT ennemis instead of humans. But this doesn't mean to remove all the humans, in TRA, all the human killing were in cutscene, NO, WE WANT BOTH !
And again, I say to Crystal : Break the limits, like Gow of War, you can create the most crazy creature, the smallest, the biggest ! Break the limits... I think that it was a bit cheesy in TRL the water snakes or the strange black things... We already saw these, be creative, like what you did with the Torso or the Atlantean, we need to be like : What the hell is this thing !

Lara :

This is probably the most important point, some here like Lara to be emotionnal (happy, smiling, almost crying, mad...) and some prefer her to be a killer... So here's what you could do : Don't exagerate... Like in TRA, when Lara see the T-Rex, this is TOO MUCH, she look crazy, and we do not feel that she's scared, she just looks... stupid ! Don't make her crying each time she saw a corpse, but maybe one time she could be a bit sad, for exemple, when she saw her mother... But in Legend, Lara is too much happy, sad... Come on' when I'm excited, I can be excited without being like : I'M FALLING IN LOVE ALL OVER AGAIN... Just a simple smile... But of course, we need to keep her bad ass attitude and sarcastic sentences, without making Lara like a serial killer.

Story :

Of course the mother and father will be there, and again, don't overuse it. I think that it was perfect in TRA, just like 2-3 time we saw Lara talking about them... Not more.
And here's one of the most important point, we need to answer thoses non-explained story.

I WANT TR8 TO BE THE ANSWERS OF EVERYTHING.

Why don't explain what's the seventh age, why don't imply a connection with TR1-TRA-TR6-TR4-TRL... We need to know, YOU CANNOT remove the old story, you cannot, it's a part of Lara's story, we need an answer :

- What's the seventh age ?
- What happen to Lara in the pyramide (TR4)
- Kurtis ?
- What happen to mommy and daddy
- Chronogical order of those story ?
- What is the Nephilim
- What is Avalon
- And more.

I think it's better to create a link between all this, because if nothing is connect, we will start to be fuc*k*d after 12 differents stories.

Kurtis :

Ok, this is complicated. Some want him, some not. I would say that YOU SHOULDN'T make him playable, it's Tomb Raider, it's Lara... But this doesn't mean to remove him, why couldn't he be in a cutscene to answer some of our questions. But please, don't start a love story between those two. I think that the Lara-Larson story was great, not too overuse...

EDIT 1 :
The Mansion :

The only thing I can say is that both of the mansion were funny (I'm talking about TR1-2-3 vs. TRL-TRA) but the TRL-TRA mansion is more boring once you finish the quest. So here's the goal, we need replay value. The mansion need to be a place where we can play in peace, and practice our move, not a long quest...

And again, be creative, we couldn't we create an outside path to reach the mansion's roof, be crazy ! Lara could climb the window, water drain and balconny to reach the roof, and on the roof, there's could be a huge target down on the garden so we could do a swandive and we would need to reach the red point to get more points... It's just crazy loll, there's no logic there it's just fun ! No need a long complicated quest to have fun, just crazy things to laugh a lot. A trainning path in the outside, or a huge maze (like I saw on a fan's concept art) and maybe a place where we would need to shoot the target ! Hidden places in the basement, and place where we could learn more about Lara's history. A huge aquarium in the basement, a place where we could fight a robot (TR1 MOVIE)...

And to please bot of the fan, maybe create the old and new mansion... But even in 2009, it's still hard to do. Or you can just mixt the two together, but adding small thing the the fridge (TR1) the trainning path (TR2) and more !

So here's the suggestion : Be crazy !

EDIT 2
Interactive Cutscene :
Honnestly, I never like those, why ? First :

- The huge icon appear out of no where and it break the immersion
- When you are not able to do it, you need to watch the same cutscene over and over again

But I know that you (Crystal Dynamic) seems to like them, so here's what I would do :

- Make them harder, there should be combinasion of buttons, like when the T-Rex appear, why couldn't we just tap the triangle buttons repetively when Lara run... Come on' we can hold more than just one simple buttons. And if you want to please the younger fan, why couldn't we make them optionnal ? So, if the interactive cutscene option is off, you got the same cutscene, without those huge icon and you don't need to tap on it, it's just a normal cutscene

- If the icon could be smaller, why don't put them in the corner of the screen, like what you did with the triangle button in TRA, I think it was brilliant !

And also, sometime, I felt like you made the cutscene especially to create an interactive cutscene like : Well, we need to had another icon... Hummm, so why Lara wouldn't jump over this raptor...
You know what I mean ? Don't -force- your cinematic to created an interactive cutscene.

So, I think that with this, you will please EVERYBODY !

KIKO
30-06-07, 10:15
I just think they should put tombs, ruins, pyramids, water levels, snow levels, etc. Motorbike if we don´t must only ride and shoot. The same atmosphere as Anniversary, more moves and realistic. Less talk in the headeset. Less cutscenes. More interactive cutscenes but please do them a little more harder because i think that we can press many buttons at the same time:)
And of course exploration, multipaths, dead ends, fights with persons not only bears and other animals, less bugs.
:ton:

Tomb Raider Jay
30-06-07, 13:00
I bought TRA on the PS2 as Eidos said there would be No Xbox 360 version, low and behold a few days after TRA is released it's unvailed as an Xbox 360 game too... :hea:

Quit trying to squeeze extra cash from folk by chucking TR out onto every console on earth and invest your time and money in a quality product!!!

I think for TR8 Crystal should stick to the PLAYSTATION 3 and XBOX 360 ONLY!!! :tmb:

Having TR8 developed exclusively for PS3 and 360 will allow the guys at Crystal to make the most of both consoles potential and really push TR's gameplay elements to the highest level, this is of course expected by any ture Next Generation game. I think TR8 has to deliver something truly special, it must be different to Legend and Anniversary - the gameplay features in TR8 must innovate and evolve the seires in order to be a proper next-gen title.

If TR8 comes out and there's no serious upgrades other than graphics then I will be seriously dissapointed - the games which are coming out towards the end of this year and the start of 2008 will be truly spectacular, what's the point in releasing a re-hash of Legend with upgraded textures and HD lighting in 2008 when there are a ton of better, true next-gen experiences to be had??? - answer? there isn't any point so make sure TR8 is all about the quality of the gameplay!! :D

It's one thing to look next-gen but to actually provide players with a next-gen gameplay experience is very different - with all the great games coming out they'll also be bringing new gameplay ideas and innovations to the table - unless TR8 has had a good amount of thought and innovation to back it up during the pre-conception and development time - then the game could just drown in the sea of Next-gen nothingness... likes Vampire Rain, Enchanted Arms, Bullet witch, Pirates OTC:AWE and many other games to come... :(

I am praying for TR8 to deliver something truly special, something which will make me think wow isn't that beautiful! - but most importantly of all something which will also keep me playing and entertained with a completely new gameplay experience that perfectly captures the essance of Tomb Raider!!!! :jmp:

In short let the players create the game, let us choose the paths and dangers we want to face - I definetly feel non-linear gameplay is the way forward for this series!!! :wve:

Good luck for TR8, Jay

aussie500
30-06-07, 13:08
So long as they remember to release that something special for their loyal PC players as well ;)

l actually always thought we would eventually get Anniversary on Xbox 360, although l was not expecting to see it till next year. :D

evasyar
02-07-07, 14:12
...the idea of scripted platforming environments for laras next adventures?

lemme explain:

imagine this, lara comes upon a section of her current environment were when you look around then realise there is no way she can traverse the current environment to get through the other side through her conventional repertoire of platforming skills [jump, double-jump, grab, shimmies, vaults, GWRs, etc.] then you get to WTF?!?until you start to experiment with face button combinatins (this button combos could be at random) and lara starts to do manuevers and traversing the environments doing all kinds of slips, vaults slides, jumping on tight corner walls going up, rolls, opposite wall jumps, etc., until she reaches the intended endpath of the environment?

the scripted platforming combination could be of multiple paths too that would get her through the other side that way there is dynamism to the task?

what yall think of this platforming idea?

Alister Fletcher
03-07-07, 01:31
For the TR8 Storyline:

I think that TR8 should be considered a prequel to all of Lara's future journeys. TR8's ending should tell me why Lara is a Tomb Raider and why she is so hardcore, tying up all loose ends from TRA whatsoever.

For the next Tomb Raider's title:

Lets stick with TR8. I really don't like Legend 2 or TR: Avalon. TR8 sounds much more mysterious.

tr.fan
03-07-07, 08:17
_ _ NICE THREAD _ _


I think in legend 2 the should make a sprint button , which lara can run faster because in the ANNiversary and Legend manors i was annoyed until i got to the gym still it was nice seeing lara see how she swings her booty :D

So 4 me

*SPRINT button ;)

remyma
04-07-07, 09:57
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)

NOOO, DON'T LISTEN TO HIM!! First of all, the current engine is awful, make a new one thanks. Secondly, bring back the old red mansion. The new one is OK, but the old one is better. You can keep the headset, that's fine. I agree about the tombs, also make them less linear, more complex (alot more), AND NO LEDGES! (Especially not shiny). NO refrences to past TR's thanks, no one want's to see Willard be an old friend of Laras father. Yeah, make levels ALOT longer. Yes, more animals, monsters ect. MOST IMPORTANTLY: Don't make the game like Legend, please, thank you. That would be the worst thing ever!

BlackGrey
04-07-07, 19:49
I was really irratated at the start of the TRA and Legend, the menu enviroment showed the first level instead of the manor. I think this should be rectified and I also think at the end of the adventure the menu should change from the last level. It irratated in me TRA and TR Legend, that Lara was stuck in the last level. It would have been in cool in TRA if at the end of the game, Lara on the main menu was sat on the deck of Natla's yoat, taking in the sunshine or at home looking broodingly into the fireplace in TRA manor.
I'd also like to see different animations for different levels. If you are to keep the journal, Lara could open it, flick through it, jot things down and so on. She could also take her back pack off and rumage through it, pull out ammo. Empty her gun cartridge for one pistol, reload it and wait several animations later to do the other one. She could also tighten her belt or adjust her hair. Do what you like really, as long as you change it. Please and thank you.

loopy1
05-07-07, 01:48
how about not making a seqeul to legend it was a great game but to me it just didnt have a tombraider feeling to me im not trying to be rude i mean to me it was to just get the series restarted after the pitfall of aod i think its time to start the series back the way it was with new games and stories new artifacts legend just didnt have a tomb raider feel of scary and you never know what is about to happen i just want tombraider to be how it was legend was good but i dont want a sequel i want a new tomb raider game like a new series start not like a remake of the whole series but a countinuation from tombraider anniversary wich would be tomb raider 1 make a tomb raider 2 but a whole new story a better 1 if not make the tombraider legend sequel with more tombraider feel you know scary make the puzzles more challenging you really did great on tombraider anniversary wich is what game i really loved please dont take this reply the wrong way i just want more

loopy1
05-07-07, 01:53
NOOO, DON'T LISTEN TO HIM!! First of all, the current engine is awful, make a new one thanks. Secondly, bring back the old red mansion. The new one is OK, but the old one is better. You can keep the headset, that's fine. I agree about the tombs, also make them less linear, more complex (alot more), AND NO LEDGES! (Especially not shiny). NO refrences to past TR's thanks, no one want's to see Willard be an old friend of Laras father. Yeah, make levels ALOT longer. Yes, more animals, monsters ect. MOST IMPORTANTLY: Don't make the game like Legend, please, thank you. That would be the worst thing ever!

wut no way the legend engine is pefect be happy its not the engine from aod and no ledges are u serious what do we do if there is no ledges well run around and thats it i agree with the animals and a new house but dont take away whats needed

pinkwave54
05-07-07, 04:48
More adventure, less action. I just played "Anniversay". I enjoyed it but there was just way too much fighting and not enough exploring and mystery for my taste :( Not enough interaction with other characters (old and new) and WHEN will we get more of Croft Manor?! I always enjoy exploring in there. I agree....more rooms please! I'm getting really tired of the Gym. They should do an entire level (at least) in Croft Manor. Why just use it for practicing moves :confused: I'd like to see a more modern themed game...above ground in real present day settings. I know this goes against the whole "TOMB" Raider idea but "Change is good Donkey" :ton: At least mix it up a bit more. It seems like they're trying to attract new players to the game and keep the old ones as well. Forget the new players! Where have they been the last 10 years :ohn:

frodrigues
05-07-07, 12:16
More adventure, less action. I just played "Anniversay". I enjoyed it but there was just way too much fighting and not enough exploring and mystery for my taste

:eek: I think they should def. add more enemies! I like killing them when I'm Tomb Raiding :D I love killing human beings too, if they are on the right place. Not inside a Tomb with me. I think killing is part of Tomb Raider as well, especially with the level of the puzzles CD put on the game (they aren't exactly very smart, apart from a few on Anniversary).

They should improve compbat tho. For some reason, the animals on Anniversary are more stupid than Legend's. Everytime a group of animals hit me and I feel, they would just stop, satare at me, and wait for me to shoot again (??).

Rivendell
05-07-07, 12:22
Remember guys, the following symbols are your friends:

. , ' : ; ! ? - "

Not only do they help structure your post, but also help other members actually understand what it is you're trying to say.

Also, the developers are much likely to read legible things, rather than long nonsensical sentences with no punctuation.

:wve:

fondantcookie
05-07-07, 15:29
Remember guys, the following symbols are your friends:

. , ' : ; ! ? - "



LMAO :tmb:

pinkwave54
05-07-07, 16:02
Hey! :( I use "punctuation" , except maybe when I'm in a hurry. :p Anyway...about my last post...I meant to say too many "Bosses". I don't mind the regular shooting of enemies. Of course that's part of the game :rolleyes:

NightWish
05-07-07, 16:07
My suggestion for Crystal (AND ESPECIALLY TOBY GARD :mad:) Is: get it over with the parents faster and consentrate on explaining the things that we are really interested in!

LVTR
05-07-07, 21:02
I think CD needs a personality model and here are some suggestions:

Real women:
Princess Diana
Margaret Thatcher
Indira Gandhi
Florence Nightengale
Queen Elizabeth I, 1533-1603
Condoleeza Rice – current US Secretary of State
Madeleine Albright – US Secretary of State, 1997-2000
Rosa Parks http://en.wikipedia.org/wiki/Rosa_Parks
Bethany Hamilton http://en.wikipedia.org/wiki/Bethany_Hamilton

Ficton:
Emma Peale from the Avengers (TV) http://www.imdb.com/title/tt0054518/
Rose Tyler from Dr. Who
Brenda Lee Johnson from The Closer http://www.tnt.tv/

Let me note that I like TRA; it has a lot of positives and I will recommend it. If I had never played classic Tomb Raider, I wouldn’t be writing this but I have played Classic TR and I don’t like what has been done to Lara’s personality.

While TRA Lara has a personality that is better than Legend Lara (terrible personality), TRA Lara has been turned into Barbie’s twin complete with wardrobe. Lara’s reactions in TRA are just like Barbie’s reactions in Fairytopia (http://www.imdb.com/title/tt0450982/) except that Barbie doesn’t stumble all over the place (another GRRRR subject) and Barbie fights evil because it’s the right thing to – not because she’s hung up on her father’s memory. CD developers are so mixed up over who Lara is and I think they haven’t had much experience with intelligent, strong, courageous, graceful women. When Lara Croft was 16, she was traipsing around with Verner VonCroy in the fantasy world created by Core and so she is not going to be surprised and horrified at the sight of mummies or woeful and remorseful at defending herself to the death against evil murderers. CD has turned Lara into an awkward, wimpy little girl with personal issues rather than a competent, courageous heroine who saved the world. And she stumbles – everywhere - all the time. Geeeeesh!!

So, please find someone who 1) has the talent to identify Lara’s character and write it into the storyline and 2) a director who has the talent to bring the story to life.

Sara Croft
05-07-07, 21:05
Give Lara some badass sarcastic lines.:D

Angel_14
05-07-07, 21:14
I have some suggestions...

Lara: Ditch Legend Lara. I don't ever want to see her uber-whimpy, face with 35kg make-up on it. Make Lara with a mixed personality of TR1, AoD and Anniversary. Alost make her ridiculusly short lung capacity/jumping longer.

Grapple: Keep it, but at least make the grappling points less visible. It's a wonder that they didn't jump out and screan "ohh! Grapple meee!" in Legend/Anniversary.

Story: Stop. Connecting. Everything. With. everything. I don't care whether Natla is Amelia's boss, ot not. also stop with this family friendlí, family reunion style story. so very boring and doesn't fit in TR at all.

IC: Two words: Kill them.

AI: The animals in TRA were so dumb, that it almost hurt me. Even TR1's AI was better. >.<

LVTR
05-07-07, 21:32
And my main point:

Let us put Winston in the freezer!!! :jmp:
Signature TR moment :D

Give us Winston's personality back, please. I miss him. (But don't get any ideas about a headset).

corey01
07-07-07, 12:41
-keep anniversary's controls
-keep the monsters/enemies in anniversary
-bring the t-rex into it again but make 3 of them at once come:jmp:
-keeep the special moves like adreniline dodge etc but maybe do more challenging moves?
-more puzzles
-more vehicles
-and most importantly MAKE THE GAME LONGER!!- i want a game that will last for adlest 2 months not a week! like TR last revelation.

oh and btw..why dont they make the games as long as they used to??:confused:

amalitsa
07-07-07, 12:50
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)

totally agree....

and i might add, keep the autograb and bring back the passport....

Michael_91
07-07-07, 20:40
yes, and make the levels longer and more of them!!!!! Legend was too short!!!

Dakaruch
08-07-07, 19:15
1- you could the game a lot bigger... just like the TR1 to 4...
2- try to make the game more difficult... like TR4... That game was one of the hardest ones to make!
3- make more puzzles and more difficult... in legends they were just to easy!!!
4- give as more levels with more veicules, like the jeep from TR4 and keep the ducatti :p
5- put secrets in veicules levels in which we have to get out of the veicule to get it!!
6- disable the hints and tips!!! at least in the higher difficult levels...
7- make the paths to take a little less obvious...
8- make the jumps a little bit harder... and no autograb
9- and bring back the old controls... the players who played TR1-5 were used to only use arrow keys and ctrl and alt keys to perform jumps and actions...
10- although continue to make those really great grafics, that make me feel we are actually in the game and in that real location... that was really good!!! :D

sorry about my english and errors you might find here...

xXLaraxXxCroftXx
09-07-07, 04:07
i have had sooooo many dreems about the new laa croft, like what the story setting is about, i almost thought it could be like <lara finds an arftifact that turns her 15 years younger (24) and sumfing like that, but she carries on in the adventures, but so she can carry on with even more adventures ( i dont want lara to go away for a loooooooong time) and also incase she gets too old.

Bumpkin
09-07-07, 09:13
Hello,

STOP the "arrow" and "rage" fighting, dumb ideas make dumb gameplay. If Lara is to fight, then let "her" fight.

Game systems may be all the rage, but do not forget the pc game play. People still use keyboard. Do the programmers use a keyboard for gameplay???

The fighting was a very great disapointment.
Lost Valley, ex.: Kill all the raptors and T-Rex at the beginning. No other fighting in the rest of the level, just trying to get out, which made it seem a worthless level. No surprise fighting. The whole game was this way to me.

Save the game anywhere, this specific spot game save is rather dumb also. If the game systems have to have a specifc spot, then let them, but pc save anywhere.

I am getting very disapointed in Tomb Raider games lately, may not buy the next version that may or may not come out.

If the programmers do not want Lara Croft, then kill her and leave her dead or get other programmers that want to work on Lara Croft.

Why take Tomb Raider that was good and run in into the ground just to stop working on it. :hea:

If the programmers/company don't want to work on Tomb Raider, just let her retire with dignity!!!

Tomb Raider Jay
09-07-07, 15:56
Lose the wall run - Please for all that is good and true in the TR universe just ditch this POP inspired move, it's dull, boring and useless - give Lara her own new moves instead of stealing off the soon to be coming back Prince of Persia :)

Improve her animations - here's the truth, in TRA Lara's animation was all over the place - her jumping was too girly, the ledge grabs looked very cluncky and dissjointed plus her manual grab caused untold numbers of glitches, I clipped through a solid wall for crying out loud - and from that vantage point I could see the seams which were barely holding the game together, PLEASE FIX THIS!!! :(

Give her freedom - I've said this about a dozen times already and I'll say it all again give the players the ability to choose where they want to go in the enviroment, okay so the games still level based does that mean there's only one route to progress? - No of course not, make the enviroments challenging and fully non-linear, this gaives the player the freedom to choose how they want to go about solving the puzzles and to find out what different out comes there may be - solve it one way then this happens, solve it another way and something else happens etc :D

Make Croft Manor a hub for the game - every action adventure game needs a hub, make Croft Manor in England Lara's base - a place where she can go in-between missions to suit up for the fourth coming trials and dangers that lie ahead.

Choices
Let the players choose the gadgets they want to take with them out into the field, say for example the Player chooses Lara doesn't have her grapple with her on a mission set in the amazon jungle - it doesn't matter because the non-linear design of the game would allow players to identify another route Lara could take to her destination, be it climbing up some vines or finding a set of old ladders hidden among the jungle foliage or discovering a hidden caves system that goes up through the mountains and through to the area Lara's supposed to be heading towards, it makes sense to give the players as many options as possibe - thereby adding re-play value and a real sense of exploration in the vast enviroments :D

I'm saying all this stuff because TR8 may very well be the LAST TR game I ever buy, I want it to be a great action adventure that reminds me of why I loved TR in the first place, Exploration and Adventure - two things still missing from TR since the original and they certainly aren't present in Legend or Anniversary :(

A few words of advice CD for future TR games,
FULLY NON-LINEAR GAMEPLAY!!!!! :jmp:

LVTR
09-07-07, 22:25
one of the puzzles could be the vehicle breaking down and figuring out how to fix it. Also, I know she's a tomb raider and some of you are very sensitive about her being anywhere but in tombs but wouldn't some kind of chase (non-linear - nothing like the Legend motorcycle) or challenge in London in a double-stack bus be fun??

Dakaruch
10-07-07, 10:05
one of the puzzles could be the vehicle breaking down and figuring out how to fix it. Also, I know she's a tomb raider and some of you are very sensitive about her being anywhere but in tombs but wouldn't some kind of chase (non-linear - nothing like the Legend motorcycle) or challenge in London in a double-stack bus be fun??

this is a very nice idea! but i guess tomb raider is all about tomb raiding and if they could put the london persue on a double stack bus in the context of the game it would be really good value

nicola1986
10-07-07, 10:17
I always wanted more animals, but not all of them enemies, some just to wonder around.

Not every animal Lara encounters would want to kill her, same goes for people, like in AOD you can talk to people, I thought that was a good touch.

_Lam
10-07-07, 22:39
Well after reading the Assassin's Creed preview, I've spot something REALLY IMPORTANT that Crystal need to consider if they don't want their new Tomb Raider to be invisible, because there's a lot of work to do after seeing this almost perfect AC. They cannot do they -old- game style after seeing the game that are coming and reading this :

These various elements are what make Assassin's Creed feel like a "next-gen" game. It's not just that you have big, open cities to freely explore. It's not just that there's a surprising amount of verticality. Altair's interactions with the environment don't feel predestined. You can't see the programming in every movement. During our long play session, there was never a point where it felt as if we were being restricted in our interactions with the game world. Don't you hate it when an "open" game world won't let you climb a particular wall or perform a specific action for no reason other than its limited design? We found none of these restrictions in Assassin's Creed save a lack of indoor areas. But, honestly, we never felt any desire to head inside. Leaping across rooftops and scaling historical landmarks is satisfying enough that being confined indoors would likely hurt the experience.

I agree everything they said, Tomb Raider jump should be like this : not restricted.

just*raidin*tomb
11-07-07, 19:19
ofcourse when you first play thru a tr game you get a big surprise here and there:confused:! i think tr8 should mostly be adventure, but i also love the action. when your to afraid to turn a corner because somethin mite jump out at you and give you a heart attack. i know we all love when that happens. in anniversary those lil bats even made me scream. :tea: but, when you want to replay a level the same number of enemies are always in the same places so ur no lnger surprised. i thnk it woud be a good idea to make it so that every time you replayed the game different animals were in different spots. for example, you walk into a sphinks room and u have to kill 3 panthers, u replay that level again now there are 5, or none, or instead of panthers a few freaky mummies. id be surprised and scared everytime i played it.

PLEASE SOMEONE GIVE ME FEEDBACK!

Rivendell
11-07-07, 21:39
^ Liking that idea :tmb:

Larson_1988
11-07-07, 21:44
What i really would like is that each unlockable outfit gives Lara some new and strange abilities! ;)

And also the ability to have two different grapples, one magnetic and one grappling hook! ;)

Lec
12-07-07, 15:24
at 157 pages, I dmit I am too lazy to go read the whole thing.

That said, if this has been brought up, consider this as me just seconding the suggestion.

I want a screenshot folder instead of it being a case where i need to go immediately paste it to mspaint. Other games have screenshot ability and simply store them in a folder.

Sorry if this was already mentioned.

LVTR
13-07-07, 22:15
*Keep (from TRA)
1. Mental challenges…my favorite part.
2. Graphics are outstanding.
3. Music – excellent. Thank you for including Lara’s trademark motif.
4. I love the sunglasses and the ‘classic Lara’ outfit. I LOVE the cutscenes with classic Lara. I’m impressed and thankful that you spent time doing this and I think it is a fitting tribute to the original game. I don’t know what other treasures are in the ‘cheats’ because I don’t like time trials (but I know a lot of people like the time trials).
5. The adrenaline dodge. After I got used to it, it was very cool to see Lara jump in slow motion and then nail the attacker. Nice addition.
6. Options as they are, like ‘Skip cinematic’, replay level and turning down music. I don't like continual music.

*Change
1. MOST IMPORTANT: Remove stumbling. The contrast between a strong, capable, perfect Lara in the Classic games to a stumble-bum in Legend and TRA is astounding. How anyone can do this to a hero is beyond my understanding. Plus the graceful, clean jumps in Classic TR were fast and fun.
2. I don’t understand why a couple of the cinematics showed us the enemy waiting for Lara (raptors and T-Rex and 2 mummies in the Temple of Khamoon level). Surprise and shock are part of the fun.
3. Bring back her trademark scream when she falls a long distance.
4. Return the storyline to ‘save the world’ rather than having Lara be self-conscious and self-centered.
5. Give Winston his personality back. It’s interesting that you spent time giving the Peruvian guide a personality with things to say and not our beloved Winston.
6. Copy shooting set up from Classic games, i.e., push button to draw guns and Lara auto-targets enemies then push button to shoot.
A. In the promotional video where Lara slides down the hill and is attacked by dinosaurs, Lara holds both her guns up while she is waiting for the approaching T-Rex. So CD recognizes this as one of Lara’s stances yet it is missing from TRA.
B. The manual targeting in TRA is awkward and inaccurate. Provide auto target for those who want it and let it be turned off for those who want manual targeting.
C. Keep the adrenaline dodge.
7. Remove journal. Gamers who want a hard challenge aren’t going to want this. I’m a mediocre player and only one of Lara’s ‘thoughts’ was useful and the rest were just annoying so I stopped referring to it. It was a waste of development and programming time and money.
8. Remove Lara looking at something to give us a hint. It’s not that helpful and after you have found the item or whatever, she continues to look which is annoying.
9. Remove commentaries. I like what the commentators said but I’d prefer to hear them on the many websites available. For programming and development time to be spent on this meant that I had to wait longer for the game and so it cost me a little more. Also, I’m not a fan of replay so I’m not going to spend time replaying levels to hear the comments.
10. Return reverse roll. It is sooooo useful and it’s easy, precise, & fast.
11. Return walking to the edge and having Lara automatically stop when I have the walk button pushed. Getting Lara to the edge now is awkward and uncertain and it is a waste of time to have her fall off the edge and autograb. I’d rather have control.
12. Return graceful climbing down ledges (turn Lara around, push X then have her jump back. She grabs the ledge). The autograb way of climbing down ledges is unreliable and frankly, dumb. Plus she OFTEN autograbs when I’m trying to jump from one ledge to another. Annoying!! Again, I’d rather have control.
13. I really miss the back and side flips. Lara’s jumps in TRA when the target button (L1 on default setup) is pushed are fairly close to the classic jumps so you are close.
14. Remove push button interaction in cutscenes because it does not add to the game. Plus you, CD, spent time putting the cutscene together and I can’t watch it because I’m watching for a symbol. I’d rather see the cutscene.
15. Hire the sound effects person from Core. There were good moments in TRA but a lot of the time, it sounded like someone’s elbow was leaning on the midi keyboard with the ‘chorale’ effect turned on. But I do appreciate you mingling in the classic sounds like the ‘found secret’ sound when the rewards were revealed.
16. Spend time on the animals. Many comments have been made on the forum about the poor performance of the animals.
17. Don’t spend development and programming time blocking pick up of weapons just because some magic number has been reached. Do increase the variety of weapons. I’m replaying TRII at the moment, and it is great fun to go into inventory and decide to shoot the enemy with an M16. My favorite weapon of all time is the exploding arrow and I also like the grenades because I don’t like fighting and I just want to obliterate the enemy.
18. Give us non-linear vehicles back where Lara is driving and I have control.
19. Camera – it is spastic and flips in some areas. Very annoying and hard on the eyes. Plus Lara runs into the camera in some spots. You should program the camera to always stay at a specified length from her.
20. Lara’s shadow: I admire the art of making Lara’s shadow but you really don’t have to use development and program time on Lara’s shadow in my opinion. In fact, in TRA, there were many instances where Lara’s pronounced black shadow was visible but there were no shadows of the structures she was climbing on. In some of those cases, her shadow should not have been visible at all because it would have been covered by the shadow of the massive structures.
21. ALWAYS work on making reload faster. Make your goal instantaneous reload. Lara dies a hundred times when I’m at the controls and I need instantaneous reloads.
22. One of the aspects that I loved in the classic game was Lara greeting me and talking to me in the mansion. When she has dialog during her future adventure, why can’t her dialog be directed to me as though I were accompanying her? And I’m not talking about programming in my name so she says it over and over like a little kid’s game. Just work with the concept in mind that the player is with her and so when she has an intelligent comment or observation or a truly funny quip (not a silly Legend quip), she says it to me.
23. Resist the urge to make the game into something that we watch rather than do. TR fans want to be challenged.
24. Lara getting dirty or having her dry out when she gets wet or dust kicking up when she hits a spot – that’s nice and if you can produce a quality game in a reasonable amount of time and include these frills, then OK. But, to take 2-3 years for another game because you want to make Lara dry out after a swim is not the way to go. First it’s not profitable to wait 2-3 years to make money. Second, I want a new game ASAP!! All priority should be given to excellent game control and excellent challenges. Definition of challenge: Enemies, problems, path, environment, health, inventory, secrets. The task of moving Lara, meaning, I push a button and Lara does something, should never be a challenge. When I push a button, she should respond quickly, accurately, beautifully, gracefully. If she fails, it should be because I did something wrong; not because the computer or game system decided to auto-grab or decides target a wall or because there is a sluggish connection between the game control and the game system.

Thank you :wve:

LVTR
13-07-07, 22:20
ofcourse when you first play thru a tr game you get a big surprise here and there:confused:! i think tr8 should mostly be adventure, but i also love the action. when your to afraid to turn a corner because somethin mite jump out at you and give you a heart attack. i know we all love when that happens. in anniversary those lil bats even made me scream. :tea: but, when you want to replay a level the same number of enemies are always in the same places so ur no lnger surprised. i thnk it woud be a good idea to make it so that every time you replayed the game different animals were in different spots. for example, you walk into a sphinks room and u have to kill 3 panthers, u replay that level again now there are 5, or none, or instead of panthers a few freaky mummies. id be surprised and scared everytime i played it.

PLEASE SOMEONE GIVE ME FEEDBACK!

I like this idea.:wve:

Trigger_happy
13-07-07, 23:11
A few things that I would like:


Really big, heart-in-your-mouth jumps, like the one in Nevada in TR3, when you jump across the canyon. This one:http://www.tombraiderchronicles.com/tr3/walkthrough/images/nevada3.jpg
That one always makes me gasp.
Multiple ways of doing things- I have no qualms with the grapple, but sometimes I just want to leap my way to a ledge, rather then grapple up to it.
More weapons: I would love to see a return of the Rocket launcher and the Desert Eagle. Maybe a few different weapons, like a revolver, or a crossbow would be nice. Or the ability to pair weapons, so you could use a normal pistol and a revolver, for example.
I love the new set of moves you have given Lara, but maybe you could program in a few moves for everything, so Lara could have 3 ways of grabbing a ledge, or scaling a wall.

JackTiger
14-07-07, 16:29
CD is a major step foward in Tomb Raider game play. The controls make climbing and jumping platforms way more fun even tough they aren't perfect or realistic. So far, they presented short and easy games for kids with cheezy story lines (and I shouldn't be complaining because the last is a remake of tomb raider 1 story and comes with a cheap price!).

I really don't feel like sticking with same Legend ridiculous bugs. With help from examples from youtube and I'm so lazy to record my own.

Please do not make Lara:

1. Having bugs in a demo and after making a lot of people complain not fixing them (http://www.youtube.com/watch?v=UMwyAju-tpc&mode=related&search= credit - KaiSoDaM)

2. Having spider-sense to enemys and getting stuck between platforms (the cool music showing up too early before seeing them and http://www.youtube.com/watch?v=ynTNgyDxvHs&mode=related&search= credit - Denusch)

3. Not hitting walls or obstacles (the oposite but you get the point: http://www.youtube.com/watch?v=FlIaz022RRI - credit to Scia223)

4. Free falling and weird **** (this: http://www.youtube.com/watch?v=lilhTr0ZVEo - credit LinkinBoy86 + http://www.youtube.com/watch?v=8wgyCj6Y0jE&mode=related&search= credit - phrancque)

5. Shortcuts using moves (this: http://www.youtube.com/watch?v=ekjIksTbEbU - credit to Gandarufu) or coded platforms (this: http://www.youtube.com/watch?v=8XxvuCowVms - again thanks to Gandarufu.)

6. surviving huge falls (http://www.youtube.com/watch?v=B5daRt9m_xg&NR=1 credit LAMIAAFRICA and http://www.youtube.com/watch?v=ktazOCBbFqY&mode=related&search= credit - jacksilverburgh)

There are much more like jumping higher with weapons drawn than normaly! Oh yeah and don't humiliate enemys (http://www.youtube.com/watch?v=XSayS7TVsYM credit K74amina + http://www.youtube.com/watch?v=rVErTDcvXc0 and http://www.youtube.com/watch?v=rXI8rwBebAY credit haistaja)

Take your time for the final touches CD!

Sorry for breaking so many rules, but I couldn't help myself.

matrix54
15-07-07, 16:15
Lara has a grapple,why not use it:
Lara grapple is ratractable, so why not throw it up a ledge that she can jump to, have it get stuck in the ledge(depending on the legde type) and she can reach a higher surface. And this can also work while jumping backwards. You don't always need a shiny metal ring to get across a large grab. throw your grapple INTO a crevice ar hole, and pull your self accross

What about pistols... make your own hole!
As we all know, certain rock types are fagile enough to be shot at, but sturdy enough to have you climb it. And by having her shoot while on a ledge, this can add a variety of elements, such as climbing up to a point where laras pistols have enough range to shoot a hole in the wall, continue up some ledges, shoot someting down swing across and proceed with you adventure, which is something no Tomb Raider has yet to do (except on Game Boy XD.)

Enviornment can add to the multipath element
we all know that we would love to about 10 or 15 ways to get to 1 place or having lara go to another location that leads to the sameplace. something as simple as leaves on the side of a monument can add a lot to the gameplay.
Creating rope by simply shooting rocks. Breaking a Dam by simply being on it. Shooting out bricks and throwing them at enemies and having them trigger certain trigger elements like switches. The simplest of elements can change the gameplay so much and not just to find a secret.

Put laras guns to better use!
Her Guns are quite shiny, so give them reflective elements to help solve puzzles. and guns are quite heavy. she can use her guns on pressure plates or in a scale puzzle(simalar to tr4) to open doors when there is enviornmental element to use! maybe even breking stalagtites and stalagmeites to kill, start en eruption, use as weapons, makeshift-tools and for sound puzzles.

matrix54
15-07-07, 16:15
Enemies Grabbing You

Buttons you can press if an enemy grabs you:

Humans without guns or genade launcher:
~Nothing: she gets thrown down, off a cliff/ledge or into a wall(depending on where she is.)
~Attack/action: she kicks him. If failed(too late to press), he grabs her leg and shoves her.
~Roll: she pulls away.If failed(too late to press) he pulls her back in.
~Jump: she drop kicks him. If failed: he ducks
~fire: Head butt or she breaks his neck. If failed, he does the same to you(m-rating)
~grapple: she hits him with a grapple. If failed, he stangles you with it.(m-rating)

Humans with Guns:
~nothing (same as above, except he shots at you when you fail)
~Attack/action (same as above, except he shots at you when you fail)
~roll (same as above, except he shots at you when you fail)
~Jump (same as above, except he shots at you when you fail)
~Fire (same as above, except he shots at you and throws guns when you fail)
~ grapple (same as above, except he shots at you and throws you grapple when you fail)

Animals:
~nothing: Shoves her
~attack/action: she kicks it, or gets shoved when she fails
~roll: she throws it, or gets shoved when she fails
~jump:suplex or gets shoved when failed
~fire: she shots it or it throws her pistol when failed
~grapple: shoves her

Interactive Cutscenes:
To be made more interactive, if you press jump, roll ,attack/action, moving, fire, grapple or do nothing at a certain point, it will have a major outcome on the game itself, such as enemies getting away, opening new enviornments, positioning lara into different places, doing damage before a boss battle or winding up hurt, and possibly dead. also the buttons you press can revolve around you air bar, health bar, some other bar type and can make sequences longer and shorter.

spearofdestiny
16-07-07, 04:05
Ideas: dump adrenaline dodge.
Make the levels longer again. Make the interraction, training and secretive nature of Croft Manner FAR MORE INVOLVED!
I've said it before, I'll say it again, un-sexpot her!!! She's an attractive, smart, brave adventurer... yes, everyone's a sexual creature but that's for the propogation of our species... we're talking about an ACTION HERO... I must say, whenever I hear action hero men talking sleaze and tease, it's STUPID!!!! NO CLASS!!!! (ok, down off of my soapbox) uhm... uncomplicate the controls PLEASE!!!!!!!
As far as places... there's always UR from ancient Mesopotamia... there's Neushvonstein(spelling is wrong, I'm sure) hmmmm, Madrid might serve... there's always Hawaiin tomb type things... (another volcano type area *shrugs* there's always like... swamps in New Orleans during Mardi-Gras... there are only the limits of imagination and good writing. Anyway, have fun all... I'm LOVING Anniversary (except the level size thing... knowing that memory was used on impractical "features" ... oh well, whatever... I voted that I'd play the game anyway in another thread... so, there ya' go!

Blackhall
16-07-07, 13:24
First it’s not profitable to wait 2-3 years to make money. Second, I want a new game ASAP!!

I don't agree, I think CD should take all the time they need with this game to make it one of the best ones yet. If they rush it and perform something crap, people will only complain..

Trevor_M92
16-07-07, 19:12
- More humans to kill, I strongly hate killing animals, plus killing humans are more of a challenge.

- Don't use the Tomb Raider: Legend engine.

- Don't make levels where you just roam around the streets or at a club and talk to people, they did this in Tomb Raider Legend and I didn't like it.

- Extend the levels, make them longer.

- Focus on keeping it stable, meaning don't primarily focus on run and gunning and not platforming, but focus on both like Tomb Raider 2 did.

- Re create a Lara Croft model.

- Put in some nice rich and deep diologue, like what Tomb Raider 2 did with the dagger of Xian.

-Don't do the stupid "slow-mo" effects while you're shooting enemies, it may look cool but it feels out of place for Tomb Raider and makes it more of a shooter-like game, which it shouldn't be.

- Bring back Judith Gibbons from TR2, or Shelly Blonde from TR1, they both were good doing Lara, and the one who did TR3 wasn't that bad either.

- Bring back the original mansion from TR3 or TR2 with revamped graphical changes.

- More levels

- Better selection of weapons, such as, if you find a pipe or a melee weapon or any type of weapon around you can pick it up and use it.

- Put it on the PS3/Xbox 360

Indiana Croft
18-07-07, 16:10
Okay, for starters, make more levels and make them LONGER! Tomb Raider Legend ended 2 soon! Also, this is just a little pet peave, but get Lara to do things for HER! The whole honor the memory of the dead parents gig is to played out. If she wants to find an artifact, she should damn well be doing it for her love of finding missing relics and searching through misbegotten tombs. She seemed 2 b 2 linear in her father's wishes and her mother's where-abouts in TRA and TRL. Also, let Lara do some more kick assery! Unarmed combat would SO spice it up and make it cooler! lol. Overall, make it more challenging, longer, and give a lot more DANGER FLAVOR! Besides that, I really can't complain for the direction of the franchise. Keep up the good work!:D

andy-551
18-07-07, 17:50
god this is gonna be long well to start
.stop alister and zip saying the most stupid things when lara is progressing
.kepp moves from anniversary but also maybe bring in new animation
.make the interactive cutsceans alot more challenging PLEASE there so pointless if there that easy
.make jumps more terrifieing and scary like as if you dont want to jump it but you have to
.make lara more dangerous and deathdefing in her personality
.and fix the camera plz
and i will think of more but i carnt at the moment lol:ton:

YvesSL
18-07-07, 21:26
Add 2 player mode. It could be kinda neat if you did it right.

krycekuva
21-07-07, 17:39
knife combat,.... as RobFarley said, when having a bat just byting your head, its a bit impractical to jump back and to shoot, lara should be able to have a knife, and to by pressing on of the aiming key, she would just unfold the knife and adopt a defensive position towards the threat, like she did before with the guns, just that now, when tapping the action key she would cut/attack the possible enemies or ropes,...

tr.fan
21-07-07, 20:22
Cut the levels as u did in Legend,when u start something than finish it ;)

it would be great

Zolee
23-07-07, 12:02
Make less System ReQuirements! There are a lots of game which has beautiful Next gen graphics with less graphics card request than Legend!:(
You should care with those people who can't afford the most expensive graphics card! I raised my money for two years to buy Legend, new graphics card, and new RAM! I know I went gently crazy, but dear Crystal Dynamics, please care with those people who aren't that richy.

dizzydoil
23-07-07, 12:09
I think Two PLayer mini games would be totally awesome!! - If CD do it right.. :)
I also think the levels should be more packed with traps, action and obviously adventure.. And dont consentrate on graphics.. Tomb Raider 1 doesnt have great graphics, But i still play that today. So it just shows you Graphics arnt totally important.. And as Zolee said, Make the game better for people whom are not so "richy" :ton:

:wve:

Zolee
23-07-07, 12:32
Isnt she touch your heart?:(

http://img297.imageshack.us/img297/9804/pleasecn9.jpg

Nemo_91
23-07-07, 12:35
That's so sad, Zolee! :( I agree with you!

MUN33B
23-07-07, 12:41
Make less System ReQuirements! There are a lots of game which has beautiful Next gen graphics with less graphics card request than Legend!:(
You should care with those people who can't afford the most expensive graphics card! I raised my money for two years to buy Legend, new graphics card, and new RAM! I know I went gently crazy, but dear Crystal Dynamics, please care with those people who aren't that richy.

Agreed :Tmb:

Though I must say CD are doing a great job with it.

I can Play TR:A on 32MB graphics Card and 256MB RAM. ;) Though I did need to take off some effects. These days games would be needing 2 times the amount of power then that.

-Roli-
23-07-07, 12:44
Isnt she touch your heart?:(

http://img297.imageshack.us/img297/9804/pleasecn9.jpg

It is really touch my hearth :(

CroftScionGuard
24-07-07, 02:01
I think CD should allow people explore further levels. After finishing the game we should get the options: Replay Levels as Time-Trial (with 3 difficulty lvls; eg: Time-trial with hard difficulty), Save current Profile (like TR:L, and that is very useful, opposing to TR:A where we must press Continue, to see the last cinematic and then Save current game); and Restart from Level (that should allow players to play the game since the desired level without stopping like TR:A, where the lvl finishes and players must choose Replay Level, and because of this some parts of the game were cut and are inaccessible by replaying game)

And Zolee is right, put back the Next-Gen Option on future TRs...

Zolee
24-07-07, 05:12
I meant normal option, so not just next gen:(

tweetygwee
24-07-07, 12:21
Ok, some of these issues may already be solved by having a new engine for TR8, but I want to get this across anyway:

-Make autograb optional again. Let the player feel in control.
-Make the camera better, so that we can anticipate where Lara will jump.
-Put a bit of frustration in the game, that's part of TR. But let the frustration be down to the player's skill, and not jittery controls (i.e., The Great Pyramid).
-Differentiate more between Easy, Medium and Hard. Put less medipacks and make the actual gameplay and puzzles harder on Hard mode.
-Make the environment more interactive. No invisible geometry please.
-More mystery and atmosphere, less in-your-face Hollywood explosions and merc fights.
-Make gameplay less repetitive (i.e., you guessed it, the Great Pyramid)
-Make the game LONG. More backtracking and more intertwining paths, please, and less linearity.

Above all, make TR8 a new, groundbreaking game that stays true to the spirit of TR, and less like a Prince of Persia clone. As good as PoP is, we don't need two series of the same game.

lararoxs
24-07-07, 15:34
NO LEGEND DEATHS please!!!! bring back the old deaths where she would scream and then *thud*

LVTR
24-07-07, 17:04
How 'bout a level where she is riding a non-linear horse. Maybe she can see a secret only when she is on the horse and somehow has to use the horse to get to it. Or I can see a fantastic chase with jumps over fallen trees and other obstacles and a grand finale jump over a bottomless gorge. :jmp:

Shark_Blade
24-07-07, 17:10
Isnt she touch your heart?:(

http://img297.imageshack.us/img297/9804/pleasecn9.jpg
I like the braid more than the lame ponytail. So yeah CD, ditch the ponytail. Other than that, bring back the rocket launcher ;)

Pietras
24-07-07, 17:28
I like the braid more than the lame ponytail. So yeah CD, ditch the ponytail. Other than that, bring back the rocket launcher ;)

I want rocket launcher back too! :D

IMO the braid/ponytail problem is the least important one.

Zolee
24-07-07, 19:28
no! if you don't feel you play with Lara, the game isn't that fun:( Lara must to waer the old good braid. And I agree, rocket launcher would be good, and flares too.:)

Silvereyes
24-07-07, 23:47
How 'bout a level where she is riding a non-linear horse. Maybe she can see a secret only when she is on the horse and somehow has to use the horse to get to it. Or I can see a fantastic chase with jumps over fallen trees and other obstacles and a grand finale jump over a bottomless gorge. :jmp:

Good idea!!
And she should have to control the horse - ie Pull reigns right/left, pull reigns back to slow down/stop, urge the horse to go faster somehow, make it jump

That would AAwesome ... way cooler than been-there-done-that motorcycles

Legend of Lara
25-07-07, 23:56
For Bob's sake, RIDDLE LEVEL!!!

CroftScionGuard
26-07-07, 00:05
- Lara's dual pistols (DP) that appear in TR:L (yet keep combat mode equal to the TR:A);
- TR:L shotgun (only 5 shots and recharge of 30, instead of 20)
- No grapple gun, as someone suggested. Keep TR:A grapple, but with a new design (preferably smaller)
- Sniper gun :D, for a very long range, only avaliable in manual aim, maximum ammo 4 bullets and in the weapon 2 bullets (TR:A ammo showing: 2/6). Cannot be used in short range.
- TR:L SMG, yet ammo capacity of the mini SMG ammo 50/250 (TR:A)
- In TR8, only Lara's DP shall be avaliable in the "Replay Level" mode (:smk:);
- Excalibur ONLY as an extra/bonus
- No grenades :hea:;
- Ammo info: keep it equal to the TR:A:)
- Keep Lara's somersault moves when attacking humans (like those in TR:L and new ones)
- Keep Lara AD move when attacking animals (like TR:A, but faster)

Polinio Croft
27-07-07, 08:02
Make the secrets SECRET

I was thinking of this and realized that the secrets in TRA were more like the Star Wars Challenge points and that they were really really bad hidden. I got dissapointed pretty bad on this. They were obvious and very up to the eye, barely in forn of you in every room, and they were very few.

I compared this system with the past in Legend.

The secrets on this last one were awesome! you had to pay close attention to details on the environment! and think were could one be hidden, some of them were insanelly planned, like the one in the peruvian cave where you had the rolling balls and you needed to find a fourth one.... those secrets were great cause you actually had to alter the environment to get them...
Not to mention CORE's secrets they were great also... you actually felt like you did a great thing when you found one...

Secrets in Tomb Raider are one of my favorite things while playing and are an important fator that distinguish this game from the rest, Besides, secrets are meant for exploration and to give the player the feeling of doing more in the gameplay than just follow the story.

So I would like CD to pay more attention on this... I would like to see the Legend's Kind of secrets back again...

Boone
27-07-07, 11:35
- No more Zipp and Alister on the Headset,please? :( They're talking a lot what Lara must to do and that's horrible. :hea:There's no fun. I love old games or Anniversary where Croft is alone and We must think what should I do to open that doors??..etc. :tea::jmp::D

L.Croft
28-07-07, 05:16
but I liked most of the suggestions in the first few pages...What I enjoy about Tomb Raider is..the puzzles, and the great adventure and places you go - more of that please - I loved the tombs with the beautiful structures etc - I also love the music and the atmosphere - more scary things along with appropriate music - tension etc .... and perhaps more vehicles I enjoyed the boat in TR2. I enjoy the adventure and the feeling of the game and getting lost in being somewhere I am not more than I enjoy shooting up fights. Having to puzzle things out is good to - make it difficult :-) :D

jlcoleman20
28-07-07, 16:06
I was lookin at old videos of AOD, and something came to my attention, Lara's Attitude in that game was perfect. She had that, take no crap from anyone attitude, she was independent, and a real bad :cen:. Agree or disagree, its up to you. What do you think

Manuel C. Campos
28-07-07, 22:03
i'd definitely keep the pickup system like TRL and not TRA. i mean, 3 medipacks, one gun on the back that's switchable and the pistols. keep it simple and linear, no complicated inventories that make people who get paranoid when they miss picking up an item start the game all over again, lol. cuz people tend to concentrate on picking up the items and the system in TRL made the action a lot more fast paced and kept the focus on playing the game and having fun, as opposed to obsessing with picking everything up, and it would also prevent situations like not being able to pick up ammo cuz ur inventory is full of that particular type and u haven't reached the part in the game where u get the gun u need to waste it and make room for more ammo; thus leaving items scattered around. (long sentence i know)
oh, and keep the pool at the manor full like in TRL and not in renovation like in TRA :P. also, day time at the manor is more appealing, night time makes it too dark, i think

TRBeth
29-07-07, 04:00
Why is the upcoming game referred to as TR8, when it is actually the 9th game?

lara_fanatic
29-07-07, 11:41
Why is the upcoming game referred to as TR8, when it is actually the 9th game?

because tomb raider anniversary is known as a remake.:)

lara_fanatic
29-07-07, 11:42
BRING BACK FMV's!!! Make it so that the player is always on alert and afraid to enter a new area.

jijeebo
30-07-07, 01:33
they should continue the TRL plot, and have it so laras search for another dias to avalon forces her to explore the underwater ruin of atlantis (what is left after the scion blew the pyramid up) and she discovers that amanda didnt die during that flood thing because she couldnt...she was natla all along...:D

another cool feature would be if you could decide how the plot unfolds i.e after a major boss fight you get the option to kill your enemy, immobilise them (knock them out, shoot them in the leg), or let them go and this affects how the game overall ends so if you want to make lara more evil you can:jmp:
also they should have it so the interactive cutscenes can go more than one way so if you miss a key-prompt you dont die but you get either injured or end up having to take an alternate route or having to play part of the level without a certain item because it gets stolen (anything that makes lara handicapped for a while)

they also need to increase the AI so they dont do the whole youre-on-a-slightly-higher-ledge-so-im-not-going-to-try-attack-you thing everytime you climb up onto a ledge during a fight..that sucks :hea:

also they should take away the infinite-pistol-ammo, thus forcing lara to fight melee...but with this feature they could make it so that during melee combat, just like lara, enemies can do special dodges and achieve a "critical hit" that does double damage...just to balance it and give it more edge
and have it so if you fail an adrenaline dodge the enemy gets a special attack
(i.e a monkey could grab her and throw her, a tiger could bite her arm and cause her to temporarily lose the use of one hand...and one weapon)
if they are going to have more human enemies they could give lara the ability to use her grapple to disarm her opponent if her ammo is low, forcing them into melee combat or giving herself the chance to steal their weapon

also dont do a TRA and make every grabbable ledge stick out like a sore thumb...i want to have to find my routes, rather than them basically having "grab me" written on them.

you should keep the headset but have the option to turn it off so if i keep getting killed at a certain part i dont have to listen to the same "witty" remark over and over, or if i dont want constant hints for EVERY single part of a level

also if youre going to have more vehicle sections i would suggest making them more like the snow thingy in TR2 where you can get off at any point and use it to trample enemies!

and about the ragdoll physics...can we get something a bit more realistic than "ugh" *bounce...leg goes through face...face goes through arm...arm goes through body* ect, not that it isnt funny the first few times(btw dive from a high distance and she does a funny bounce when she lands...:D)

they should also have it so if you have a TRL or TRA savegame you can use the outfits/weapons/cheats you've already unlocked

and also please please please dont make time trials the only way to unlock cheats... i get SO stressed when im working with a timer (i.e screaming at lara when i miss a jump "for christ sake...RUN FASTER FFS!!!!!") and it puts me in a place i dont want to be...and makes me say things i dont want to say :cen:

if any of these things have already been suggested sorry...reading 159 pages didnt sound like a particularly fUn way to spend THE REST OF MY LIFE :ton:

oh and i read earlier about an idea where you can customise her (clothes, hair style)... yes please!!! they should make it so between levels she returns home and YOU decide what she wears for the next level, so if you're happy keeping her the way she is then you can...but if you dont then you have her epic wardrobe to look through
getting back to my earlier idead of previous savegame outfits they could make it so instead of having the outfit you have all the different parts of the outfit at your disposal
i know some people say "its tomb raider not the sims..." but if you dont want to change lara then dont...but some people would love the idea of creating their perfect version of lara and personally i feel it would add something to the game if you were constantly thinking "she looks cool...and its thanks to me"

overall just make it more like the earlier ones...dont introduce new enemies with a cutscene, make them pounce out from nowhere...bring back the atmosphere that made you go around with your guns at the ready all the time...dont give us the chance to get complacent, keep us on our toes either with an area that has some epic jumps (btw get rid of auto-grab and bring back the jumps where you have to jump at the VERY edge, turn in mid-air and grab at the last second...above a floor of spikes...with walls of lava...and a boulder rolling down a hill towards you...just the sequences of actions that have you on the edge of your seat, your eyes pinned on her health bar...if your confused play the last level of the original...THOSE are the kinds or areas im talking about) or a good old-fashioned "shoot at it and stay the hell out of its way until it dies" boss fight...none of this strategic crap...took me ages to figure out some of them TRL bosses, and make it last for more than a minute, no offence but compared to its original counterpart the "Torso boss" was pathetically easy...i mean it was dead at 3/4 health... :hea:

if you're still reading this then you are a true TR fan and i hope you agree with my ideas :jmp:

and dont forget... we do appreciate breath-taking cinematics and big scary looking bosses but when it comes to tomb raider gameplay comes first...tbh at this moment in time i would rather play through TRA, get to the last level, and fight the original version of the torso boss...because trying to dodge its hits that could take off half her health, while making sure i didnt fall off the edge and have to hear "aaaah...aaah....aaaah....sizzle sizzle sizzle" would entertain me more than any of the souped-up graphics of the remake ever could...fact ;)

apologies for the mini-rant but its how i feel...once again hope you agree with my ideas and consider them...especially the bits about the torso boss and the jumping :tmb:

Linden
30-07-07, 15:09
I only have one suggestion to Crystal Dynamics:

Stop making Tomb Raider cause you obviously dont have any ideas for it.

aquaflute
30-07-07, 17:36
no suggestion to game play but simply want to point out that an exploration in a maya pyramid in mexico will be lovely.
and i want more china levels:D

just croft
31-07-07, 11:35
there was something that I really got disapointed with in legend.... the rainforest level, that they didn't put.... I was thinking that it would be nice if they could put that same lvl and all the puzells with it btu with a diferent story ofc.

also I think that TRA was a little bit changes just to fit the TRL story line ;) so yeah go on and continue with that storyline :D

plz plz plz plz! change the swim controls! make lara movable, up and down, with mouse!

misscroft93
31-07-07, 12:38
keep the same theme of legend (more of a shoot em up game)
keep Zip and Alister
Make the levels longer
More cinematics
Better story lines for extra characters
more charaters!
Find out what happened after the ending of TRL, Lara sort of left it as a cliff hanger!

That would be a great game!:jmp::jmp:

Rivendell
31-07-07, 12:54
Quick Reminder:

This thread is for suggestions. It's NOT for telling people to shut up, Not for telling Crystal to ignore the views of people that that person happens to disagree with, and not for idle chit-chat.

Carol H
31-07-07, 13:57
I don't think Lara should be able to return home between missions and the player should be able to choose her outfit and hairstyle etc. This isn't The Sims, for Christ's sake! But I do think CD should:

- Make longer levels and have more of them. (When you look at old TRs, you see that they all have 35 levels, 29 levels, 18 levels.)

- Make levels more complex and the solutions less obvious.

- Fix the damn camera.

- Keep the changes you made in Anniversary (compared to Legend).

- During combat, have Lara point the guns at the nearest enemy like in old TRs, not fixed at the direction the camera is at. That way Lara could be attacked from behind and it takes too much time to holster weapons, turn around, tap J to have the camera behind Lara and see the enemy, then shoot. You see where I'm going with this?

Overall, the atmosphere in Anniversary was breathtakingly beautiful, GOOD JOB, CD!

:D

Michael_91
31-07-07, 14:29
yes i agree, and anniversary was a great game :tmb:

TRBeth
01-08-07, 00:37
Drop the Legend story, there's nothing more to be done with it.

Continue along the adventure lines of TRA, but without compulsory AD or crazily difficult wall jumping. You can beef up the story too, but please drop the "I need to find mommy" theme. It just doesn't work that well. People want to see a strong Lara, who is forward-thinking (thinking about her adventure, not childhood issues). Move away from the fact that you changed this character's beloved bio---maybe the fact that you did that will fade away in our minds if you just stop bringing it up.

Add some INTERESTING characters, and zip, alister & anyna, don't fall into this category. Ok, Amanda was a little interesting, but the monster she carried around with her was childish. Mythological monsters are preferable, not cave monsters. There's still plenty of exciting places to explore:

Cambodia
Chicken Iza
You can do an American city (NY)
Underwater levels (only with extended breathing abilities)
Thailand
The Oracle of Delphi
Japan's super train or the Chunnel

Forget outfits for bonus...! That is for prepubescent girls! Give us an extra level for our bonus.

St.Francis
01-08-07, 00:56
Drop the Legend story, there's nothing more to be done with it.

Continue along the adventure lines of TRA, but without compulsory AD or crazily difficult wall jumping. You can beef up the story too, but please drop the "I need to find mommy" theme. It just doesn't work that well. People want to see a strong Lara, who is forward-thinking (thinking about her adventure, not childhood issues). Move away from the fact that you changed this character's beloved bio---maybe the fact that you did that will fade away in our minds if you just stop bringing it up.

Add some INTERESTING characters, and zip, alister & anyna, don't fall into this category. Ok, Amanda was a little interesting, but the monster she carried around with her was childish. Mythological monsters are preferable, not cave monsters. There's still plenty of exciting places to explore:

Cambodia
Chicken Iza
You can do an American city (NY)
Underwater levels (only with extended breathing abilities)
Thailand
The Oracle of Delphi
Japan's super train or the Chunnel

Forget outfits for bonus...! That is for prepubescent girls! Give us an extra level for our bonus.

To be honest I don't think I can deal with another unfinished storyline after AOD, I just can't not know, it tears me apart lol. So yeah you're idea is great but maybe after the legend story. Maybe something happens in the story, for instance lara sees her mother die along with the bad characters (zip etc.) and this toughens her up a lot more?

Lara Croft©
01-08-07, 06:13
I agree 99%...

The headset was not Tomb Raider at all, Zip and Allister spoon fed the game.

RAID
01-08-07, 07:51
Bring back back flips and sideways jumps. Make her slide backwards again like in the first Legend teaser.

Make it easier for her to walk in a straight line without the grid system.

trXD
01-08-07, 10:12
Bring back back flips and sideways jumps. Make her slide backwards again like in the first Legend teaser.

Make it easier for her to walk in a straight line without the grid system.

She can still do back flips and side jumps.

Angel_14
01-08-07, 11:40
Bring back back flips and sideways jumps. Make her slide backwards again like in the first Legend teaser.

I agree! I really miss it. It's more logical, I mean since when humans can turn around in 0.2 seconds? XD

RAID
01-08-07, 16:40
She can still do back flips and side jumps.
...with her guns drawn...in that idiotic gun-posture

Angel_14
01-08-07, 16:43
...with her guns drawn...in that idiotic gun-posture

lol, yeah. *waits for RAID to post that Smurfette picture*

Zebra
01-08-07, 16:52
I want more elements from AoD and the early legend like:
-Early Legend's Lara (plus her braid!)
-Those moves that were in early Legend
-If it's possible that levels from early Legend they cut out
-The AoD-climbing
-That great level design from AoD
-The awesome lightning from AoD
-Such a wonderful story like that from AoD
-I want that you can talk with other characters. That was great
-Some more dark and rainy town-levels
-Some of the awesome moves (like stealth) from AoD

Some more things...

RAID
01-08-07, 16:52
lol, yeah. *waits for RAID to post that Smurfette picture*
:whi:

http://i14.photobucket.com/albums/a309/justgrec/Smurfs_Animation_Cel_Smurfette_Runn.jpg

Here ya go :D

Angel_14
01-08-07, 16:56
:whi:

http://i14.photobucket.com/albums/a309/justgrec/Smurfs_Animation_Cel_Smurfette_Runn.jpg

Here ya go :D

Whee, thanks! :D
... Wait a minute... that gave me a WONDERFUL idea! :D thanks!

Zebra
01-08-07, 17:28
Ehm,...are you ontopic?????

Abigor2
02-08-07, 11:23
The system of Tomb Raider's game is antiquated

-Lara needs an OPEN WORLD (like Oblivion)
-Not Linear Game
-More Puzzles
-More aquatic sequences
-Music of Nathan McCree, composer of the original Tomb raider
-Game much more extensive (with 8 hours it is not enough)
-More difficult game (TRL and TRA are too easy)

Remember that Tomb Raider 2 was the best Tomb Raider of the History

Michael_91
02-08-07, 13:55
:cln:another thing they need to do is create a huge and really scary main boss!!!!:cln:
(no offence but the fiery thing from legend wasn't that good:( and the mutant remake in anniversary was a bit of a letdown:(

also, dont have a boss every five minutes:( like in legend that are pretty much the same, like the japan boss and the the other 1 where you have to pull out the ledges underneath him, i can't quite remember which level that was:confused:
They should try not to make the bosses humans either, especially when they can take 500 bullets before dying. Bring back old mythical creatures like the dragon from TR2:cln:, at least it's more believable that the dragon takes a lot to kill unlike a superhuman person.

oh yeah i forgot to mention, you should make the main boss really hard to beat:cln:, and not just by shooting it, make us work out how to kill it, like shooting it until it falls then collapsing something on top of it:D!!! The removing of the dagger to kill the dragon then escaping before the whole thing collapses was a good idea:), maybe you could get some ideas from that;).

Lara_Lover92p9
03-08-07, 23:12
I agree with Abigor2 Lara needs an open world like GTA.
I would like it if they brought back Kurtis... in the movies shes always had a love intrest and i think it was nice in the games.
Also i think that they should put a level in the manor, not like the one in TRA well one like that too but i mean when you have to kill mercaneries and stuff. :D I also prefer Legend to Anniversary it had a better story line :D
Lara_lover xox

Rivendell
03-08-07, 23:14
Michael_91 , please use the Edit button in future as it saves space - you can add more to a post instead of posting many times in a row. :)

Welcome to the forum Lover92p9. :wve:

Michael_91
04-08-07, 09:39
i don't agree with that, lara shouldn't have an open world like GTA, it just wouldnt work:confused::confused::confused:

jeffrey van oort
04-08-07, 09:49
i don't agree with that, lara shouldn't have an open world like GTA, it just wouldnt work:confused::confused::confused:

And why is that?
Ofcourse it could work.
Just imagine the many different routes you could take in order to achieve your goal.
for example, you see mercenaries down on the ground put you also see a path which leads your way above them so that you don't have to face the mercenaries.
There are many ways how to create sort of a open world.
Having the choice, having different ways to achieve your goal would make the game an instant hit.
It's somewhat like the oracle said in the matrix movies, as long as we believe there is a choice, the world will become reality to us. Give us pain, give us trouble, give us luck and give us highways.

RAID
04-08-07, 10:56
And why is that?
Ofcourse it could work.
Just imagine the many different routes you could take in order to achieve your goal.
for example, you see mercenaries down on the ground put you also see a path which leads your way above them so that you don't have to face the mercenaries.
There are many ways how to create sort of a open world.
Having the choice, having different ways to achieve your goal would make the game an instant hit.
It's somewhat like the oracle said in the matrix movies, as long as we believe there is a choice, the world will become reality to us. Give us pain, give us trouble, give us luck and give us highways.
I want the game to be split in levels. But huge areas, multiple routes etc, are a must. Just like it was in TR3, but with the PS3 technology, they can do much bigger than that.

JackTiger
04-08-07, 16:17
finish tomb raider angel of darkness releasing a big patch.

Reggie
04-08-07, 17:19
I've already made a post here before but I'm going to post a revisioned version. My last post stank of the hype I'd been infatuated with. Well, that's a slight exaggeration but I do feel I overly praised TRA.

----------------------------------------------------------------------
Suggestions

SCRAP the storyline started in TRLegend and BRING BACK the storyline we'd been following all those years before you came along and scrapped it in favour of this sentimental drivel.

GET RID of this moral dilemma business

BRING BACK fear, blood, occasional gore, a kickass Lara Croft with no baggage and takes no prisoners.

THROW IN a bunch of cryptic puzzles.

RETURN the combat and swimming controls back to how they were. That means returning the gun posture back to normal.

WORK ON the snappy, jerky movements and controls that feel clumsier than a new born goat standing on an oil slick.

GET RID of Toby Gard as an advisor and BRING ON a few Core employees. Reconcile whatever differences were caused as a result of you both making TRA and just make a game that's damn well more faithful and more proud of its roots. Rather than making a mish mash of various other games on the market and slapping the Lara Croft: Tomb Raider title onto it.


Do that and I'll be TRs no.1 fan once more ;)

RAID
05-08-07, 11:52
I've already made a post here before but I'm going to post a revisioned version. My last post stank of the hype I'd been infatuated with. Well, that's a slight exaggeration but I do feel I overly praised TRA.

----------------------------------------------------------------------
Suggestions

SCRAP the storyline started in TRLegend and BRING BACK the storyline we'd been following all those years before you came along and scrapped it in favour of this sentimental drivel.

GET RID of this moral dilemma business

BRING BACK fear, blood, occasional gore, a kickass Lara Croft with no baggage and takes no prisoners.

THROW IN a bunch of cryptic puzzles.

RETURN the combat and swimming controls back to how they were. That means returning the gun posture back to normal.

WORK ON the snappy, jerky movements and controls that feel clumsier than a new born goat standing on an oil slick.

GET RID of Toby Gard as an advisor and BRING ON a few Core employees. Reconcile whatever differences were caused as a result of you both making TRA and just make a game that's damn well more faithful and more proud of its roots. Rather than making a mish mash of various other games on the market and slapping the Lara Croft: Tomb Raider title onto it.


Do that and I'll be TRs no.1 fan once more ;)



My God, you just said it perfectly :D

To add to that:

GET RID of Princess Of Persia and add some force of gravity to the game. Jumping off walls vertically and horizontally makes 0 sense. Unless we're playing Xena or Spider-Man, which, we're not. We're playing Lara Croft; The tough, unique, and realistic adventurer

DON'T COPY PoP and Ubisoft. Let them copy you ;) (Heck, PoP could use some puzzles, inventory, keys, etc...but that's another topic)

RETURN the unlimited room for ammo. No more 40 limit for shotgun and stuff.

WHEN REPLAYING make us have only weapons, medipacks, and secrets found so far. Having to look for them again, REALLY adds replay value.

REPLAYING levels, after finishing, don't go to the main menu. Go to next instead. And play any cutscenes in between levels.

CHECKPOINTS should save your exact position and also health state. When replaying levels, save in the middle of a level, and reload that save, restart from that checkpoint and not from the beginning of the level. If you don't know what I mean, check out the PSX version of TR1, 2 and 3 the "Current Position" feature.

HEALTHPACKS should be: Large restore 100% of health. Small restore 50% (not 20% ow whatever the amount was in Anniversary.)

BREATH BAR should be much less restrictive. Everyone can hold their breath longer than Legend/Anniversary Lara.

FREEDOM that is something that Legend and Anniversary didn't provide especially in jumping. If I had a dollar, every time I tried to jump in a direction, or try to perform a swan dive, but Lara decides to jump in the direction of the ledge/pole, I'd be a millionaire by now.

CAMERA should be fixed behind Lara all the time, and we could still have control over it with the right analog stick. But when Lara makes the tiniest step, camera goes behind her in a second.

BRING a real Manual Grab, AOD style. Meaning jumping in any direction we want, press a button in mid air, and Lara grabs without having to hold it down.

BACK FLIPS must return, and meaning without having to draw her guns.

BACK SLIDING as well, as shown in the first easer of Legend, as well as it is in TR1 - 6.

REMOVE the bloody Interactive Cutscenes, and place actual gameplay.

EMOTIONS,Lara can have emotions, but crying over killing someone who tried to kill her (Like Larson), is too much and utterly weak and pathetic. Making her human is one thing, making her emo is another.

LARA'S MODEL should be more equipped, like Legend, but perhaps a few more. Take a look at Leon's model from Resident Evil 4 (http://i14.photobucket.com/albums/a309/justgrec/leonref.jpg?t=1186314755). Keep the backpack and holsters of course, and the Anniversary style braid, just a bit longer (should reach her butt, like TR4 to be precise)

TAKE AWAY the grapple and let her use the environments like vines and ropes. REALLY well blended with the environment ropes and vines. ;)

WALL CLIMBING must return, in the way is was in AOD. The difference between AOD and the PSX games, is that she could climb up and descent up-left, up-right, down-left, down-right. Kinda like, North-west, South-east. etc...

MONKEY BARS these babies appeared first in Tomb Raider 3, and were improved in AOD, cause she could turn 180 immediately. They need to make a comeback the way they were in AOD.

WALL JUMPING should be reduced to only jumping opposite, by using the wall as trampoline. No vertical jumps, and if there will be horizontal hops, they have to be very small, and usable only if Lara has support on her legs. Like a ladder. But NO hops big as a running jump, make them small, like hopping on one leg.

JUMPS need to be bigger. Don't over do it though.

FAST PACED (like pulling up, jumping like crazy, etc...) is a very bad thing for Tomb Raider. Get rid of that.

INVISIBLE WALLS need to be knocked down for good.

WHEN BUMPING in walls, make Lara go "Ugh" and stop her movements, meaning no continuous running in void, no grabbing, etc...

DO NOT, I repeat DO NOT, under any circumstances implement wall run without a rope or a vine.

LOSE the time trials. They're crap, and we can easily challenge our very own best time. They're just a waste of programming, and time.

I'm sure I'll come with a few more suggestions ;)

Reggie
05-08-07, 13:03
^ All spot on :tmb:

jackali
05-08-07, 13:33
Wow, RAID. That is exactly what they need to do. I'm pretty sure that is what the majority of Tomb Raider fans think. *cough*hint hint Crystal D*cough*

Oh, but Xena doesn't need to jump off of walls horizontally, she can fly.

Sara Croft
05-08-07, 14:08
I just want old jumps plus sprint jump back again. (along with the things raid said :p)

Tokyo Jo
06-08-07, 17:27
TO MAKE TOMB RAiDER A TRUE ADVENTURE GAME...
I'd love to see lara do something like free running!! becoz.. if yooh think bout it.. she is an explorer and yooh woodn't run around on paths lookin for a way to reach the top of a mountain.. yooh'd probably climb straight up the mountain.. hangin on to grroves and rocks that stick out the mountain...

this would give a sense of freedom to roam around the environment.. that yooh can climb any surface that looks climable.. !! :D:D

LEVELS longer levels or just three or four REELii REELii REELii big levels .. (like Assassin's Creed, it only has three main cities but they are MASSiVE... yooh can go everywhere in the distance ) .. and in these levels yooh can roam and weave and wind your way through an overgrown jungle for example and climb up the side of mountains.. like rock climbing!!

CROFT MANOR.. make it the same interior and that in the main hall but add lots more rooms.. also a sequence like the start of the tomb raider movie.. where she had to fight a robot and the bit where she done the bungee jump of the lights n stuff.. also.. nearer the end of the game,, make a break-in sequence like the end of TR2 and in the movie aswell.. tht wood be amazin!! add in rooms with cars and bikes and that because i'd love to see Lara go down to her car room/garage and show us how to drive the cars!! and as yooh progress through the game and collect upgrades and rewards yooh shood get to upgrade the cars!!

ABiLiTiES.. i'd like to see Lara do the free running thing i sed at the start but also.. i'd like to see her .. when she is in a high danger gun fight and has ran out of bullets and needs to reload .. i'd like to see her.. if there is a large wall-like surface next to her.. crouch or swivel behind the wall and reload like in the Tomb Raider movie when she's fightin simon the robot !! Wood also love it if she done thata slide down the rope like in cradle of life.. where she decended the rope upside-down.. but being able to shoot at the same time.. this wood be amazin!!wood be reeli cool if she was able to hop from one thing to the next.. (ah bit like perching in TRA but only one foot..) hopping from one post to the next.. if yooh get meh!!!

POSSiBLE LEVEL iDEAS.. wood love to see lots of jungle landscapes because considering it's goin to be on PS3 and Xbox 360 then they are capable of creating luchious green jungle that are crawling with creepy-crawlies and water running of the leaves n stuff!! also.. wood love an underwater level like AOD.. wood also love a level like a beach .. where yooh hav to follow someone and then it leads into a jet-ski chase scene..!!

you MUST repeat MUST keep in the swan dive... and the massive hieghts yooh can dive from .. like the cliff in Ghana!! they were fantastic.. i loved divin from the cliff and plungin into the water!!

these are all i can think of jst now but wood appreciate if CD wood at least read it.. :p:jmp::p:jmp::p

cheers for readin.. (if yooh hav)

lara7
07-08-07, 09:16
agreed but add one more thing a car or motor bike that u can drive round the mansion....and in theis one they she should have bigger guns such as a bosooka or rocket launcher... and aso i reckon that in tomb raider from now on they should at least have a editor so that u can make ur own version of the mansion

sasuke_uchiha
07-08-07, 13:01
add her old moves, especially AOD's sprint and matrix jump, and the areial reverse roll, and mke her jump further, and every thing that every one else said, and expand on the mansion, give us and attic, more secrets and rooms, and sedcret passages, and a basement with shooting range, and a bigger garden, but nnnnnnnnnooooooooooo zip and alister, they completely and uterly suck. and give us a level editor with it. make our levls big and spooky, big and spooky, big and...

Blackhall
08-08-07, 09:02
Add in snakes! After all she is an archaeologist, over half the places she goes would have snakes. I can't recall ever seeing one? I may be wrong though..

Michael_91
08-08-07, 14:47
add her old moves, especially AOD's sprint and matrix jump, and the areial reverse roll, and mke her jump further, and every thing that every one else said, and expand on the mansion, give us and attic, more secrets and rooms, and sedcret passages, and a basement with shooting range, and a bigger garden, but nnnnnnnnnooooooooooo zip and alister, they completely and uterly suck. and give us a level editor with it. make our levls big and spooky, big and spooky, big and...

i like zip and allister, they make it more interesting, but i think they definately need an expanded mansion!!!!!

Galskygge
09-08-07, 02:50
I would like to see a level that would put Lara in Africa in TR8. I think the scenery and animals (both under water and above ground) would be amazing.

Michael_91
09-08-07, 10:32
I would like to see a level that would put Lara in Africa in TR8. I think the scenery and animals (both under water and above ground) would be amazing.

they already did, west africa in TR Legend

Michael_91
09-08-07, 10:37
i think that the idea of scrambling to the ledge above was a good idea and opens up a lot of opportunities, but dont use the one from Legend!!! she seems to just fly up without any effort, use the one from anniversary, it looks better and more realistic. It would be a good idea if we had to hold up so she gets into that position ready to jump up to the ledge above before jumping up, If you get what i mean:confused:

Lara Croft Fan Joe
09-08-07, 11:24
i think that the idea of scrambling to the ledge above was a good idea and opens up a lot of opportunities, but dont use the one from Legend!!! she seems to just fly up without any effort, use the one from anniversary, it looks better and more realistic. It would be a good idea if we had to hold up so she gets into that position ready to jump up to the ledge above before jumping up, If you get what i mean:confused:
I'd agree with that, Lara looked like she was putting effort in in anniversary, wheras in Legend she would move her legs slightly, then fly up the the next ledge

Pablo.CT
10-08-07, 16:36
Something I noticed that the new revisioned animated series is doing quite well. They are making the story about the artifact concerned, and not involving Lara's backstory or emotional capacities. They have succesfully presented (IMHO) the tough and rugged Lara of the first three games.

I can understand that TR8 Will have to require the backstory for Lara, in order for it to be a continuation of Legend, however I hope in games beyond TR8, that the stories will focus more on the artifact itself. :wve:

TRBeth
11-08-07, 01:09
I can understand that TR8 Will have to require the backstory for Lara, in order for it to be a continuation of Legend, however I hope in games beyond TR8, that the stories will focus more on the artifact itself. :wve:


Lets hope that CD will wisely deviate from the Legend1 story and just move more toward a "back to basics approach", getting back to the tombs, and Lara; concentrating on tombs, artifacts, and myths; not mommy, daddy, or childhood issues.

Michael_91
11-08-07, 14:23
I think the legend story was very good and it was an interesting idea to look into lara's past and that she will probably find her mother in the TR8

Pablo.CT
11-08-07, 20:00
Lets hope that CD will wisely deviate from the Legend1 story and just move more toward a "back to basics approach", getting back to the tombs, and Lara; concentrating on tombs, artifacts, and myths; not mommy, daddy, or childhood issues.

100% agreed :tmb:

Big Lara Fan
12-08-07, 20:23
I basically agree with all the suggestions on this thread :D But there is one thing that's bothering me, that CD has not fixed yet since 2 TR Games....

*Bring back the big, long jumps! The sprint jump in AoD was brilliant. And since CD are making a new engine for TR8, I just hope they make her jumps long and not little hops.

:tmb:

revelations
12-08-07, 20:28
I think they can use many historical buildings as levels and sites, which are in cities and in populated areas. Just like they did in "National Treasure" it doesnt always have to be a abandoned tomb. She could do some research
on crop circles which could lead to some place exciting.

Other ideas i have are, using Zeppelin, Ship, and Train for transport and action. Action sequence on a fast moving train and on a Zeppelin high up in the skies would look really cool.

Some new gear Like she has to have a knife, compass, PDA, binaculars.
I am looking forward for action and research based game, breaking in some really high security libararies or archives.

Some possible locations

Eiffel tower (as someone wrote before)
Taj Mahal - India
Big Ben and London Bridge
The Statue of Liberty
Alhambra - Spain
Vatican
Mount Rushmore
The Seattle Space Needle
Notre-Dame de Paris
Westminster Abbey - UK
Pantheon - Italy
Hagia Sophia - Turkey
Sagrada Familia - spain
Great Zigurat at Ur - Iraq
Mount Saint Michel - France
Leaning Tower - Italy
Castle of Neuschwanstein - Germany
Temple Borobudur - Indonesia
Bam, Persepoli, Bisotun - Iran

There so many more !

Voni
12-08-07, 23:01
I think the trouble with places like Notre Dame Catherdral (is that how you spell it?!?) is the fact is it's Christian, and they won't like it being used in a game about a gun toting lady! Wasn't it Resistance: Fall of Man where they had to take a section out because it was set in a Christian/Catholic place?

Michael_91
13-08-07, 12:23
I think they can use many historical buildings as levels and sites, which are in cities and in populated areas. Just like they did in "National Treasure" it doesnt always have to be a abandoned tomb. She could do some research
on crop circles which could lead to some place exciting.

Other ideas i have are, using Zeppelin, Ship, and Train for transport and action. Action sequence on a fast moving train and on a Zeppelin high up in the skies would look really cool.

Some new gear Like she has to have a knife, compass, PDA, binaculars.
I am looking forward for action and research based game, breaking in some really high security libararies or archives.

Some possible locations

Eiffel tower (as someone wrote before)
Taj Mahal - India
Big Ben and London Bridge
The Statue of Liberty
Alhambra - Spain
Vatican
Mount Rushmore
The Seattle Space Needle
Notre-Dame de Paris
Westminster Abbey - UK
Pantheon - Italy
Hagia Sophia - Turkey
Sagrada Familia - spain
Great Zigurat at Ur - Iraq
Mount Saint Michel - France
Leaning Tower - Italy
Castle of Neuschwanstein - Germany
Temple Borobudur - Indonesia
Bam, Persepoli, Bisotun - Iran

There so many more !

I totally agree, especially the eiffel tower, london bridge, big ben, leaning tower and taj mahal,
great ideas!!!!!!!!!!!!!:yah:


I think they should definately include more modern environments, with laser trip wires, and maybe a knife. they could add a stealthy element to it, but dont turn it into splinter cell please!!!!!!!!

And incase i havent mentioned it before, please make more levels!!!!!!!!!!!!!

revelations
13-08-07, 18:22
No no i am not for stealth action! it should be action based adventure game, I think a swiss army knife is essential for all explorers and researchers.

PARANOIA
13-08-07, 18:34
Stealth as an OPTION. If I'm forced into a scenario that says "Sneak around security cameras or the game is over", I'll quit. However, I like a scenario that says "Sneak around security cameras or you'll face a horde of guards armed with MP5s and MK23s."

S2507
14-08-07, 15:44
What I would like to see in the next game is a more social side of Lara, as I think it makes her feel more life-like and closer to the gamers. The headset brought out this great side to Lara in Legend, and I really enjoyed her conversations with Zip and Alistair throughout the game.
Without this more outgoing side of Lara shown, I think it would have deducted from the gaming experience of Legend, as in my opinion it livens up the sometimes dull tomb scenario, with only Lara and her jumping grunts echoing through the tombs. And I know that many people disagree with the whole headset idea and prefer silent tombs, but those people got Anniversary to play with, and all the other Tomb Raiders, so now let the headset people have their turn!
My favourite level in Legend has to be Japan though, because the setting was just brilliant, and the sights when climbing up to the Penthouse were amazing!
And I would just like to say that after playing both Legend and Anniversary, I enjoyed both of them very much, but I would be more willing to play Legend again than Anniversary, as Legend is more playable and feels different every time you play it, rather than Anniversary, which mainly focuses on puzzles, which when solved, become easier to complete, which I think doesn't create a 2nd-time challenge. :D

And I also liked everything mentioned in the first thread posted here too, because those are some brilliant suggestions! ;)

revelations
15-08-07, 07:43
What I would like to see in the next game is a more social side of Lara, as I think it makes her feel more life-like and closer to the gamers. The headset brought out this great side to Lara in Legend, and I really enjoyed her conversations with Zip and Alistair throughout the game.
Without this more outgoing side of Lara shown, I think it would have deducted from the gaming experience of Legend, as in my opinion it livens up the sometimes dull tomb scenario, with only Lara and her jumping grunts echoing through the tombs. And I know that many people disagree with the whole headset idea and prefer silent tombs, but those people got Anniversary to play with, and all the other Tomb Raiders, so now let the headset people have their turn!
My favourite level in Legend has to be Japan though, because the setting was just brilliant, and the sights when climbing up to the Penthouse were amazing!
And I would just like to say that after playing both Legend and Anniversary, I enjoyed both of them very much, but I would be more willing to play Legend again than Anniversary, as Legend is more playable and feels different every time you play it, rather than Anniversary, which mainly focuses on puzzles, which when solved, become easier to complete, which I think doesn't create a 2nd-time challenge. :D

And I also liked everything mentioned in the first thread posted here too, because those are some brilliant suggestions! ;)


I agree, i wouldnt wana paly anyone els but Lara but interaction and some modern settings were great in Legend. I want to see her discovering a secret door in most unexpected places. Like real mystery.

Michael_91
15-08-07, 10:28
yes i agree as well, in legend we could relate to lara much more and it made a more involving and interesting game

troy tr
15-08-07, 12:27
Ditch the soppy emotional remorsing Lara CD. We want a tough bad ass chick who take no nonsense from anyone. She should be sharp and snappy and joke at unworthy enemies.

ThomasCroft
15-08-07, 12:54
And I would just like to say that after playing both Legend and Anniversary, I enjoyed both of them very much, but I would be more willing to play Legend again than Anniversary, as Legend is more playable and feels different every time you play it, rather than Anniversary, which mainly focuses on puzzles, which when solved, become easier to complete, which I think doesn't create a 2nd-time challenge. :D

But whenever you play a game 2nd time through, the challenge is decreased because you know what's coming. The more difficult puzzles there are, the more challenging the game is, and that's indisputable!

I say more puzzles CD, and make them harder!! Please!

sham93
15-08-07, 18:02
keep the matrix thing, that was cool
and keep ppl 2 kill, animals arent that fun.. :|

Michael_91
15-08-07, 19:56
And I would just like to say that after playing both Legend and Anniversary, I enjoyed both of them very much, but I would be more willing to play Legend again than Anniversary, as Legend is more playable and feels different every time you play it, rather than Anniversary, which mainly focuses on puzzles, which when solved, become easier to complete, which I think doesn't create a 2nd-time challenge. :D

And I also liked everything mentioned in the first thread posted here too, because those are some brilliant suggestions! ;)

i agree that legend was better and was excellent to replay. i like it that you can do the time trials to get the wield excalibur cheat, and then go back to the ghana level and blast down the wall with excalibur to get the last silver reward. it makes the game more interesting, especially the first time round when you think, how the hell do i get behind that wall? It feels like you've achieved something, unlike anniversary

Michael_91
15-08-07, 20:05
keep the matrix thing, that was cool
and keep ppl 2 kill, animals arent that fun.. :|

no, lose the adrenalin dodge!!!!, its stupid and makes the combat very very repetative!!!!!!!!!!!!!

also, make the button sequence cut-scenes tougher so that we get less time and use different buttons each time so if you've already done the level, you wont know the buttons, and you still have to be alert. And if you miss a button, dont die immediately, say she doesnt jump from a platform in time, we should get another chance, say she could use her grapple or something.

just some ideas!!!!

CroftScionGuard
16-08-07, 03:35
If there will be any type of rewards to pick up in a future TR game, please give players the option to replay the level to recollect the lvl rewards. TR:L Manor, after picking up the rewards, becomes lesser fun than the first time we play it

ThomasCroft
16-08-07, 12:33
Archaeological toolkit in TR8/TR9 please thanks! :)

MrBear
16-08-07, 15:06
My suggestion is simple: concentrate on pleasing the old raiders :tmb:

ThomasCroft
16-08-07, 15:09
also, make the button sequence cut-scenes tougher so that we get less time and use different buttons each time so if you've already done the level, you wont know the buttons, and you still have to be alert. And if you miss a button, dont die immediately, say she doesnt jump from a platform in time, we should get another chance, say she could use her grapple or something.

no, lose the ICs!!!!, ;)

Carol H
16-08-07, 17:35
I am a proud Slow-Raider and that is why I have been quite disappointed with CD's direction when making TR.

My suggestions would be:

1. Bottomless backpack like in old TR's.

2. Save anywhere system instead of checkpoint system (much, much more useful for Slow-Raiders).

3. No Time Trials. This is encouraging fast-raiding and whereas I'd be fine with it in any other case, I feel the levels in TRL and TRA have been designed rather linear with TT in mind. Therefore I suggest it to be removed.

4. More alternative routes and interwining of routes (so you can get lost). Also more challenging and less obvious paths to goodies and secrets. Adds a great deal of replay value.

5. Less obvious solutions. When we walk into a room we want to feel a) so many possible ways to go, which one to choose, or b) no evident way of getting out, what now?
Both have been represented in previous TR's.

6. More challenging puzzles/riddles.

7. More supernatural/mystical opponents (a´la the centaurs) instead of mercenaries.

8. NO WHITE LEDGES/LOOSE BRICK WALLS/SHINY SURFACES! We want to have to use our brain too, not only eyes.

9. And fix the damn camera! I liked the one in Core's TR's

10. Also, not every mildly important situation needs a cutscene. We want to be suprised. Cutscenes should be left to show what a certain switch does after you pull it and to develop the storyline.

11. No IC's. And either optional headset or leave it out completely. I don't mind Zip&Alister featuring in cutscenes to help Lara back at the mansion.

12. That said, we want overall longer levels and longer games. TT is no excuse for the game to be short - that's another reason I want it gone.

13. No invisible walls and unclimbable ledges. Let us make our own mistakes, even if Lara has to pay for them with her life :D

14. Awards, Secrets and Relics should be hard to obtain. Legend was ridiculous, we basically stumbled upon Bronze and Silver awards around every other corner. The only ones that were slightly more well hidden were the Gold ones, but not on all the levels. Anniversary was a little more enjoyable when it came to this.

15. Add the Sprint button again. It would allow for more complicated traps/puzzles to be added, e.g. walking down the corridor and walls suddenly starting to close in on you so the only way to make it through is to sprint. Same thing with collapsing floors, for example, instead of an IC you can use sprint, jump, and grab the ledge of the pit that the collapsing created and pull up. Also would be useful in timed puzzles and in making longer jumps (e.g. AOD where you would jump further when you jumped during sprinting).

I think that's it for now... I'll add more if I think of something.

Brunosback
16-08-07, 18:21
I think there should be a vehicle for the croft manor as that would be great maybe a motorbike of something like that with a couple of jumps. Just an idea tho. :D

just*raidin*tomb
16-08-07, 20:19
welcome to the forums above^^^

that sounds like a great idea. many have posted things like that. like that track in tr3 i think it was:p

remote91
16-08-07, 20:23
tomb raider is a game that should just not have time trails :rolleyes: levels should be long and challenging!

MrBear
16-08-07, 20:49
tomb raider is a game that should just not have time trails :rolleyes: levels should be long and challenging!

I second both ;)

Rivendell
16-08-07, 22:05
I am a proud Slow-Raider and that is why I have been quite disappointed with CD's direction when making TR.

My suggestions would be:

1. Bottomless backpack like in old TR's.

2. Save anywhere system instead of checkpoint system (much, much more useful for Slow-Raiders).

3. No Time Trials. This is encouraging fast-raiding and whereas I'd be fine with it in any other case, I feel the levels in TRL and TRA have been designed rather linear with TT in mind. Therefore I suggest it to be removed.

4. More alternative routes and interwining of routes (so you can get lost). Also more challenging and less obvious paths to goodies and secrets. Adds a great deal of replay value.

5. Less obvious solutions. When we walk into a room we want to feel a) so many possible ways to go, which one to choose, or b) no evident way of getting out, what now?
Both have been represented in previous TR's.

6. More challenging puzzles/riddles.

7. More supernatural/mystical opponents (a´la the centaurs) instead of mercenaries.

8. NO WHITE LEDGES/LOOSE BRICK WALLS/SHINY SURFACES! We want to have to use our brain too, not only eyes.

9. And fix the damn camera! I liked the one in Core's TR's

10. Also, not every mildly important situation needs a cutscene. We want to be suprised. Cutscenes should be left to show what a certain switch does after you pull it and to develop the storyline.

11. No IC's. And either optional headset or leave it out completely. I don't mind Zip&Alister featuring in cutscenes to help Lara back at the mansion.

12. That said, we want overall longer levels and longer games. TT is no excuse for the game to be short - that's another reason I want it gone.

13. No invisible walls and unclimbable ledges. Let us make our own mistakes, even if Lara has to pay for them with her life :D

I think that's it for now... I'll add more if I think of something.

This deserves to be quoted 1000's of times. Such a faultless post. :tmb: This is the stuff Crystal really needs to take note of!

Carol H
17-08-07, 01:35
This deserves to be quoted 1000's of times. Such a faultless post. :tmb: This is the stuff Crystal really needs to take note of!

Thank you very much. I hope they do :)

Also, the only rewards that DIDN'T poke your eyes out in Legend were the Gold ones. All the rewards should've been like the Gold ones. What's the point of a reward? Working hard to get it, not stumble upon it around every other corner. Anniversary was slightly better in regards to this matter.

Eddie Haskell
17-08-07, 01:40
This deserves to be quoted 1000's of times. Such a faultless post. :tmb: This is the stuff Crystal really needs to take note of!

Totally and unequivocally agree! Exceptionally well done Carol H! This should be tacked all over the walls at EIDOS and CD in poster size! :tmb::tmb:

Carol H
17-08-07, 02:05
Totally and unequivocally agree! Exceptionally well done Carol H! This should be tacked all over the walls at EIDOS and CD in poster size! :tmb::tmb:

It's a real pleasure to see I'm not alone in this, Eddie & Rivendell ;)

revelations
17-08-07, 05:06
I am a proud Slow-Raider and that is why I have been quite disappointed with CD's direction when making TR.

My suggestions would be:

1. Bottomless backpack like in old TR's.

2. Save anywhere system instead of checkpoint system (much, much more useful for Slow-Raiders).

3. No Time Trials. This is encouraging fast-raiding and whereas I'd be fine with it in any other case, I feel the levels in TRL and TRA have been designed rather linear with TT in mind. Therefore I suggest it to be removed.

4. More alternative routes and interwining of routes (so you can get lost). Also more challenging and less obvious paths to goodies and secrets. Adds a great deal of replay value.

5. Less obvious solutions. When we walk into a room we want to feel a) so many possible ways to go, which one to choose, or b) no evident way of getting out, what now?
Both have been represented in previous TR's.

6. More challenging puzzles/riddles.

7. More supernatural/mystical opponents (a´la the centaurs) instead of mercenaries.

8. NO WHITE LEDGES/LOOSE BRICK WALLS/SHINY SURFACES! We want to have to use our brain too, not only eyes.

9. And fix the damn camera! I liked the one in Core's TR's

10. Also, not every mildly important situation needs a cutscene. We want to be suprised. Cutscenes should be left to show what a certain switch does after you pull it and to develop the storyline.

11. No IC's. And either optional headset or leave it out completely. I don't mind Zip&Alister featuring in cutscenes to help Lara back at the mansion.

12. That said, we want overall longer levels and longer games. TT is no excuse for the game to be short - that's another reason I want it gone.

13. No invisible walls and unclimbable ledges. Let us make our own mistakes, even if Lara has to pay for them with her life :D

14. Awards, Secrets and Relics should be hard to obtain. Legend was ridiculous, we basically stumbled upon Bronze and Silver awards around every other corner. The only ones that were slightly more well hidden were the Gold ones, but not on all the levels. Anniversary was a little more enjoyable when it came to this.

I think that's it for now... I'll add more if I think of something.


Super !:)

Atlantisfreak666
17-08-07, 14:11
Also put the tr1 theme tune back on! And the one which comes on when ur being chased by summat, it adds suspense :D but I still liked Legends music too but tr1's was better

nik

Yeah :hug:

RAID
17-08-07, 14:15
MAIN THEME should be dark like the one in Tomb Raider 4. Dark is one of the features which makes Tomb Raider. No happy songs like in Anniversary's main theme (which I still liked).

And what's a dark theme without a fly by camera in a dark tomb for the main menu. And what's a main menu without ring options ;)

Atlantisfreak666
17-08-07, 14:30
Great ideas everybody ;)

Rivendell
17-08-07, 14:34
MAIN THEME should be dark like the one in Tomb Raider 4. Dark is one of the features which makes Tomb Raider. No happy songs like in Anniversary's main theme (which I still liked).

And what's a dark theme without a fly by camera in a dark tomb for the main menu. And what's a main menu without ring options ;)

I found this video somewhere, goodness knows what genius made it, but I hope Crystal have seen it ;)

dvQVBnWMj6o

MrBear
17-08-07, 14:39
^ Ironically I think I've seen RAID post this some time ago :D

Edit: and you probably already know this because it was RAID who made it and you were just pretending to not know this and now I'm looking silly.....

RAID
17-08-07, 14:46
I found this video somewhere, goodness knows what genius made it, but I hope Crystal have seen it ;)

dvQVBnWMj6o

Who indeed :p

Let's hope they see it :tmb:

^ Ironically I think I've seen RAID post this some time ago :D

Edit: and you probably already know this because it was RAID who made it and you were just pretending to not know this and now I'm looking silly.....

:p

Carol H
18-08-07, 11:46
I found this video somewhere, goodness knows what genius made it, but I hope Crystal have seen it ;)

dvQVBnWMj6o

This is amazing! The flyby menu and the old music... Oh, how I miss that.

I remember how I used to be so excited when a new TR game came out, to hear how they had changed the title theme this time. The good old times.

Reggie
18-08-07, 11:51
Wow - what a great video! And I agree with the idea of making the return of the ring menu permanent. Its just a very TR-ish feature that deserves to stay.

RAID
18-08-07, 22:04
Maybe I'm over reacting but I just thought of something really disturbing...

You all remember the pendant from Legend, the one Amanda used to turn into the entity...and we all know Lara took it...

Crystal D, DO NOT make Lara turn into that thing during the game, like the Dark Prince from The Two Thrones.

Maybe I'm being paranoid, but I noticed how much you love Prince Of Persia, and how much you use it for "inspiration" :whi:

_______________________________________

PS: Is the video working for you folks?

PARANOIA
18-08-07, 22:09
I think the "inspiration" I'm more disgusted with is the travesty of Lara and the Soul Reaver sharing the same animations.

Angelus
18-08-07, 22:39
I think the "inspiration" I'm more disgusted with is the travesty of Lara and the Soul Reaver sharing the same animations.

...how? :confused:

Rivendell
18-08-07, 22:44
You all remember the pendant from Legend, the one Amanda used to turn into the entity...and we all know Lara took it...

Crystal D, DO NOT make Lara turn into that thing during the game, like the Dark Prince from The Two Thrones.



That's popped into my mind too. "Charge it up and control the beast when the 'Beast-o-metre' is full" .. Worrying.

For the love of all things holy, don't do that. :eek:

Carol H
18-08-07, 22:47
Maybe I'm over reacting but I just thought of something really disturbing...

You all remember the pendant from Legend, the one Amanda used to turn into the entity...and we all know Lara took it...

Crystal D, DO NOT make Lara turn into that thing during the game, like the Dark Prince from The Two Thrones.

Maybe I'm being paranoid, but I noticed how much you love Prince Of Persia, and how much you use it for "inspiration" :whi:

_______________________________________

PS: Is the video working for you folks?

Oh, my dear Lord! NO! I seriously hope she locks the pendant away in her private collection or that it gets destroyed rather than... Just the thought of it is not the most pleasant one.

RAID
19-08-07, 06:48
They did say they're planning something awesome...and I got a hunch that that's it. (What's awesome for CD is terrible for us)

Henry123
19-08-07, 11:53
To Crystal Dynamics and other heads:


I have so much to say, so I don't know where to start.

OK I'll start with a question - Why have you ruined one of my favourite game series?

I've been a Tomb Raider fan since the first game was released for Play Station. At this time I drove more than hundred of kilometers by bus only to play Tomb Raider. I even have a soda can, which has picture of Lara, bought from god knows which country.
When i got my first computer, the very first game I wanted and had, was TR 2 or 3, in Russian! I didnt understand a thing, but I loved it anyway. I was so happy when I got TR1 demo, it was like Christmas. I have been a f****g big fan of Tomb Raider series, but now I hate the newest TR-s. I hate it all actually. TR3 was my favourite and was always on my HDD, but now I havent played it for a year maybe.
I counted days to release of TRAOD, because I hoped that there comes something good.


And the first disapointment was TRAOD. Controls for that game were awful, I couldnt believe that these could be worse. But I was wrong, a-lot-of-damned controls of TRAOD were heaven, compared to ones of newer TR games, Legends and Anniversary.(Legendary awful and Anniversary of death). I am not touching the subject of total change of Tomb Raider Experience in Traod, it's way off the theme that older series carried.
Oh, I remember what kind of hate TRAOD had, older fans cursed it to hell.
When Legends was announced, I was hoping that now they make something good, that they have learned from their mistakes, it was promised to be like it used to be, good old Tomb Raider.

But no. When i got my hands on it, firstly i went to the house of Lara. And then I was like "what the hell is this", everything looked like in this bloody damn movie. I just dont understand, what the hell happened. I understand that they make movie like a game, that kind of movies always suck, but ok, but what I dont understand, why change good o'l Tomb Raider look like a movie! House has been like it was for several games, and I loved it! OK, you've ruined the house, so be it, I'll forget it, it's only a little part of the game. But even gameplay has changed, just to be like movie!? A damn headset, some voices in there, talking pointless rubbish, and making lame jokes! This isn't like it used to be!
And this Grappling Hook or what a hell it was! Guy who put it in the game must be a lunatic! I don't remember something like it in any TR game! It is awful! And lets go to the baddest part of Legends and Anniversary - the controls.
Why have you created a mixture of good old TR controls and FPS game controls? Why for God's sake, do I have to use mouse? In a RPG! Player doesent need to aim a gun, then whats the point of mouse? Lara moves with new controls like she had drinked two bottles of Vodka, its impossible to say in what direction she is going to move! These controls remind me a childrens game called 100 dalmatians, or something like that, controls were OK in that game, because its easier for children to play, when character moves to same direction as arrow points. So, is Tomb Raider's target group <7 year old children? Ridiculous.



I've killed Lara more than hundred times, loaded savegame and everything is ok. But you've killed her for real, and there aint savegame that could fix this...

I don't hate you. I despise you. F**k I hate this system, capitalism, huge companys buy smaller ones, change their work into money making machine, money is all that counts, noone cares about final users happiness, quantity and sales rule quality, huge amounts of cheap junk is blown on the market.

Exact example how something really good can be ruined is Command and Conquer series. Who is old enough to remember first pieces of work, and knows about Westwood, that knows what I mean.
Ive been playing Tiberian Sun maybe seven years, for times to times, and will be doing it for n years, like many-many others. New sequel came, and I played it only for 6-7 minutes. Then pressed a button named "delete". Get my point?



Enough of talking. It doesent change anything. If mainstream likes the new TR, who cares about few older fans who don't like it, f em! Arent it so!?


Atleast change the games name, this is parody of Tomb Raider. It's peeing on TR-s grave, TR has been dead since TRAOD. Let it rest in peace. Like end it or something.



Henry

Michael_91
19-08-07, 13:22
To Crystal Dynamics and other heads:


I have so much to say, so I don't know where to start.

OK I'll start with a question - Why have you ruined one of my favourite game series?

I've been a Tomb Raider fan since the first game was released for Play Station. At this time I drove more than hundred of kilometers by bus only to play Tomb Raider. I even have a soda can, which has picture of Lara, bought from god knows which country.
When i got my first computer, the very first game I wanted and had, was TR 2 or 3, in Russian! I didnt understand a thing, but I loved it anyway. I was so happy when I got TR1 demo, it was like Christmas. I have been a f****g big fan of Tomb Raider series, but now I hate the newest TR-s. I hate it all actually. TR3 was my favourite and was always on my HDD, but now I havent played it for a year maybe.
I counted days to release of TRAOD, because I hoped that there comes something good.


And the first disapointment was TRAOD. Controls for that game were awful, I couldnt believe that these could be worse. But I was wrong, a-lot-of-damned controls of TRAOD were heaven, compared to ones of newer TR games, Legends and Anniversary.(Legendary awful and Anniversary of death). I am not touching the subject of total change of Tomb Raider Experience in Traod, it's way off the theme that older series carried.
Oh, I remember what kind of hate TRAOD had, older fans cursed it to hell.
When Legends was announced, I was hoping that now they make something good, that they have learned from their mistakes, it was promised to be like it used to be, good old Tomb Raider.

But no. When i got my hands on it, firstly i went to the house of Lara. And then I was like "what the hell is this", everything looked like in this bloody damn movie. I just dont understand, what the hell happened. I understand that they make movie like a game, that kind of movies always suck, but ok, but what I dont understand, why change good o'l Tomb Raider look like a movie! House has been like it was for several games, and I loved it! OK, you've ruined the house, so be it, I'll forget it, it's only a little part of the game. But even gameplay has changed, just to be like movie!? A damn headset, some voices in there, talking pointless rubbish, and making lame jokes! This isn't like it used to be!
And this Grappling Hook or what a hell it was! Guy who put it in the game must be a lunatic! I don't remember something like it in any TR game! It is awful! And lets go to the baddest part of Legends and Anniversary - the controls.
Why have you created a mixture of good old TR controls and FPS game controls? Why for God's sake, do I have to use mouse? In a RPG! Player doesent need to aim a gun, then whats the point of mouse? Lara moves with new controls like she had drinked two bottles of Vodka, its impossible to say in what direction she is going to move! These controls remind me a childrens game called 100 dalmatians, or something like that, controls were OK in that game, because its easier for children to play, when character moves to same direction as arrow points. So, is Tomb Raider's target group <7 year old children? Ridiculous.



I've killed Lara more than hundred times, loaded savegame and everything is ok. But you've killed her for real, and there aint savegame that could fix this...

I don't hate you. I despise you. F**k I hate this system, capitalism, huge companys buy smaller ones, change their work into money making machine, money is all that counts, noone cares about final users happiness, quantity and sales rule quality, huge amounts of cheap junk is blown on the market.

Exact example how something really good can be ruined is Command and Conquer series. Who is old enough to remember first pieces of work, and knows about Westwood, that knows what I mean.
Ive been playing Tiberian Sun maybe seven years, for times to times, and will be doing it for n years, like many-many others. New sequel came, and I played it only for 6-7 minutes. Then pressed a button named "delete". Get my point?



Enough of talking. It doesent change anything. If mainstream likes the new TR, who cares about few older fans who don't like it, f em! Arent it so!?


Atleast change the games name, this is parody of Tomb Raider. It's peeing on TR-s grave, TR has been dead since TRAOD. Let it rest in peace. Like end it or something.



Henry


Woah!!!! I know the new TR games arent perfect but they arent as bad as you're making them out to be, anyway what do you think this forum is for?

Rivendell
19-08-07, 13:32
Just bringing up an old post as a reminder. (http://www.tombraiderforums.com/showpost.php?p=1992722&postcount=1597)

:wve:

The thread is for suggestions to Crystal, not for patronising suggestions and comments towards other members. Take it to PM with them if you're that concerned.

MissNatti
19-08-07, 22:38
did anyone mention adding a quad bike track to the mansion gardens?

tweetygwee
20-08-07, 16:17
Well, my biggest suggestion in addition to my earlier post in this thread is:
Challenging and difficult, not boring and frustrating. More difficulty on Hard mode as well, TRA's hard mode quails in comparison to other games' easy modes.

MUN33B
20-08-07, 16:21
CD MUST do 4 simple things to make TR survive todays games standards, and to keep old and new fans in and get in more:

1) Do something UNIQUE AND INNOVATIVE!

2) Make the game longer and bigger. Or in other words linear = Big NO NO :).

3) Camera MUST be fixed up. Especfially in combat <_<

4) Difficulty is a key thing in TR games. Dont let the great legacy CORE left you [in terms of difficulty] fall in the trash. ;)

PLEASE, PLEASE CD listen to these things and (hopefully) try and do them.

Michael_91
20-08-07, 18:30
Well, my biggest suggestion in addition to my earlier post in this thread is:
Challenging and difficult, not boring and frustrating. More difficulty on Hard mode as well, TRA's hard mode quails in comparison to other games' easy modes.

I agree, i played anniversary in hard mode and hardly even realised:confused:, make easy mode-hard and hard mode-very hard!!!!!!!:)

Henry123
20-08-07, 19:52
Something more I forgot to mention:

What has happened to the use of vehicles?
In older TR-s you just could use vehicles, if you didn't want to go by foot, it was so much of a fun. Yes, there were places were you really did need them, but thats not my point.
I was so awfully disappointed when in legend suddenly I found myself moving by vehicle, but... why the hell I couldn't drop of of it? It was like...I don't know, I have no words to describe what I felt :(

Secondly - button pushing on videos. I was playing, saw that a video started, ok, lets see what happens and - suddenly Lara is dead. I didn't understand for a lot of time what happened. Then after getting killed for several times I understood that I had to push some random button while needed, I was like - this can't be real. What the hell is the point of that, it is like, totally unnecessary! Really, It sucks bigtime!

Anyway :hea:
When Im writing this I'm thinking like, what an awful thing has happened, years ago I used to wait when a new TR game is published, but now I've had Anniversary waiting for months, and I don't want to play it. It's really sad, it even kinda hurts :(

walk_man
20-08-07, 20:02
Something more I forgot to mention:

What has happened to the use of vehicles?
In older TR-s you just could use vehicles, if you didn't want to go by foot, it was so much of a fun. Yes, there were places were you really did need them, but thats not my point.
I was so awfully disappointed when in legend suddenly I found myself moving by vehicle, but... why the hell I couldn't drop of of it? It was like...I don't know, I have no words to describe what I felt :(

Secondly - button pushing on videos. I was playing, saw that a video started, ok, lets see what happens and - suddenly Lara is dead. I didn't understand for a lot of time what happened. Then after getting killed for several times I understood that I had to push some random button while needed, I was like - this can't be real. What the hell is the point of that, it is like, totally unnecessary! Really, It sucks bigtime!

Anyway :hea:
When Im writing this I'm thinking like, what an awful thing has happened, years ago I used to wait when a new TR game is published, but now I've had Anniversary waiting for months, and I don't want to play it. It's really sad, it even kinda hurts :(

Not argueing with your views, but would you like to walk all that way that CD made of the Bike sequences ? And I understand about the IC's, uneccasery unless they make them 5 buttons at one time.

PARANOIA
20-08-07, 20:54
If they must have interactive cutscenes, make them feel interactive and not just pushing three arrow keys. Have it something like "Forward .... Forward-Jump-DUCK-Jump, Draw, Shoot ... Backward-JUMP" instead of "Forward .... Left .... Left .... ". And only do them when it simply cannot be done in regular play.

Michael_91
21-08-07, 09:05
If they must have interactive cutscenes, make them feel interactive and not just pushing three arrow keys. Have it something like "Forward .... Forward-Jump-DUCK-Jump, Draw, Shoot ... Backward-JUMP" instead of "Forward .... Left .... Left .... ". And only do them when it simply cannot be done in regular play.

i play the ps2 version which has slightly harder i.c's, i agree, include them, just make them hard

Vagabond
21-08-07, 12:08
I'm an old school tomb raider (been with Lara from day 1) and she has always been about the relic hunting – the way i see Lara is she's a loner, she needs no one and having world wide intercom with with her “support team” just isn't tomb raider. I like the atmosphere of being alone, only relying on yourself, your deep in an ancient tomb – the route back is 6 hours long and paved with ancient traps and falls, the route ahead dimly light by the sun breaking through a crack in the temples roof, the switch in front of you looks safe but deep down in your heart you know something WILL happen when you pull it( even though its predictable you still enjoy the tooth grinding as the switch hits the down position). Personally i think that “Legend” was far too much like the Motion Picture Tomb Raider – a pure commercial travesty that dropped the core morals of the TR phenomenon, "Legend" seems like a game that was quickly thrown together just to grab the eye of the on again off again gamer(and movie goer, just look at the area that zip sits in – i mean come on be inventive), – Lara doesn't need friends or head sets or even a GPS – all she needs is duel pistols a shotgun and some medi packs). What i will say yes to from “Legend” & “Anniversary” is the grappling hook (i love swinging from wall to wall, just look at when you pick up the twin SMG's from atop the Sphinx in “Anniversary”,some great views from up there).

From my personal point of view i would like more puzzles, some mega hard puzzles (the sort that you can happily sit down with on a Sunday afternoon and get the pen and paper out and have a good think,then all of a sudden you've been there for about 3 hours.) and an equal amount of action, not “stand on the roof with a Machine gun and shoot all the guys on the floor/ guard towers” action i mean “grab the relic and run before the demonic Egyptian guardians destroy your escape root the temple and then you”, the Rage addition the TR was good thinking, but i don't like how its just the monster who gets to decide thats it's angry and going to charge, why can't Lara get angry and have a rage of her own, maybe charge up to the monster and break its neck, or maybe empty an entire clip into its face whilst stamping on its neck, or maybe just make the slow motion “one hit kill” gamer operated once the monster is raged. Another thing that should be developed is duel targeting like in Core Designs AE (don't worry i wont go on about mods/admins :P), thats a novel idea that has(had) potential. Bring back some of Lara's old animations like when she struggled to move a VERY heavy / large block, how easy did the blocks move in “Legend and Anniversary”, very unrealistic. Maybe monsters could also spawn randomly to keep you on your toes – yes you may have killed an un-dead monster 10 minutes ago but they are un-dead and eternal guardians, why cant they come back? Also why doesn't Lara stop at the edge of cliffs / platforms while walking anymore? Holding down the walk key used to stop you falling but it doesn't anymore, whats the point in a walk function if it does nothing?

I think that TR 1 & 2 should be used as the base line for every TR game from now on - “Anniversary" was a welcome blast from the past with some killer cutting edge graphics and top class tomb raiding but we want more MORE! Less Zip and Alister(who is too effeminate for my liking) less “i miss my mummy” story line, more tomb raiding( levels need to be long hard and intense), more traps, more evil monsters, more break neck jumps, runs and swings. I like to feel lost, really lost, i like it when you are knee deep in water and its rising! i also like it when you have to go back the way you came to complete something that couldnt be done when you first found it that because you need a few items, something you almost forgot about but needs doing to progress.

I could go on and on for hours but no one wants to read 15 pages!

So in summary

:-
1.More actual tomb raiding with a hint of action (use TR 1 & 2 as a base,anniversary also good)
2.More Puzzles with some mind benders.
3.Less movie like story line (what happened to my mum) and more relic based “must get there before evil foe X turns up”.
4.less high tech gizmos like Wireless communications and more useful tools like the grapple.
5.Bring back some of the old features whilst retaining the new look Lara and modern graphics.

Oh and she should hold her guns up in the air if there drawn(like she used too!), maybe having them pointing forward is practical but this is a game, and games are meant to be cool!

Edit : - please don't misinterpret my "less movie like story line" to mean don't follow a story, i love stories especially action packed ones, when Lara holds her pistol to Amanda's head and shoots either side of her - just great! please keep the intense emotional FMV's!! and make them frequent!

Mr K
21-08-07, 12:50
Focus more on the mystery and grandeur of the tombs. Focusing on Lara personally makes her more real and is excellent, but she almost needs to take the place of a supporting actress and the tombs as the main attraction. At the moment she is outshining the tombs just a tad.

When we reach a memorable location, make sure there's music to introduce it as a 'character' in the game, also make sure we don't leave it so quickly, let the gamer puzzle over what to do next for a bit as he/she drinks in the location. The music also needs to reflect on the same mystery and grandeur.

To summarise: MYSTERY and GRANDEUR!

PS Keep up the excellent tomb decor in TRA

Melonie Tomb Raider
21-08-07, 16:35
- Keep the grapple, an absolute MUST have.

- Implement more puzzle solving.

- Remove Zip, Allister, and the headset permanently! Lara needs to be completely alone on her exhibitions. Sure, she can work for people, but when she's doing the job itself, she needs to be secluded.

- More of an open world, similar to Jak 2. Give Lara a map, go to particular locations, but not necessarily in a specific order, similar to TR3.

- Keep Lara's moreo ptimistic personality. She seems like a real person now. Sure, she'll get mean when she has to, but she's also nice when she needs to be as well. This is refreshing.

- Look at the classic games and recreate the same feel, just like TRA. A different story, yet same feel, is ideal.

- Keep up the great work! TR has made a huge turn around, continually getting better and better. :tmb:

Power-Evolution
21-08-07, 18:10
I would like in Future TR-Games:

-More mysterious and creepy :)
-More difficult puzzels
-More Bigger Levels
-Continued (& finished) the Legend Story
-let Amanda alive :)
-Unlocking Multiplayer Mode with some Charackters with a Second Story
-Playstation 3/Xbox360/PC - Graphic engine :)

-No Helping text !
-No invisible dead Enemies!
-Not so easy & Not so hard!
-No Timetrials or "much more Time" in Timetrials
...

TombRaiderLover
21-08-07, 21:00
erm..what? Do you want it easy or do you want it hard?

I'm thinking they want a challenging game, but one that doesn't frustrate them. ;)

Lara_Fan
22-08-07, 16:03
Some other things in the new games

-there should be underwater adventures too - and we could use some kind of machines for underwater like in TR3.

-put the flares in use again it's more fun with them, but the PSL wasn't bad too :D

-don't make ledges so obvious (e.g. lighted)

-make some levels repeat like in TR4 - the temple of karnak, great hypostyle hall, sacred lake and others, because we had to gather to jars and so on... :)

-make a young Lara levels again - they were - we had no weapons and still there was danger

-make word reedles that we have to guess - example: in one chamber is one phrase in other another phase; we put the phrases together, but we have to solve the meaning

Treasures
22-08-07, 19:04
Here's an idea for a title... Tomb Raider: Firefly :p

Just an idea (that I'm loving)... Just an idea (that I'm loving)

CAISACO
22-08-07, 21:28
If you watch this:
http://www.youtube.com/watch?v=CAX1WFGvJJA&mode=related&search=
At 6:27, they show what we used to have in core games, like crowbars, lots of keys ect. I miss those! I really want to have to find lots of keys for tr8! But I doubt it :(

RUGRLN
23-08-07, 09:17
Cd have done a wicked job on TR including grpahics and gameplay but thats saying on Anniverdary and since its based on TR1 can't really say if CD did such a good job so then i look at CD's first game and its Legend!! which was dead easy it was the first TR game i ever played which i never even neeeded a walkthrough except for one part which i had figured out but i simply wasn';t doing it that well, just needed to do it a different way so if CD gna make TRLII a succes then here's the secret ingredients:

For god sakes get rid of the no good useless good for nothing :cen::cen::cen::cen: camera system just keep plain for crying out loud!!!!!!!!!!!!

next please oh please dont make gameplay so :cen: easy make multiple paths not just one way paths the whole reason i loveed TRA coz it was alol about goin in rooms trying diffferent paths which made it all so realistic

next try to make things for cinematic realistic like dont alwayyshave wolves come out time portals or something like in lost valley when u come backwith the second cog wolves just fall outt the sky make it like in the level temple of khamoon when u first enter it does that wicked intro of the catmummies thats the wya it should be

and oh yeah make a reallly wicked video like in tr legend u knw when it starts with good music

this is to MS: (yes microsoft, just read)
MS please this time when sendin to quality assurance team don't forget to put in the dmaned video!!! that was for 360 u see they forgot it and eidos didnt have time to waste to resend with vid so it was released without it:mad:


try to bring back the original tr theme cause legend was more fighting humnans then scary ancient animals more like a JB007 game to me except with a fit girl.... go to more archaeolofical sites like i.e. go to the Bermuda Triangle and find some kind of special artifact which is a green triangle and has some special powers and like holds the magnetic field of earth and what keeps gravity going and like some idiot chasing it takes and messes up the gravity and then u could have a ZERO-G level that would be cool...

i mean there are so many mysteries on earyh which could be incorporated in TR i have a book in my library which lists em all CD should proabblyreadit

I think the Bermuda Triangle one will be quite popular if made another idea is one similar to the movie National Treasure it had a good story
today im gna make a cover for TR Bermuda Triangle and upload and u say wot u think i think u'll like it hopefully

silver_wolf
23-08-07, 15:19
I'd like less conveniently placed rings,switches, and keys, and more of using the environment to get things done. For example, Lara is in a large anti-chamber with pillars and a locked door. Now, you could look for the key/switch, or you could grapple/push/shoot a crumbling pillar down,causing it to crash through the door.

RUGRLN
23-08-07, 17:11
I will top myself before I see Kurtis return to the games. I think AoD is buried, move on.

On the other hand, I love the idea of going to the Bemuda Triangle! Isn't there supposed to be a load of superstitions based around it? Sounds ideal!
i personally do think that idea should be put into action i mean its a good idea and i've got some pretty positive remarks so i think they should do it
the only thing i fear they might not put this idea forward is they mite think coz Cd never thought of it and one dude(me) said about it and we're like copying me well i have no prob with that i think CD should do something like it think of it as listening to the fans cause i remember when lara died in last revelation or was it chronicles ( i mix em up always) the eidos or CoreD guys said we did it cause we didn't know where to take Tr . well after that a story was made based on her supposed death so it was asaved then AoD eh blah yuk.. u knw then CryD took over and made their own remote story and now anniv which is remake and possible TRLII which is continuation of legend so bermTria can go in so plzzzz CD make it

btw new comers go back one page to see the box art i made

Mona Sax
23-08-07, 19:33
People, this thread is for suggestions only - it's supposed to be a way for Crystal Dynamics to get a quick (okay, after 1700 posts, maybe not so quick) overview of what we'd like in future games. There's already another thread about the Bermuda Triangle idea, please use that for discussion.

nicola1986
24-08-07, 10:08
Better mansion! I think it should look a bit more like the originals, that garden was great :D

Michael_91
24-08-07, 19:24
Better mansion! I think it should look a bit more like the originals, that garden was great :D

i agree:)

Michael_91
24-08-07, 19:52
i'd also like her to find her mother in tr 8(possibly still alive, maybe dead:whi:) but not to take up the whole game, and i dont want to spend the whole game in avalon either:hea:. she could finally make it to avalon for the last few levels at the end, still have no ideas for a boss tho:confused:.

Eddie Haskell
24-08-07, 20:59
People, this thread is for suggestions only - it's supposed to be a way for Crystal Dynamics to get a quick (okay, after 1700 posts, maybe not so quick) overview of what we'd like in future games.

Why should they listen to any of you? Most of you will buy it anyway, regardless of it's content. So why should they alter anything, unless it is easier to do and therefore reduces their expenses in creating it.

silver_wolf
24-08-07, 23:28
well,they have listened,obviously. they don't do everything we say (thank god) but they take notes, or we probably wouldn't have gotten things like manual grab or less unlockable outfits.

TRBeth
25-08-07, 13:17
Why should they listen to any of you? Most of you will buy it anyway, regardless of it's content. So why should they alter anything, unless it is easier to do and therefore reduces their expenses in creating it.


Eddie, I don't think so. I think for TR8 the traditional fans will be in a "wait and see mode", not a "rush out and get it as soon as it hits the shelves". We have frankly been disappointed enough that we are just not going to shell out the money on the basis of blind faith. The reality is, that many, and most likely many of the traditional fans, will have to do some major upgrades to hardware in order to play the next game. And that's not going to happen unless we're assured of a satisfying experience. I'm definitely not going to be buying a new pc or a ps3 unless I know that TR8 meets or exceeds the gameplay fun of the classics. And most of the traditional fans now don't really think that is going to happen. The game frankly is watered down to accommodate a very young audience, thus the older audience is loosing interest. It will be interesting to see if there is enough "new" and young TR fans to keep TR at the current profitable level that it is. So far, the CD TR have held on to the old fans with the hope and expectation of getting a good TR game. If this audience calls it quits, what will be left?

Look at the turnover of traditional fans who are no longer contributing to this forum. And what is left if you take our topics out? Mostly threads on outfits, makeup, potential boyfriends for Lara, etc., etc. Signifying the youth of the next generation of TR fans.

CD did a good job with many things in TRA, but the game was seriously watered down. Some of the best levels were slashed to shreds. The tempo of the game suddenly changed once we got to Egypt, and fancy button smashing required to kill bosses and make certain jumps fell short of good olé fashion bring down the enemies and exploration. CD has some serious artistic talent. Their levels are beautiful and Lara is beautiful as well with fantastic movements. They fall short on lame storelines, appeal to adults, and completion of intricate levels. Intricacy in Tomb Raider is essential. Its not an area that is up for editing. Today's gamers are not going to be happy with half Tomb Raider games, except those who have only played Legend and TRA and don't know any better.

RUGRLN
25-08-07, 13:43
forget it
could someone pls delete this

One Lara
25-08-07, 13:48
Eddie, I don't think so. I think for TR8 the traditional fans will be in a "wait and see mode", not a "rush out and get it as soon as it hits the shelves". We have frankly been disappointed enough that we are just not going to shell out the money on the basis of blind faith. The reality is, that many, and most likely many of the traditional fans, will have to do some major upgrades to hardware in order to play the next game. And that's not going to happen unless we're assured of a satisfying experience. I'm definitely not going to be buying a new pc or a ps3 unless I know that TR8 meets or exceeds the gameplay fun of the classics. And most of the traditional fans now don't really think that is going to happen. The game frankly is watered down to accommodate a very young audience, thus the older audience is loosing interest. It will be interesting to see if there is enough "new" and young TR fans to keep TR at the current profitable level that it is. So far, the CD TR have held on to the old fans with the hope and expectation of getting a good TR game. If this audience calls it quits, what will be left?

Look at the turnover of traditional fans who are no longer contributing to this forum. And what is left if you take our topics out? Mostly threads on outfits, makeup, potential boyfriends for Lara, etc., etc. Signifying the youth of the next generation of TR fans.

CD did a good job with many things in TRA, but the game was seriously watered down. Some of the best levels were slashed to shreds. The tempo of the game suddenly changed once we got to Egypt, and fancy button smashing required to kill bosses and make certain jumps fell short of good olé fashion bring down the enemies and exploration. CD has some serious artistic talent. Their levels are beautiful and Lara is beautiful as well with fantastic movements. They fall short on lame storelines, appeal to adults, and completion of intricate levels. Intricacy in Tomb Raider is essential. Its not an area that is up for editing. Today's gamers are not going to be happy with half Tomb Raider games, except those who have only played Legend and TRA and don't know any better.

So there is a possibility that you won't purchase the next installment? If it sells well or maybe even better than Legend and Anniversary the members of this forum shouldn't be disappointed because Crystal Dynamics' already released two games for them to decide how good the next will be.

I don't think there is anything for me to suggest, I'm sure the game will be fun just as all the other Tomb Raider games.

Angel_14
25-08-07, 13:52
So there is a possibility that you won't purchase the next installment? If it sells well or maybe even better than Legend and Anniversary the members of this forum shouldn't be disappointed because Crystal Dynamics' already released two games for them to decide how good the next will be.

The first CD TR game was a disappointment for many classic TR fans (Short, easy, etc). and the second one was based on a game that already exists. So Imo, selling has nothing to do with the quality with the game and CD's third TR game is going to decide what they are really capable of.

One Lara
25-08-07, 14:25
The first CD TR game was a disappointment for many classic TR fans (Short, easy, etc). and the second one was based on a game that already exists. So Imo, selling has nothing to do with the quality with the game and CD's third TR game is going to decide what they are really capable of.

Not in my opinion, we will find out who is correct considering the successfulness of Tomb Raider 8, I suppose.

Rivendell
25-08-07, 16:21
I just realised, I’ve not given a proper ‘feedback’ update since TR:A was released, so here goes.

I'll try and get through the majority of things that really annoy me, so be prepared for a big'un.

Interaction
This seriously needs to be notched up. The invisible walls are Still a downright nightmare. If you want to actually stop us from going somewhere, then have something believable there to stop us like a cliff-face – not a small pile of waist height rocks that we can’t climb onto (because we should be able to climb on stuff like that).

Some places that look like the should be grabbable aren’t, whilst others that look just like them, are. That’s quite a shame, and really puts a downer on the exploration.

--The Manual Grab—Whilst infinitely better than the dreaded autograb, it desperately needs tweaking. Many a time I jumped towards a ledge, grab button held down, Lara would stop in midair and fall as though sliding down an invisible wall- to grab a ledge below the one I was aiming for (and should rightly have reached), that I didn’t want her to grab. That sort of gets in the way of us interacting with the things we want to interact with – it’s as though the game is choosing for us. It’s frustrating, to say the least. I do like the fact that it’s hold it down – she holds on – let the button go – Lara lets go. Just the way it should be. Keeping that option for future TRs is a must!

--Interactive Cutscenes – I can never express enough how much I can’t stand these. Make it fully watchable, or Fully playable. Whether they take the place of a cool bit of action, or a bit of fighting – either way, let us do it manually. Add to that challenge, add to the actual interaction. Don’t restrict it to mere cutscenes with “pretty camera angles”. Let us play them, let us be a proper part of the action.

Here I mention to keep stuff like button prompts (all of them) optional. That’s another reason I hate Interactive Cutscenes – horrible button prompts pop up in what could be a perfectly nice cutscene.
I’ll say it again – Fully watchable or Fully playable. No silly hybrid-gameplay.

Exploration and Un-linearity
TR:A was much better for exploring than legend could’ve hoped for, but everything was still right on the track for you. Off the top of my head, I can’t think of anywhere that ‘off the beaten track’ for us to go, explore, find some pickups/ a secret / simply find a dead end.

Make alternative paths, make high paths, low paths, big open areas (like the Lost Valley) that can be explored all over (Unlike the Lost Valley). Let us climb up rockfaces, find little tunnels to explore, secret nooks and crannies that will lead us to even more secret tunnels / areas to explore.
If they don’t have anything to do with finding that particular key / switch – WHO CARES! It’s about exploring! We should have to actually look for these things; placing them at the end of the road after a series of traps just isn’t good enough.

Imagine this – we enter the Lost Valley looking for that cog. Side tunnels lead off in different directions into the surrounding cliffs, and the temple lies at the end. What do we do?
Do we explore a few tunnels? Do we swim through some underwater passageways? Do we shoot some dino’s to see if they ate any cogs? Do we enter the temple?
Lets say we enter the temple.
Oh! I can’t see the cog anywhere, because it’s Not sitting right in front of me, glowing. GOOD! But ah – that wall looks climbable – maybe it’s hidden up there somewhere. Or, maybe I should look down one of those underwater passageways.
Maybe one of those tunnels outside leads up on to the Temple roof? Perhaps one leads to the bridge? Perhaps one even leads to the cog, and perhaps a few are simply there to stump me – make me get lost, or even perish in a hidden pit of spikes.

I still feel like things are far too cosy and straight forward in TR these days. Look back to the days of TR: 1-5 – look how we could get lost in those huge levels and areas! Brilliant! Take notice, please.

Hopefully you’re getting the picture.

Expect the Unexpected
Shock us and scare us!

Hide creatures behind corners, make them leap out at us from the dark. TR:A did this well – once. That first bear we could encounter. Seemingly appeared out of nowhere, and all I heard was a colossal roar and panic music starting – fantastic! Made me jump. Keep it up, but please have it a fair few times throughout the game, and not just once.

Make surprise traps that are barely visible. You really can afford to do this with the amount of checkpoints you include. Thin floor tiles that crumble and break away (not vanishing into thin air, I might add) hidden spike pits, spikes that jump out of walls, spikes on ceilings that get lower and lower, boulders that we can hear before we can see them – sometimes not until it’s too late.
When needed, make us panic and run. Of course, there’s a certain type of level needed to pull off the latter – usually escape levels.

I feel here’s a perfect place to express my sheer disappointment with the final part of the Tomb of Qualopec level.
Here was me expecting a deadly boulder to be rolling after me, the ceiling to be dropping huge chunks of rock on Lara’s head – and heck, it’s a reimagination – I was hoping bits of the floor would fall through and even the walls start to collapse.
What did we get? The screen shook. That was an inexplicably terrible waste of a good way to end the level.
Couldn’t you have checked out TR6’s “Wrath of the Beast” level to inspire what a collapsing chamber should look like? Or heck – even your own ‘Nepal’ level had a more exciting escape factor!

--Lara’s deaths. Make them make sense, please.. When someone falls onto a load of spikes, they don’t spreadeagle and slide along the top of them. Their body is punctured, and they slide down onto the spikes.
Bodies landing after a large fall don’t always land spread-eagled either. Crumple up her limbs some more.
-Oh, and once again – Scrap the Blackouts. I can’t tell you how disappointed I was that you put a blackout over the fall down the Atlantis central shaft.

Enemies
TR:A had a nice lot of enemies – keep that up. Compared to legend’s army of mercs and a differently textured big cat, we had bats, rats, wolves, dinosaurs, lions, gorillas, mummies, mutants and flying beasties. Not to mention a huge Rex, some centaurs, a giant semi-mutant and a Nephilim-esque final boss.
Keep up the multitude of creatures – it’s a must for a good TR experience.

Combat
I still don’t like it, and I still don’t think it’s anywhere near as good as it used to be in TR 1-5.
Now not only is she locked in stupid positions, twisting the upper half of her body around unnaturally to fight something, not only does she still keep aiming forwards into nothingness like a fleeing smurf, but we’re *forced* to click for each bullet we fire?
--I don’t know about everyone else, but I’d like to maintain the use of my fingers for a few more years. I’m not overly keen on getting Carpal Tunnel.
Make the firing clicks optional, there’s nothing wrong with holding the button down, like with the Uzis.
-- And make those terrible reticules optional! Don’t turn the series anymore arcade-like.

Moves
Keep the moves she currently has, but add so much more!

I’ve said this before, and I’ll continue to say it until you make it happen:
Make the jumps a bit bigger, and you’ll make some bits a bit more exciting. Realism – pah. Hop over a chasm? Or fling Lara, a good few meters with her limbs flailing until she only *just* reaches the other side?
I know which one is more alluring for me.

Wall-climbing like TR6’s. (No I’m not talking about the ‘grasp meter’ either..) With this sort of climbing, you can really up the ways of exploring!

Sprinting – she moves fast already? Well here’s a remedy – make the levels BIGGER. And bring back Sprint-jumping too.

Monkey swinging – TRs 3-6 style. More places to go if you can monkey swing, makes for more interesting level designs.

Swimming – fix the controls, they’re still bad. And increase her breath meter! It’s still terribly short!!

Lara Croft
Simple stuff really. Make her a bit angrier, less patient, and tougher. Have her aim her guns at more people. Don’t have her constantly meeting people she knows like in legend, which results in her having a friendly chat. Pushing pistols into people’s faces to get answers is much more her style! – See the TR:A cutscene in which Lara first interrogates Larson about ‘The other pieces’ of the scion. She has her guns lodged into his face, and her tone of voice is acidic. Much more of this in future please.
Oh, and keep her image – classic outfit + braid. That’s as much of her as her brown eyes and dual pistols. You wouldn’t give Batman a green cape would you?

I needn’t mention the sentimental sad state regarding her parents she appears to be in in legend. Finding what happened to Mother (and potentially) Father dearest ISN’T a good motivational force for Lara Croft. She’s not that type of woman.
-Recent statistical evidence (http://www.tombraiderforums.com/showthread.php?t=105698) suggests that the majority of people wouldn’t like any more plotlines about Lara’s mother (and I can safely guess that that also includes any other family members). And even most of the people who voted ‘Yes’ on that poll give the explanation that they want it to be resolved quickly so you can move onto something else. Take note, I beg of you.

Level designs
It was better in TR:A than in legend… *But*.
Decimate the amount of Swing-poles and flat-ledges. Think up some better ways of getting to places.
There have been far too many poles and ledges in your last two games to last a decade. I know I’m not the only one fed up of seeing those glaringly obvious ledges, and out of place swingpoles throughout every level.
Lara seemingly shimmy-hops around the sides of room. Shimmy sideways, oops end of the ledge: jump up to grab another ledge, shimmy along to the side some more, drop to the one beneath, jump to another ledge behind you, carry on, drop down, shimmy side, jump up shimmy side.. Snoooooze. It’s too much, and quite frankly, it’s Boring.

Then we get things like the ascent to the top of the Great Pyramid – shoot, wallrun jump. Shoot wallrun jump. Shoot wallrun jump. Another moment I was utterly disappointed with in TR:A – what happened to the side rooms? Plenty of chances to actually explore the pyramid, get stuck on some more puzzles, plenty of chance for a different approach to intelligent level design – but all we got were boring wall runs. That screams ‘cop out’ to me. Prove me wrong.

Hide things, hide ledges – make them blend into the surrounding more. Make us have to search for ways forwards instead of presenting them to us on a plate! Be a bit more clever and devious with the textures. We don’t mind searching – see above again and the ‘Exploration’ point.

--If you’re going to include vehicles, then take inspiration from the vehicles in TR2, 3 and 4. Don’t do another vehicle section where all there is to do is drive forever forwards, shooting. Have narrow pathways, chasms to jump, pitfalls to evade – paths to climb, spiral, go off into big ‘sandbox’ areas like TR4’s Jeep in the desert. You get the picture, it’s a lot more fun.

Atmosphere
Again, a big improvement from legend. Those ambient rattles in the earlier levels, the whispers in Egypt – very cool. But audio isn’t the only thing that makes atmosphere!
Be a bit more experimental in your lighting. Sun-light pouring in through a hole is nice… but streaks of white light gets very plain and bland after the first 50 times of usage.
Make some places darker, make some places have more vivid colouring, have flickering flame-light cast deep orangy-red light upon the surrounding walls.

Here’s a good place to talk about the Cancelled Tomb Raider game. You know – the one made by the Unmentionables – the game that must not be talked about?
--Surely you picked up on feedback from the response to that game. Hopefully the astonishing and beautiful use of colour and lighting was noted, as were the incredible amount of people who claimed the trailer-footage “oozed so much atmosphere” - and we didn’t even have any ambient noises on that trailer! Just the lighting, and the colours.
A nice combo of great lighting, and well made ambient noises goes a long way.

--Zip and Alister. Hopefully you’ve taken notice at the amount of dislike people have for these guys. They destroy any atmosphere by jabbering constantly, holding Lara’s hand and joking stupidly.
Sure they have fans, but the majority want Zip and Alister, nay – the Headset to become one of the optional things. Kill them, make them optional, or restrict them to cutscenes (in her manor I might add). Anything – just shut them the hell up.
TR:A was a blessing in that respect.

Save system
Checkpoints I have no problem with – but I wish we could actually save where we wanted. Checkpoints are fine if you forget to save, but when I click savegame, after I next kill Lara I want her to appear where I clicked save, not potentially a room or so ago.

Unlockables
Better things than just costumes.
Give us lots of ‘making of’ videos, interviews, secret weapons, concept art, etc. For some people, ‘getting costumes to make Lara look a bit different’ isn’t a great motivational thing to get us to replay the game.

The engine
Please, make Lara feel a bit heavier. She seemingly floats through the game – I prefer to be able to actually ‘feel’ the character I’m playing. It makes me feel more involved in the game, and as though I’m actually ‘controlling’ someone. Currently, I don’t feel that.
-- As I said before too, fix the Invisible Walls. Let us climb on so many more things, and interact with so much more of the environment- whether that be climb on, shimmy over, push, pull – whatever, just make it more than just scenery.
Having Lara actually be able to run *into* walls again could probably add to the feeling that she’s actually there as opposed to simply floating by…

Phew! Thanks for reading.

Jin Uzuki
25-08-07, 16:28
I'd have suggested the same things, Chris. Ditto 10x! :tmb:

Nannonxyay
25-08-07, 16:42
Put in a headset on/off mode for people who want to play without a voice in their ear

Please don't kill off Zip and Al :D

And do not make Lara cry or anything. Man that would be horrible.

MUN33B
25-08-07, 16:46
I would love it f CD considered having the game more free roam. That would add to more puzzles, bigger and longer game and in effect make te game slightly more harder. :)

Twilight
25-08-07, 16:47
awesome post Riv, couldnt have said it better myself. :tmb:

especially the "spread eagled and sliding on spikes" :D

koRngear
25-08-07, 16:48
I guess ADRENALIN DODGE will be present in all future installs.
I love A Dodge.

Eddie Haskell
25-08-07, 17:07
Very good summary Rivendell, I agree with nearly all of it. If the game followed your plan it would be remarkably "classic" in feel, yet have mature, modern game play elements as well. An implication I get from reading your post is that the game would have to lose it's teen rating, and that would definitely make for a more realistic and gripping game.

Your references to the ledges and poles and their abundance displays the obvious flaw in their design. They need to make a realistic level and allow an athletic Lara to access it. Not use well placed poles and such to navigate it. Multiple routes would be a plus.

All in all great work! :tmb:

Encore
25-08-07, 17:25
Rivendell's post should have a thread of its own to call more attention from Crystal Dynamics. :p I thought it was really well written and the ideas are all excellent, also it's a lot more balanced than the 10.000 "Legend/TRA suck completely from top to bottom" opinions that don't bother to elaborate on anything.

RUGRLN
25-08-07, 19:06
another thing that should be added is tru adrenaline rush or fear like when a big round thingy rollss after you she just runs like she has all the time in the world to get away from it maker her run faster and give her an expression!
Yeah and enemies should just come out of time warps like come out form something and add those like statues that awaken i know there were in tra but only in a cutscene and they got trapped i was getting excited to face them unfortunately i ahd to run:(

RUGRLN
25-08-07, 19:10
Ledges- Make them be so that in certain areas u need a small ledege to get accross but the one present is too large so then you would ahve to take out your gun to shoot at it and make it smaller. Though you must shoot in strategic locations which when over the cross hair would change to alert you, you're pointing at the right location


Enemies- Now this one is a long shot but what the heck! Like when you get atacked by a centaur for example, you should make it like at one point you can get on his back and do something like to kill him.

Adrenaline Dodges - Like ADs could be made more cool with certain enemies such as a centaur or wolf, if she were armed with a SMG and when she would do the AD she wouldn't just wait for the circles to join, she could just sart shooting away! Like mad! That would be cool!

Journal - Make it something atually worth looking at. I never even looked at it once! It simply states the inevitable, and the first thing you owuld guess. So if you can't put anythign better in it then get rid of it!!!!

Crevices - Some crevices could be too high up and what you would do is go somewhere and shoot something that would cause it to collapse, so that you could be left over with some ruins such as blocks. She would then have to use these blocks to like stack the or soemthing to get to the crevice. Also make some crevices not so prominent, like instead of bulgin outwards they could be bulgin inwards!

TRBeth
25-08-07, 19:13
Excellent assessment, Riv; your comments should be a stand alone thread IMO. It sums up everything that the classic lovers have been ranting about in a constructive, helpful way. The advise is not a slap in the face, its an appeal for the Tomb Raider developers to address the issues and enhance the gameplay in the obvious direction it needs to go.

I have said it many times, CD obviously has talent, but it just seems like they are "holding back". Don't know why, or who is responsible for the "hold back" but it will be the end of TR if that is not turned around in a big way.

It seems to me, obviously a lay person, an easy fix. So what is the problem? Don't go by good game mag reviews, because these guys will sell you out the same way they sold out the previous developer (you already know that). Don't go by the Legendizers. Most are very young, and in a few years, they will grow up and tire of teeny-bop pre-adolescent themes and story-lines. Listen to the core fans, because we are the ones that will stick with Tomb Raider (until there's nothing much left it to stick to). A more mature game will give you a more mature audience. However, if that is lacking in future games, you will be left with just the kids to play Tomb Raider.

Personally, I am already looking for other games to explore because this one is not doing it for me anymore.

Marcus A
25-08-07, 19:13
Rivendell has a lot of points there, of which I agree with him on most.

The multiple paths idea is something everyone keeps asking for, but they will ultimately all lead to the same place, wherever the level ends. So it doesn't really fix the linear gameplay complaint all that much. It would be more gratifing if the game itself had multiple endings, effected through the choices players make through the game. I'm thinking of those adventure books where at the bottom of the page, if you chose to go on a specific path you had to turn to page 35, etc. That's what I think. (The risk here is that you end up with a much shorter game, forcing you to play through all the choices and endings to compensate. . . à la RE2.)

Those interactive cut scenes aren't all that challenging. The buttons could alternate as well, if anything. I can see the logic of using them in the cutscenes, which are presented using the gameplay engine- to keep us immersed. Or maybe it's one of those things where you realise you're too old to be playing videogames.

I prefered the classic option of carrying lots of weapons in all of the Tomb Raiders, save for Tomb Raider Legend- where the limit was a set and you could pretty much kill everything with the pistols anyway. I know it's "realism" but the woman can move gy-normous blocks of stone all by herself and does bullet time. So it would be nice to have unlimited space in her rucksack. Melee weapons as well? Indiana Jones only had a whip. . .

Enemies need to be stronger as well and have more intelligence. Frustration arises, for me, from being circled by something which I can avoid easily and take down with the Adrelain dodge in any case. Cat mummies are mummies. They shuold be imperviuos to bullets. Maybe some enemies need specific weak spots which need to be targeted. It would be nice to be able to use logic for combat as well as puzzles, in a manner of speaking.

CroftsKid
25-08-07, 19:17
Here is my list!

-More puzzles! (Extremely hard please)
-Interact with alot of stuff. Like places to go... climbing things like vines and all that! That sure will make people confused on were to go!
-Keep auto grab
-Make the ledges harder to see! Make them like cracks in the walls and you climb up them like a ladder.. or with a little slit to put your hands in to keep lara up. (So much more realistic, and hard)
-Make different sized pushing blocks so maybe we could have a puzzle to fit in each panel but you need the right size... (Make the sizes quite close so its hard to see the difference)
-Also Hanging from ladders and shooting!

That is my list! Thanks crystal dynamics!

Michael_91
25-08-07, 19:49
i agree with rivendells post, well, the part i could be bothered to read:o

_Lam
25-08-07, 20:26
I just realised, I’ve not given a proper ‘feedback’ update since TR:A was released, so here goes.

I'll try and get through the majority of things that really annoy me, so be prepared for a big'un.

......

Finally ! What a great post, I read everything and I couldn't agree more !
I'm a CD lover, but I can admit that they have a lot of things to improve, and I was finally able to read a CONSTRUCTIVE post : You were able to tell them what improvement they did, and what improvement they need to do... instead of the majority of people who said : bad bad bad CD, bad ! this is bad, this thing is also bad, everything you do is bad, bring back Core !

Thanks you Rivendell for this great reading, I hope CD read it, what if you send it to them, I think they cannot have a more complete text. ;)

RAID
26-08-07, 07:25
Consider Rivendell's words my own. I agree 99%;

Though I prefer manual grab TR6 style, where you don't have to hold the button. But what's more important, is that we can jump in any direction we want to, and to aid to that, make it easier to run in a straight line (What Rivendell said: make Lara feel heavier).

Keep the moves, but scrap the "jump from ledge to another" one. If we really must have ledges on top of each other, then make them come out of the wall a bit, just enough for Lara to climb on, hug the wall, and jump to the one above. Also add the moves we mentioned like a thousand times.

Other than that, his words...my words too. :)

And for the vehicles, to add to what he said (in case CD don't get it), make us get on/off whenever, wherever we want to, so that we can explore pits and chambers and tunnels.

To add also to the checkpoints and save thing, reload from the same position even when replaying levels, with same health state. (Give actual use to medipacks)

Oops...looks like we forgot the inventory: Ring inventory is a keep pls, and no more limited room for ammo and stuff. EX: No more 250 for Uzis, no more 40 for shotgun. Let us pick up everything we find. Who needs to looks for ammo if you're full (no exploration), especially for pistol users. And don't make us lose everything when we replay the game. (I know this has been said thousands of times, but until they get it, I'll keep saying it.)

Anyway, here's a post I posted yesterday, but I feel it belongs more into this thread. (Just in case CD missed the "Beat the competition" thread ;))

TRA had the best soundtrack IMO, apart from the main theme, cause I still prefer TR4's. But for the noises and stuff, I think Crystal pretty much nailed that department. Especially the whispers in Egypt. Well done on that one :tmb:

I'm not fond of the wolf howl before their attack (as a warning). I want to be surprised. Make them jump out of nowhere, and to add to that scary feeling; add much more really "dark impossible to see in" areas

What I think they should fix mainly, is the fast paced feature. I'm a slow raider, and jumping around like crazy doesn't do it for me, at all. Which is why I have a big problem with jumping of walls. I prefer to slowly climb up, hug the wall, and jump and grab the ledge above. No more crack for Lara please, and about the ledges, see above (If we really must have ledges on top of each other, then make them come out of the wall a bit, just enough for Lara to climb on, hug the wall, and jump to the one above.)

Another thing they need to fix, are the coincidences. How the ledges and the poles are ready for you, is beyond me. For them to create credible levels, they need to think, "how time would've taken care of the venue" (Meaning, once upon a time, it was a normal place where people lived in, and that they didn't move around the place by using wall cracks). And not overdoing it by places a crack on the wall, wherever it is needed, and creating a vertical road. Instead of poles, they should place tree branches or flag poles like in PoP (I can't believe I'm actually suggesting them to take something from PoP). As long as they're well placed and blend in the environment. No more fixed stuff and coincidences. Take a look at real life ruins. I don't think you'll see ledges and poles in them. Sure it's a game where you have to jump and stuff, but make the level seem real and believable

Also, obvious and bright interactive stuff is another must fix. Let us think and look for the way. In TRA, I figured out the route, the second I entered the room. Not to mention that white paint bricks look stupid on grassy walls. I think this pretty much says it all

If they follow our suggestions, then I'm sure that TR8 will be a good TR game and will redeem for both Legend and especially Anniversary. But if they choose to add something "awesome"; aka Crystallise it and Legend style (which means terrible for us), then I'm afraid they'll manage to screw it up...again.

I'll say this again; If the "awesome" thing you're planning involves Lara turning into Amanda's entity using the pendant she took from her (ala Dark Prince), or time travel, or running on walls without a vine or rope, or running on the ceiling or whaveter; ditch the idea. It would be the worst thing you could do to the series. Lower than Anniversary.

Dakaruch
26-08-07, 11:42
on the other day i was thinking about this and some ideas came to my mind


give us an option to have old controls back(no mouse please)
use your imagination and give us better hard core puzzles
give us an option to disable the hints option(yes some of us are not stupid and don't need that)
give us the old combine option
give us less enemies to kill...
give us better boss fights
just let us have a game with action and puzzles in the same proportion!
please let us drive the Ducati in more ocasions
if you are again to use next gen content please don't make lara look like a plastic/rubber doll



this is what i ask, and anything that you remember to make us Classics fans enjoy your new games

Michael_91
26-08-07, 12:17
on the other day i was thinking about this and some ideas came to my mind


give us an option to have old controls back(no mouse please)
use your imagination and give us better hard core puzzles
give us an option to disable the hints option(yes some of us are not stupid and don't need that)
give us the old combine option
give us less enemies to kill...
give us better boss fights
just let us have a game with action and puzzles in the same proportion!
please let us drive the Ducati in more ocasions
if you are again to use next gen content please don't make lara look like a plastic/rubber doll



this is what i ask, and anything that you remember to make us Classics fans enjoy your new games

I agree with most of your points, except i quite like lara's new look:) i do think the game should be more like the classics

gtkilla
27-08-07, 20:11
http://www.tombraiderforums.com/showpost.php?p=2061412&postcount=1713

Finally, a post I can take seriously!! :tmb: I agree with nearly 97% of what you just said. The only things that I disagree with are the interactive cutscenes and the combat. I enjoy the ICs, but only if they're placed well, like in Anniversary(boss fights only, and please make them harder than they were in Legend, Anniversary's are a joke). :D

Now, I have no major problems with the current combat. In fact, I think Legend/Anniversary's combat is the best series has seen. BUT, I would like it if we had manual-aim, as in we can aim manually with a mini-crosshair.

I'd also like to add a bit to what you said about the multiple paths, exploration and the engine.

The multiple paths and side rooms should flow seamlessly with the rest of the environment and the level. I don't want an obvious ledge sticking out of the wall, that leads to another obvious ledge which then leads to an empty cave, that right there is just cheap. I want everything to look and feel like actual ruins, jungles and tombs, the side rooms and caves should look like they belong there. Making our way to these areas should be done by us, not the level designers. Which brings me to the engine, Crystal should really implement the 'interact on anything that looks interactive' element from Assassin's Creed into their new engine. I think it'd possibly make designing levels easier for them and it'd make the game immensely more satisfying to the player. :D That way, we can get to our destination how we want to and it won't make the game look weird with out of place poles and bleached-white ledges. :p

AODdigger
28-08-07, 06:13
I'd like to see something more thrilling, something a little more scarier and dark like AoD. It doesn't necessarily have to be AoD, but the way it lures you deeper in the game, without you knowing what commando or Louvre guard you'll see behind the next corner just makes your day an adventure... I think many moves should be brought back from the classic, as well of making whole new ones and exciting ones. I think Crystal Dynamics are a great team of making Action - Adventure games, because after Legend, our view over Lara changed a to a little more hotter, agilc and faster Lara with improved instincts... In the classics the most dynamic thing we'd see was limited to a jump, or a dive or intensive swimming. IN Legend, we see her using her own mace to activate traps, kick pillars, do things that are typical for an adventurer as herself. They're kind of trying new things to improvise and all, trying to see which improved Lara image is best for that game, and I think they succeed. In Anniversary they had their story built so they had more time to concentrate on the levels and Lara's appearance. My point is, that they're a skilled team and can make good action games. If they work on the suspense part in TR8, their rating will go high to the sky. Also fans will be happy to see a more thrilling Tomb Raider game and I also think that their technology and a little from Core's ideas that were left out of AoD would be a great improvisation for TR8. I think that Core new how to make a big fuss of AoD before and after it was out, thus making such a big vacuum of it's ruining. AoD, no matter what a crappy and buggy it was, still you can't deny it was one of the story wisest. If Core hadn't cut out all the good stuff, they'd win maybe 4 times more than they won from it as it was now.

So my idea is a mixed game, like AoD suspense and Crystal action... Something thrilling.

The removal, improval and adding of moves should be considered too. Cause there always is a point when you play for like an hour or too and it gets dull at some point and you can always make it funner with a few flips... I'd really, really like to see a move back. Since Crystal make wonderful swan dive situations, Crystal, please, bring back the flips in the air after Lara dives (TR:II - 5) It's fun. :)

Hope you do a good job, Crystal! :tmb:

Dan

Raziel66
28-08-07, 08:45
http://www.tombraiderforums.com/showpost.php?p=2061412&postcount=1713

that's a really good opinion :tmb: I agree with many things :D

AODdigger
28-08-07, 08:50
Yeah me too

Anajrob
28-08-07, 13:18
I totally agree with Riv. :tmb:

sham93
28-08-07, 16:52
no, lose the adrenalin dodge!!!!, its stupid and makes the combat very very repetative!!!!!!!!!!!!!

also, make the button sequence cut-scenes tougher so that we get less time and use different buttons each time so if you've already done the level, you wont know the buttons, and you still have to be alert. And if you miss a button, dont die immediately, say she doesnt jump from a platform in time, we should get another chance, say she could use her grapple or something.

just some ideas!!!!


i meant the matrix thing in legend, not the adrenaline dodge. that was just annoying. :|

Marcus A
28-08-07, 17:22
i meant the matrix thing in legend, not the adrenaline dodge. that was just annoying. :|

I didn't read your original post, and I can't be bothered to look for it- but are you saying you want bullet time or we could do without it altogether? Because all it seemed like to me was slow motion. She didn't moved any faster than her opponents. That's not true bullet time.

Michael_91
28-08-07, 18:26
i meant the matrix thing in legend, not the adrenaline dodge. that was just annoying. :|

what matrix thing?

Sir Croft
28-08-07, 22:49
what matrix thing?

That slow-motion when jumping on an enemy's head.

CAISACO
28-08-07, 23:02
I would like to keep both. Of course we will be fighting human and animal enemies. Keep the AD for animals. And loose the slow mo from Legend. Make a new AD dodge, for the humans!!!!:jmp:

Michael_91
29-08-07, 10:45
That slow-motion when jumping on an enemy's head.

oh yeah, I say lose it!!:tmb:

RAID
29-08-07, 13:29
That slow-motion when jumping on an enemy's head.
I say lose that. It's stupid. Instead of focusing on Matrix nonsense, focus on making the combat good, and give us more control. The aiming was bloody awful in Legend and especially in Anniversary.

Eddie Haskell
29-08-07, 13:47
I say lose that. It's stupid. Instead of focusing on Matrix nonsense, focus on making the combat good, and give us more control. The aiming was bloody awful in Legend and especially in Anniversary.

I concur. Get rid of all this "Hollywood action film" movement and combat crap, it has changed the game into something that it never was, or should be for that matter. It takes the focus off of what made Tomb Raider great and special.

TRBeth
30-08-07, 01:32
Yep, the fancy gizmo boss kills ruined TRA IMO. It was all about mastering adrenaline dodge, not about becoming involved with the enemy one on one, guns against impossible odds. There were no choices, you had to kill the enemy, using AD. No run and hide, no avoiding the monster all together, no shooting it out.

The happened in Legend in the final level, it was equally lame and child like way of ending levels/games.

God Horus
01-09-07, 21:47
Zip and Alister should be like the Scion... Quite in her backpack, but tell her where to go next...

MMAN
02-09-07, 01:55
This is an idea that keeps coming to mind (not sure if its been brought up before, but 44 pages is a lot :) ), and now, the more I think about it, the better it sounds; add an optional map, this isn't because I have problems with getting lost etc, but for the benefits it offers in terms of fitting the best aspects of the series into a modern game without worrying about a bunch of whiners:

1: The obvious one: you can check it out whenever you want if you are lost, but don't have to if you don't want to and enjoy exploring and working layouts out on your own.
2: The effect of the above: levels can be much bigger and more complex (easily on par with the most complex levels in the original games), without anyone complaining about it being too big (since there's no excuse for getting lost).
3: By nature of what it is and the above points: it would firmly establish Tomb Raider as a game with a much bigger focus on the "adventure" side of its genre than the "action" side.

Hell, you could even take it step further and add an optional hint system like Bioshock, or a "points of interest" if you are wondering for awhile like in Metroid Prime. As long as *OPTIONAL* is the key word here (4: even less need for Zip and Alastair ;) ).

This would instantly close off any of this "OMG too complex" crap as an excuse for simpl(ifying)e level layouts.

Isaac
02-09-07, 03:20
Zip and Alister will obviously be in TR8. Somehow, I would be for an On/Off button. If Lara need an empty head, she will have easily. Try to jump/climb/swing on that robe while talking about a sunny day with Zip... :confused:

Another thing : It's not normal that there's ledges everywhere! Like if the world were builded only for Lara's climbing style (jumping from ledge to ledge). Somehow, put back the real "climbing" style (like the other TRs when we could climb on left, up, down, right...) and not only ledge...

Oh and allow us to grap everywhere... There's only specific ledge we can hang on...

Michael_91
02-09-07, 09:42
Zip and Alister will obviously be in TR8. Somehow, I would be for an On/Off button. If Lara need an empty head, she will have easily. Try to jump/climb/swing on that robe while talking about a sunny day with Zip... :confused:

But zip and alister talking to lara throughout her missions is one of the main ways the plot unfolds. If you turned them off it would get pretty confusing later on:confused:

PARANOIA
02-09-07, 13:46
But zip and alister talking to lara throughout her missions is one of the main ways the plot unfolds. If you turned them off it would get pretty confusing later on:confused:

Good. I love confusion. It makes me THINK FOR MYSELF.

just croft
02-09-07, 13:48
For the story to make sence Zip and Alister will have to be at least mentioned in TR8, if they appear ingame I hope they will have a tiny minor role