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Alister Fletcher
02-09-07, 14:05
That slow-motion when jumping on an enemy's head. I was watching X-Play while they were reviewing some Western-Shootout game, and Morgan said that developers only add in slow-motion elements when they think the game isn't all that good.

But they should definitely get rid of the Slow-Motion dodging. It was fun for a while, but then it got boring.

Michael_91
02-09-07, 18:47
For the story to make sence Zip and Alister will have to be at least mentioned in TR8, if they appear ingame I hope they will have a tiny minor role

this is what i mean, they don't have to be in it as much, but they still have to be in it

Eddie Haskell
02-09-07, 19:04
I was watching X-Play while they were reviewing some Western-Shootout game, and Morgan said that developers only add in slow-motion elements when they think the game isn't all that good.

But they should definitely get rid of the Slow-Motion dodging. It was fun for a while, but then it got boring.


Of course, that's why they have to resort to gimmicks.

Angel_14
02-09-07, 19:06
About the slow-motion. Have you noticed that CD is in love with slow-motion effects? Like the first Peru cutscene in Anniversary, the part where Lara shoots the Scion, etc...
It gets a bit annoying for the fifth time.

RAID
02-09-07, 20:52
The Adrenaline dodge was worse than the bullet time from Legend, at least that one was optional. Every battle in Anniversary ended the same way. What happened to good old "shoot them to death".

I just want a normal gunplay system.
(http://www.tombraiderforums.com/showpost.php?p=3590231&postcount=209)


For the grapple gun, they should place hooks lying around for us to pick up, just like we pick up ammo, health packs, etc... One rope per pick up would be fine.

Don't make it too obvious on where to use it.

No rings
No button prompts
No shiny stuff
No HINTS of any kind!!!

Don't worry, we're not dumb, we'll figure it out...even the new fans ;)

Give us a reason to save the game before taking risks and waste one of the very limited amount of ropes we have stocked. Make us think; like: "This gap looks to big, I'd better shoot a rope to swing"

No pulling objects with it
Allow us to shoot a rope horizontally so we can swing on it ala Bolivia Redux rope after Legend's Ending
Make it available to shoot only while standing on the ground (no shooting ropes in mid air), and only in manual aim (make us figure out when/where/how to use it).
Once Lara shoots a rope, it stays there, she wouldn't detach/retrieve it. If you want to add challenge by making it break after a certain amount of uses (depending on what it's holding on to: like a very old tree branch (no rings)), be my guests ;)

Indiana Croft
02-09-07, 21:04
I love the slo-mo dodging! It never gets old to me:)

Angel_14
02-09-07, 21:07
Since many people like the AD, maybe they should make it optional like Legend's Bullet-time.
If we're here, I remember before the release of Anniversary, one of the Eidos employers saying that AD will be optional...

RAID
02-09-07, 21:15
Since many people like the AD, maybe they should make it optional like Legend's Bullet-time.
If we're here, I remember before the release of Anniversary, one of the Eidos employers saying that AD will be optional...
I've been fooled too many times to believe anything they'll say in the future, so unless I see improvements, I'm not gonna believe/buy.

-------------------------

More suggestions for Crystal Dynamics:

I forgot to mention that for the grapple gun, they should place hooks lying around for us to pick up, just like we pick up ammo, health packs, etc... One rope per pick up would be fine.

Don't make it too obvious on where to use it.
No rings
No button prompts
No shiny stuff
No HINTS of any kind!!!Don't worry, we're not dumb, we'll figure it out...even the new fans ;)

Give us a reason to save the game before taking risks and waste one of the very limited amount of ropes we have stocked. Make us think; like: "This gap looks to big, I'd better shoot a rope to swing"
No pulling objects with it
Allow us to shoot a rope horizontally so we can swing on it ala Bolivia Redux rope after Legend's Ending
Make it available to shoot only while standing on the ground (no shooting ropes in mid air), and only in manual aim (make us figure out when/where/how to use it).
Once Lara shoots a rope, it stays there, she wouldn't detach/retrieve it. If you want to add challenge by making it break after a certain amount of uses (depending on what it's holding on to: like a very old tree branch (no rings)), be my guests ;)

ainosenshi
02-09-07, 23:11
We want hand to hand combat! Flying kicks, strong punches, acrobatic fighting scenes!!! :) Lara definetely has to fight!!! :D

Eddie Haskell
02-09-07, 23:27
I tell ya, that jumping and than grappling thing has to rate as one of the stupidest ideas ever in gaming history. It's really hilarious that anyone could take it seriously.

You know RAID, you and I are becoming one mind, sometimes I read your post and think that I wrote it...;)

Tihocan9
02-09-07, 23:52
I tell ya, that jumping and than grappling thing has to rate as one of the stupidest ideas ever in gaming history. It's really hilarious that anyone could take it seriously.

You know RAID, you and I are becoming one mind, sometimes I read your post and think that I wrote it...;)


The grapple added variety for me I think, I know you are one of the people who complain a lot about just jumping ledges and stuff so grapple changes it a little, but I agree get rid of the rings and shiny things.

you and raid sound the same to a lot of people becasue you both say the same thing over and over: Get rid of gimmiks, no grapple, stupid ledges ruin the game etc. it isnt just you that thinks that you two sound a like. ;)

Michael_91
03-09-07, 08:56
The grapple added variety for me I think, I know you are one of the people who complain a lot about just jumping ledges and stuff so grapple changes it a little, but I agree get rid of the rings and shiny things.

you and raid sound the same to a lot of people becasue you both say the same thing over and over: Get rid of gimmiks, no grapple, stupid ledges ruin the game etc. it isnt just you that thinks that you two sound a like. ;)

If you get rid of the shiny objects how will you know what to grapple? Just jump off a legde and press the grapple button and hope she doesn't die:confused:? maybe we could use the rad binoculars to see what we can grapple instead of the flashing shiny objects

MUN33B
03-09-07, 09:24
If you get rid of the shiny objects how will you know what to grapple? Just jump off a legde and press the grapple button and hope she doesn't die:confused:? maybe we could use the rad binoculars to see what we can grapple instead of the flashing shiny objects

Yuck - dont get me started on RAD binoculars they were the most pointless and worst feature ever including the silly PDA.

RAID
03-09-07, 09:29
If you get rid of the shiny objects how will you know what to grapple? Just jump off a legde and press the grapple button and hope she doesn't die:confused:?

That's the risk. ;) People keep saying "we want more challenge" and I think this would be perfect for the grapple gun.

And if you read my suggestion, the grapple gun will only be available to use while standing on ground. Shooting the grapple in mid air without aiming, hoping it attaches is even sillier to me ;)

The grapple added variety for me I think, I know you are one of the people who complain a lot about just jumping ledges and stuff so grapple changes it a little, but I agree get rid of the rings and shiny things.

you and raid sound the same to a lot of people becasue you both say the same thing over and over: Get rid of gimmiks, no grapple, stupid ledges ruin the game etc. it isnt just you that thinks that you two sound a like. ;)

Nothing wrong with saying it over and over and over again. After all, we complained about a zillion things in Legend; like the linearity, and still was in Anniversary. So, whatever it takes to get the game right, and back to it's former glory; I'll keep complaining until I'm sure they got it, and that's not gonna happen before TR8, that's for sure.

ArronC07
03-09-07, 14:03
Get rid of Zip and Alistar. They were by far the worst thing about Legend and spoilt a welcome return.

Assassino
03-09-07, 14:13
That's the risk. ;) People keep saying "we want more challenge" and I think this would be perfect for the grapple gun.

And if you read my suggestion, the grapple gun will only be available to use while standing on ground. Shooting the grapple in mid air without aiming, hoping it attaches is even sillier to me ;)

That's what I liked about the Chronicles grapple gun:)
Though in general it doesn't bother me...though I prefer TRA's grapple instead of the magnetic one.

Michael_91
03-09-07, 15:32
Get rid of Zip and Alistar. They were by far the worst thing about Legend and spoilt a welcome return.

you cant get rid of them, theyre part of the storyline, unless they get murdered:D
The manor could bet blown up!!!, then we get rid of them,and a better house:)

Michael_91
03-09-07, 15:38
That's what I liked about the Chronicles grapple gun:)
Though in general it doesn't bother me...though I prefer TRA's grapple instead of the magnetic one.

Yes, the anniversary grapple wasn't bad, especially as the hook things on walls didn't flash and jump out at you, yet we still knew we could grapple them:). The whole anniversary engine was better, with the climbing up beams and standing on top of thin structures, and the ability to reload. When she is climbing she looks like she is putting a lot of effort in, unlike legend. The only bad thing is the adrenaline dodge:(

ArronC07
03-09-07, 16:49
you cant get rid of them, theyre part of the storyline, unless they get murdered:D
The manor could bet blown up!!!, then we get rid of them,and a better house:)

Well I say murder away! First scene of TR8 in the opening sequence should be their heads on spikes. It was so annoying listening to their constant droning on.

Eddie Haskell
03-09-07, 17:01
Yes, the anniversary grapple wasn't bad, especially as the hook things on walls didn't flash and jump out at you, yet we still knew we could grapple them:). The whole anniversary engine was better, with the climbing up beams and standing on top of thin structures, and the ability to reload. When she is climbing she looks like she is putting a lot of effort in, unlike legend. The only bad thing is the adrenaline dodge:(

You should be able to grapple anything that "can be grappled". By this I mean it shouldn't be a device that can only latch on to the one object placed there for this purpose. And of course, this object is conveniently placed in the precise spot by the ancients to allow a treasure hunter to use it. It should be a real multi-purpose tool that can be used in many places. Not simply where the "ring" is.

MUN33B
03-09-07, 17:08
You should be able to grapple anything that "can be grappled". By this I mean it shouldn't be a device that can only latch on to the one object placed there for this purpose. And of course, this object is conveniently placed in the precise spot by the ancients to allow a treasure hunter to use it. It should be a real multi-purpose tool that can be used in many places. Not simply where the "ring" is.

Agreed! More freedom with the grapple/environment would be a great addition to TR8.

RAID
04-09-07, 14:14
In Anniversary, and especially Legend, everything, including the secrets were in our way. There were no rooms to explore, no dead ends, no nothing. Just one road and all you have to do to beat the level is get to the other side.

How about, in one level you place tons of complex puzzles, some at the beginning, some at the end, however, there's no order on how to solve them (just like the doors in St. Francis Folly).

Let's say there's an unopened door at the beginning, you could place the key/lever at the end of the level, so we'll have to go to the end, then make our way back. Of course, don't place linear shortcuts to get there. That would ruin everything.

As an Example: Resident Evil 1/Remake; Emblem/Clock puzzle in the dining room (the first room you visit in the game) but nowhere near the first puzzle you solve.

Resident Evil 1 is a perfect example of non-linear, so I suggest to Crystal Dynamics to check it out for some non-linear gameplay inspiration (and while you're there, try to get the real meaning of remake, in case you're planning on ruining...I mean...re-imagining TR2 or any other classic TR as well). Tomb Raider 3 is also a great example with all the multiple routes and ways to beat levels.

Make the secrets; rooms with goodies, and well hidden. As an example of well hidden, like place a lever to open a secret door, in a part of the level where the player doesn't need to go, and the opened door should be in a part of the level already played. Non-linear, remember, we appreciate long and hard games.

Another thing about secrets, they were too "Happy-Go-Lucky" in Legend and Anniversary. What I mean is, because if you missed some, all you have to do is replay the level to get them, save and quit. It shouldn't work that way. Just like TR1, 2 and 3, the secrets should be found all in the same play to be found. If we miss a secret in TR1, 2 and 3, and beat the game with that secret missing, even if we replay the level and get it, it is still missing from the final statistics. Make us look for them again when replaying the game, they really add to replay motivation and exploration.

About side rooms (like the ones cut from Anniversary) place as much as you can; some lead to pick up goodies, some lead to secrets, some lead to other paths to beat the level, and some lead to dead ends.

Who cares, they're there for the fun of exploration. I see no problem with dead ends, on the contrary, they really add to exploration and help the player to get lost (sounds weird, but you know what I mean).

MUN33B
04-09-07, 14:16
In Anniversary, and especially Legend, everything, including the secrets were in our way. There were no rooms to explore, no dead ends, no nothing. Just one road and all you have to do to beat the level is get to the other side.

How about, in one level you place tons of complex puzzles, some at the beginning, some at the end, however, there's no order on how to solve them (just like the doors in St. Francis Folly).

Let's say there's an unopened door at the beginning, you could place the key/lever at the end of the level, so we'll have to go to the end, then make our way back. Of course, don't place linear shortcuts to get there. That would ruin everything.

As an Example: Resident Evil 1/Remake; Emblem/Clock puzzle in the dining room (the first room you visit in the game) but nowhere near the first puzzle you solve.

Resident Evil 1 is a perfect example of non-linear, so I suggest to Crystal Dynamics to check it out for some non-linear gameplay inspiration. Tomb Raider 3 is also a great example with all the multiple routes and ways to beat levels.

About side rooms (like the ones cut from Anniversary) place as much as you can; some lead to pick up goodies, some lead to secrets, some lead to other paths to beat the level, and some lead to dead ends.

Who cares, they're there for the fun of exploration. I see no problem with dead ends, on the contrary, they really add to exploration and help the player to get lost (sounds weird, but you know what I mean).

100% Agreed! :tmb: I'd love that in a TR game ;)

nicola1986
04-09-07, 21:28
Kkkuurrrttiiisss!!! :D

toby_13
05-09-07, 19:33
Kkkuurrrttiiisss!!! :D

God no!...(sorry if i sound rude)
I think that one of the features responsible for the short game duration is the full health restore when you die and start in the latest checkpoint....i think it should be optional.:)

baho81
06-09-07, 14:47
Multi languages options must be. Especially, Turkish. I can buy Tomb Raider Games in my country, but when I play the game, I dont understand most of subtitles. My English isnt very good Sorry. Pleaseeeee, let Turkish Language option be.

just croft
06-09-07, 14:51
not only turkish but alot of other languages... I'm Portuguese but I don't have that problem... on the other hand I know people to do have. I'm sure it's not too hard to contract poeple to translate subtitles and to voice over... I'm even sure the alot of fans would do it for free (I know I would :D)

baho81
06-09-07, 14:56
not only turkish but alot of other languages... I'm Portuguese but I don't have that problem... on the other hand I know people to do have. I'm sure it's not too hard to contract poeple to translate subtitles and to voice over... I'm even sure the alot of fans would do it for free (I know I would :D)

Yes, you're right!.

Michael_91
06-09-07, 16:50
God no!...(sorry if i sound rude)
I think that one of the features responsible for the short game duration is the full health restore when you die and start in the latest checkpoint....i think it should be optional.:)

yeah thats stupid isnt it?:hea: you get to a checkpoint with hardly any health, then you can jump off a cliff and your health tops up, whats that about?

MartinG88
07-09-07, 10:06
I have only two things to say.

- Zip and Allister are great. They must be in all future releases. :)

- I love the Legend and Anniverary Lara. The Legend Lara is the big number one. She is a human and not a cold roboter like in Tomb Raider 1-6. Please keep this style alive and make it better.:)

ArronC07
08-09-07, 07:31
- Zip and Allister are great. They must be in all future releases. :)

Incorrect: Kill them off or have the option to turn them off at the menu. Preferably kill them off. Like never going to come back and let Lara use their heads as footballs. They suck.

MUN33B
08-09-07, 13:19
I'd prefer an option to turn them off.

Minty Mouth
08-09-07, 15:47
Its vital to have Zip and Allister in the game, they are part of what makes TRL the game it is, but I suppose I wouldnt mind if they didnt just say random things at inapropriate times.

Not to say I didn't enjoy them, because I did, but them not cracking jokes wont stop me from enjoying the game.

Is it just me or does it seem theyre going to be as big a part of TR8 as they were in Legend, no matter what we say. :confused:

TombRaider#1fan
08-09-07, 20:32
it would be cool for lara to atleast remember kurtis in the next one.. its like he completely vanished! :)

ainosenshi
08-09-07, 20:40
Multi languages options must be. Especially, Turkish. I can buy Tomb Raider Games in my country, but when I play the game, I dont understand most of subtitles. My English isnt very good Sorry. Pleaseeeee, let Turkish Language option be.
It's something impossible, because that people in Turkey never buy original games so Turkey is not a place for game developers to earn money.

MrBear
09-09-07, 10:20
Its vital to have Zip and Allister in the game, they are part of what makes TRL the game it is, but I suppose I wouldnt mind if they didnt just say random things at inapropriate times.

well, I have to agree with you there ;) Legend would feel much more different without them, I imagine.. if only.. but I don't think they are vital in the next games, I only hope we'll get the opportunity to find out what impact their absence would have..

it would be cool for lara to atleast remember kurtis in the next one.. its like he completely vanished! :)

but he did vanish, didn't he? :p

anyways, my suggestion is for CD to make a game aimed for more adult gamers, it wouldn't necessarily cut the younger players off completely, after all I played TR1 as a 10-year-old even though it scared the crap out of me :p

Michael_91
09-09-07, 16:31
i say get rid of kurtis, i didnt really like him. And keep the anniversary modified engine, (unless you want to add new moves:D)

Indiana Croft
09-09-07, 16:48
I couldn't stand Kurtis. Bad move to bring him back. Leave him dead. As for Alistar and Zip, I don't care if they stay or go

TombRaider#1fan
10-09-07, 01:11
but he did vanish, didn't he? :p


lol good point but he didnt die. i dont want him to actually BE in the game, just for lara to remember something :p. i didnt like playing as him instead of lara in AOD..


ok getting off toppic here :D

Minty Mouth
10-09-07, 14:49
I think there should be no mention or even referance to Kurtis in any furure TR game. Maybe an easter egg or something, but they should pretend he never happend. (Unless they make a sequel to AoD of course, which I highly doubt)

I think im gonna join GROK :p

gotha-666
11-09-07, 14:47
i dunno what 2 say, i will right ma list later, but 4 now, i wanna 1000009987864834873284857485-7342-58712587-58475846583265836528653285683658365832658326583658 6325628568326532865832658326570-00000000000000000000000000111111111108989381736174 63746375463764736476476473816487262767657436745357 54647547546476547657467567657657657647564756476574 657567256000000190083190831983912748217474676

outfits only...... :jmp: see, i told u those outfits r not too many :ton:

RAID
12-09-07, 08:25
In Anniversary, and especially Legend, everything, including the secrets were in our way. There were no rooms to explore, no dead ends, no nothing. Just one road and all you have to do to beat the level is get to the other side.

How about, in one level you place tons of complex puzzles, some at the beginning, some at the end, however, there's no order on how to solve them (just like the doors in St. Francis Folly).

Let's say there's an unopened door at the beginning, you could place the key/lever at the end of the level, so we'll have to go to the end, then make our way back. Of course, don't place linear shortcuts to get there. That would ruin everything.

As an Example: Resident Evil 1/Remake; Emblem/Clock puzzle in the dining room (the first room you visit in the game) but nowhere near the first puzzle you solve.

Resident Evil 1 is a perfect example of non-linear, so I suggest to Crystal Dynamics to check it out for some non-linear gameplay inspiration (and while you're there, try to get the real meaning of remake, in case you're planning on ruining...I mean...re-imagining TR2 or any other classic TR as well). Tomb Raider 3 is also a great example with all the multiple routes and ways to beat levels.

Make the secrets; rooms with goodies, and well hidden. As an example of well hidden, like place a lever to open a secret door, in a part of the level where the player doesn't need to go, and the opened door should be in a part of the level already played. Non-linear, remember, we appreciate long and hard games.

Another thing about secrets, they were too "Happy-Go-Lucky" in Legend and Anniversary. What I mean is, because if you missed some, all you have to do is replay the level to get them, save and quit. It shouldn't work that way. Just like TR1, 2 and 3, the secrets should be found all in the same play to be found. If we miss a secret in TR1, 2 and 3, and beat the game with that secret missing, even if we replay the level and get it, it is still missing from the final statistics. Make us look for them again when replaying the game, they really add to replay motivation and exploration.

About side rooms (like the ones cut from Anniversary) place as much as you can; some lead to pick up goodies, some lead to secrets, some lead to other paths to beat the level, and some lead to dead ends.

Who cares, they're there for the fun of exploration. I see no problem with dead ends, on the contrary, they really add to exploration and help the player to get lost (sounds weird, but you know what I mean).

To add to this...

The game should be 100% interactive and there should be no fixed level design path. No more ledges, poles and other junk out of place. This has been my main point all along about Anniversary.

This video will show what I mean better than words can:
qvs9FxCxvy8

Check out that wall climbing :D Remove those stupid ledges Crystal.

Having no fixed level design will spare out of place junk, reduce linearity a lot, increase the level of challenge in the game, and will be a great way to hide secret rooms.

Note to Crystal:
Tomb Raider is still a game based in levels
Animal/supernatural enemies
Rare human enemies
Not more than 2 enemies per battle (especially when fighting humans)
Lots of complex puzzles (interactivity is not enough and the game won't be anything without puzzles)
Keys
Levers
Slow paced movements
Real physics
No more bright stuff to show they're interactiveI know I'm forgetting something cause there's plenty of stuff that needs fixing, or a comeback from the classics.

Angel_14
12-09-07, 12:32
I would also like CD to give us the ability to modify Lara's (and maybe other chracters') 3D model. This way we could make better and more outfits!

Eddie Haskell
12-09-07, 12:51
To add to this...

The game should be 100% interactive and there should be no fixed level design path. No more ledges, poles and other junk out of place. This has been my main point all along about Anniversary.

This video will show what I mean better than words can:

Check out that wall climbing :D Remove those stupid ledges Crystal.

Having no fixed level design will spare out of place junk, reduce linearity a lot, increase the level of challenge in the game, and will be a great way to hide secret rooms.

Note to Crystal:
Tomb Raider is still a game based in levels
Animal/supernatural enemies
Rare human enemies
Not more than 2 enemies per battle (especially when fighting humans)
Lots of complex puzzles (interactivity is not enough and the game won't be anything without puzzles)
Keys
Levers
Slow paced movements
Real physics
No more bright stuff to show they're interactiveI know I'm forgetting something cause there's plenty of stuff that needs fixing, or a comeback from the classics.

Nice. Very much like Oblivion, with a whole lot more movements and reality. The "everything is interactive" possibility is just what the doctor ordered. Your suggestions are excellent RAID. But I got to say, they will be making a much cheaper game, you can count on that. Lara sells regardless...

Anajrob
12-09-07, 12:52
I would also like CD to give us the ability to modify Lara's (and maybe other chracters') 3D model. This way we could make better and more outfits!

That will (maybe) happen when they start to use onother engine IMO :(


WOW, that video is amazing, RAID! But I don't like the jumping on horse animation :pi:

But that wall climbing is amzing! :eek:

RAID
12-09-07, 13:21
Your suggestions are excellent RAID. But I got to say, they will be making a much cheaper game, you can count on that. Lara sells regardless...

Thanks. Sadly, I'm afraid so too.

Reggie
12-09-07, 17:46
I have another suggestion:

For Crystal to read this thread and take the more well thought out suggestions more seriously, perhaps even talk to us like Core and Eidos have done?
Or are they above all that?

amiro1989
13-09-07, 14:24
I have another suggestion:

For Crystal to read this thread and take the more well thought out suggestions more seriously, perhaps even talk to us like Core and Eidos have done?
Or are they above all that?

That's an amazing idea. It could help them a lot I think. Just like Maxis was doing with The Sims 2. I hope they really take the time to make a chat with us, so we could give them some ideas directly. That would be amazing.

Michael_91
14-09-07, 19:25
That's an amazing idea. It could help them a lot I think. Just like Maxis was doing with The Sims 2. I hope they really take the time to make a chat with us, so we could give them some ideas directly. That would be amazing.

yes, talk to your fans, you know, the ones who will make you a fortune if make a good job of this game;)

Michael_91
15-09-07, 13:10
are you sure they dont already have their own suggestion thread?

MUN33B
15-09-07, 13:13
I agree - communication with fans is a must to get any games right.

the hooliganz
16-09-07, 04:14
I have another suggestion:

For Crystal to read this thread and take the more well thought out suggestions more seriously, perhaps even talk to us like Core and Eidos have done?
Or are they above all that?
I agree, they should listen to their fans. I mean, who's buying the game, Us, and why would we buy something we don't like?

Reggie
16-09-07, 10:33
I agree, they should listen to their fans. I mean, who's buying the game, Us, and why would we buy something we don't like?

Exactly :tmb:

I'd also like to suggest that if Crystal are going to take us seriously, that they lend some thought to the poll results here: http://www.tombraiderforums.com/showthread.php?t=107315

I think the results are interesting, balanced and fair. They don't show a particular bias overall and I can see there's a lot to gained by the developers should the results get a look in. :)

MUN33B
16-09-07, 12:43
Exactly :tmb:

I'd also like to suggest that if Crystal are going to take us seriously, that they lend some thought to the poll results here: http://www.tombraiderforums.com/showthread.php?t=107315

I think the results are interesting, balanced and fair. They don't show a particular bias overall and I can see there's a lot to gained by the developers should the results get a look in. :)

Highly I agree. I suggest Justin or someone else send polls, etc. of high value to CD off to Eidos/CD HQ. They could help them out in production of future games.

Shin_Chan74
20-09-07, 10:04
I want bigger levels. Like TR3. Perhaps switch-door was not so bad. Look for a switch, then the door that it has oppened. Different ways of going from, the beggining to the end part of the levels. While you explore all the possible ways; you found secrets, keys, switches, doors that need to be opened, easy ways and difficult ones, ...
I said TR3 because in the level that Lara use a 4 wheels motorbike, I still now find news areas of the level than I have never been before.

That way of playing is related to the cheking point. Now, when you see checing point we know we are in the right way. I prefer cheking point at the begining of each level and every time we want. What kind of exploration do we can have if we allways are reminded "you are in The good direction for arriving to the end of the level"?

Please, no linear levels.
the same idea again, exploration, non linear levels, all these was obtain by the obligation of finding switches, doors, keys... Perhaps that was frustaiting, but now, levels are so linear that TR seem more a movie than a challenging game.
Some people in these forum said that when they replayed TR3, they forgot where the keys are and spend a lot of time for find it. I thinbk that is good when you replay a game.

Finally I will put an easy level editoras an extra. For exqmple, at the level of the gym. Give the player the oportunity of edit it. Chose where to put holes, pulls, colums... in the 4 walls, the roof, and the floor.

Linden
20-09-07, 16:54
Some people in these forum said that when they replayed TR3, they forgot where the keys are and spend a lot of time for find it. I thinbk that is good when you replay a game.


This is really true, but its no use to ask this from Crystal Dynamics. I mean two games now and all they can offer is time trials and unlock stuff. But what if you already find all the relics and secrets on one go? Then there is only the time trials. But this was no sports game, this was Tomb Raider. Time trials are for sports games.

I'm really surprised that they let Crystal to make still more Tomb Raider games. Well, maybe because kids like them.

Eddie Haskell
20-09-07, 18:44
I want bigger levels. Like TR3. Perhaps switch-door was not so bad. Look for a switch, then the door that it has oppened. Different ways of going from, the beggining to the end part of the levels. While you explore all the possible ways; you found secrets, keys, switches, doors that need to be opened, easy ways and difficult ones, ...
I said TR3 because in the level that Lara use a 4 wheels motorbike, I still now find news areas of the level than I have never been before.

That way of playing is related to the cheking point. Now, when you see checing point we know we are in the right way. I prefer cheking point at the begining of each level and every time we want. What kind of exploration do we can have if we allways are reminded "you are in The good direction for arriving to the end of the level"?

Please, no linear levels.
the same idea again, exploration, non linear levels, all these was obtain by the obligation of finding switches, doors, keys... Perhaps that was frustaiting, but now, levels are so linear that TR seem more a movie than a challenging game.
Some people in these forum said that when they replayed TR3, they forgot where the keys are and spend a lot of time for find it. I thinbk that is good when you replay a game.

Finally I will put an easy level editoras an extra. For exqmple, at the level of the gym. Give the player the oportunity of edit it. Chose where to put holes, pulls, colums... in the 4 walls, the roof, and the floor.

I fit that description. Because of the complexity of the level design and the backtracking required in the game, I do not precisely remember the where's and the how's in many of the levels in TR3. I am in Aldwych now, and I just had a challenging experience in Thames Wharf. I tell you, I am amazed that I could not remember many of the locations, sequences or the secrets. It bears all of the the hallmarks of a tough, complex and replayable game. Unlike some that I don't have to mention. ;)

CAISACO
21-09-07, 03:22
Well, about Lara's new look in TR8, since it will be on a brand new game console: How much will CD change Lara's face? Drastically, or just with improved facial graphics?

Because this is a huge graphic step: Ps2 to PS3

trXD
21-09-07, 16:11
Well, about Lara's new look in TR8, since it will be on a brand new game console: How much will CD change Lara's face? Drastically, or just with improved facial graphics?

Because this is a huge graphic step: Ps2 to PS3

She had better not look like tra lara or i will shoot myself. TRA lara wasnt ugly but she was not as good as legend lara! I dont even see why they changed her in tra!

RAID
21-09-07, 16:20
Since we're talking about looks, Anniversary and Legend Lara are very similar. I prefer Anniversary's Lara cause her face is longer and she has no make-up. Of course in TR8 they need to make her look older than TRA, no make up, longer face, and more realistic body figure.

MUN33B
21-09-07, 16:22
Since we're talking about looks, Anniversary and Legend Lara are very similar. I prefer Anniversary's Lara cause her face is longer and she has no make-up. Of course in TR8 they need to make her look older than TRA, no make up, longer face, and more realistic body figure.

:tmb: Yep! I want her to be very realistic and have a braid.

RAID
21-09-07, 16:26
Yeah, I forgot to mention the braid. :p

To make her look more realistic, they should put more gear on her, like ammo clips for the pistols, LED on her right sling, and knife (used as mini crowbar) on the left one, simple zoom in and out binoculars...and no trace of the grapple :)

Anyways, Crystal, keep the Ring Inventory from TRA, but animated a bit more:
Like when a health pack is selected, it zooms, turns and opens...and stuff...

Also, the options should be in the bottom part of the ring inventory not the pause menu, and the keys/artefacts at the top, for old times' sake.

Angel_14
21-09-07, 16:49
They almost nailed Lara's look in TRA, but there's still some things I don't like about her:

Face: Please, make her face a bit more edgy and less 'round'. I always preferred Lara's hard bones face in the older games; it shows 'hardness' in both personality and looks. Imo, that's what Legend Lara and Anniversary Lara lacks in. If CD's going to improve (hopefully!) Lara's attitude in the next games, then they need to improve her face structure, becasue imo it doesn't match her personality/attitude.

Lips: This is one of my pet peeves about Legend and especially Anniversary Lara. Her lips look absolutely terrible when they are moving. It looks like her upper lip is longer then the other one. No matter how I tried it in front of the mirror, I still couldn't manage to make my upper lip longer.

As the closing of my rant: CD, PLEASE I beg for you! Get rid of these expressions in the future games:
http://i102.photobucket.com/albums/m85/Adrienn_Steel/shocked.jpg
http://i102.photobucket.com/albums/m85/Adrienn_Steel/sad.jpg
http://i102.photobucket.com/albums/m85/Adrienn_Steel/stupid.jpg
http://i102.photobucket.com/albums/m85/Adrienn_Steel/shocked2.jpg

:)

RAID
21-09-07, 17:27
I see what you mean about the lips Angel and I agree.

Those expressions look ridiculous, especially the second one where Lara Croft, known to be tough and independent is ready to burst in tears...

MUN33B
21-09-07, 18:36
I see what you mean about the lips Angel and I agree.

Those expressions look ridiculous, especially the second one where Lara Croft, known to be tough and independent is ready to burst in tears...

I agree! I dont mind emotions but she must 'express' them [facially] in a good way not some crap.

trXD
22-09-07, 22:29
I think tr8 should have a multiplayer option that allows people to vs each other in finding a certain artifact first. I think players will actually want to play someone besides lara cos i always wanted to play as amanda in legend and natla in anniversary!

trXD
22-09-07, 22:30
They almost nailed Lara's look in TRA, but there's still some things I don't like about her:

Face: Please, make her face a bit more edgy and less 'round'. I always preferred Lara's hard bones face in the older games; it shows 'hardness' in both personality and looks. Imo, that's what Legend Lara and Anniversary Lara lacks in. If CD's going to improve (hopefully!) Lara's attitude in the next games, then they need to improve her face structure, becasue imo it doesn't match her personality/attitude.

Lips: This is one of my pet peeves about Legend and especially Anniversary Lara. Her lips look absolutely terrible when they are moving. It looks like her upper lip is longer then the other one. No matter how I tried it in front of the mirror, I still couldn't manage to make my upper lip longer.

As the closing of my rant: CD, PLEASE I beg for you! Get rid of these expressions in the future games:
http://i102.photobucket.com/albums/m85/Adrienn_Steel/shocked.jpg
http://i102.photobucket.com/albums/m85/Adrienn_Steel/sad.jpg
http://i102.photobucket.com/albums/m85/Adrienn_Steel/stupid.jpg
http://i102.photobucket.com/albums/m85/Adrienn_Steel/shocked2.jpg

:)


Apart from the last one all those facial expressions are normal. We all look like that when you pause a video of us

KIKO
22-09-07, 22:45
For me the emotional pictures were the first and the second i can't see anything wrong in the third and fourth. In the fourth she seems surprised. Nothing wrong with that. :)

EDIT: Seing lara in teh first screenshot it seems that when she saw the T-Rex she got scared and got white, LoL. I liked the face she did in the trailer when the T-Rex entered. She was like '' Come and get it''

Angel_14
23-09-07, 07:40
Apart from the last one all those facial expressions are normal. We all look like that when you pause a video of us

If you're going to say that longer upper lips, almost disappearing eyebrows and messed up eyelashes are normal when we express something, then I swear I destroy every mod I did for Anniversary.

Michael_91
23-09-07, 14:58
the fourth pic isnt so bad, but they need to sort her lip out, they overlap for gods sake!!!!!!!!!

Reggie
25-09-07, 20:02
PLEASE add a multiplayer option so us forum members can challenge ourselves to TR tournaments or co-operate with each other in co-op missions.
(I prefer to be competitive though :mis:)

That would be so great >.<

tomblover
26-09-07, 14:29
PLEASE add a multiplayer option so us forum members can challenge ourselves to TR tournaments or co-operate with each other in co-op missions.
(I prefer to be competitive though :mis:)

That would be so great >.<

*Naughty sounds in background*

Yes, yes, YES! Oh, yeah! Baby! :jmp: :jmp: :jmp:

Madness_Sk8
26-09-07, 15:18
Please make next TR Optimized just like TRA for everybody can play it :)

Don't screw up making GREAT graphics and TERRIBLE playing like "Angel of Darkness"

Do longers levels, hardest puzless, hidden secrets...

But dont make the game to easy or to hard (like the grat piramid in TRA, it's very hard) :hea:

MUN33B
26-09-07, 17:26
PLEASE add a multiplayer option so us forum members can challenge ourselves to TR tournaments or co-operate with each other in co-op missions.
(I prefer to be competitive though :mis:)

That would be so great >.<

I hope Gamew For Windows LIVE is supported [ I heard Eidos was supporting it for future games]. We [PC users] could challenge 360 and mobile phone users! :D It would be cool and you could create your own TR character and go on different quests! :jmp: At least have an offline multiplayer option CD :(. That is 1 of the things holding TR back in many reviewers opinions.

Please make next TR Optimized just like TRA for everybody can play it :)

Don't screw up making GREAT graphics and TERRIBLE playing like "Angel of Darkness"

Do longers levels, hardest puzless, hidden secrets...

But dont make the game to easy or to hard (like the grat piramid in TRA, it's very hard) :hea:

I have managed to play TR:A on a computer with 32MB graphics card and 512MB RAM. I sure hope CD dont make system requirements too high like some games out there today.

Rachie4294
27-09-07, 09:27
I'v had a funny feeling that TRA has something to do with the next game, if it isn't that obvious. Like,..... The Natla Crate's in Bolivia Redux. Going back and playing it now, i realised why the did that.

So!..... Onwards with my suggestions.....

More locations would be better. Tie in's with Excaliber is a good place to start. That points to... Drum roll.... Stone Henge! I would love to play there!

I have a tiny pet peeve with Legend! While playing the game and what not, her lips don't move while talking to Zip. That really freaked me out! She even talked underwater!
-GASP-:yik:. That's not physcally normal.

Excaliber was reforged. Pitty we woin't use our pistols anymore. And what about Amanda? Does Lara still have the Unknown Enity? Or is is like, dead? Amanda should steal Excaliber. It would make a great boss level!

I would also like to see more of Croft Manor. Outside mabey, a bike track or something? Something that dosn't get boring time after time, especially when you finish the Manor and there is nothing to do!

Well, some of that could happen. I could see it happening! Mabey not the talking underwater thing...

jlcoleman20
30-09-07, 19:45
I know that there has been many threads about the Gameplay in future TR games. I just wanna make a list of things that "I Feel" will make THE ULTIMATE GAMEPLAY

Please tell me What u Think of them.

AI TECHNOLOGY:

>Human enemies should be able to dodge bullets from Lara, call for back up when they see her (not a lot of enemies at once like in Heavenly Sword)

>Animal enemies, Monkeys Gorrillas should climb to high surfaces to get to Lara, Lions and other cat like Creatures should be able to climb up trees and pounce on Lara from Above.

FINDING THE BALANCE

>Since CD has taken over as the developers of Tomb Raider, it was tough to find a balance between Adventure (tomb raiding) and Gunplay.

MANSION

>I've made a post in the Mansion thread but i don't think Anyone saw it because i think i had good ideas, well here it is again:


Quote:
Originally Posted by jlcoleman20
I Agree with These But Also:

Since The next TR will be only on next Gen consoles, they should make the Mansion A real Mansion, I want Rooms and Rooms, atleast 5 bedrooms,

1.) Livingroom

2.) Kitchen

3.) Ballroom/dinningroom.

4.) Training Area like how it was in the First Tomb Raider Movie (it dosen't really have to be apart of the Mansion, You can open the door and it can Load the training Level, it can bascilly be another level)

5.) Attic with lots of Crates And Boxes of Artifacts and Anciet Pieces that she Hasn't dipalyed in her Home Yet.

6.) Basment with Lounge Area with Various Vidoe Games that Lara can Play. (Short Demos of Past TRs [TR1-TRA])

7.)Movie Theater, Instead of haveing to go to the Main menu to Watch all of the Cutscenes/trailers, you can watch them in The Movie Theater. Also there can be Cd Player where you can listen to the Music of the game

8.) Bathroom (like in TR2 where you can explore the tub and shower (im not a perv it's just that, whats a mansion without a bathroom.))


Most of these rooms can just be Dispaly rooms, There can be no interactive objects, like in the Attic or maybe one or two interactive things like the movie Theater (Press a button on the Projection and you can Choose from the Cutscenes/Trailers
I think thats all, i know it sounds a lot but the Ps3 games are on Blue-ray Disc so a lot can fit on it. I was watching An interview for Uncharted Drakes Fortune and they Said that the Demo could even fit on a cd/dvd disc which is what is used for PS2 games.


INTERACTIVE CUTSENES

>Most hate it, and most love it, But no matter how much of those who hate it, it might stay. All i ask is to make them so that it atucally feel like we're involved with it instead of button mashing.

SCARE FACTOR

>I don't know most of you but when i play classic TRs something always jumped out at me or a floor or walkway look stable but its really not. (Like in TR3 in London where the train coulds and kills you.)

DIFFERENT PATHS

> We all want differnt paths to get to the next room, but i've thought of something that may put a twist to this. Here it goes: have atleast (Minimum) three trails to get to the next room. (it does'nt have to be a room with three paths to choose from, it can be a short cut that you've found.) Have one path with a semi-easy route, the other a hard route with traps and surprises but still gets you to the next location, and last but not least, a route that is a death trap, (not matter how many time you try that route you always die.) LMAO

VARIOUS MOVEMENTS

I loved the new moves they've added to TRA, (the wallrun and the perch) heres some that may add excitment to gamplay.

>Sprint
> shooting from ropes, vines, and ladders,
> Shooting two targets at once
> climbing uneven walls like in AOD
> Hand to hand combat. (I know some of you are against this but CD can make it work, just think about it.)
> Type rope (TR4 and TR5)
> hiding for cover behind objects to avoid bullets from human enemies


PUZZLES

> Puzzles in Legend where bad, Very bad. Through out the whole game, boxes/boulders and pressure plates. In TRA, the puzzles were very good. I have no ideas so feel free to add ideas for puzzles if you have any. All i could say is, CD keep thinking on puzzles, hard ones.

I think thats it for now, feel free to add more stuff to improve gameplay

[b]WHAT'S YOUR ULTIMATE GAMEPLAY?[b]

Genocide
30-09-07, 20:38
I want one thing and i know it will never happen
Nudity: not on Lara or anyone else, but on the statues and wall reliefs, Lara travels to all these ancient locations and some statues etc are bound to be nude, i would like to travel to these locations and be able to look at this art in all it's glory

Madness_Sk8
01-10-07, 13:40
I want one thing and i know it will never happen
Nudity: not on Lara or anyone else, but on the statues and wall reliefs, Lara travels to all these ancient locations and some statues etc are bound to be nude, i would like to travel to these locations and be able to look at this art in all it's glory

I don't think so :cen:

Michael_91
01-10-07, 15:21
I want one thing and i know it will never happen
Nudity: not on Lara or anyone else, but on the statues and wall reliefs, Lara travels to all these ancient locations and some statues etc are bound to be nude, i would like to travel to these locations and be able to look at this art in all it's glory

whatever floats your boat:o

the hooliganz
04-10-07, 21:47
Here are my suggestions:

Weapons: Her arsenal should be bigger

Dual Pistols
Uzi Guns
Machine guns
Rocket Launcher
Desert Eagle
Shotgun
MP5
Assault Rifle
Harpoon Gun
Revolver
Luger


Moves

- She can climb to statues like in TR4
- The sprint
- The grapple can stay, but I want the long jumps back, she can use the grapple for really long gaps
- Longer water sequences
- Shoot two targets at once
- She can shoot while in a rope or a ladder
- Hand to hand combat
- She can do the slide like the one in the early legend trailer
- Tight Ropes

Manor

- An assault course, and more rooms

Outfits

- We don't need 30 outfits, I like the relics in TR:A, but the outfits shouldn't be like Bikinis, dresses, suits, and other stuff.

Backpack

- I want it bottomless, like in all TR games made by Core, it wasn't in TR:A but it wish it would be back

Oh yeah, I didn't like the grunting in TR:A (hu, ahhh!, hu, ahhh!). She's too loud.
I think that is all I want

MadCroy101
04-10-07, 21:51
PLEASE add a multiplayer option so us forum members can challenge ourselves to TR tournaments or co-operate with each other in co-op missions.
(I prefer to be competitive though :mis:)

That would be so great >.<

Multiplayer would be awesome, maybe pick a character, i don't know, but it would be cool

Mona Sax
05-10-07, 09:54
I'm amazed at how many people would like to see an AOD sequel. Personally I wouldn't mind, even though I'd prefer new, self-contained storylines. However, I if they actually continued AOD, I'd finish the TRL story first. Squeezing AOD in between would make the series quite confusing. It would be a bit like reading a book series - Harry Potter, for example - out of order. The hardcore fans might still be able to find their way, but everybody else is not likely to.

littlepenguin
06-10-07, 20:03
i'm surprised too. AOD got such a slating when it came out and it has many irritating bugs in it. But pepole still want the story continued, I never realised there was so much support for a sequel. I though it was a very good storyline, but it had an evil cliffhanger ending, way better than legend.

excuse
06-10-07, 20:07
A must have for next TR Installments..!!!

Well im rili sorry if this already exists...I got these ideas just few hours back..

At the least i would to see the following in next tomb raider installments...

1) 3D holographic maps: make use of tab key for viewing lara's exact position in 3D space.:)

2) Aargon deluxe : Tr needs one of such ideas.. check this out..
http://www.twilightgames.com/aargondeluxe/aargondeluxe_info.htm its a fantastic game were i wud lik to see this implemented to unlock certain levels completely based on lights and colors..:)
Deluxe version is hardly 12 megs in compressed format...:D

3) No more city no more buildings: The very meaning its all about raiding tombs , pyramids, caves and forests....lol...!!!:)

4) Infrared cameras: Mainly for detecting foot prints or heat signatures..:D

5) kayaks: Portable kayaks wud be better @ small streams for faster moments..:)

6) Flying tools : This would be great idea for ariel hang gliders for cutting winds..:D

7) Darkest Levels : Please do consider this.. constellations and zodiac based few levels like (paths,,door ways,,angles,,alignments based on respective symbols):)

8) Deciphering stuffs: Best suited for hard core fans..wo can break there head anything to pass this level...:D

9) Sixth sense AI : Give her a new sense for danger or kinda events.:)

10) Age based level startups : Make game profiles for different kind of people with different age limits.(I mean harden things based on maturity)..:p

11) Complete Isolation : Make lara and her player a complete fear of isolated places were few men have ever imagined..:)

12) Laser Lights: If thers laser sharps attached to guns make that light visible towards the direction of pointing.:D

13) Planetary calender: We need to give our lara this stuff to pass through a level based on planetary or (planetary gods) puzzles..I guezz u are not understanding this ...lol..!

14) Mentally Challenged Game: Best for hard core lara fans cozz its been very long time we played TR4..he he he...!!

15) Inspired Levels: Wat so ever make few levels so interesting that user gets inspired by it..repeats this level again n again..

16) Save Video: We need to save and see our first glance of your intense hard work..Pretty nostalgic isn't it..

16) Mythological creatures : Bring back dozz we can hardly imagine (Medusa, Pegasus ,Nessus ,Chrysaor ,Oceanus ,Gladiators etc...)thats preety gud idea..

17) Critical Thinking: Make this game sucha way critical thought is applied were there is no room to react or no room to think..

18) Levels Based on Hierarchy : If players take few secretly hidden things make it harder and stronger coz secrets are meant be secret..

19) Military Binocular: I wud love sometimes lara to be in military mode..

20) Meditation: Give lara time to meditate so that players can browse through set of frames or images in her brain to unlock a level..

21) (OMG factor): he-he...This de most important of all..Its nothing like "Ohh My God" wat was my eyez doing wen i saw this..OMG its here my brain needs to be polished...hope u all understand it...

Rest below can be optionals...

22) Land Mines: For some fun with bad guyzz..

23) System Time Based Levels : I guezz this kinda game is not yet born..make level environments based on users system clock (it its 2 A.M make it dark around and it its 2 P.M make it brilliant bright surroundings )

23) Show us: Show us de meaning of death ,symphathy ,grief ,agony ,failures ,success ,pain ,tiredness ,uglyness ,happyness ,good ,evil ,thngs like that..

24) Ambient sounds: Always reminds me of chanting theme.

25) Make lara climb trees for ariel view.

26) Nope for next 3 years: Take a note of all above were..Lara fans might take atleast a month to finish up each level...ppal shud take a year to finish and dey need to recover der soft nd tuff times for a year and anxiously wait for other game biting ther hands ..and crossing there fingers..lolzzz...

CD take your own time..if possible take above said speedy thoughts to ingame..It wud not be just a game lara fans wud be lot more exited ever before and this kinda gaming experience wud be very new to gaming industry..

This not only attracts newbies but also gives ever lasting bonding with lara nd her fans...:(

Hope i dint bugged u guzz more updates to come gimme some time and food for thoughts....!!!

trfan518
07-10-07, 04:52
i also agree!
a few more things;
* add better vehicle sections such as driving a Jeep
* make it a little bit scarier
* explain what happened in tr4

dito!

i agree completely..

i also have some stuff to add

*add an expanded OUTSIDE assault course like the previous Lara's home's have had like with TR 3. ALso keep the inside training section!

*let us drive some of the vehicles on the outside of her house and make them part of a type of assault training course for vehicles


:tmb:

ThomasCarter
07-10-07, 11:15
I Want Lara To Go To Space :D OR Have A Section Of Underwater Levels Again :D

AODdigger
07-10-07, 15:52
Okay... If they're continuing the Legend storyline (which I gather they are) I suggest they make Lara less emotional, tougher, maybe more capable of jumping longer than in Legend, new and better animations, new moves, better traps, more blood, bring some things back from the old control list like the sprint run, maybe the ability to fire guns while crouching, the flips while swan diving, also, improve the manor, make it bigger, better, with more traps and death situations.

Those are the basic things I think should be put in TR 8 :wve:

KIKO
07-10-07, 16:39
Actually the ability to fire weapons while crouch already exists and it is on Anniversary. I saw it on a thread.

AgentXP
08-10-07, 09:57
NEW TOMB RAIDER

Concern . . . :(

The main thing that concerns me with the next Tomb Raider, is the specs when it comes to running it on a PC. I have a Pentium 4, 2.6 GHz with 512MB ram, and a Geforce 4 Ti graphics card. It runs Tomb Raider’s Legend and Anniversary like a dream with full screen effects turned off, but I am VERY concerned that when it comes to the new Tomb Raider, that I won’t be able to run it - and I can’t buy a new PC! This effectively means, that I might not be able to buy\run the new Tomb Raider either. :mad: (Booh, Hoo, Hoo, . . . .:() So, can those of us with a PC more than two years old please have the option to run the new game smoothly, with next-gen effects turned off! If this were the case, then all the rest would be an added bonus . . . . . . :o

Other things that I would really like to see in the next Tomb Raider:

!!!! - LEVEL EDITOR USING THE ANNIVERSARY\LEGEND ENGINE!!!!! –:jmp: !!!!!!!!!!!!!!!!!!! PLLEEEEEEEEEEEEASE!!!!!!!!!!!!!!!!!!!!!!!!! :jmp:

Croft Manor – (Must have!) Including:

Winston that moves – (Perhaps following Lara) :p

Lots of rooms: :jmp:

Bathroom, attic, dinning room, indoor pools that link together with underwater passage, Lara’s room and wardrobe, changing booth in pool room were you can also change outfit, guest rooms, Winston’s room, cellar\aquarium, kitchen with larder to lock Winston in, and other secret rooms and passages. (They must all be different, not exact mirrors of each other like the upstairs rooms in Anniversary.)

Huge grounds: :D

Outdoor assault course and swimming pool (PLEEEEEAAAASEEE!!!!), big scenic gardens with lots of nooks and crannies to explore, and maybe the odd underground passage! (Would love small lake with island in the middle.)

Would much prefer Croft manor to be a place to explore and relax rather than a level with puzzles that HAVE to be solved. However, a couple of good optional puzzles that unlock secret areas\rooms that can be saved after completion would be nice! Would also really like the option to play the manor at different times of day, eg. Morning, sunset, night time ect.

:) The Game:

•Long Levels and lots of them. (Game needs to be at least twice the length of Anniversary)

•Lots of different outfits that work!!

•I prefer the style of Anniversary when it comes to baddies, I don’t want loads of human enemies.

•No brutality if Lara does meet human enemies. (Didn’t like the bit in Anniversary were Lara shoots Larson - preferred the style of the original)

•A Sea-side level like South Pacific in TR3

•A volume control that allows Lara’s speech to be controlled separately from all the other characters. (That way, people who find Zip and Alistair or other characters annoying at times, can turn them off, but sill hear Lara!)

•Lots of stunning vistas in different climates, snow, desert, jungle, rooftop, ect.

•Creepy underground passages.

•Would love another level set in a mine. (Love Mines!)

•Personal light source – very handy!

•Sprint – PLEASE!

•Proper crawl

•Lots of water – (proper wading in shallow water)

•Grapple - (liked it!)

•Keep Anniversary swimming controls – they were good, but please give Lara more air!!!


Keep the autosave (It was useful if Lara got killed and one hadn't saved :o) but also let us save when we like! :) - I Also liked the replay level option, but would like the ability to replay the entire game from start to finish without starting a new profile. (Liked the profile option too!)

Michael_91
08-10-07, 14:41
what do you mean no nastiness? lara needs to be aggressive sometimes, or the game would be boring.

fondantcookie
08-10-07, 14:50
i'm surprised too. AOD got such a slating when it came out and it has many irritating bugs in it. But pepole still want the story continued, I never realised there was so much support for a sequel. I though it was a very good storyline, but it had an evil cliffhanger ending, way better than legend.

:tmb::tmb::tmb:

Sounds perfect to me ! :D

TRBeth
08-10-07, 23:16
The AOD storyline was really and truly engrossing, and the only "multiple" game concept to-date worth seeing it finished; though I can't see it, and don't want it in CD's exclusive hands. If some old Core developers who worked on AOD could be brought in, yes, but we know that's not happening. AOD was dark, and adult themed. The kiddie audience that the current game is geared to is just not AODish.

One thing that I'd like to see continued from TRA is the way CD handled passing from one level to another in TRA. That was pretty simple, but also pretty awesome. Not sure it would work with a world hopping Lara, but I loved it with TRA.

BlackGrey
09-10-07, 12:11
A pencil dive for when your near water :)

AgentXP
09-10-07, 12:32
what do you mean no nastiness? lara needs to be aggressive sometimes, or the game would be boring.

I didn’t mean no aggression, – Lara shoots at things!!! :) :p
It wasn’t the fact that she shot Larson that bothered me, it was the way in which she did it. I didn’t like the fact that Lara shot Larson in cold blood. She wasn’t like that in the Original. – Thats my opinion anyway . . . . :o

Michael_91
09-10-07, 14:51
I didn’t mean no aggression, – Lara shoots at things!!! :) :p
It wasn’t the fact that she shot Larson that bothered me, it was the way in which she did it. I didn’t like the fact that Lara shot Larson in cold blood. She wasn’t like that in the Original. – Thats my opinion anyway . . . . :o

she didn't shoot him in cold blood, he was going to blast her with his shotgun:tea:

AgentXP
09-10-07, 16:14
she didn't shoot him in cold blood, he was going to blast her with his shotgun:tea:

You do have a point, Lara has to defend herself! :)

I just though that scene was a bit brutal – but like I said, that’s only my opinion . . . :o

Takes all sorts to make a world! :D


Tomb Raiders II and III had my Favourite stories of all the games, therefore I would like to see a story of a similar standard in the new Tomb Raider . . .

BlackGrey
10-10-07, 16:05
Bring back arsenal from the old series! With harpoon guns, desert eagles, RPG's and revolvers :jmp:

AODdigger
10-10-07, 16:09
Yeah, the weapons and some cool moves, which can be easily made for like two or three days.. As Lara hangs on to a wall she should be able to backflip...

Michael_91
10-10-07, 16:14
Yeah, the weapons and some cool moves, which can be easily made for like two or three days.. As Lara hangs on to a wall she should be able to backflip...

yeah, good idea:)

AODdigger
10-10-07, 16:17
Well in the classics it was used ALL the time... Cause they couldnt make Lara go down with an animation I think... Anyway I think it was cool, it made the gameplay very fun.

God Horus
10-10-07, 19:37
I have taken the time to go around my forum, (not sure if I can post a link) and have found out what members want. I have picked a few comments, which I agree with, and I'm sure you will too.

-Re-design the combat system
-Work on the fear factor
-Sprint!
-You will not get rid of IC's Crystal. After Legend, we begged you to make them go. You listened to us by making them 4 seconds easier.
-Zip and Alister should get lost + get lives
-Kill the Mummy storyline in the first bit of the game, and get Lara to throw on her classic outfit and raid some tombs! (and don't tie her parents in)
-How come Resident Evil 4 took us soooo long to beat? Make the levels as long as St Francis Folly

REALLY LONG!

Dakaruch
11-10-07, 18:18
well today as i was in my usual day routine for the last months, without a thing to do i wondered about a little something that i quite would like to see in the new games if it is not too late!
and what i want is to have good, hard, puzzles that make me loose my mind and make me think as mad until i get the answer for it!

how can you do it? simple!

-isntead of using levers here and there for us to continue, like you have done in Legend, make us have complex puzzles that we need to solve to continue! the important thing is to have creativity and imagination so that you can creat massive puzzles like we saw before! for example, if you give us a more extended limit of breath underwater, you can make some massive labirintic puzzles underwater, which i might add are great and stress making! in those situations, you can't fail a turn otherwise you will get lost and will die, having to do all over again! those are good puzzles!

-give us objects to combine, that were one of the best additions to the franchise and you can make us wonder around in one level just to make us find two or more pieces of an artifact to open a door! that will add more excitment to the game and will make us search the entire level for it!

-make us have to flood a room to find an object and then having to unflood the other and so after! by flooding it, i mean it can be with water, sand, triggering a landslide/avalanche

-also great puzzles were the ones where you need to find a certain combination of levers to pull and by levers i mean anything, just use your imagination, it can be a little circular lever to make a much more massive thing to move in different directions, giant rolling pannels, switches connected to each others that when you trigger one, another one moves as well and you objective is to trigger them all, or maybe just some specific ones

-puzzles were you need to use different weights to trigger something, something near what you made in Legend in the Nepal level, but in a much more complex or difficult scale!

-enable the sprint function once more so that we can have real timed puzzles, in where you activate a lever, need to sprint, make a couple of hard jumps and finally grabing what you need, passing into a certain door, etc...

-don't forget one of the best crafted puzzles aswell, which is the one that involves the whole game! i mean making the whole game the biggest puzzle and each level a small piece of it! for example let's say that you need a certain complete artifact to end the game, and as you play through the game you collect several parts of it which must be used for something in the end or near the end! but please do not make it linear like every path leading to it... make sure that you can have different paths to finish the level, but that some do not include grabbing the certain piece of the artifact!

-and least but not less important, puzzles were you need to break objects, but since those are so massive, lara can't make anything with them! solution? having animals/enemies much more powerfull than Lara and us having to use the animal/enemy power to our own advantage!

-a no no in my book is your sort of puzzles that are not more than a more than obvious pressure pad! i won't say that an ocasional pressure pad is not good, but at least when you put those there make them less obvious, in Legend they were all too obvious!


those are my requests to have a game with harder and better puzzles! :wve:

Michael_91
11-10-07, 18:19
I have taken the time to go around my forum, (not sure if I can post a link) and have found out what members want. I have picked a few comments, which I agree with, and I'm sure you will too.

-Re-design the combat system
-Work on the fear factor
-Sprint!
-You will not get rid of IC's Crystal. After Legend, we begged you to make them go. You listened to us by making them 4 seconds easier.
-Zip and Alister should get lost + get lives
-Kill the Mummy storyline in the first bit of the game, and get Lara to throw on her classic outfit and raid some tombs! (and don't tie her parents in)
-How come Resident Evil 4 took us soooo long to beat? Make the levels as long as St Francis Folly

REALLY LONG!

They cant just get rid of Z&A and abolish the storyline, anyway, i like the IC's, just make them a lot harder and randomize some of the buttons so we don't know what to expect the second time.:)

Reggie
11-10-07, 20:28
Earlier in this thread, I put it across rather bluntly that Crystal should communicate more with fans. Looking back on it, I guess the statement should have been put across in a more constructive way, so consider this to be an elaboration of sorts.


A few years ago, the fate of the TR series was handed over to Crystal Dynamics and its undeniable that these guys were perhaps a tad inexperienced with what the TR series was all about seeing as they were now suddenly expected to develop the 7th game following a "not so successful" TR6 (AOD).
So these developers now have to fully aquaint themselves with the series and make an adequete sequel or otherwise TR may well be lost forever.
No pressure then.
According to Crystal, problems bagan to arise as to what this new TR should be all about and there was a confusion of ideas. As a result, Toby Gard was brought in as advisor to re-focus the direction of this game. (as a little relevant side note, Crystal may be interested in seeing these results (http://www.tombraiderforums.com/showthread.php?t=104286&highlight=Poll))


Now let's just pause right there.


It was right at this very moment that crystal, IMO, made a fundamental mistake for which fans complain about to this very day.
Instead of asking the fans who would know and love TR most, they decide to ask an undoubtedly embittered Toby Gard who has a revolutionary, rather than reform kind of attitude to Tomb Raider and who hasn't even taken the time to play through every game.

Putting this into perspective, Crystal Dynamics decided that rather than ask 100s of knowledgable and well meaning fans of their opinions, they decide instead to ask this one man of his opinion and they use his opinion to decide the future of Tomb Raider. (a.k.a the Avalon/mum/dad storyline.)


Crystal would be wise to take us fans seriously because as the advisory committee recommended posts (http://www.tombraiderforums.com/showthread.php?t=109560) must surely indicate, there are a heck of a lot of good ideas and high expectations of what potential Tomb Raider really has and there are certain people who have demonstrated a very clear vision of just how rich the future of Tomb Raider could be.

Hence, it would be wise for Crystal Dynamics, the developers themselves to lend an ear to such efforts as this (http://www.tombraiderforums.com/showthread.php?t=107315), this (http://www.tombraiderforums.com/showthread.php?p=1008206#post1008206) and this (http://www.tombraiderforums.com/showthread.php?t=96710&highlight=Elysia) here in TRF.

RAID
11-10-07, 20:40
It's been a while since I gave a suggestion. This time I'm gonna focus on Fear and Darkness in the game.

I'll be honest, Tomb Raider never did actually scare me, but it does have the potential to be a scary game, or at least it used to. It's a game about exploring underground and ancient venues, which God only knows what secrets, curses and traps they might hold. I don't think that lit up underground areas with absolutely no supernatural are going to work. Here are some really good examples of how I picture a scary game.

Silent Hill: I've always imagined this as the perfect horror game, which Tomb Raider Chronicles was the only one to almost reach it with the Black Isle levels.

This video has an AOD touch to it, or at least what it could've been (which makes me think that AOD was headed in the right direction):
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More Silent Hill: Dark area example
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More Darkness: It's true that Tomb Raider is more about exploration than horror, but if one thinks about it, horror adds to the atmosphere, which is one of the key elements of Tomb Raider.
tkYtflr1KsM

Now, dark areas are not enough. We need atmosphere. What the video above showed was more of a fear example. By atmosphere I'm referring to the environments; like blood traces on the walls, broken glass, some dead bodies lying around (some might hold goodies for us to pick up), crows standing by waiting to attack, etc... Having said this, blood and wounds need to come back.

This video reminds of The Sanitarium from AOD:
hhqWcQSlLGA

iu6jExUNXro

The environments really add to the fear factor. The tidy and very bright venues in Legend and Anniversary totally killed the atmosphere and the feeling of actually being there yourself.

One thing you'll notice about these videos, is that there are no cut-scenes or howls to warn you of an upcoming enemy. This was another problem in Anniversary. I understand of making bosses like Larson and Pierre (or at least who were suppose to be bosses) enter the picture in a cut-scene, but the Gorillas in the Colosseum, the cat mummies in Temple Of Kahmoon, the T-Rex in The Lost Valley, the Atlantean soldiers after Natla activates the pyramid's mechanism in The Great Pyramid, etc... were complete spoilers of what's to come, and killed the "Holy ****!!!" feeling, because the cut-scene not only warned of what's the come, but also gave you time to relax and prepare for the fight. Same goes for the howls of the wolves, bears etc... There's just no surprise, and it's a shame/crime, considering of the potential Anniversary had.

Sounds add to atmosphere too, and I think Anniversary nailed that one. However, to really add to the scary feeling, I would also add false alarms.

Example: "You're in a dark area and you hear something, like metal clinging. The sound echoes making it loader and scares the player enough to think it's an attack, so guns drawn. Then as you search, you find out it was just a harmless rat (which you can still kill) knocking something down. That would really keep you alert at all times. Sometimes it could be a false alarm, and sometimes it's a fatal attack. You never know."

Silent Hill is one the world's leading Horror genre series, which is played even by minorities across the globe, and same goes for Resident Evil. So I don't think that Crystal Dynamics/Eidos are going to lose sales if they make Tomb Raider scary. On the contrary, I think it would increase it's popularity and it's sales, just like Silent Hill and Resident Evil. Unless Crystal/Eidos want to go through exactly what happened to Nintendo before the release of the Wii, they should really abandon the kid-friendly approach.

No body actually cares about "T-rated" or "12-rated" these days. Kids play adult rated games, and watch adult rated movies all the time. Adult rated games is where the fun lies.

2kool4u
11-10-07, 21:38
Raid i agree with everything you say!

For me this is what you guys should do.
The atmosphere needs to change! You enter what is supposed to be a dark cave but it ends up being bright? You guys seem to have gotten it with the Wii version but even though it is not out yet i think you guys seem to be missing something. Noise, cheap thrills, and cheap scares. If Lara is going down a dark path make us hear something fall from behind. Make us hear heavy breathing! Make us feel that we are not alone even though we are. I want that feeling of when you are a child all alone in the house and its dark out and raining. You start to hear the floor crack and you think there is someone in the house. You hear something fall on the floor but if thats not enough it keeps on rolling and the sound fades away. Then if that is not enough you begin to imagine that you are not alone and you start to panic. You begin to hear breathing not realizing its yours.
That is the feeling i want! It should be scary! We need the feeling of being alone. You guys almost had this with the Egypt levels in Anniversary. That was great, it just was not dark.
Now my next point
The deaths, you did a good job with some of them in Anniversary, bust some where just ridiculous.
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Some where good like the falls and everything but the spike,boulder, hammer and the swinging blade was just ridiculous!!! How do you jump on a spike and end up half way across the room! Same goes for the boulders and the swinging blade!
Here is a video of the original deaths.
4ChyIKzrgRY
You feel the pain! You actually feel bad for the character! So what if the rating goes up! Kids will actually say "zomg a TR game rated M! This is a must have!" I know this because i actually asked ten kids at my sisters elementry school and they all said that response! You have a fan base not only from the present but from the past! Dont forget that!
I know you dont want to realize it but blood is the only solution to this problem!
Also Anniversary was a great game but it did get rather repetitive. You need to conceal the ledges i felt like this when playing Anniversary "Hmm where do i go. Lets look here. OMG look a Ledge!" It sorta stuck out from the area. This is for the poles as well make them blend in. The ropes make them be vines! Let us just swing around even though it does not do anything!! Let us have fun even though its not what we are supposed to be doing. Make the grappling hook a real grappling hook! Let us scale a wall just for the hell of it! Give us an open experience CD make us get lost! Make open Areas that we dont even have to enter. Make the main path oblivious to us! Make us explore the hole outside!!! You guys can do it. I could see you guys trying to do this with Anniversary! Anniversary is my most favorite TR next to TR2!!!
Now this is something that should be done. ONLINE MODE!!!
this should be done!! Bring all the TR fans together!!! Work out everything and make sure there is no lag!!!
Do what you did for the psp like search and raid etc but add this. Cooperative play up to four players! You guys are using the top gen consoles! The PS3 and the 360!!!! The Coop play does not have to be for the main game. Resident Evil Outbreak did online mode and i swear i never thought it would work!!! Make us use each other in order to advance! Make more then one outcome. Make us have fun online and release updates such as new maps, cinematics and new areas to the main game. TR8 is your baby and it has so much potential to be a great game!!
And on my final note! Let the Physics engine be used for real. If Lara walks into a table with cups on it make the cups fall. This is just an example. Maybe for the traps let the player activate them by accident. If we push a wrong switch make the room close in on her and please dont forget the BLOOD!!

Michael_91
12-10-07, 18:26
i totally agree, and don't lose out on the blood and challenging game play, just for kids. TR is not a kids game. If you must, have a mode without blood and easier gameplay, for younger people, but think about the original games, they were bloody hard!!!!! But they were brilliant. Come on, give us a really challenging game (with blood) and make it a one to remember!!!:D

http://www.theage.com.au/ffximage/2006/04/19/lara_narrowweb__300x503,0.jpg
( P.S I think this is lara's best look and could look even better in next gen:D:D)

CardinalXimenez
12-10-07, 19:48
I´m sure this topic has already been brought up in this thread, but I didn´t see it in the collected suggestions thread, so I´m posting it now in the hope of it being found worthy for inclusion:

With the switch to Lara having a different background story and motivation, a lot of what made her a unique and interesting character has been lost. The old Lara was an upperclass misfit, who discovered and chose her own path in life, instead of being raised to become an archeologist/adventurer, as a result of her choice she was disowned by her parents, and since then had to earn her own money in order to support herself. This makes her an infinitely more independent character than the new Lara, who always has the family fortune to rely on, and has the emotional baggage of the death/disappearance of her parents holding her down.

Her equipment also helps define her as a character; The old Lara relied on her anything-but-hightech backpack and ditto guns, which gave the player the feeling of being an archeologist/adventurer, whereas giving her fancy, advanced weaponry and gadgets make her feel out of place in the ancient temples and tombs she explores, she feels more at home in a game set in the near future than a game taking place in the present. Of course, this wasn´t a problem in Tomb Raider Anniversary, but should be taken into consideration for future games.

The old logo had a really nice "adventure" feel to it, both the logo for the first game with its letters of fire and stone, and the later all-stone logo. The metallic movie logo doesn´t say "adventure", like the hightech gear it makes the game appear more like its setting belongs in a near future than in a present day environment.

Giving Lara a regular hair-pulled-back ponytail also makes her appear less unique in terms of design, the overlong, braided ponytail gives her a great sense of character, whereas the new ponytail could belong to anyone. Again this is only a complaint in regards to Tomb Raider Legend and not to Tomb Raider Anniversary.

About the gunfights, I think CD should look to the PlayStation2 game "Cy Girls" and its character Ice, who is able to shoot from any position, even while lying on the ground. Why should Lara be limited to only firing while she´s standing up? The XBox360 game "Perfect Dark Zero" also has a feature I think CD should use, namely the ability to take cover behind walls and crates, and pop out to fire from there, I think that would make for some variation in the shootouts in future TR games, and allow the player to feel more like an actionhero(ine).

Giving Lara some unarmed-combat moves would also be a welcome addition, it always bothered me in the old games that when Laras guns had been taken away from her, she became completely defenseless, something that seems very unlike her. While I´m not talking about a range of moves similar to a fighting game, being able to perform one-two-three combos and some stealth-attacks during levels where Lara has been stripped of her weapons would make for some variation as far as the action aspect of the games is concerned. You should then be able to take the weapons of the enemies you have disposed of in such ways.

Prerendered cutscenes should also make a return, while in-game graphics have come a long way since the classic games, they still can´t compare to prerendered movies in terms of "spectacularity", and the prerendered cutscenes also felt like a reward to the player, after you had finally made your way through a massive level, you could sit back and let yourself be thrilled and awed by a breathtaking prerendered cutscene.

Michael_91
13-10-07, 09:19
I´m sure this topic has already been brought up in this thread, but I didn´t see it in the collected suggestions thread, so I´m posting it now in the hope of it being found worthy for inclusion:

With the switch to Lara having a different background story and motivation, a lot of what made her a unique and interesting character has been lost. The old Lara was an upperclass misfit, who discovered and chose her own path in life, instead of being raised to become an archeologist/adventurer, as a result of her choice she was disowned by her parents, and since then had to earn her own money in order to support herself. This makes her an infinitely more independent character than the new Lara, who always has the family fortune to rely on, and has the emotional baggage of the death/disappearance of her parents holding her down.

Her equipment also helps define her as a character; The old Lara relied on her anything-but-hightech backpack and ditto guns, which gave the player the feeling of being an archeologist/adventurer, whereas giving her fancy, advanced weaponry and gadgets make her feel out of place in the ancient temples and tombs she explores, she feels more at home in a game set in the near future than a game taking place in the present. Of course, this wasn´t a problem in Tomb Raider Anniversary, but should be taken into consideration for future games.

The old logo had a really nice "adventure" feel to it, both the logo for the first game with its letters of fire and stone, and the later all-stone logo. The metallic movie logo doesn´t say "adventure", like the hightech gear it makes the game appear more like its setting belongs in a near future than in a present day environment.

Giving Lara a regular hair-pulled-back ponytail also makes her appear less unique in terms of design, the overlong, braided ponytail gives her a great sense of character, whereas the new ponytail could belong to anyone. Again this is only a complaint in regards to Tomb Raider Legend and not to Tomb Raider Anniversary.

About the gunfights, I think CD should look to the PlayStation2 game "Cy Girls" and its character Ice, who is able to shoot from any position, even while lying on the ground. Why should Lara be limited to only firing while she´s standing up? The XBox360 game "Perfect Dark Zero" also has a feature I think CD should use, namely the ability to take cover behind walls and crates, and pop out to fire from there, I think that would make for some variation in the shootouts in future TR games, and allow the player to feel more like an actionhero(ine).

Giving Lara some unarmed-combat moves would also be a welcome addition, it always bothered me in the old games that when Laras guns had been taken away from her, she became completely defenseless, something that seems very unlike her. While I´m not talking about a range of moves similar to a fighting game, being able to perform one-two-three combos and some stealth-attacks during levels where Lara has been stripped of her weapons would make for some variation as far as the action aspect of the games is concerned. You should then be able to take the weapons of the enemies you have disposed of in such ways.

Prerendered cutscenes should also make a return, while in-game graphics have come a long way since the classic games, they still can´t compare to prerendered movies in terms of "spectacularity", and the prerendered cutscenes also felt like a reward to the player, after you had finally made your way through a massive level, you could sit back and let yourself be thrilled and awed by a breathtaking prerendered cutscene.

good points:)

DA MAIN MAN
13-10-07, 15:45
As long as the Tomb Raider Legend sequel is fun, long and hard...I'll give it the thumbs up!;):D

KIKO
13-10-07, 15:52
- Lara may not look anywhere to hint like in Anniversary
- The old inventory is way better than the PDA and makes use more the inventory. I rarely used the PDA in TRL I had many options to take guns, and equipment so make the inventory more usefull.
- PLS, no! Flares, Flashlights and old style binoculars are better.
- Zip and Alister should not talk during gameplay only on cutscenes, they were very annoying.
- Environmental Hazzards are very good, please put them back in the game
- Less Medipacks. There were too many in TRA but please don«t make limits for them.
- Get rid of the Checkpoint system and put the Save Anywhere system or the crystal save system. Or make it an option for the player.
- Tutorials during gameplay stop the action. I prefer to lear all in the Manor than in levels.
- Hint buttons like press E when Lara is falling should not be indicated, we will know when she is almost falling.
- The Triangle Sign should not be included in the game. We shall discover what is interactive or not.
- But please keep the target while shooting. That is very usefull for knowing the distance between lara and the Enemy.
- The Blue sign for the Grapple should not be in the game. We shall discover the gold rings to use the grapple.
- The grapple shouls be used for Gold Rings and Magnectic objects.
- Enemies should be more intelligent and not make sound before they enter in the action.
- Don’t make shiny objects, we will find them like in the old games.
- I can’t see Lara putting or taking things from her backpack. They only appear and disappear. Let us see her putting and taking objects from her backpack.
- Croft Manor: It should be bigger and for training and not only puzzling.
- Interactive Cutscenes are very easy. Please make them harder by putting more buttons or being more faster to press.
- I saw yellow and orange eyes in the enemies. Make better eyes for them.
- Correct some camera positions because sometimes I can0t see where I have to go.
- Human enemies are welcome but not adrenaline dodge for them. For animals Adrenaline dodge and shooting. For humans shooting and Aerial Attacks.
- Bring back all the moves that were in Legend
- Walk should keep us safe from falling of ledges.
- Make more harder puzzles and not so obvious.
- Make references to old games.
- Make more longer levels, Multipaths, Dead Ends, really huge environments.
- There should be unnecessary places to go in the levels, unnecessary ledges to climb.
- Bosses should not have Adrenaline Dodge. Just shooting because it’s better and more harder !
- Scary levels are welcome but do not make it all of them scary
- Make parts of the levels that we think it is the correct way and then we find a secret.
- Backtracking is good but too many is bad
- Keep places like: Temples, Tombs, Caves, Catacombs, Lost Citys, Mines, Jungles, Snow Mountains, etc. But don’t make places like: Apartments, Citys, High Tech places, etc.The Tokio level in Legend was fine because it was only one.
- Make Lara do more Crazy people stuff. Like the motorbike in Tokio.
- More traps. Inspire on Temple of Xian it has a great couple of them.
- No background ambient musics, only sound effects and some music not during all the levels just sometimes like in TRA.
- More Extras to unlock.
- Lara should hang underwater at least 1 minute. I think the brain hangs in total 3 minutes. But that’s too much.
- More longer jumps, yeah, Lara doesn’t have to jump like we. A game is not a reality please longer jumps.
- More moves, here is a list of them: Commando Crawl, Tighrope Walk, Shoot while hanging ropes, grapple, ledges and while crouching, hand to hand combat, monkey swing, sprint.
- Less handholders, I saw too much of them in Lost Valley, more ledges less handholders.
- Bonus levels !
- No Emotions like in TRA. When she saw the T-Rex she got scared, old Lara didn’t, get rid of those fellings. In TRA Lara seemed to think twice in killing enemies. Please not she almost cryed for killing Larson. Please not that. Get rid of it. Many fans don’t like it.
- Make a long game.

Khrys
13-10-07, 16:37
Continue with the storyline you have in TRL. Expand on it. Make it go in interesting, unexpected (but not illogical) places. End the Mother story before the end of the second game, because I get the feeling this is going to be a trilogy. Give Lara another reason to keep going along with, or in spite of her mother's disappearance. Maybe she finds Amelia, then continues on.

Keep Excalibur, and let Lara wield it. It was a fun weapon. Perhaps make fast and slow attacks so that hand to hand with a sword can be simulated (Improbable, but not impossible).

Keep the emotions. Maybe tone down the insecurities, but keep the emotions. If I wanted a soulless, emotionless she-beast, I'd play Codename: Nina. Lara should have feelings and emotions. Simply having them play across her face and in her voice as in TRL was perfect. She never really gave voice to them, for the most part, but they were there, and they made her beautifully human.

Reduce, not her bust size, which is as small as you can get it without most fans being upset, but the amount of jell-o effect. Please, it's kind of insulting that you still feel the need to pander with an intelligent crowd. I'm not saying get rid of it entirely, realistic physics and all, but TRA had it overboard frequently, most especially in the load sequences. They aren't water balloons, they're part of her body, and shouldn't ripple when she takes a deep breath.

Keep Zip and Alister. They were amusing, at times. I agree that they should be pretty much cut scene only.

Give Lara back her super jump. I miss being able to jump almost my own height into the air with my arms straight over my head!

If you're going to do the vehicle set up, get one camera set up for it that's set up like the TR1 camera. If you're driving a tank, there's nothing better than the original tank, herself. the oldest games had perfect camera settings for that sort of thing. In TRL I was hating the camera work, especially in Japan when you're on the bike, because the camera just doesn't respond.

Something I would love to see is Lara flying a small plane, with myself at the controls, as Lara, rather than a cut scene. Or a personal hang glider to be used at some point when a particularly tricky drop has to be made... It'd give cinematic players a truly amazing view of the map, and the rest of us could have fun making her let go or just soaring through the skies. Obviously, it would need to be a once in the game sort of event.

More interesting world locations. If we're doing cities, let's make it because there's a tomb under the city. If we're doing Japan again, make it a feudal estate with a Japanese temple nearby, to keep the Tomb aspect.

Why do the animals aggro at Lara, whenever they see her? Is she carrying around the corpse of one of their friends, or does her perfume just stink? I'm not saying they should be oh so friendly, but I'm growing weary of killing endangered animals virtually, and unless they're bosses, I'd rather not kill humans if possible. Lara shouldn't be quite so cold and calculating a killer, in my eyes. She's not soft, she's just not that vindictive. Knocking them out and leaving them in a temple to fend for themselves, yes. Shooting them in the back when they're talking about a monkey... nah.

More levels like Nepal, but certainly longer. I enjoy seeing Lara out in the fresh air from time to time, before she gets to her damn and spooky tomb of the moment.

Give Lara someone other than a great nasty female protagonist. A genderless sentient entity or, I dunno, a strong male antagonist might do well.

More weapons. I want my Lara to be able to run screaming through a temple firing an Uzi in one hand and a rocket launcher in the other while singing God Save The Queen at the top of her lungs. She's crazy by default of her job, let her armor up like she is! If you're going postal, you need the weaponry for it, right?

Make the grapple more interesting and more fun to use. I'd love to be able to use it to randomly scale areas where there's simply an overhanging tree branch or a rock outcropping, like a real grapple could do.

At the end of the game, give us more than simple clothes. Let us change characters entirely. I want to be able to play as Winston should I so choose. (Though... not in short pants and a midriff top, thankyouverymuch.)

Actually have a small animation for the healthpacks. Maybe Lara reaches into her bag, pulls out some gauze and wraps it around a random part, like when she bends down to tie her shoelaces.

I personally like the PLS. It's just an updated flashlight, and most self respecting archaeologists wouldn't deny themselves one of those in favor of arbitrary flares that can set pockets of flammable gas alight for no reason. Oops, Lara finds the cave of Apollo's cattle. Centuries of methane have built in the top. To escape, you must throw a flare in and then climb up the cows to freedom!

Basically, make a game you (the developer) would want to play, and try to keep in mind what other people want, too. You can't please all the people all the time, but you can tell them to be quiet or Lara will come after them firing an Uzi in one hand and a rocket launcher in the other while singing God Save The Queen at the top of her lungs.

MadCroy101
13-10-07, 16:41
Continue with the storyline you have in TRL. Expand on it. Make it go in interesting, unexpected (but not illogical) places. End the Mother story before the end of the second game, because I get the feeling this is going to be a trilogy. Give Lara another reason to keep going along with, or in spite of her mother's disappearance. Maybe she finds Amelia, then continues on.

Keep Excalibur, and let Lara wield it. It was a fun weapon. Perhaps make fast and slow attacks so that hand to hand with a sword can be simulated (Improbable, but not impossible).

Keep the emotions. Maybe tone down the insecurities, but keep the emotions. If I wanted a soulless, emotionless she-beast, I'd play Codename: Nina. Lara should have feelings and emotions. Simply having them play across her face and in her voice as in TRL was perfect. She never really gave voice to them, for the most part, but they were there, and they made her beautifully human.

Reduce, not her bust size, which is as small as you can get it without most fans being upset, but the amount of jell-o effect. Please, it's kind of insulting that you still feel the need to pander with an intelligent crowd. I'm not saying get rid of it entirely, realistic physics and all, but TRA had it overboard frequently, most especially in the load sequences. They aren't water balloons, they're part of her body, and shouldn't ripple when she takes a deep breath.

Keep Zip and Alister. They were amusing, at times. I agree that they should be pretty much cut scene only.

Give Lara back her super jump. I miss being able to jump almost my own height into the air with my arms straight over my head!

If you're going to do the vehicle set up, get one camera set up for it that's set up like the TR1 camera. If you're driving a tank, there's nothing better than the original tank, herself. the oldest games had perfect camera settings for that sort of thing. In TRL I was hating the camera work, especially in Japan when you're on the bike, because the camera just doesn't respond.

Something I would love to see is Lara flying a small plane, with myself at the controls, as Lara, rather than a cut scene. Or a personal hang glider to be used at some point when a particularly tricky drop has to be made... It'd give cinematic players a truly amazing view of the map, and the rest of us could have fun making her let go or just soaring through the skies. Obviously, it would need to be a once in the game sort of event.

More interesting world locations. If we're doing cities, let's make it because there's a tomb under the city. If we're doing Japan again, make it a feudal estate with a Japanese temple nearby, to keep the Tomb aspect.

Why do the animals aggro at Lara, whenever they see her? Is she carrying around the corpse of one of their friends, or does her perfume just stink? I'm not saying they should be oh so friendly, but I'm growing weary of killing endangered animals virtually, and unless they're bosses, I'd rather not kill humans if possible. Lara shouldn't be quite so cold and calculating a killer, in my eyes. She's not soft, she's just not that vindictive. Knocking them out and leaving them in a temple to fend for themselves, yes. Shooting them in the back when they're talking about a monkey... nah.

More levels like Nepal, but certainly longer. I enjoy seeing Lara out in the fresh air from time to time, before she gets to her damn and spooky tomb of the moment.

Give Lara someone other than a great nasty female protagonist. A genderless sentient entity or, I dunno, a strong male antagonist might do well.

More weapons. I want my Lara to be able to run screaming through a temple firing an Uzi in one hand and a rocket launcher in the other while singing God Save The Queen at the top of her lungs. She's crazy by default of her job, let her armor up like she is! If you're going postal, you need the weaponry for it, right?

Make the grapple more interesting and more fun to use. I'd love to be able to use it to randomly scale areas where there's simply an overhanging tree branch or a rock outcropping, like a real grapple could do.

At the end of the game, give us more than simple clothes. Let us change characters entirely. I want to be able to play as Winston should I so choose. (Though... not in short pants and a midriff top, thankyouverymuch.)

Actually have a small animation for the healthpacks. Maybe Lara reaches into her bag, pulls out some gauze and wraps it around a random part, like when she bends down to tie her shoelaces.

I personally like the PLS. It's just an updated flashlight, and most self respecting archaeologists wouldn't deny themselves one of those in favor of arbitrary flares that can set pockets of flammable gas alight for no reason. Oops, Lara finds the cave of Apollo's cattle. Centuries of methane have built in the top. To escape, you must throw a flare in and then climb up the cows to freedom!

Basically, make a game you (the developer) would want to play, and try to keep in mind what other people want, too. You can't please all the people all the time, but you can tell them to be quiet or Lara will come after them firing an Uzi in one hand and a rocket launcher in the other while singing God Save The Queen at the top of her lungs.

More levels like nepal, i seriosly think there has to be more tomby like places, and more jungles, like the one in tr3, but its your opinion:o

Laras Backpack
13-10-07, 16:41
Great post CardinalXimenez (http://www.tombraiderforums.com/showpost.php?p=2184044&postcount=1858)! :tmb: I very much agree with you.

Michiel
13-10-07, 17:44
My biggest suggestion is a very simple one: build enviroments, do not build levels.


All TR games so far (including classics) were made of levels. The levels were made of severial rooms, connected with each other, with fixed trigger points. I would really like to see Crystal taking Tomb Raider really into a next generation. I think it would be a big improvement if they manage to get rid of the "cross this line and an enemy attacks you from the right, after like 3 seconds" type of gameplay, which was in every game so far. I think lots of fixed trigger points, specially enemies, can be replaced by dynamic enviroment triggers, based on what YOU are doing with the game, not based on what the developer did in the level editor. Switches are off course still linked to doors and stuff, you can't make everything enviroment triggered.

Basicly, there is a big enviroment, with Lara in it. After a short cutscene, and the objective (which artifact to find) is given, it's up to you. Your actions early in the level change the rest of it. If you go for the "make your path" way, and brake a huge bridge that "was in the way", you will later find out you needed to cross the bridge later in the game. So then you have to find a way around it. Also, braking a huge bridge caused lots of noise, and every possible enemy in the level would have heard it. Some might be more agressive, while others moved away from the danger.


This is different then just freedom to explore. For example, in TR2 Barkhang Monastery, you had to collect 5 Prayer Wheels. For some of them, you needed to find a key or puzzle to reach it. You could freely explore it, and get the wheels in the order you wanted. But after all, you played the whole level, just in a different order. And the level was still very easy, and it was quite obvious what to do. The paths you needed to take were set, you just had to find them and choice in which order to take them.

Where I hope for, is that you sort of make the paths as well, or change them, based on what you do. Not finding and exploring pre-programmed paths, but also making and distroying paths them. Not just Legend, the classics, and AOD, were linear as well. Being able to explore a bit more like in the classics doesn't make it not linear. Sometimes you could choice in which order to follow the linear paths, you still had to follow all of then. In a very few instances, there were 2 paths, but 2 is still to little to call it a non-linear game. You still play the level like the developer wanted you to do.

The developer should allow some paths, not force them. And they shouldn't be equal paths, some might be harder, or it might be a big shortcut skipping part of the level. It's up to the player to find, make and follow a path.


Multiple paths also give the game more replay value. Replaying a level just to follow the same paths in different order, like for example TR2 Barkhang Monastery, is less interesting then replaying the same level, in a total different way. It will also make the time trial more interesting, before you can beat the time trial, you need to find the fasted path. And like my example before: blowing up a bridge between the temple and a cliff might be fast to reach the temple, but you can't cross the bridge later so you will lose the time trial because the route around the bridge is twice as long. Also each route might have it's own secrets.

And a few "death ends" would be nice as well, I don't think any TR game had those before, you either die in a trap, or could continue and finish the game. What is wrong with being completely stuck? That only happened because of bugs, but why can't Lara jump somewhere you cannot leave, or damage so much you can't reach the artifact anymore? If you want to blow up all 5 possible paths to go up to the temple, you should be able to. Just let zip make some smart-ass comment, and display a game-over message, and you can go back to the checkpoint before you distroyed it all.


As for enviroments, I prefer Tomb/Temple/Ruins based enviroments. Bolivia looked great, but then with like 5 paths to reach the temple, and 3 paths through the temple, having a total of 15 roues from start to finish. Now Bolivia had just a short shortcut, but I don't know if that was intended (I mean the long jump after the room with the 2 guards to the bridge, skipping the rope and 2 poles). Also "back out the tomb" should be included, as long as you again have some different paths, and it is still hard. I always wondered how Lara ever got out of some places, because she either distroyed the path, doors locked behind you or used single-way paths.


I hope one day TR will be huge and dynamic. Computers are getting faster all the time, now it's time to update the series with the things that were impossible back in the old days. Legend was a good game, with some good improvements already. And now it's time to make it perfect, better then ever before.

toby_13
13-10-07, 18:13
^That would really take tomb raider to another level.

chambs1
16-10-07, 20:22
-If TR8 looks or plays anything like Asssassin's Creed, I'll be happy. I'm not talking about the going-around-killing-people aspects of it, but the game engine itself. The free-roaming (if you can see it, you can climb it) design, and the high-calibre DirectX 10 graphics is absolutely essential if this game hopes to compete on some level with the other RPG games.
-I don't mind if Zip and Allister return (which they will anyway), so long as they perform a minor, tertiary role.
-A l-o-n-g game with unlockable bonus levels like All Hollows and Style Units (not really a stage, but a pleasant surprise nontheless) would be great.
-Beautiful, breathtaking locales that utilize the best DirectX 10 has to offer ('god rays', depth of field, HDR, and all that good stuff).
-Motion blur like that used in Assassin's Creed and Hellgate: London, but make it optional in the video menu.
-Support for EAX (hey, just about every game uses it now) complete with support for 5.1 and 7.1 speakers.
-Puzzles like the first three games. You made vast improvements in TRA, keep it up.
-Lara will have to look fantastic. With the capabilities of DirectX 10 we've seen what big, buff dudes and exotic creatures can look like- Lara will have to look so HOT and LIFELIKE our monitors burst into flames. Poetry in motion comes to mind. Sorry to put so much emphasis on this, but Lara Croft herself is the most important part of Tomb Raider, and her sex appeal has been a staple from day one.

A return to the vision of the originals, coupled with a drastic departure from TRL and TRA is the only way the beloved Tomb Raider franchise can succeed. You guys have been working on this since day one of TRA, and it is your third undertaking, there will be no excuses this time.

Just so you guys know, I have faith in all of you. Now how about some screenshots already?!

knutroald
17-10-07, 11:46
My biggest suggestion is a very simple one: build enviroments, do not build levels.


All TR games so far (including classics) were made of levels. The levels were made of severial rooms, connected with each other, with fixed trigger points. I would really like to see Crystal taking Tomb Raider really into a next generation. I think it would be a big improvement if they manage to get rid of the "cross this line and an enemy attacks you from the right, after like 3 seconds" type of gameplay, which was in every game so far. I think lots of fixed trigger points, specially enemies, can be replaced by dynamic enviroment triggers, based on what YOU are doing with the game, not based on what the developer did in the level editor. Switches are off course still linked to doors and stuff, you can't make everything enviroment triggered.

Basicly, there is a big enviroment, with Lara in it. After a short cutscene, and the objective (which artifact to find) is given, it's up to you. Your actions early in the level change the rest of it. If you go for the "make your path" way, and brake a huge bridge that "was in the way", you will later find out you needed to cross the bridge later in the game. So then you have to find a way around it. Also, braking a huge bridge caused lots of noise, and every possible enemy in the level would have heard it. Some might be more agressive, while others moved away from the danger.


This is different then just freedom to explore. For example, in TR2 Barkhang Monastery, you had to collect 5 Prayer Wheels. For some of them, you needed to find a key or puzzle to reach it. You could freely explore it, and get the wheels in the order you wanted. But after all, you played the whole level, just in a different order. And the level was still very easy, and it was quite obvious what to do. The paths you needed to take were set, you just had to find them and choice in which order to take them.

Where I hope for, is that you sort of make the paths as well, or change them, based on what you do. Not finding and exploring pre-programmed paths, but also making and distroying paths them. Not just Legend, the classics, and AOD, were linear as well. Being able to explore a bit more like in the classics doesn't make it not linear. Sometimes you could choice in which order to follow the linear paths, you still had to follow all of then. In a very few instances, there were 2 paths, but 2 is still to little to call it a non-linear game. You still play the level like the developer wanted you to do.

The developer should allow some paths, not force them. And they shouldn't be equal paths, some might be harder, or it might be a big shortcut skipping part of the level. It's up to the player to find, make and follow a path.


Multiple paths also give the game more replay value. Replaying a level just to follow the same paths in different order, like for example TR2 Barkhang Monastery, is less interesting then replaying the same level, in a total different way. It will also make the time trial more interesting, before you can beat the time trial, you need to find the fasted path. And like my example before: blowing up a bridge between the temple and a cliff might be fast to reach the temple, but you can't cross the bridge later so you will lose the time trial because the route around the bridge is twice as long. Also each route might have it's own secrets.

And a few "death ends" would be nice as well, I don't think any TR game had those before, you either die in a trap, or could continue and finish the game. What is wrong with being completely stuck? That only happened because of bugs, but why can't Lara jump somewhere you cannot leave, or damage so much you can't reach the artifact anymore? If you want to blow up all 5 possible paths to go up to the temple, you should be able to. Just let zip make some smart-ass comment, and display a game-over message, and you can go back to the checkpoint before you distroyed it all.


As for enviroments, I prefer Tomb/Temple/Ruins based enviroments. Bolivia looked great, but then with like 5 paths to reach the temple, and 3 paths through the temple, having a total of 15 roues from start to finish. Now Bolivia had just a short shortcut, but I don't know if that was intended (I mean the long jump after the room with the 2 guards to the bridge, skipping the rope and 2 poles). Also "back out the tomb" should be included, as long as you again have some different paths, and it is still hard. I always wondered how Lara ever got out of some places, because she either distroyed the path, doors locked behind you or used single-way paths.


I hope one day TR will be huge and dynamic. Computers are getting faster all the time, now it's time to update the series with the things that were impossible back in the old days. Legend was a good game, with some good improvements already. And now it's time to make it perfect, better then ever before.
That list was AWESOME, I sure hope CD are taking notes!!


Heres my little TR8 wishlist:D:

I want Hillary, the butler from the movies!:) And I want Lara to able to train combat and stuff with him, and to lock him in the freezer. Thats classic. The TRA/Legend Butler was way to boring. Also I would like the movie mansion. And be able to walk around the manor outside. An assult course like in the classics would be cool too:)

As for locations, I want to go places Lara hasn't been much before. Like Thailand, Easter island or some viking tomb in Scandinavia. That would be cool:). But Tomb Raider game is never complete without Peru and Egypt;). And no hints!! No on screen promts, no nothing. CD underestimates how smart the players are. I want the sense of exploration back from the classics. lIke in TR3. And FMV's! I miss those..

The story needs to be good too. And it should not have anything whatsoever to do with her parents!! thats just too lame. Tomb Raider the cradle of life (movie2) had a great story! And that didn't have anything to do with her parents and still gave the story motivation. Having someone close go missing like in Legend has been done so many times before, and seems like a cheap way out for a story. IMO the Legend story does not need a continuation! It was fine the way it ended. As Lara once said; some thing are not ment to be found;)

And oh yeah, CD, cut the swingpoles. Were tired of them since you put way to many of them in the last too games:wve:

Twilight
18-10-07, 02:11
this guy said it the best:

http://www.youtube.com/watch?v=KJBYQXufTjA

besides logical controls, smooth movement, and a good camera, that is.

1:44 and on, "TR is not lara croft, the real star is the level design, lara would have nothing to do but inflate herself if it wasnt for the extremly long, intricate, expansive, and amazing natural levels, they're simply a wonder."

pretty graphics, nice clothes, and dolled up lara doesnt make TR a good game. level design is what makes the rating go up *and cash flow*. this is why people loved the classics, for those reasons listed. not the short and linear TR7 and TRA.

(the atmosphere was definitly better in TRA, Peru had the best atmosphere in the game; the music near the last door of the City of Vilcavamba was beautiful, very mysterious and well done. the hissing in Egypt got very annoying.)

Malaygirl93
18-10-07, 08:41
Lara can sleep,take a bath,etc in the croft manor...(cooking or shopping or something normal....)I mean..she have MONEY!!!:D:D:D

knutroald
20-10-07, 15:35
this guy said it the best:

http://www.youtube.com/watch?v=KJBYQXufTjA

besides logical controls, smooth movement, and a good camera, that is.

1:44 and on, "TR is not lara croft, the real star is the level design, lara would have nothing to do but inflate herself if it wasnt for the extremly long, intricate, expansive, and amazing natural levels, they're simply a wonder."

pretty graphics, nice clothes, and dolled up lara doesnt make TR a good game. level design is what makes the rating go up *and cash flow*. this is why people loved the classics, for those reasons listed. not the short and linear TR7 and TRA.

(the atmosphere was definitly better in TRA, Peru had the best atmosphere in the game; the music near the last door of the City of Vilcavamba was beautiful, very mysterious and well done. the hissing in Egypt got very annoying.)

Great post, I agree 100%

Laura Craft
20-10-07, 20:50
Well, I say definitely revamp the AI, but I prefer the format of the older tomb raider games.

Whatever happened to sitting for hours racking your brains to try and figure out how to
grab that ledge, and the immense satisfaction of eventually getting it right? (Only to reveal a game bug which leaves you to fall to Ms. Croft's imminent death, but that's besides the point.)

I think tomb raider Legend was far too easy, and if anything, they should bring back the pre-AoD game formatting. Much better.

KIKO
21-10-07, 11:35
Another idea:
- After swinging on a bar, when she lands make her leggs do the same position as in the first trailer. It was very cool.

kelt445
21-10-07, 12:46
-Different using vehicles...not linear driving action forward, but something like in old TRs (using vehicles in level progress, not only one episode of level with any vehicle)

-Lara's Treasure room (with iris, dagger of xian etc.)

-Longer levels

-explain Lara's comeback from TR4

-classic soundtrack (Nathan McCree) or remake of classic soundtrack like in TRA

JackTiger
21-10-07, 16:52
- stamina bar (same for sprint and limited climbing without climbing gear, not short timing)
- touchable walls and objects (bump lara into walls and other objects, I'm so sick of running into a wall without stopping in 3D games, make it belivable and less auto grab.)
- make a long and hard game for hard mode?

Michael_91
21-10-07, 20:21
- stamina bar (same for sprint and limited climbing without climbing gear, not short timing)
- touchable walls and objects (bump lara into walls and other objects, I'm so sick of running into a wall without stopping in 3D games, make it belivable and less auto grab.)
- make a long and hard game for hard mode?

limited climbing? lara cant just stop half way up a cliff and have a cupa:vlol:

Woop Legend!
23-10-07, 14:00
Another idea:
- After swinging on a bar, when she lands make her leggs do the same position as in the first trailer. It was very cool.

which trailer?

Zebra
23-10-07, 15:52
Just saw this pic.
I think it would be great for TR8 (the outfit):
http://www.files-up.de/28/20071023.89e47a0b07364b91eb557d4d3.jpg

AODdigger
23-10-07, 15:56
Just saw this pic.
I think it would be great for TR8 (the outfit):
http://www.files-up.de/28/20071023.89e47a0b07364b91eb557d4d3.jpg
Ditto. I think Lara should go to the edge.. Kinda be stronger, tougher, sacrificing her cartoony looks and fancy dresses more.. Something dirty, ripper, hair messed up, stuff like that :wve: :jmp:

@WoopLegend!: The first TRA one.

Woop Legend!
23-10-07, 22:44
Ooooh the one she does in the FMV. Kinda the matrix stance. Yeh I like that one too! :D

MadCroy101
23-10-07, 22:53
Just saw this pic.
I think it would be great for TR8 (the outfit):
http://www.files-up.de/28/20071023.89e47a0b07364b91eb557d4d3.jpg

My favorite, the almost south pacifc outfit, i loved the south pacific levels:D

shuvro_basu
25-10-07, 07:48
Myself and my wife have been great fans of TR and started playing it since last year till we got hooked. During one of my visits to this forum, I found out about this thread on the possible improvements that CD could make to the game. Having read about 25-30 pages, I found that most of us think alike in terms of what we want. Longer levels, some more action, difficulties in solving puzzles, more real life etc.

However I feel that it would be great if we could mix and match some of the things available today. Namely, more intellegent AI, simulation, point system etc.

Here are my suggesstions. Feel free to add on to it and provide your constructive criticism:

1) A little bit of simulation of Lara's real life would not hurt. We see her only in action. Not sure what she does during the other parts of her day(?) in her life of adventure. Wouldn't it be nice to have breakfast or supper with her to start her day and them jump towards her adventure. A diary (notes) to show what activities she needs to complete today a la objectives!!

2) Medipacks give her health. But what about energy, stamina and emotional feeling? How about putting some food stuff (reminds me of chocolate bar's in AOD) to give her some enery during her quest?

3) A point system would be great addition. Lara could get points (maybe money too) to upgrade her weapons, buy other stuff like outfits, medipacks, food etc. The points would work great in a level. Not necessarily that she needs to get xx points to complete the level. Just an addition bonus for the player

4) Camera: This sometimes becomes a pain in the backside. I hate to say this but shouldn't Lara at times understand what I want to do? Why should she jump off a ledge when she needs to grab it just because the camera moved? CD needs to definitely work on this and the controls.

5) Animations: Well new movements that were introduced in TRL and TRA are fine, but gets monotonous at times.

6) Lara needs a hair stylist. He big ponytail doesn't look nice at all. Doesn't go with her face. I feel she should have short hair or a small baid that's it.

7) Emotions: Well there should be a link to emotions and the environment. Lara should react to the enviroment as a human would. She should make the player feel that YOU are there in her place! Maybe like the sim games, emotion could be factored as a obstacle. So if Lara is feeling sad, maybe someone cracks a joke or says something funny (someone meaning her buddies) to bring a smile on her face. That would be simply awesome.

8) Enemies: CD should get rid of the copy paste clones for enemies. Eachc enemy whether human, paranormal or animal should be unique. Bosses should not require special jumps, dodges to kill. Fire power is more than enough.

9) In game music : Well minimal. Rather CD could add a feature to play my own MP3's through the CD drive if I wanted to. This may sound ridiculous but at times one goes get fed up with her grunts!!! Reminds me of one famous lawn tennis player!!!!

10) Locations: Lot has been written on this. I agree to most of it. We need new places. Let it be anywhere even the moon would do but please new places with big environments where Lara can explore and solve puzzles to reach the ultimate goal

11) Cutscenes: In TRL there were a good lot of cutscenes (both interactive and passive ones) and it made the game more adventureous. But TRA suffered in this aspect. We need more of these to make the game interesting. Lets have it more interactive also

12) Bonuses / Extras: Well both are good but how we get to them is most important. Do we need a solve the level with all items to get to the bonus / extras or we get it by completing a level in shortest possible time? Well I think CD needs to change their strategy a bit here. Let the bonuses be a part of the objective itself. Eg. if Lara needs to get that Golden gun (TRA) then she needs to kill the 3 big tigers/ lions / jaguars or whatever with 40 bullets of her revolver. That would make it more interesting.

13) Cheats: Enabled. Let the user choose whether he wants to use them or not!

14) Savegames: Anywhere system. I hate checkpoints.

15) Difficulty levels: Well most of us are in favor of them so lets keep it. However we need to make the difficulty AI based rather than complexity based. Meaning, if I choose Hard as my difficulty, let there be more enemies reacting to my movements, have better guns than me, can do acrobatics and those sort of things rather than needing to jump and dodge to kill it.

I hope that CD will be listening to all the users' requests through the forum and make Lara the best game ever to be made. CD- We are looking forward to a better product from you guys. You did a good job but our expectations are higher now. We only can hope that you will keep up to it. Best of luck and long live Lara :)

--

MrBear
25-10-07, 10:39
Welcome to the forum, shuvro basu :) and what a long well-written first post.. however, I disagree in many of your suggestions, but remember that it's only my opinion, I'm not saying you're wrong.. to make it easier for myself (and others), my comments are written into your quote with a different font :)

Here are my suggesstions. Feel free to add on to it and provide your constructive criticism:

1) A little bit of simulation of Lara's real life would not hurt. We see her only in action. Not sure what she does during the other parts of her day(?) in her life of adventure. Wouldn't it be nice to have breakfast or supper with her to start her day and them jump towards her adventure. A diary (notes) to show what activities she needs to complete today a la objectives!!

I must admit that I'm not really interested in what Lara does in her spare time - I assume she does alot of reading/researching or working out, but having to control her during breakfast doesn't appeal to me - unless you meant something else?

2) Medipacks give her health. But what about energy, stamina and emotional feeling? How about putting some food stuff (reminds me of chocolate bar's in AOD) to give her some enery during her quest?

I don't think I would like a meter for all kinds of things, health and breath-meters are fine by me (and only Lara's health meter, I don't want to know how much I've damaged my opponent, e.g. T-Rex battle in TR:A - let's fight and fight and when we're about to think it's impossible, the creature finally succumbs!) and of course sprint meter if that returns.. an energy meter could be introduced if done properly, but I wouldn't mind its absence.. and definitely not an emotional meter :)

3) A point system would be great addition. Lara could get points (maybe money too) to upgrade her weapons, buy other stuff like outfits, medipacks, food etc. The points would work great in a level. Not necessarily that she needs to get xx points to complete the level. Just an addition bonus for the player

Hmm, I'm not sure I like the idea.. I definitely don't want the ability to collect money for upgrading/buying weapons, that's too far from my personal notion of what Tomb Raider is... granted, TR:AoD is the only TR I haven't played, so I don't know how the money system works in that game... and I don't want to receive points to spend on medipacks, I'm afraid it would take away the feeling of exploring and eventually finding them... Regarding outfits it might work, but they should be very careful not to take the focus away... if I were developing TR games I wouldn't risk it..

4) Camera: This sometimes becomes a pain in the backside. I hate to say this but shouldn't Lara at times understand what I want to do? Why should she jump off a ledge when she needs to grab it just because the camera moved? CD needs to definitely work on this and the controls.

Agreed! :tmb: I guess we can't go back to the fixed-behind-back camera (or could we?), so it definitely needs improvement..

5) Animations: Well new movements that were introduced in TRL and TRA are fine, but gets monotonous at times.

not a big issue for me, unless you are also referring to the Adrenaline Dodge... now THAT was monotonous!

6) Lara needs a hair stylist. He big ponytail doesn't look nice at all. Doesn't go with her face. I feel she should have short hair or a small baid that's it.

her appearence doesn't mean alot to me, so long as they don't make too radical changes - and a short-haired Lara Croft is too radical to me, so I have to disagree with you on that..

7) Emotions: Well there should be a link to emotions and the environment. Lara should react to the enviroment as a human would. She should make the player feel that YOU are there in her place! Maybe like the sim games, emotion could be factored as a obstacle. So if Lara is feeling sad, maybe someone cracks a joke or says something funny (someone meaning her buddies) to bring a smile on her face. That would be simply awesome.

Lara feeling sad? Never :D (well, perhaps when she finds out Amelia is dead...) anyways, I really wouldn't like this feature in TR: the Lara I imagine is determined to reach her goal, she wouldn't let any discouragement enter her heart or whatever.. if I ever play a TR where Lara is feeling bummed over something and then cheers up when Zip cracks a joke, I swear I will never buy a Tomb Raider again... in fact, the perfect TR game (in my opinion, of course) doesn't even contain any 'buddies' she can rely on in stressed situations... but in a small scale, emotions can feature in the game play, of course, like we get to see her excitement when she/we finally finds the correct solution to a mind-numbing puzzle... otherwise I am VERY sceptical..

8) Enemies: CD should get rid of the copy paste clones for enemies. Eachc enemy whether human, paranormal or animal should be unique. Bosses should not require special jumps, dodges to kill. Fire power is more than enough.

Yes, you are right - IF we have to fight mercenaries, don't make them all Star Wars clones, though they did vary slightly in Legend... as to animals, it would be very cool to come across bears in the same level with two different shades of fur, for instance... and no, I don't want bosses to require the use of AD to defeat them either... as we progress in the game, the enemies get alot tougher but as a parrallel we come across more powerful weapons to even things a little... then, when some of us want to complete the game with PISTOLS ONLY, we'll have one hell of a challenge :D

But I don't mind environmental obstacles in boss battles, like in almost all of the classics and some of CD's... just think of any of the bosses in TR3: you had to blast your antagonist whilst watching your step - now that was thrilling!

9) In game music : Well minimal. Rather CD could add a feature to play my own MP3's through the CD drive if I wanted to. This may sound ridiculous but at times one goes get fed up with her grunts!!! Reminds me of one famous lawn tennis player!!!!

if I reach the point where I put on Glenn Miller while playing a TR, I (copy paste) will probably never buy another game... the music should make me jump or making me hesitate to enter a dark room... about her grunts, I'll survive if the ambient music is even the least functionable..

10) Locations: Lot has been written on this. I agree to most of it. We need new places. Let it be anywhere even the moon would do but please new places with big environments where Lara can explore and solve puzzles to reach the ultimate goal

Agreed.

11) Cutscenes: In TRL there were a good lot of cutscenes (both interactive and passive ones) and it made the game more adventureous. But TRA suffered in this aspect. We need more of these to make the game interesting. Lets have it more interactive also

again, my feelings are quite the contrary: NO interactive cutscenes, they spoil the fun and steals from the game play.. as others have noted earlier (can't remember who, exactly), why should we sit and wait for some arrow to appear to make her do something 'cinematic' (can't come up with a better word) when we could do all that ourselves? Or, we should be able to.. I really hope CD will think a bit in that direction.. also, I agree with whoever pointed out that having a quasi-long cutscene/FMV in the end of the level adds to the feeling of accomplishment.

12) Bonuses / Extras: Well both are good but how we get to them is most important. Do we need a solve the level with all items to get to the bonus / extras or we get it by completing a level in shortest possible time? Well I think CD needs to change their strategy a bit here. Let the bonuses be a part of the objective itself. Eg. if Lara needs to get that Golden gun (TRA) then she needs to kill the 3 big tigers/ lions / jaguars or whatever with 40 bullets of her revolver. That would make it more interesting.

yes, I like your idea.. I definitely don't want more time trials, then I'd rather have some 'accomplishment necessary' bonuses as you describe.. but perhaps they should be 'unlocked' after beating the game: I don't want the possibility of being too strong in the first go if it takes away the challenge (and how can it not)..

13) Cheats: Enabled. Let the user choose whether he wants to use them or not!

Not quite sure I know what you mean... in Legend and TR:A you HAD to choose when and if you wanted to use them? or is my memory failing me?

14) Savegames: Anywhere system. I hate checkpoints.

Agreed, checkpoints only doesn't do it for me... I remember once in TR:A when I didn't know what to choose of two seemingly possible paths, so I tried a jump that didn't work out - next thing I know, I'm back at the checkpoint facing the other possibility! it was screaming me in my face that THAT was the way to continue, and I remember it as being a strange feeling... I didn't care for it one bit, I must admit..

15) Difficulty levels: Well most of us are in favor of them so lets keep it. However we need to make the difficulty AI based rather than complexity based. Meaning, if I choose Hard as my difficulty, let there be more enemies reacting to my movements, have better guns than me, can do acrobatics and those sort of things rather than needing to jump and dodge to kill it.

yes, I wouldn't mind this at all.. I also think the gap between easy - medium - hard should be wider...

I hope that CD will be listening to all the users' requests through the forum and make Lara the best game ever to be made. CD- We are looking forward to a better product from you guys. You did a good job but our expectations are higher now. We only can hope that you will keep up to it. Best of luck and long live Lara :)

--

I'm sorry if I seem grumpy or otherwise unhappy about your ideas, but I just can't relate to much of it... clearly we have two different views on how a good TR game ought to be, but this is just my opinion and maybe I would like some of your ideas if they featured in a future TR game.. have a nice stay on the forum :wve:

shuvro_basu
25-10-07, 11:05
Hi MrBear :),

Appreciate :D your inputs and fully understand that they are your POV. It's just a question of perspective.

I only hope that someone from CD is readling all these posts to make something actually worthwhile the wait.

Regds

lhaymehr
25-10-07, 13:39
I loved Aniversary. I thought it was brilliant from start to finish. Every element of the game was tuned to perfection. I hope they keep on that track in the future.

kissmelara
25-10-07, 19:42
http://www.tombraiderforums.com/showthread.php?t=110749 Please refer to this post about my suggestions/tweaks in the new Legend2 type game thinger.

MrBear
25-10-07, 21:37
shuvro basu: I am very much certain that only one per cent of this thread has been read by CD, and I can't blame them... that's why I was/am hoping for the 'Advisory Committe' thing to work out..

http://www.tombraiderforums.com/showthread.php?t=110749 Please refer to this post about my suggestions/tweaks in the new Legend2 type game thinger.

Why didn't you just post it here then? ;)

khFREAK
26-10-07, 06:12
I don't really mind how Legend and Anniversary were, except I think I prefer Legend and the after every level go back to a menu thing compared to just continuing on....

What I really liked in LEgend was the range of scenery, cutscences and outfits. A different location every level (not like 4 levels in egypt, 4 in Greece etc.) and I liked it how she wore something different almost every level.. (in TRA I'm like WHAT? she only has 1 outfit?)

I want croft manor to be more of a homie place, where Lara can let her hair out (litterally) and just wear the casual jeans, hoody, top and skate shoes or skirt and singlet. (I wanna see lara in a skirt) Not short shorts, hiking boots and gun belt. Maybe a place to train or explore!

I also like the idea of knowing what Lara does in her private life. :jmp:

shuvro_basu
26-10-07, 07:32
Hi All

I posted a link of this thread in the Eidos Forums. Hoping that CD may have visibility there....

There is an open thread in EF also on the same subject. The link is :
http://forums.eidosgames.com/showthread.php?t=71500

CD please please please read !:hea:

Zebra
26-10-07, 11:27
I'd really like to see Cambodia in the next game.
I know it was already in TR4 and in the first TR-Movie but it's so tombraidery and just imagine how it could look in NG-Graphics :D.

Courtney667
28-10-07, 04:31
i agree with all that is said aswell :D with all that said i really hope someone that makes the game aspects could take a look and put our ideas in !!!

chambs1
28-10-07, 04:35
I don't really mind how Legend and Anniversary were, except I think I prefer Legend and the after every level go back to a menu thing compared to just continuing on....

What I really liked in LEgend was the range of scenery, cutscences and outfits. A different location every level (not like 4 levels in egypt, 4 in Greece etc.) and I liked it how she wore something different almost every level.. (in TRA I'm like WHAT? she only has 1 outfit?)

I want croft manor to be more of a homie place, where Lara can let her hair out (litterally) and just wear the casual jeans, hoody, top and skate shoes or skirt and singlet. (I wanna see lara in a skirt) Not short shorts, hiking boots and gun belt. Maybe a place to train or explore!

I also like the idea of knowing what Lara does in her private life. :jmp:

I agree that she should be more casual at Croft Manor, but I don't think the skirt would be a good idea with the current camera system.:)

sonia voldemort
28-10-07, 20:54
I'm very excited with the new game that is coming :jmp: (i just hope it does't take too long or i will die of despair!! :hea: ).
The only thing i ask is to make the game a lot more longer and difficult than TRL, with more tomb and scarier enemies;
I love Lara, she's very cool! :)

aussie500
29-10-07, 12:09
l have a suggestion, could they make sure TR8 on the next gen consoles has a screenshot function. It would make it a lot easier to show of all that nice work if the fans could actually take a screenshot of their game without having to invest in a lot of extra hardware.

AODdigger
29-10-07, 15:45
I'd really like to see Cambodia in the next game.
I know it was already in TR4 and in the first TR-Movie but it's so tombraidery and just imagine how it could look in NG-Graphics :D.
IMO you will ;) I think that Lara will go to find trace of Richard there.

Chiki Mina
29-10-07, 17:33
I'm not sure if this was mentioned before; but, you know when Lara rolls and does her gymnastics tricks, she gets covered in dirt. How about adding some cuts. Doesn't have to be dramatic. Maybe a cut on her elbows, knees. I think that would be very cool - just the look of being very realistic, not 'hurting' Lara.

Michael_91
29-10-07, 18:11
I'm not sure if this was mentioned before; but, you know when Lara rolls and does her gymnastics tricks, she gets covered in dirt. How about adding some cuts. Doesn't have to be dramatic. Maybe a cut on her elbows, knees. I think that would be very cool - just the look of being very realistic, not 'hurting' Lara.

yes, i think a couple of small cuts on her arms, face etc, from falling and being bitten, would be good, but they would have to have blood in the game, or it wouldn't work.(But no bullet holes in her, that would just be wrong)

Chiki Mina
29-10-07, 18:17
Agreed.

A little blood wouldn't hurt. I don't remember being blood in Anniversary. I'm sure Legend there wasn't.

Again, a little blood wouldn't hurt anyones eyes to see that. Doesn't have to be Mortal Kombat style.

Genocide
30-10-07, 02:28
This is really going to **** some people off BUT, i would like Lara to be able to perch on top of the swingable poles (Yes, like in POP T2T)
This could lead to some interesting gameplay though
-Jumping from one pole to another
-The ability to draw a single pistol (she'll be using her other hand for balance) and be able to "snipe" whatever enemy is below her
-A swan dive from the pole to a large pool would look pretty sweet
-To be able to stand on the pole and walk across it (TRC style) allowing you to jump up to a wall ledge ladder (or climbable wall...hint hint CD) that the pole protrudes from
-Ascending to a another pole directly above the one your perching on

Chiki Mina
30-10-07, 04:14
That didn't **** me off *shrugs*

And yeah, climbable walls is pretty cool :). Like AoD.

I want the Motor Cycle gameplay to still be in the future TR game.

How about a fight sequence? Punching and kicking. I that would be OK.

Michael_91
30-10-07, 18:09
yeah, and i think the more moves and possibilities the better, (as long as they are within reason) i didn't realize that climbable walls weren't in legend or anniversary, but they should definitely be in future games. And similar to what you said, lara should be able to run across poles, like in the assassins creed trailer(maybe) or at least a couple of moves like that. I think that she should have loads of moves so that they can all be used and make the game play not as repetitive, like the pole swinging in legend, there was too much of it and it got a bit boring, there should be variety in next gen games after all:)

Zebra
30-10-07, 18:19
I really want hand-to-hand combat in TR8.

Chiki Mina
30-10-07, 21:27
Zebra, you read my mind.

This sounds a bit silly, but, bring back the brades :). I love her pony tail, but her brades are her trade mark.

Michael_91
30-10-07, 21:59
Zebra, you read my mind.

This sounds a bit silly, but, bring back the brades :). I love her pony tail, but her brades are her trade mark.

definitely

Tonyrobinson
31-10-07, 03:01
I would like the old shooting back Automatic lock on and press and hold a button to shoot not tip it. I'd like to see a further new type of adrenelin rush maybe go into slow motion when pulling it off like bullet time. I'd like to see some new moves like maybe a somersault dive and a higher and longer jump. Maybe the ability to climb up rock surfaces without having to jump from ledge to ledge kinda like hiking. I don't want the wall run back I didn't enjoy it. I'd like to see some hand to hand combat or melee fighting with excalibur. Maybe some nice new locations which haven't been featured in other Tomb Raider's I love exotic type places like Ghana in TRL and the South Pacific in TR3. I'd like to see the game fully Next Gen. Maybe instead of a headset have like an Anniversary journal containing Lara's thoughts.

Well I want Amanda to return and I want the Legend story to end and I would like to see some new people to help out Lara with her adventure like a tour guide to get to a certain area. I want a BIG Croft Manor with Assult courses and kitchens and I want to see Winston moving about Maybe dusting or Serving cups of tea or just walking around the house. I would like some type of vehicle area maybe have a choice of a car or bike. I'd like to see some interaction between characters like in AOD for this one you could have Lara speak to mercs where if you choose the wrong question and get too cocky you will get your brains blown out.

My next topic is blood we need some squirts of blood come on if you wanna make the game realistic atleast have the blood. I really liked th Legend outfit I say it should be the main game outfit. I'd like to see a new hairstyle but nothing to drastic maybe have the braid with the legend fringe like the flashback Peru sequence. Also it is quite unclear how Young Lara escaped back to her father so I would love a Young Lara level possible including the errands young Lara would run for her mother like getting more wood for the fire or maybe have her catching fish you know a nice peaceful level to break you away from all the action for a while though still fitting into the plot.

Well thats about all I can think of now but I'm sure I'll think of more and post them.:ton:

khFREAK
31-10-07, 05:59
I agree that she should be more casual at Croft Manor, but I don't think the skirt would be a good idea with the current camera system.:)

Lol good point. :rolleyes:

BlackGrey
31-10-07, 23:15
Two more suggestions from me :wve:

The Inventory:

When the player presses the specific inventory button on whatever platform they are playing, I think I really good idea would be for the enviroment to freeze suddenly and to turn a black and white or sepia. Lara would also freeze in motion. Then the player would be allowed to rotate the camera around Lara's body to each selectable item on display, if the item is in her backpack then the camera would ascend to above the backpack where the flap would raise and the contents would explode on to the screen into the form of a circle. Where the items could be browsed at the players leisure. Once the item they required had been selected Lara would grab the selected item from its correct place and use it in whatever interaction the player needed to perform with Lara or the enviroment.

To allow diversity for players willing to stop the action and players not willing to stop the action also include the D-Pad for extra comfort :wve:

The Start Menu:

One other suggestion of mine would be for the start menu. How annoying is it when the first enviroment is so blandly displayed on the screen. Its as if Lara is there already and is waiting for you. No, I suggest that the start screen displays Lara in/outside her manor waiting for the adventure to begin and at the end of the adventure for the Manor to be displayed again with possibly a bonus animation of Lara sat on the couch near the fire sipping a cup of tea or something. Surely this would add character to the game. Those little touches that make your games so astheticaly pleasing :)

Controls and Interactivity:

I have noticed in your games that the player seems to be just skimming the surface of the enviroment and that they're only using one or two preset buttons to interact with the enviroment. I think it shouldn't be like this. I think that the controls should relate to the characters movements instead of the keys relating to the levels of interactivity such as movement, touch and destroying. So we should have a key for our legs to be used when running, sprinting and jumping.

Let me just stop right there as, the idea of one button for all those moves sounds a bit confusing or at least not very clear as I write it. I suggest programming the engine to detect edges in the enviroment, where the enviroment alters, where there are walls and different plains because if you are using the x button on the PS2 for example to sprint and your coming to a ledge that you want to leap off, you'll need to carry on pressing the x button to sprint but how can you possibly press it to jump as well. The game engine can surely perform some coding magic and allow the player to press double X at the edge then triangle to use his hands to grab the ledge.

Its just stuff like that I would really enjoy instead of sleep walking through levels or drifting as I call it.

krycekuva
01-11-07, 08:46
what about instead of selecting epic scenarios selcting one big scenario,.. and ten developing into a small variety of sections,.. obvioulsy bigger than in anniversary,... but more or less like it,.. instead of the game in several countries, one base one like in holly grounds or in resident evil, and then different levels like in the prince of persia... basmet, towers, gardens... and so on stretching the whole place till its very end....

BlackGrey
01-11-07, 11:28
Two more suggestions from me today :wve:

A Vista

I'm sure CD, that you have been taking glances at the recent competition, Assasin's Creed. I suggest that you nab one of there great ideas. Altair, the main character of the game, can climb buildings in his enviroment to a very high point and marvel at the vitrual city. I would really like it if there were view points like this in the next Tomb Raider, with the beauty of the style units, a really high point that's really challenging to reach but once you reach it your rewarded with this stunning Vista. Maybe at the end of a level, it would be a great way to show the player what they have accomplished. I feel this one of the early features in Tomb Raider. Being allowed to look back on puzzles and trap sets that you've traversed through and think:
"Wow, I did that!"


Enemies who look as if they've been waiting five minutes...

I notice a lot in your recent Tomb Raider games and the ones previously made by Core that enemies can appear in the enviroment and attack you but where was the evidence of where they lived while they waited to spring on you? All those panthers and lions in TRA were just left to live in empty rooms, there was no signs of that they had been living there, as if they had just been teleported in that room.

Lets begin with animals, animals making a habit of making a territory, like we humans make countries :D So anyway, surely to add realism, you should create asthetic touches to parts of the enviroment when your cross an animal. Animals just don't spring and attack humans, they spring and attack when they encroach on their territory but unless you have signs of this territory it just looks as if they're crazed animals. With this you could include other great asthetic touches, such as piles of bones of previous adventurers who have failed before you and you could find some of their gear in amongst the pile of bones. This would add that touch of realism, as a fan, I've been so desperately dying for :)

Secondly humans, these soldiers that you just randomly place, can't just be flown in the exact time Lara comes along. They would have to be physcic to get the timing right. There need to be obvious indications after you've killed them that they've been living some where. I'm not sure super villains are evil enough to send out there soldiers with no camping equipment. In fact I'm sure the super villians would such an extreme OCD that they would even make cute little logo's to go on the tent and boxes to advertise themselves so stupidly! :ton:

So please add these touches or take them into consideration, I think a better game could be made with them :wve:

Dakaruch
02-11-07, 19:14
ahem... while i was in my daily routine i remembered of another stupid thing!

which is caled RAGE

ok the AD movement and all was not a bad idea but needs to be better made... i mean how can an animal that runs like there's no tomorrow rage against a wall and not suffering a thing? it's stupid! you seriously need to improve that!
imagine that the animal hits a wall hard? what happens? it at least breaks something! make it that way, make lara use the environment for her own advantage, like making an AD when Lara have a wall behind, the animal comes at full speed and hits the wall hard... at least make it almost dead...

make more diversity to AD, make it more interesting, just not the random dodging something, make her do more amazing stuff, more atlethic things!

Anniversary was too dull imo, it almost made me quit playing TR, the AD could be great if you use it in a good way, not to kill almost everything! at least reserve AD for the harder enemies, i don't want to kill a wolf with AD, it is due to killing everything with AD that makes the game so dull, we enter in a routine, "shoot until animal rage, use AD to dodge, shoot it in the head"...

:wve:

Ring_of_Fire
03-11-07, 05:32
Can CD get rid of the splashy sound effects after getting squashed by rolling objects or when Lara gets knocked over by some enemy/object or falls to her death? I know there should be some better sound effects for it, and it's not like there is water on the ground.

knutroald
03-11-07, 19:13
Ditto. I think Lara should go to the edge.. Kinda be stronger, tougher, sacrificing her cartoony looks and fancy dresses more.. Something dirty, ripper, hair messed up, stuff like that :wve: :jmp:

@WoopLegend!: The first TRA one.

Totally agree!!:jmp:

Sir Croft
03-11-07, 22:46
Well, Manual Aim during the Adrenaline Dodge would be nice, like you have to aim in the enemy's head to kill it, instead of waiting Lara to automaticaly aim. It'd be easier to understand how to perform it perfectly and would be harder to perform perfectly. Also, adding more interaction to the gameplay.

Bumio
04-11-07, 21:17
i dont think that Lara should look so fancy in next game. in legend she was too much "barbie" style. she is an adventurer, archaeologist and finally a tomb raider. so she should look like one :) a little more dirt and messy hair, less make up... dont know.. actually i think that CD wont let us down, they are working so hard to create a wonderful game :) :tmb:

lukaslaralover
05-11-07, 13:12
Some points for TR 8

1.Tomb raider 8 should have the same game engine as legand or anniversary.

2.TR8 should have more interesting weapons like on TRTLR

3.TR8 should have longer levels with higher cliff's and more booby traps

4.TR8 should have better cheats but only can be activated after game has been complete

5.TR8 should have MORE BLOOD the game dosent look very realistic and its time for lara to get angry !!!!!!!!!!!!!!!!

6.TR8 should have a more acrobatic lara. Not to the extreme so she can fly but flips and so forth

7.TR8 should have special boss fighting technics such as hand to hand combat or differnt special weapons a bit like the excaliber on TRL only better.

8.TR8 should have a more indepth story line. Make lara go through an emotional change. Not for the worse.

9.TR8 should have a special level or a dream level. A bit like the floating island level from TR2

10.TR8 should have more things you have to collect to get past the level.

11.TR8 should have more dangerous obsticals. Make lara go to extream hights.

12.TR8 should have vehicles!!! When i mean vehicles i dont mean cars or motor bikes i mean planes and gliders something interseting

13.TR8 you should have to make your way to the next level. whether its climbing up a cliff or flying a plane. It could be like a mini level like you have to dodge things or shoot people or things in your way.

14.TR8 should have an actuall level in Croft Manour. Like her farther has hid something in there like in TR the movie.

15.TR8 should have a larger Croft Manour with more rooms and unlockables.

If you try to include these things it will make the game so much better!!!

Genocide
05-11-07, 14:35
I thought about this last night whilst trying to get to sleep (which is when i get most of my ideas)
I wouldn't mind seeing PROPER interactive cutscenes (and im not on about the crap we have now)
What i mean is actually being able to manipulate the camera's etc within the scene
Lets use the final scene from Legend as an example (using the PS2 controller) the four face buttons would each represent different character cameras
-Triangle would be a close up of Lara
-Square would be a wide shot of Lara
-X would be a close up of Amanda
-Circle would be a wide shot of Amanda
The four direction keys would be well placed camera angles (aerial view etc)
and the analogue sticks would be for the free camera (the left one will be movement and the right will be camera direction)
As the the shoulder buttons, well these will be special
-R1 will enable you to see through the characters eyes (this would have been interesting to see in TRA after Lara kills Larson, we could look through her eyes and actually see the blood on her hands)
-L1 will let you (at certain intervals) move the characters eyes around
-L2 will let you move the characters head (and can be used with the L1 eye movement)
and R2...well just for fun it will be a fidget button (for Lara only) so when you press it Lara will do random things during the cutscene, like pull her gloves scratch her bum, or that strange hand gesture in AoD that everyone seems to have.
-----------------
Also we should have a directors mode in the rewards menu, which will be an in-depth version of the above, allowing you to stop the scene and flick through lists that let you see and pick your cameras, movements and fidgets according to how you see fit
these should then be savable and you can use them to replace the pre-made cutscenes (although if you don't want to you don't have to)
and last but not least-you wont be able to access this on your first playthrough

Michael_91
05-11-07, 19:36
I thought about this last night whilst trying to get to sleep (which is when i get most of my ideas)
I wouldn't mind seeing PROPER interactive cutscenes (and im not on about the crap we have now)
What i mean is actually being able to manipulate the camera's etc within the scene
Lets use the final scene from Legend as an example (using the PS2 controller) the four face buttons would each represent different character cameras
-Triangle would be a close up of Lara
-Square would be a wide shot of Lara
-X would be a close up of Amanda
-Circle would be a wide shot of Amanda
The four direction keys would be well placed camera angles (aerial view etc)
and the analogue sticks would be for the free camera (the left one will be movement and the right will be camera direction)
As the the shoulder buttons, well these will be special
-R1 will enable you to see through the characters eyes (this would have been interesting to see in TRA after Lara kills Larson, we could look through her eyes and actually see the blood on her hands)
-L1 will let you (at certain intervals) move the characters eyes around
-L2 will let you move the characters head (and can be used with the L1 eye movement)
and R2...well just for fun it will be a fidget button (for Lara only) so when you press it Lara will do random things during the cutscene, like pull her gloves scratch her bum, or that strange hand gesture in AoD that everyone seems to have.
-----------------
Also we should have a directors mode in the rewards menu, which will be an in-depth version of the above, allowing you to stop the scene and flick through lists that let you see and pick your cameras, movements and fidgets according to how you see fit
these should then be savable and you can use them to replace the pre-made cutscenes (although if you don't want to you don't have to)
and last but not least-you wont be able to access this on your first playthrough

i'm sorry but i totally disagree, i think CD should have full control of camera shots so they can get the effect they want.

Reggie
05-11-07, 21:24
Game environments should always be interesting no matter how ordinary the setting. Even the most mundane of places can be made more interesting with some unusual elements.

Techniques I use are things like breaking up uniform outlines (for example, roofs, fences or walls), with other objects to keep the scene unpredictable for players eye; non-uniform shapes are more pleasing to the brain.

Light can be used to dramatise a scene. Pick out strong shadows and highlights to prevent the scene looking flat and define the shapes of the main structures so it’s dimensions are obvious at a glance. Use slightly exaggerated colour saturation to avoid blandness. Having textures with an obvious light direction (for static objects) and matching them to the lighting direction of the game lights makes the scene look far more detailed than it actually is (unless normal mapping is being used).

I like to include features in an environment which give the objects a sense of mass. Things leaning or resting on other things and their influence on them, maybe causing them to sag or lean. Rope, chains or material draped over solid objects. Solid objects leaning on flexible objects such wood against a mesh fence. Movement is also important. Use animating flags, swinging ropes or chains, smoke rising from chimneys, etc; to bringing a scene to life.

A game environment must usually have 'lived in' feel to make it believable. Not just by people but anything alive in the environment, plant growth specifically around objects can give the scene a cohesive feel rather than a series of objects that have just been placed together and don't seem to interact with each other. Each object should look like it has a history, a story to tell. Why is it there? Why is it dislodged? broken? open? closed? etc.

I'm posting it here for the attention of Crystal Dynamics.

Angel_14
05-11-07, 21:42
I'm posting it here for the attention of Crystal Dynamics.
Wow, that's interesting thanks for that! It seems like the guy really knew how to create believable environment... I especially agree with this:

Light can be used to dramatise a scene. Pick out strong shadows and highlights to prevent the scene looking flat and define the shapes of the main structures so it’s dimensions are obvious at a glance. Use slightly exaggerated colour saturation to avoid blandness.

That's what I hated in Anniversary: bland, washed out colors with white lighting, and actually that's why I tried to make it disappear with my 'N.G.' mod. Yes, it's realistic, but boring.

Sir Croft
05-11-07, 22:10
That's what I hated in Anniversary: bland, washed out colors with white lighting, and actually that's why I tried to make it disappear with my 'N.G.' mod. Yes, it's realistic, but boring.

I agree. And that's why I love your "N.G." mod. :D

Chiki Mina
06-11-07, 00:20
Simple request: If they want to bring little Lara with those endless flashbacks, make her at least cute. I found her to be an incredibly ugly child. They should've worked on that, IMO.

lukaslaralover
06-11-07, 11:27
- Have more underwater action.. when you're underwater there's always more danger cause you can drown.. (i used to hold my breath sometimes with the sharks in TR2)

- Definitely keep the headset, but no more obvious hint and no more shiny objects.. it's more fun when i discover something on my own..

- More vehicles, but this time make the road more complicated and not so linear.. (you can put the ducati motor back in.. the fast one from japan.. that one rocks)

- Make the road of the whole game more complicated.. so we have to figure out where to go by ourselfs.. i loved that

- Whatever you do.. don't put the whole pull-a-switch-here-open-a-door-there system back in.. been there done that.. keys and stuff are ok.. a switch here and there to.. but not in a way that 90% of the game excists of pulling switches and finding doors[/QUOTE]

i totally agree even though the sharks on TR2 made me poop:yik:

lukaslaralover
06-11-07, 12:54
Simple request: If they want to bring little Lara with those endless flashbacks, make her at least cute. I found her to be an incredibly ugly child. They should've worked on that, IMO.

yeah i agree make her fit !! and mabey a bit of breast reduction sergery if you want it to be realistic. also for little lara limit her skills.

Angel_14
06-11-07, 13:19
Simple request: If they want to bring little Lara with those endless flashbacks, make her at least cute. I found her to be an incredibly ugly child. They should've worked on that, IMO.

Yeah, she had those bushy eyebrows and brown lips, she was like a 'Mini me' of adult Lara! :yik:

myrmaad
06-11-07, 13:22
Simple request: If they want to bring little Lara with those endless flashbacks, make her at least cute. I found her to be an incredibly ugly child. They should've worked on that, IMO.

yeah i agree make her fit !! and mabey a bit of breast reduction sergery if you want it to be realistic. also for little lara limit her skills.

Huh? Breast reduction on a TEN-YEAR-OLD? I really don't understand.

As for Chiki's comments, I couldn't agree more.
http://i26.photobucket.com/albums/c117/SeaBlossom/LL1.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/LL3.jpg
http://i26.photobucket.com/albums/c117/SeaBlossom/LL4.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/LL2.jpg

Sir Croft
06-11-07, 13:25
Huh? Breast reduction on a TEN-YEAR-OLD? I really don't understand.

As for Chiki's comments, I couldn't agree more.
http://i26.photobucket.com/albums/c117/SeaBlossom/LL1.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/LL3.jpg
http://i26.photobucket.com/albums/c117/SeaBlossom/LL4.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/LL2.jpg

I think he's talking about the teenager Lara, from The Last Revelation and Chronicles. :)

Chiki Mina
06-11-07, 18:28
Croft Mansion

-I would like it if they add a dining room and a kitchen with a freezer. To lock Winston in the freezer like in TR 2.

-A garage where all Lara's luxurious cars and bikes are kept (a Hayabusa would be nice)

-A room where all her weapons are stored.

-A bathroom. How about adding a bath room in Lara's room like in TR 2.

-Target practice, again, like in TR 2.

Ring_of_Fire
06-11-07, 21:03
Can CD add the "look behind" feature via the middle mouse button, as well as the crouch & shoot feature?

Also, I want them to improve the camera angles so that you can change the camera angle at any time and anywhere without having to press the "Camera Reset/HUD" button.

Genocide
07-11-07, 01:20
Give Lara a digital camera, when we use it it goes into 1st person view mode and allows us to take piccies (well duh)
these can then either be saved to the console (or PC) hard drive, or kept in a photo album within the game itself (or in lara's journal...like a scrap book)

lukaslaralover
07-11-07, 10:04
Huh? Breast reduction on a TEN-YEAR-OLD? I really don't understand.

As for Chiki's comments, I couldn't agree more.
http://i26.photobucket.com/albums/c117/SeaBlossom/LL1.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/LL3.jpg
http://i26.photobucket.com/albums/c117/SeaBlossom/LL4.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/LL2.jpg

thats exactly what i mean she has huge tits for a ten year old !!

MrBear
07-11-07, 12:19
thats exactly what i mean she has huge tits for a ten year old !!

all I see is a flat-breasted young girl - can we please move on to something important now? :)

kryptonite23
07-11-07, 13:00
A breast reduction is not actually suitable for those ages. :)

myrmaad
07-11-07, 13:23
all I see is a flat-breasted young girl - can we please move on to something important now? :)

That's all I see, too, no breasts on that child.

Chiki Mina
07-11-07, 21:14
I don't see tits on that poor ugly duckiling girl. Besides, that's not what I was talking about - her chest that is. I think the graphics for her as a child are horrible. I don't know about the PC version if it's better or not.

lara_rocks
08-11-07, 11:53
I don't see tits on that poor ugly duckiling girl. Besides, that's not what I was talking about - her chest that is. I think the graphics for her as a child are horrible. I don't know about the PC version if it's better or not.

Ugly duckling! :vlol: At as for ther first post, I couldn't agree more.

Get rid of that damned autograb, we're not 5 years old!

petujaymz
08-11-07, 16:33
Not being funny, but at the end of the day, shouldn't there be some official news on TR8 by now?

I'm sure we had access to official TRA media this time last year...

I haven't been on this board for a while; maybe I've missed something.

Is it still due to be released next Summer/Autumn?

:wve:

Rivendell
08-11-07, 16:43
You're quite right Petu - we did have TR:A media this time last year.

Apparently we'll start to get TR8 media around January/February. If it holds the same time as the TR:A waiting time, we should get TR8 around Autumn/winter 2008.

gtkilla
09-11-07, 03:27
Was watching the first Legend trailer(my favorite Legend trailer :D And oh, that music...perfect. xD Why was that cut too?!) and it really saddens me that so many things were cut. Not just levels, but other things too.
The big jumps, for example...those need to be brought back! :D Trademark move, right there.
The zig-zag jumps and backwards sliding and jumping. This was my favorite part of the trailer and I was really disappointed that they were cut from the final game. The stumbling animation she makes when she lands on a slope is great(could use a little a smoothening, though) and much better than how it is in Legend and Anniversary. Plus, I don't like how she stops in TR:L/TR:A whenever she needs to jump from a slope. http://www.tombraiderforums.com/images/icons/icon13.gif Zig-zag jumps are the kind of acrobatics a game like TR should have. The backwards jump should be a move that could only be performed while sliding backwards on slopes and in combat, so it won't frig up the controls. It's an essential move in order to have proper zig-zag jumping segments. :D
Lara's face. IMO, Lara looks much more 'classic-like'(TR2/3-ish) in the face while still retaining her modern/Legend look in the trailer. I'd love it if TR8 Lara's face was based off this one, but scrap the pale complexion. Lara has always had an exotic tanned look that's present in all games except AoD.That's all for now. Thanks for reading! :D

MiCkiZ88
09-11-07, 04:22
^ A big freaking ditto. :)

But I'd still love to have the side flips and back flip back + sprint jump + swandive somersault.

Reggie
09-11-07, 19:06
I think that both Legend and Anniversary were the gaming equivalent of an Ikea flatpack. Uninspired, unoriginal and are known to be frustrating (The Anniversary "flatpack" moreso). But they were quick to make (design wise) and have mass appeal (a good recipe for making money). However, this nonsense now needs to stop. Let's assume AOD was really this failiure they harp on about, well then Legend and Anniversary are the games that have now healed that loss of respectibility. Now TR8 needs to be something MORE, not just Legend episode 2. That won't cut it and I truly hope that after TR8 gets released I can update this analogy to say how the franchise has progressed from the simple but frustrating TRL and TRA "flatpack" to a pioneering and fulfilling TR8 of an artistic handcrafted nature.

Quirky, interesting, original and artistic TR8?

http://www.trikiklo.com/images/base/categories/seating_4.jpg

OR

Functional, cheap to make, mass market and no frills TR8?

http://knockoffs.olya.org/wp-content/uploads/2007/06/stackablechair_ikea.jpg

Could've chosen some better pics but you get the gist hopefully.

biggylew01
09-11-07, 20:54
i think the must things to have in the next game is packs of animals like 5 in a group at the same time

also when you kill the animals their bodies should stay and not faid

Alister and zip should not give the obvious hints like in TRL

More clothes to shoose from and also you should be able to change the hair like wether you want anniversary hair or legend hair

thoses are my opinions

write a reply weather you agree or disagree

MiCkiZ88
10-11-07, 16:55
Speed & jump distances. She jumps the same length in Anniversary and in Legend whether she was just standing still, walking or running. Anyone else notice how arcady it makes the game feel? Just hop here, hop there. No matter how fast as she jumps the same distance. =|
Except.. when she has her guns out. She suddenly jumps higher and further. =/

It was great in the classics how speed would matter in the jumps. So.. I'd love to see different jump distances back. And definitely have the sprint jump back as well.

Little-Lara
11-11-07, 05:39
1st my respects to you creators.


- a bathroom with everything in it.

- some storage closets (the little things mean a lot to hardcore fans.) :o

- a garage with some working cars, and a cute working childhood bicycle (to make up for the broken one in Chronicles, that got me wishin' and wantin'.) :D

- an old childhood room with some working toys, not necessarily elaborate.

- how about add Zip and Allister and they talk only when prompted by Lara? :rolleyes: Seems do-able to me.... :jmp:

Michael_91
11-11-07, 17:19
i think the must things to have in the next game is packs of animals like 5 in a group at the same time

also when you kill the animals their bodies should stay and not faid

Alister and zip should not give the obvious hints like in TRL

More clothes to shoose from and also you should be able to change the hair like wether you want anniversary hair or legend hair

thoses are my opinions

write a reply weather you agree or disagree

I agree with all of your points, i am not too fussed about packs of animals, but the bodies should not fade, especially now we're in next gen.

I definitely think Zip and Alistar were too helpful in legend, we can think for our selves you know:)

I would love to see loads of new outfits but i am not really bothered about the hairstyle. Braids or pony tale, they both work for me.

Chiki Mina
11-11-07, 17:25
lol, Little Lara, I like your avatar.


-I don't know, I think I want the stealth mode back. How about a commando crawl?

-I would also love to shoot while kneeling on one knee.

Warning, these suggestions may sound too violent.

-When I throw a grenade, I want the real thing - I mean, body parts flying and blood splattered like in the Last Revelation. It just make it look real, It's not that I'm violent.

-When she falls, don't make it sound like a stack of books has fallen to the floor. Do it like the last few TR, with the sound of her bones being broken when she falls.

-If they bring the stealth mode, when behind an enemy, I would like to snap the victim's neck.

-Add blood. In every punch, kick, gun shots, just add 'em. It just makes it look real. Not that I want violence, I just want the real thing.

Michael_91
11-11-07, 19:18
lol, Little Lara, I like your avatar.


-I don't know, I think I want the stealth mode back. How about a commando crawl?

-I would also love to shoot while kneeling on one knee.

Warning, these suggestions may sound too violent.

-When I throw a grenade, I want the real thing - I mean, body parts flying and blood splattered like in the Last Revelation. It just make it look real, It's not that I'm violent.

-When she falls, don't make it sound like a stack of books has fallen to the floor. Do it like the last few TR, with the sound of her bones being broken when she falls.

-If they bring the stealth mode, when behind an enemy, I would like to snap the victim's neck.

-Add blood. In every punch, kick, gun shots, just add 'em. It just makes it look real. Not that I want violence, I just want the real thing.

lol, you're dead right

Little-Lara
12-11-07, 00:34
lol, Little Lara, I like your avatar.



Thanks. :D :D



-I agree with the blood splatter. Otherwise it feels like the enemies are mannequins.

MiCkiZ88
12-11-07, 00:38
-I agree with the blood splatter. Otherwise it feels like the enemies are mannequins.Lol, they already sound plastic when you shoot them. And I think they even have plastic debriss*. :p

*obviously not. But that's what the yellow glow from the bullet impact looked like to me.

fondantcookie
13-11-07, 11:33
1) I've said it before and i'll say it again. I really think Crystal would benefit from replaying the past TR games again. The formula is coming together somewhat with anniversary, but its still not there yet. In my opinion, neither of crystals past two attempts have been worthy of a TR title... Key fundamental points are missing (or severly lacking):

HUGE complex labrynthian levels (stop with the obvious paths)
Non linear design (Anniversary was STILL more linear than CORE games)
Isolated atmosphere (less is more)
Challenging gameplay (traps, long jumps, environmental hazards)
Missing moves (monkey swing, crawl, sprint, roll)
Exploration (nooks, crannys, keys, artifacts, levers)

2) They need take note of (and not disregard) laras character developments from TR1-AOD. As it stands there are many unanswered questions that have been left open for several years. These need answering.

3) Focus more on creating unique level scenarios and stop trying to be prince of persia. Bring back the lengthy though-provoking puzzles of old. Scrap the arcadey feel and easy repetitive bland gameplay. Add more jumps, stop over using those pole swings and grapple (again, less is more)

4) Hints and tips? On screen prompts? ..i mean seriously, what were you thinking? :confused:

Also, to quote a previous thread:

If we are to be continually subjected to games like Legend and Anniversary then yes, i'd rather have lara be killed and no future TR games made.

Crystals past too offerings haven't come close to some of the original games.

Once a challenging, lengthy, complex game series, TR has since become a watered down kid-friendly arcadey uninspired experience. A shadow of its former self.

Unless Crystal pull their finger out, I see a bleak future for Lara.

They need to go back and recapture what made the originals such masterpeices in the first place. And stop trying to be another generic action game by cheaply immitating the likes of a certain prince.

Go back to the drawing board. Re-hire old CORE emplyees (those who know lara and followed her developments over the first six games). And get the series back on top!!!

If they're not up to the challenge, then they really need to just give up. Move the series to a new (more TR-competent) developer, or axe the series for good. There are too many plot holes, imperfections and inconsistencies with the series as it currently stands !

!!!!

:wve:

Michael_91
13-11-07, 12:57
i think it would be such a shame if the TR series ended anytime soon, or at least until CD have made a brilliant game

Tomb Raider Jay
16-11-07, 22:48
Play Uncharted: Drake's Fortune :tmb:

This game is flat out better than any, yes I say ANY TR game to date!! :jmp:

I have played the demo one million or so times over and I've finally got to play the finished game too - I have a friend who's sent me an American copy!! :jmp: whoot go Mikey!! sorry anyway I have actually discovered what it is that the TR series has been missing all these years - FUN!!!!! :D :jmp: :hug: :tmb: :yah:

Even with Crystal's help Lara's adventures are still largely a chore - yes there may well be pretty visuals and amazingly well scaled enviroments now but after playing through Uncharted - which is a complete blast to play btw, TR just isn't all that much fun - STILL :(

In Uncharted the mix of fast paced, sharp action gunplay, breathtaking leaps and stunts with the platforming and of course a fab story with a wonderfully crafted cast of characters all combine to create an adventure experience that is honestly second to none!! :D :ton: :jmp: - believe me this game is so brilliant it could easily be made into a film and do equally as well

With TR Crystal have a fairly good engine and some interesting mechanics to toy around with - and okay so LEGEND and TRA are both decent games but they don't actually make for a fun experience :(

For one - the games still have alot of trial and error - this is one area CD really and seriously I mean REALLY have to fix in the next installment because constantly attempting something, then obviously dying - by fault of game or self and having to re-load your save and try again - is NOT an acceptable form of prelonging game life!! :ohn:

One of the things UDF does so well is that all the platforming mechanics actually work as they are supposed to!! I've seen this for myself, Nate WILL grab the edges when he stumbles too far, he always does - in both TRL and TRA however Lara was constantly slipping off ledges then fell down the scenery into oblivion - load/save = prelonging game length, it's cheap of CD to think us fools and we wouldn't notice this, honestly :hea:

Another thing is the combat, I'm sorry but TR's combat is rubbish - there I said it and I'll keep on saying it until they do it right!! In UDF the combat is really fun, rolling from pillar to pillar - or any other means of cover for that matter, while trying to escape the fire of enemies and gain a better line of sight to pop those nasty pirates/mercs is bloody fab!! :D
The shooting's all well done, the enemies actually have AI - here that CD Artificial Intelligence, go look it up cause those wolves and dino's are as dumb as doo-doo's and blind as a bat too!! :p

The one thing I would say TR does have over UDF is level design and complexity - while I may have harped on about Nate's steaming jungle romp and praised it to high heaven the levels are essentially identikit copy cats - ie: they've all been done before - and some I must say better in TR's and other games series like POP. Everything from jump to this craggy rock and swing on that dangling vine is in this game - devs Naughty Dog could have been more inventive with how the levels were layed out and which way the paths interlocked and changed but sadly it's all rather linear and well just a bit iffy - my opinion of course
TR has those sprawling caverns and ancient chambers - which while still linear aren't grid-locked, this is Uncharted's one and only downfall, aside from length which is only 8-10 hours... boo-hiss!! :o

Anyway I've gone way off-track as normal, but CD should play UDF to see just what it is TR is up against - and just for those who might be thinking it: Assassin's Creed is nothing like TR btw, it's crappy and buggy :(

Oh and Uncharted F****** ROCKS!!!!!!!!!!!! :yah:

gtkilla
16-11-07, 23:24
Please Crystal Dynamics, disregard that post right there. ^ Pretend it doesn't exist. :p I'm being serious, though...

I couldn't agree with you any less, TRJ. The main things you praise in your post(combat, graphics, AI, easy gameplay & platforming) has never been TR's main focus, while the main things you criticize ARE what TR's about...and yet, you say "This game is flat out better than any, yes I say ANY TR game to date". :confused:

While you may enjoy your shiny, pretty, straightforward "fun, fast adventure"(a.k.a "short, sharp thrill ride" :whi:) with lots of combat and easy puzzles and platforming(*coughLegendcough*), the majority of TR fans do not want TR to be that way(with the exception of the shiny and pretty part, of course :D).

And Assassin's Creed is awesome, truly a next-gen game in all aspects. :tmb: Can't say the same about Uncharted. ;) The free running in AC looks amazing and I'd LOVE for TR to have that kind of interactivity. :jmp:

RockSteady101
17-11-07, 11:20
Just To Add To The Theory Of The Dias Resembling The Scion In Pattern/The Avalonion Dimension Plynths Being Marked With Scion Inscriptions;ect

This Pic Just Struck Me As, That Does'nt Look Like The Scion, That Most Definetly Is The Scion. :wve:

http://img530.imageshack.us/img530/6529/avalon1iq5.png

Tomb Raider Jay
17-11-07, 13:53
Please Crystal Dynamics, disregard that post right there. ^ Pretend it doesn't exist. :p I'm being serious, though...

I couldn't agree with you any less, TRJ. The main things you praise in your post(combat, graphics, AI, easy gameplay & platforming) has never been TR's main focus, while the main things you criticize ARE what TR's about...and yet, you say "This game is flat out better than any, yes I say ANY TR game to date". :confused:

While you may enjoy your shiny, pretty, straightforward "fun, fast adventure"(a.k.a "short, sharp thrill ride" :whi:) with lots of combat and easy puzzles and platforming(*coughLegendcough*), the majority of TR fans do not want TR to be that way(with the exception of the shiny and pretty part, of course :D).

And Assassin's Creed is awesome, truly a next-gen game in all aspects. :tmb: Can't say the same about Uncharted. ;) The free running in AC looks amazing and I'd LOVE for TR to have that kind of interactivity. :jmp:

You disagree fine, that's your opinion

But TR shouldn't end up like Assassin's Creed, if anything the free-running is too ambitious because this is what has caused so many of the endless bugs and glitches in the game - shame on Ubisoft for not fixing 'em tho :rolleyes:

The amount of times the gameworld or "Kingdom" area just pops out'a place is truly shocking :yik: :eek: :eek: - this happened to me on several occasions while riding the horse across the barren wilderness - one minute everythings great, next **P.O.P** everything just disappears and Altiar is left standing in a pit of whiteness, no horse or gameworld present... worse still the amount of times he clipps through stuff - this is just INSANE!!! Ubi must have ignored it all or something because this game has a MOUNTAIN of Bugs and glitches which needed to be fixed :ohn: do you gtkilla want this in TR?? :confused:

If Ubi weren't able or more likely they couldn't be arsed to fix these bugs then you really think CD would bother - would they hell!! :hea:
I've already had similar bugs in LEGEND and TRA too - and so with a supposed "new" engine and yet another sequel being ramed down their throtes by the money grabbers at £IDOS - CD will have no room to breathe until LEGEND 2 is finished, bugs and all :(

Uncharted represents the next step in adventure gaming - I'm telling you guys here play this game, there's no shame in checking out your competition cause right now they have everything you guys could EVER want in a TR game - except the level designs, I mean WTF happened there?? :cen:

Besides that TR is just getting old, it's time for you guys and gals at Crystal Dynamics to show what your really capeable of - use the design experience from other series like Legacey of Kain that made Soul Reaver such a fab, brilliant and bloody awesome experience as this is needed to elevate TR higher - this series has MASSIVE potential and don't go kidding youselves LEGEND and TRA are good but the next game is going to have to be SOOO MUCH MORE!!!!

And don't be fooled by £IDOS they're always in it for the money, just tell them to get lost, leave - GET OUT! and let you guys - the DEVELOPERS make the TR game I and many other fans Believe your capeable of!!! :tmb:

ARGGHHH, I've wanted to say that for sooo long - it felt good to let it out in that kinda...random way :o

Anyway I'm done... I just had to say all that otherwise my head would have exploded at some point

EDIT: ^^^^ WOW, amazing find - LEGEND and TRA are connected for sure!!

_Lam
17-11-07, 15:45
Please Crystal Dynamics, disregard that post right there. ^ Pretend it doesn't exist. :p I'm being serious, though...

I couldn't agree with you any less, TRJ. The main things you praise in your post(combat, graphics, AI, easy gameplay & platforming) has never been TR's main focus, while the main things you criticize ARE what TR's about...and yet, you say "This game is flat out better than any, yes I say ANY TR game to date". :confused:

While you may enjoy your shiny, pretty, straightforward "fun, fast adventure"(a.k.a "short, sharp thrill ride" :whi:) with lots of combat and easy puzzles and platforming(*coughLegendcough*), the majority of TR fans do not want TR to be that way(with the exception of the shiny and pretty part, of course :D).

And Assassin's Creed is awesome, truly a next-gen game in all aspects. :tmb: Can't say the same about Uncharted. ;) The free running in AC looks amazing and I'd LOVE for TR to have that kind of interactivity. :jmp:

Agreed ! Man what he wrote is exactly what most of the TR fans don't want anymore. Uncharted is Uncharted, Tomb Raider is Tomb Raider ok ?

Tomb Raider Jay, I respect your opinion, but you should know that the biggest complain that was made about Legend what all the things you wrote. ;)

Shark_Blade
17-11-07, 19:17
Oh CD, ditch Legend and TRA Lara attitude. They're so annoying and such a baby, lame to be exact. She looks so fragile. Lara is supoosed to be sharp witty woman.

Watch the Lucozade/Larazade commercial to see just how elegant and cunning Lara is. That commercial really captures the real Lara.

You have the classic games, don't disregard it. Rather you build from it. And enough with mommy daddy grandma story. Bring real adventure story, and kill Zip and Alister too.


Thank you :)

Little-Lara
19-11-07, 04:35
- Her movements sometimes make her look indecisive.

For example, I don't like it when I want her to turn a certain direction, she does a whole 270 degree turn, rather than a 90 degree turn. :confused: :confused: :confused: That is just sooo annoying and frustrating.

- The whole movement system still has a lot of room for improvements. During heavy gameplay, the flaws are specially noticeable.

For example, when she's facing left, suddenly she does a right direction jump. And then she decides by herself on what to grab, and what not to grab. :confused:. We, the players as a result feel like we've lost control of her movements.

marukisu
19-11-07, 06:50
I think that Crystal Dynamics should take a copy of an AOD game use those animations and fix them so that they arent clunky and add all the new animations that they have made while including ones that never made it into the game . Then they nee to build large expansive levels that have multiple paths. But honestly they proably wont read or listen to this. If anything if they dont listen to a thing i say then please listen to me on this one thing. FIX THE DAMN SWIMMING CONTROLS !!!!!!!!!!! THEY ****ING SUCK!!!!!

And one more thing i know that tomb raider fans (from what i understand ) dont want a heavy combat system, however i think its about time that TR did . The Adreanaline Dodge in Anniversary was an unnecesary addition that was practically useless and unrealistic. Just because it has a well done combat sytem doesnt mean it is a full fledged action game. If CD can manage level design and puzzles along with the combat then everything should be ok

Shark_Blade
19-11-07, 11:21
^IN addition to "swimming sucks", the breath bar sucks too! A baby can hold breath longer than Lara. Please fix it in the future cd.

Lior_K
19-11-07, 23:14
Reading how good the Wii version seems with additional puzzles, features and areas I think Crystal should make full development of the game and then port it to all those platforms, instead of releasing the game with new bits on each platform making it worthless to buy the games before they release all versions of it.

Michael_91
20-11-07, 15:55
Reading how good the Wii version seems with additional puzzles, features and areas I think Crystal should make full development of the game and then port it to all those platforms, instead of releasing the game with new bits on each platform making it worthless to buy the games before they release all versions of it.

they had to make the wii version different for obvious reasons

Lior_K
20-11-07, 18:00
they had to make the wii version different for obvious reasons

True...but with future titles, they should keep equal structure of the game for all platforms. Obviously, if they had more time with TRA then all other version could enjoy similar addition.

Michael_91
20-11-07, 19:43
True...but with future titles, they should keep equal structure of the game for all platforms. Obviously, if they had more time with TRA then all other version could enjoy similar addition.

i agree that the wii owners shouldn't have got more than the rest of us, but some features for the wii are specially done for the wii remote. I'm not really bothered, as long as the ps3 version is as amazing i hope it to be.

Lior_K
20-11-07, 20:35
i agree that the wii owners shouldn't have got more than the rest of us, but some features for the wii are specially done for the wii remote. I'm not really bothered, as long as the ps3 version is as amazing i hope it to be.

I agree, some of the puzzles where designed for that but some features could be kept for PS2, PC and x360 versions (like finding additional cogs in CoV, or collecting items from the game in the Manor, having a flashlight and such). Legend was developed simultaneously and ended with all big versions (not counting the mobile and such) being identical content-wise.

They should consider it for future titles - instead of making up reasons for fans to by several versions of the same game, they should use the wide platforming to make it easy for people get the game no matter what platform they play.

Ďreamer
22-11-07, 22:25
What about untamed edition ?
Like : " Tomb Raider : Remix "
and be a 20 level to play , every level cost 15 minute
and have a 9 years old lara with a funky weapon like , yoyo , gum , watergun
that's well be fun ^^

dizzydoil
22-11-07, 22:49
What about untamed edition ?
Like : " Tomb Raider : Remix "
and be a 20 level to play , every level cost 15 minute
and have a 9 years old lara with a funky weapon like , yoyo , gum , watergun
that's well be fun ^^

:vlol: - I hope not. :p Its all about girls with guns, not immature brats with gum :D ; hah.

dinahcat
23-11-07, 03:31
Dear CD,

I have now played Anniversary on PS2, PC and Wii.

PLEASE SAVE US ALL THE HYPE, AND YOURSELF THE TROUBLE, DON'T RELEASE THIS ON WII!!!!!!

It was really unnecesarry. Next time, just add the trophy room (or other bonus rooms to the other platforms) and just stay away from the Wii. This did not translate into a fun experience overall.

But kudos on getting the wallrun - backwards jump right.

Thats all from me...oh, and read the other posts. They people are brilliant!

Thanks!

Love, Dinahcat :)

MadCroy101
24-11-07, 00:12
Here are my thoughts on what should be on the next Tomb Raider game, which is formaly and casually called "Tomb Raider 8, Tomb Raider Mists' of Avalon, Tomb Raider Avalon Quest, Tomb Raider Avalon, and Tomb Raider the Avalon Adventure", My thoughts:

1) Much longer levels with enhanced gameplay. Extra hard puzzles with a suprise twist, and even better more puzzles.

2) New control scheme with unlimited gameplay and quick-time gameplay. New animations with the control scheme would be a plus as well, but not to be a cocky one, lots of animations.

3) New story board, one to fiit Lara, artifact, and Avalon. Very deep and engaging like Lara Croft: Tomb Raider The Angel of Darkness. Hopefully, the story for Lara Croft: Tomb Raider Legend will be complete with this game set, and we can continue from a different storyline.

4) All new graphical enhancments. More reflections, better lighting, better Lara model, and altogether better character models. Shadows on everything, multi-colored lighting, next-generation flame-effect, and dynamic graphical illusions. Everything that needs a shadow, should have a shadow.

5) New and engaging conversational complex characters with backround stories to tell ( biography, much like EA games "The Sims 2" ). Interesting people with dynamic attitudes, hidden agenda's the the naked eye.

6) New musical score, much like Angel of Darkness. Dynamic voice acting, and new voice actors for new characters, and for the old as well. New footstep sound, new water effect sounds, and new waterfall sounds to be added.

7) New equipment such as complex puzzle objects, new weapondry, new types of Lara Croft equipment, and new animations for the whole pack of things. New type of things, such as different types of shotgun shells ( much like Tomb Raider: The Last Revelation ).

Anyone agree with me? Well, that is what i have down for what i want in the next Tomb Raider game, happy raiding!

MikeAC
24-11-07, 16:58
I just want to add we should hear enemies before we see them.

Example: The cat mummies in the original Tomb Raider. There were times you could hear them moaning but could never see them until they jumped out around a corner screeching and clawing at you.

Adds a lot more atmosphere and tension.

MadCroy101
24-11-07, 18:59
Here's my second part!

Levels I kind of would like to see in the upcoming "Tomb Raider 8" title, less-linear is always a plus for an old franchise with an upcoming new company building the levels for the game. Crystal really should be paying attention to all of our thoughts, you know that, right? Oh well, here are some of the places i would like to see in the next Tomb Raider game, i hope you all agree with some of my stuff.:p

Level:

Chapter 1: India
Lvl 1: Indian Forest of the Crocidile
Lvl 2: Outerskirts of the River
Lvl 3: Temple of Alcivarian Secrets
Lvl 4: Indian Cistern

Chapter 2: Siberia
Lvl 5: The Mountains
Lvl 6: Death Hall
Lvl 7: Hall of the Great

Chapter 3: Brazil
Lvl 8: Amazonian Jungle Ganges
Lvl 9: The Temple of Queen Amazon
Lvl 10: Tomb of the Snake
Lvl 11: Sanctuary of Death
Lvl 12: The 8 rooms of Terror

Chapter 4: Europe
Lvl 13: London Train Station
Lvl 14: England Sky-Scrapers
Lvl 15: Parisian Mob
Lvl 16: The Unknown Tomb of Diana

Chapter 5: Africa
Lvl 17: African Waterfalls
Lvl 18: Tomb of the Holy Grail
Lvl 19: Madagascar (spelling:p)

Chapter 6: Avalon
Lvl 20: Ruins of Puan
Lvl 21: Forest of Dreams
Lvl 22: Lush Catacombs of Ush
Lvl 23: Folly of Amelia

Chapter 7: Asia Minor
Lvl 24: Palace Midas (revisted)
Lvl 25: The Grail Grounds

Extra Chapter: Croft Manor (Training)

Here is my story that i have created for the whole thing, and i know it sounds like i shouldn't get worked up over nother, but i'll try my best to make a Tomb Raider franchise friendly story, here it is:

Lara dosen't understand what went wrong with her trip to the Bolivian isle. So, she decides to go out to find the Holy grail, split into 5 peices all around the world in her greatest adventure yet! She sets out to find her mother once again, knowing the dangers of what can happen to Amelia. Little does Lara know what obsticals can happen on her journy to Avalon. The death of Alister and Zip is avenged with all Lara's might. She sets out on Saturday moring to find the prized relic. She revist's and old place she once went to, back in 1996, her first adventure to hit stores.

Michael_91
24-11-07, 19:15
Here's my second part!

Levels I kind of would like to see in the upcoming "Tomb Raider 8" title, less-linear is always a plus for an old franchise with an upcoming new company building the levels for the game. Crystal really should be paying attention to all of our thoughts, you know that, right? Oh well, here are some of the places i would like to see in the next Tomb Raider game, i hope you all agree with some of my stuff.:p

Level:

Chapter 1: India
Lvl 1: Indian Forest of the Crocidile
Lvl 2: Outerskirts of the River
Lvl 3: Temple of Alcivarian Secrets
Lvl 4: Indian Cistern

Chapter 2: Siberia
Lvl 5: The Mountains
Lvl 6: Death Hall
Lvl 7: Hall of the Great

Chapter 3: Brazil
Lvl 8: Amazonian Jungle Ganges
Lvl 9: The Temple of Queen Amazon
Lvl 10: Tomb of the Snake
Lvl 11: Sanctuary of Death
Lvl 12: The 8 rooms of Terror

Chapter 4: Europe
Lvl 13: London Train Station
Lvl 14: England Sky-Scrapers
Lvl 15: Parisian Mob
Lvl 16: The Unknown Tomb of Diana

Chapter 5: Africa
Lvl 17: African Waterfalls
Lvl 18: Tomb of the Holy Grail
Lvl 19: Madagascar (spelling:p)

Chapter 6: Avalon
Lvl 20: Ruins of Puan
Lvl 21: Forest of Dreams
Lvl 22: Lush Catacombs of Ush
Lvl 23: Folly of Amelia

Chapter 7: Asia Minor
Lvl 24: Palace Midas (revisted)
Lvl 25: The Grail Grounds

Extra Chapter: Croft Manor (Training)

Here is my story that i have created for the whole thing, and i know it sounds like i shouldn't get worked up over nother, but i'll try my best to make a Tomb Raider franchise friendly story, here it is:

Lara dosen't understand what went wrong with her trip to the Bolivian isle. So, she decides to go out to find the Holy grail, split into 5 peices all around the world in her greatest adventure yet! She sets out to find her mother once again, knowing the dangers of what can happen to Amelia. Little does Lara know what obsticals can happen on her journy to Avalon. The death of Alister and Zip is avenged with all Lara's might. She sets out on Saturday moring to find the prized relic. She revist's and old place she once went to, back in 1996, her first adventure to hit stores.

lol, i think the lost tomb of diana would cause a few problems

Linden
24-11-07, 20:37
Lvl 16: The Unknown Tomb of Diana





Erm ... WHat?!?!! :confused:

MadCroy101
24-11-07, 22:52
never mind:smk::pi:

scoobyboo
25-11-07, 10:36
sounds nice...

fondantcookie
25-11-07, 10:44
"...tomb of Diana..."
.
.
.
.
.
....dear god !!!

Controvercial much? :p

daventry
25-11-07, 15:02
Cant we have the old days back with Save and Load whenever we want and no jumping like a Monkey with Zero shiny or Hintful things.

Michael_91
25-11-07, 20:55
Cant we have the old days back with Save and Load whenever we want and no jumping like a Monkey with Zero shiny or Hintful things.

loads of people have said the same thing, and i totally agree!!!!!!

Chiki Mina
26-11-07, 13:36
-Bring back the kick ass sunglasses. I don't like the blue ones. I like the black ones better, her sunglasses are part of her trademark.

-Her braids. Her ponytail is very cute, but, again, part of her trademark are her braids

-Work on her facial expressions. Seriously.

-Cut the flashbacks. I don't think that's really necessary. Especially seeing little ugly Lara. (I'm sorry, I found her to be an ugly child).

-Add more animals and nasty, freekish creatures.

myrmaad
26-11-07, 13:39
half of this thread is :hea:

Linden
26-11-07, 20:50
Cant we have the old days back with Save and Load whenever we want and no jumping like a Monkey with Zero shiny or Hintful things.

YEah agreed, ... but who wanted the stupid checkpoints and moneky like jumping in the first place?

Gambit37
26-11-07, 20:55
lol, i think the lost tomb of diana would cause a few problems
Er, I think he's referring to the Goddess of Hunting in Roman mythology (Artemis in Greek), not Princess Diana!

That list of locations is stupidly too big. Come on, get real. Core couldn't deliver a game in three years set in 2 main locations, you think you'd get a game set 26!?

Gambit37
26-11-07, 21:03
Reading how good the Wii version seems with additional puzzles, features and areas I think Crystal should make full development of the game and then port it to all those platforms, instead of releasing the game with new bits on each platform making it worthless to buy the games before they release all versions of it.
There is a long history in game development of providing different content on different platforms. What's wrong in providing the best possible experience for different platforms or tailoring the content to suit?

I think they should be commended for even bothering to add something new to the Wii edition, they could have so easily not bothered.

MadCroy101
27-11-07, 00:08
-Bring back the kick ass sunglasses. I don't like the blue ones. I like the black ones better, her sunglasses are part of her trademark.

-Her braids. Her ponytail is very cute, but, again, part of her trademark are her braids

-Work on her facial expressions. Seriously.

-Cut the flashbacks. I don't think that's really necessary. Especially seeing little ugly Lara. (I'm sorry, I found her to be an ugly child).

-Add more animals and nasty, freekish creatures.

i love these ideas, so nice, you have the same mind as i do, how about a spinosaurus for the freekish creatures? :mis:

Little-Lara
27-11-07, 02:58
Something I've heard about the challenges doesn't sound quite right.

- I think the challenge/level of difficulty in the future game should be the same as TRA. Its not too easy, it's not too hard = its just right. :tmb: So keep the same amounts of difficulty in puzzles and such. Players who are looking for more challenges should start playing other harder games. This game should remain a fun "Tomb Raider" game, not "Impossibly difficult to raid the Tombs Raider game."

Looking back, I fell in love with TR because it was mesmerizing, and not too hard to play, the adventures and secrets passageways are what always made me come back to it. If I want something harder, I'll take up Halo 3 or something or another shooter/strategy. But for Tomb Raider, it should remain, and keep the creative ideas of adventures and secret passageways and mesmerizing locations.

- The mesmerizing locations: This is a huge plus and a key part of TR. Keep and add more where possible, all the gorgeous areas, and countries, and sceneries, and foliage, and broken-dilapidated-crumbling tombs. The city scenes should be kept to a minimum. - - - - I liked the city scenes because they help put things into perspective - as in just how far she travels for an item.

- The animals: Arghhh, they are soo hard to kill. I LOVE it. Animals aren't nice, or sweet. They just want to act like predators. But, its a little weird how the animals only go after Lara and not after each other. I can understand a gorilla not going after a gorilla, but shouldn't the tiger and the gorilla be fighting each other, rather than wait a lifetime for a human female to come along. :D - - - Dare I say it? Rotting animal carcass!!! :jmp:

- Friendly fire: is an amazing touch of realism. Add it if possible. By this i mean animals accidentaly or not, attacking each other. :D

- Weapons: Bigger is better, quantity too. I do not care about the quantity of weapons in her pack. If she can even fit 5 health-packs in that tiny purse,* she can fit 10 large weapons. What happened to her grenade launcher? I used to enjoy blasting the animals. :mis: What a golden thing to let go of....:rolleyes: I would loove to see that again.

* = sarcasm.

Chiki Mina
27-11-07, 03:41
i love these ideas, so nice, you have the same mind as i do, how about a spinosaurus for the freekish creatures? :mis:

All bloodied and nasty :mis:. Hehe.

Little Lara: I actually agree.

Speaking of difficulties, this is a TR game. Since it is a TR game, it should have more puzzles. I think they should concentrate more on the "thinking" of the game than the "physical" of the game.

skribb
27-11-07, 14:22
Something that is a very small detail, but VERY annoying, is that in Anniversary (don't remember how it was in Legend), when a creature dies, its eyes stay open (and since the eyes glow, it looks really stupid). If enemies closed their eyes when they died, or at least if the eyes didn't glow, that would be great!

Michael_91
27-11-07, 19:29
Er, I think he's referring to the Goddess of Hunting in Roman mythology (Artemis in Greek), not Princess Diana!

That list of locations is stupidly too big. Come on, get real. Core couldn't deliver a game in three years set in 2 main locations, you think you'd get a game set 26!?

are you sure? it comes right after 'parisian mob' she did die in paris

Little-Lara
29-11-07, 08:31
The shooting system: I don't get what the deal with this is.......
Press = shoots once.
Press again = shoots once again. :mad:

If possible, lets have it the old way where....
Press and hold = rrrrratatatatatatatatatatatatatatatatatatatatatata tatatatatatttttttt.
Now that was satisfying. :o

My reason for this is simply that our tiny little fingers get horribly cramped and hurts a looootttt from pressing the shoot button over and over just for one little enemy. :o


...
Little Lara: I actually agree.

Speaking of difficulties, this is a TR game. Since it is a TR game, it should have more puzzles. I think they should concentrate more on the "thinking" of the game than the "physical" of the game.

:tmb: I don't really understand what the "physical" part is you mentioned? :o

EscondeR
29-11-07, 09:02
^ I know - CD has a contract with Mouse and Joysticks developers/sellers, that's why they made this shooting system ;)

Chiki Mina
30-11-07, 00:10
:tmb: I don't really understand what the "physical" part is you mentioned? :o

Wasn't clear, sorry. I mean physical as in the jumping, climbing, etc. It's really awesome that they added these things, but I think they should concentrate more on working with puzzles. You know, more of a mental challenge.

Lior_K
30-11-07, 00:51
There is a long history in game development of providing different content on different platforms. What's wrong in providing the best possible experience for different platforms or tailoring the content to suit?

I think they should be commended for even bothering to add something new to the Wii edition, they could have so easily not bothered.


Wii obviously has some features that exclusive to the console due to its nature but additions like few extra puzzles (additional cog puzzles in COV), or another trophy room with hunts and treasures isn't something that they can't add to other versions without compressing the "compromising experience".

TRA has a lot of variations due to late releases - but as with Legend, future games should not be using cheap variations to attract buyer months after the game was released, while making the previous releases of the same game loose value and interest.

Multi-platforms should be used to allow any gamers to enjoy the same game on whichever consol that suits them, instead of milking the same game by adding few new editions on every new additional consol.

Little-Lara
30-11-07, 04:39
Wasn't clear, sorry. I mean physical as in the jumping, climbing, etc. It's really awesome that they added these things, but I think they should concentrate more on working with puzzles. You know, more of a mental challenge.

Ohh i see now, her "physical" body is what you meant. :)

I would like to add that the fun of the puzzles shouldn't be ruined by having a terribly controlled game. Sometimes those automatic grab things don't work. That's the prob with automatic grab, its the electronic chip's wish if it will work or not.

But we want to have full control, if feels weird when its like "I wonder if she will grab the ledge this time. Oh well, I'll just make her jump towards it, and if she wants, she'll grab the ledge!!!" :cln: lol.

Chiki Mina
30-11-07, 04:43
Ohh i see now, her "physical" body is what you meant. :)

I would like to add that the fun of the puzzles shouldn't be ruined by having a terribly controlled game. Sometimes those automatic grab things don't work. That's the prob with automatic grab, its the electronic chip's wish if it will work or not.

But we want to have full control, if feels weird when its like "I wonder if she will grab the ledge this time. Oh well, I'll just make her jump towards it, and if she wants, she'll grab the ledge!!!" :cln: lol.


lol!

I want the long jump back and the sprint. I think it will be much easier and faster.

[I keep getting distracted by your avatar!! In a good way :pi:]

daventry
01-12-07, 08:45
The name of the Game is TR Underworld aka TR8.

I hope Lara will be be hardcore now after the end of Legend, instead of looking at her hands and feeling sad for herself like in TRA.

Zip and Alister will return so i hear, i hope they only talk in the Cut scenes and while we play Lara, all we here is the wind and the sounds of her footsteps.

Remove the Adrenaline Dodge, its murder on the gameplay.

Remove all Hints and glowing things, make the Game real hard.

No more Grapple, i hate the Lara Spiderman wannabe jumps.

We would like to see Lara dead on the ground without blackouts until we press a button to load the game again.

Please take away the Checkpoints, we want the normal Save/Load back, 99% of the Games has that feature.

MadCroy101
01-12-07, 19:30
does anyone really like the underworld name? I absolutly love it! And yes i know about the thread on it, it gives me an AOD feel back to the series

KIKO
01-12-07, 22:04
Underworld ? Is that the name of the next tomb raider ?
if it is, i LOVE IT :D

Zebra
01-12-07, 22:08
The name of the Game is TR Underworld aka TR8.


Probably. But you can't tell that for sure.

Little-Lara
02-12-07, 03:48
Sprint: yes, lets have them back. Otherwise, why has she been practicing in her home in TR2 And TR3? ;)

Super long jumps: yes, lets have them back. If Lara can do all the other 'unimaginable and unrealistic' things in the games, she can certainly perform 'death defying jumps.'

The shinies and the hints: We don't need them. If we can get through all the first five games without hints, we can certainly get through the newer games as well.
(This can also cut down on use of RAM!!! ;) good news for you creators.)


[I keep getting distracted by your avatar!! In a good way :pi:]

LOL, that's fine. I dont' mind. PS i'm glad, its a complement, so thanks. :)

Michael_91
02-12-07, 16:35
Probably. But you can't tell that for sure.

i hope not, i don't like it

MiCkiZ88
02-12-07, 18:26
Had a long chat with mate here. Things we/I want back:

Sprint: Good when you have low health, no medipacks and the enemies are shooting or attacking you.
Sprint jump: Cause it's cool, hot, awesome and makes the levels more ecxiting
Sprint roll: When in hurry and need to get under those closing doorways

Hybrid of old and new camera: Having the camera most of the time behind Lara was great. You could clearly see where you were going and the camera didn't give away paths to the treasure or key or just generally show the whole bloody level! That's why I prefer the old fixed camera. It creates a good atmosphere as you can't see what is behind the corner. It raises tension and you get a proper adrenaline rush as something jumps out of nowhere.

.. But! You could could still be able to rotate the camera and not have it fixed behind her all the time. Look button would be great as well as you could literally look for clues and not have to run around the puzzles mindlesly as the camera doesn't adjust behind her and let you look at the clues. Searching for clues was something I missed from Anniversary and Legend.

.. And it was annoying how the camera would pan far away from Lara to show in the maze the way to go. >.<

TR 3 Inventory/TR IV combination: TR III had the best weapons. Not too many, not too few and the variation was perfect. But what I liked in TRIV was that you could combine things with weapons or key pieces together in the inventory.

Passport: It's only realistic for an adventurer to have one. Plus it'd be fun to see small stamps and names of places she has been to. I like the passport save/load/newgame/quit functions better than the modern pause screen in Anni and Legend. :)

Flashlight/Torch/Flares/PLS: Having all of those would be great. Flares are usefull when Lara doesn't have a torch and there isn't any fire available or her pls and flashlight have run out of battery (recharchable in sunlight). Flashlight is good for looking at clues and flares are good to light up the whole tomb. Torch is good to both scare bats away and as a meelee weapon or setting things to fire. Good in puzzles ala TRIV

Music/Eerie Voices: Remember the Wreck of Maria Doria, Atlantis or High Security Compound with the heartbeat, random eerie voices or sudden clash sounds. Those really raise up the tension level and atmosphere.

Random warnings: A snake in a bush suddenly biting at you or mercenary jumping at you behind the corner and a warning music plays. You jump, you get adrenaline rush, you kill them. You feel good and awake. Might want to get up from the floor though. ;)

Story So Far & Theater: I know Legend and Anniversary both had the cutscenes you could view later. But you had to load the level to view them! That took ages! I'd love to have the 'story so far' back and view all the cutscenes in a highquality format and not having to load the levels as you view them. And then the normal Theater mode where you can watch all cutscenes. The 'story so far' would play all of them but only so far where you've got. In case you need to remember what happened in the beginning.

Better Manual Grab: Have the X button as the interaction button on PS3 again. You don't need to jump and then press the manual grab to grab some ledge than you can easily interact the classic way with the X button.

Blood, spikes impaling her, thud: So you can have a T-Rex plaiying with Lara and eating her whole in a brutal way or a raptor biting her throat open but no spikes impaling her with a tiny spurt of blood? Please. Bring back the spikes and the thud sound as she falls from high above and her bones crush. She sounds like a plastic doll atm. =/


Basically.. loads of things from the classics. Sigh.