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Pablo.CT
16-04-06, 14:58
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)

LegenDarY
16-04-06, 14:59
I agreee with everything on your list..

Snap125
16-04-06, 15:01
I agree with everything u said too!

- When playing in the "Tomb raider" difficutly remove all the hints and the autograb function! That way the old hardcore Tomb Raiders will be happier!

bianca__croft
16-04-06, 15:03
Yeah everything there is good - especially the maze and gardens!

Maybe she should get a car...

haagen-dazs
16-04-06, 15:03
Agreed

- Don't explain everything to us as we go along, we aren't stupid. We don't need the hints.

- Make the puzzles challenging!

MelikeLara
16-04-06, 15:03
i also agree!
a few more things;
* add better vehicle sections such as driving a Jeep
* make it a little bit scarier
* explain what happened in tr4

Rivendell
16-04-06, 15:04
I agree with everything u said too!

- When playing in the "Tomb raider" difficutly remove all the hints and the autograb function! That way the old hardcore Tomb Raiders will be happier!

I agree with everything in the first post, & what Snap said! No autograb! :D

haagen-dazs
16-04-06, 15:05
* make it a little bit scarier


Thats a very good one, Legend didn't have the fear factor that all the other TRs did.

LegenDarY
16-04-06, 15:08
- Have different difficulty levels again for people who've never played TR.. but this time.. make the difficulties a lot more different.. so make easy relatively easy.. and make hard REALLY hard..

- Have more underwater action.. when you're underwater there's always more danger cause you can drown.. (i used to hold my breath sometimes with the sharks in TR2)

- Definitely keep the headset, but no more obvious hint and no more shiny objects.. it's more fun when i discover something on my own..

- More vehicles, but this time make the road more complicated and not so linear.. (you can put the ducati motor back in.. the fast one from japan.. that one rocks)

- Make the road of the whole game more complicated.. so we have to figure out where to go by ourselfs.. i loved that

- Whatever you do.. don't put the whole pull-a-switch-here-open-a-door-there system back in.. been there done that.. keys and stuff are ok.. a switch here and there to.. but not in a way that 90% of the game excists of pulling switches and finding doors

Lost_Raider
16-04-06, 15:09
I would say keep the auto grab, but make jump sequences more challenging so it put our reflex to the limit :D

If TR8 gonna keep the combat of TRL, please revamp the AI.

Design puzzles like a mission, not as weight scales.

please make the levels non-linear...or at least give us access to areas that are not mission relevent.

Just two cutscenes per level, one at the begining, one at the end.

Pablo.CT
16-04-06, 15:09
I actually Like the autograb. Alot scary would be better aswell. England was fantsatic because of the spooky atmosphere and the sound effects in the Lake.

Pablo.CT
16-04-06, 15:12
Make the combat a bit more Varied. Lara was pretty tough in this TR which I loved, i liked that she could Kick, shows she just doesnt need Guns, add some variation in Mellee Like, punching or pistol whip

Pablo.CT
16-04-06, 15:13
Another suggestion, Do not Keep us waiting for another three years before TR8 is released. Look at POP and Splinter Cell, the games are excellent and they are released in a short period of time.

Lost_Raider
16-04-06, 15:18
Another suggestion, Do not Keep us waiting for another three years before TR8 is released. Look at POP and Splinter Cell, the games are excellent and they are released in a short period of time.

That is because two teams working on two different sequels...Ubisoft Shanghai developed SC2 while Ubisoft Montreal developed SC3...both games take threes years to develop, except they are working simultaneously.

CD is just one team you know...

Twiin
16-04-06, 15:20
I agree with most of the points people have made. However, I'd prefer if we kept having cutscenes all the way through the level... just beginning and end would be way too limiting.
Also, make Interactive Cutscenes much more challenging, with more than the maximum of 4 button presses.
Varied enemies - I'd prefer mythological enemies, rather than real life animals or humans. Well, at least upgrade enemy AI a bit, and try to make them look less like clones of each other!
Since everyvody is requesting longer, more complex levels with involving and brain-teasing puzzles - I think it would be a good move to throw away time trials... or at least make them watered down/ cut versions of the actual levels.
I loved Legend, and I'm sure Crystal Dynamics will heed our advice and create something even better!

Thorir
16-04-06, 15:20
More tombs and exploration!

MelikeLara
16-04-06, 15:20
they could get core back to help XD

Lost_Raider
16-04-06, 15:22
Better yet, change the concept of secret...use secret to unlock side quest rather than outfits, or at least unlock better and/or classic TR weapons

badhairday
16-04-06, 15:25
Continue the angel saga with the new flashy moves and graphics, bring back Jonell and Eric to do the voices.

LegenDarY
16-04-06, 15:25
Better yet, change the concept of secret...use secret to unlock side quest rather than outfits, or at least unlock better and/or classic TR weapons


Yes..that to.. but keep the outfits.. it's makes people wanna replay the game over and over.. smart move..

So CD.. don't drop the ouftis.. they have to stay in!

MelikeLara
16-04-06, 15:25
good one lost raider

wgell
16-04-06, 15:38
1. Dump the headset. It's annoying and too much of an in game spoiler. Other than giving hints it serves no purpose other than to let the player hear Lara's voice.

2. Dump the bosses. End of level bosses belong in the gaming stone age. I can't believe they put 4 in this very short game!! Repeatedly playing the same little section over and over and over till I get it right while having to listen to the same audio and look at the same visuals and press the same buttons is not my idea of fun. Games should be fun. Not a chore. Bosses are a chore. I stopped playing up against bosses years ago. When I come across them in a game these days I use a cheat. I just can't be bothered.

3. Make longer more complex levels.

4. Bring back puzzle items. There is no need to explore in Leg End. Make it so the player HAS to explore to find puzzle items whether they be keys or whatever. Finding pointless pick ups to enable Lara to wear a new outfit is, quite frankly, absurd.

5. Don't signpost interactive items and get rid of the binoculars. We are not stupid. We'll figure it out. Figuring it out was what was fun in the old games.

6. Less human bad guys.

7. More weird animals.

8. Give the player a fright now and again.

9. Try to make the environments more open and less linear.

Lost_Raider
16-04-06, 15:44
2. Dump the bosses. End of level bosses belong in the gaming stone age. I can't believe they put 4 in this very short game!! Repeatedly playing the same little section over and over and over till I get it right while having to listen to the same audio and look at the same visuals and press the same buttons is not my idea of fun. Games should be fun. Not a chore. Bosses are a chore. I stopped playing up against bosses years ago. When I come across them in a game these days I use a cheat. I just can't be bothered.

It's only in stone age when game developers fail to innovate the concept of boss...change and develop the boss concept further for future development, I like...but do away with boss? Nah.

MelikeLara
16-04-06, 15:48
i wouldn't get rid of the bosses, i'd get rid of a few inc the one in kazakstahn. if they hadn't added these the game might have been a little bit longer.

^^_aLeX_^^
16-04-06, 15:50
i agree with everything just one more thing

-Don't Put Cheats in the unlockables section,let us play with cheats from beginning.

Pablo.CT
16-04-06, 15:57
Keep Keeley Hawes as the Voice of Lara. It really suits her character.

Lost_Raider
16-04-06, 16:01
I said this before when TRL released and now it has been confirmed...

What is it with CD and pressure plate??? Especially when I see a puzzle that can be designed with totally different solution in mind, and CD still use a pressure plate, then I'm getting really uncomfortable.

For example, the puzzle in Peru with three stone balls. That puzzle had the chance to be very creative since light was involved. I mean CD could make you to line up mirrors or rearrange crystals to deflect or change the colour of the lights...but no, it has to be pressure plates *Shudder*

Amanda Evert
16-04-06, 16:09
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)

Good list, Pablo.

Two things, though...

Lose the headset (or at least minimize the frequency of the feature). I can't stand Lara's conceited, foolish remarks. :o

More ME. Need I say more? :mis:

Amanda Evert
16-04-06, 16:11
I like Keeley... Hate Lara...

Trust In Trent
16-04-06, 16:22
good game but

I will say it's a bit crappy with the action and the adventure of it all here's somethings they should bring back

-More Wild Animals:- what happened to them, like the ones in TRLR or TR3 Or TR1

-Less Bosses- Good for fun, but really lack in fun. Bosses need to have a major role in making life harder for Lara

-Longer Levels- Yes is a must. This as got to happen in the second game

-Better Controls- Controls are messed up really badly.. change the system

And finally. The game is too short and the cutscenes are far too long you got to shorten them, as others have said it feels like a frigging movie. One other thing, stick to the same story about Lara's past it just doesn't add up, and bring an outside to Lara's mansion!!.

Pablo.CT
16-04-06, 16:22
I like Keeley... Hate Lara...


U hate Lara. Why's that

Amanda Evert
16-04-06, 16:25
< ---

Reason enough? ;)

Pablo.CT
16-04-06, 16:27
Well I suppose u just love those interactive Cutscene Deaths. Well im a Lara Lover and I am now ur bitter enemy:D

LOL only kiddin welcome to the forums.

Trust In Trent
16-04-06, 16:27
Well I think being honest Lara's new model is actually better then the older versions (hint the boobs aren't too big) lol ;)

Pablo.CT
16-04-06, 16:29
Well does anyone think my Signature is true.

Evillness Croft
16-04-06, 16:38
- Keep headset! i luv Alister and Zip! ^^
- longer game ( keep TRL storyline! dont do a unfinish game like AOD)
- moooore cutscenes!!! I just luv watching them, we get to see Lara's personality so much more :)
- keep keeley for her voice!!
- longer level, more tombs
- more vehicles, jeep, bikes, 4x4(like in tr3 ^^)...a horse? (like tr movie)
- more weapons
- Keep secrets, ^^

*EDIT*
- Liked the combat in TRL! but Lara should do more hand combat

:wve:

Trigger_happy
16-04-06, 16:39
i loved this tomb raider. if i could change it i would:

make the levels longer

make the tombs etc bigger and a bit more deadly

include more animals

tone down the headset

apart from that, i think TRl is amazing and the controls and combat are great.

wgell
16-04-06, 17:15
It's only in stone age when game developers fail to innovate the concept of boss...change and develop the boss concept further for future development, I like...but do away with boss? Nah.

Develop a boss? In what way? Bosses fall into three categories. Those that just need to be shot at a lot to die. Those that need to be shot at a lot and have something weird that needs to be done to them like pulling each of their toes off one by one and sticking them in their ear or something. And those that cannot die at all until you do something ridiculous with the game environment.

Tomb Raider games have used all of these boss types in the past and Legend uses the latter two types. Both of which are just plain annoying. A boss that can die simply by shooting at it enough is bearable because you know what to do from the outset. Shoot at it a lot and stay alive. Remember the big stumpy guy in TR1? He was fun! But these ones where you have to figure it all out by trial and error till you realise the trick are just awful and not fun in the slightest.

Do away with the whole concept of the boss. They are there only to make the game more difficult than it is as the designers had no idea how to design proper levels. They are out dated gameplay mechanisms. Instead create progressively harder levels. The final level of a Tomb Raider game should consist of a fiendishly hard platform sequence combined with intense action and a really hard puzzle. It should combine all the elements of the game into one ultimate level. Not simply put Lara against one almost impossible to kill enemy and throw in some cutscenes.

Bald as a Coot
16-04-06, 17:21
Just one thing really, for me.

It would have been nice if Alistair didn't bark his appreciation over the headset almost EVERY time Lara used the analysis mode on the zoom goggles. That REALLY did grate after a while!!

That really would be a remarkable modification to the next TR! :rolleyes:

LaRaBeL
16-04-06, 17:52
Jup; don't make the levels linair! much passageway; splits; turn backs,... We will search ! And we don'l like hints; we are die hards; remember. :o (an on/off button for hints in the option menu?)

Angel666
16-04-06, 17:58
No headset in the mansion. I loved it in the actual levels but when she's in the mansion it's just stupid.

I agree with trigger happy when they said tone down the headset, everytime I do flips I don't want to here "I wanna see that on instant replay" or "She absolutely terrifies me" every single time.

Make it longer.

Keep the storyline going. No AOD cliffhangers never to be finished please.

Bigger mansion w/ grounds.

Thats it for me. I trust you CD. :tmb:

The Snapple
16-04-06, 18:08
longer, more challanging and Alistar free

rika2
16-04-06, 18:16
-Keep the headset just so that Zip can throw some jokes...
-Much longer game
I think everything is said...

cardmonster
16-04-06, 18:17
Methinks:
Break up the linear gameplay with larger environments, with a greater emphasis on exploration. You could have a large open section, leading to a set of linear rooms, to a large environment and so on. This would break up the monotony of either being employed in isolation.

Keep the same voice actors and high quality cutscenes, both of which add a great deal of quality to the story (Keeley Hawes IS Lara).

Hints to be toned down, removed or included dependant on your chosen difficulty setting.

More interesting bosses - the final boss was only difficult because of the delay in using the sword.

Less headset commentary - though it works well, there should be fewer levels where Lara is guided and more where she has to raid tombs on her own.

More flashback levels - possibly with Lara's dad?

Non-linear vehicle segments - imagine how cool it would be to explore the Australian outback in a jeep.

Another of Lara's stately homes to explore (she has three, doesn't she?.. ;))

Sort out the slowdown on Xbox 360 at 720p - At 30fps, this shouldn't be happening.

With the superb controls, combat, story and overall graphical design of Legend, the inevitable sequel has every chance of being a brilliant game.

The Snapple
16-04-06, 18:42
Methinks:
Break up the linear gameplay with larger environments, with a greater emphasis on exploration. You could have a large open section, leading to a set of linear rooms, to a large environment and so on. This would break up the monotony of either being employed in isolation.

Keep the same voice actors and high quality cutscenes, both of which add a great deal of quality to the story (Keeley Hawes IS Lara).

Hints to be toned down, removed or included dependant on your chosen difficulty setting.

More interesting bosses - the final boss was only difficult because of the delay in using the sword.

Less headset commentary - though it works well, there should be fewer levels where Lara is guided and more where she has to raid tombs on her own.

More flashback levels - possibly with Lara's dad?

Non-linear vehicle segments - imagine how cool it would be to explore the Australian outback in a jeep.

Another of Lara's stately homes to explore (she has three, doesn't she?.. ;))

Sort out the slowdown on Xbox 360 at 720p - At 30fps, this shouldn't be happening.

With the superb controls, combat, story and overall graphical design of Legend, the inevitable sequel has every chance of being a brilliant game.

agree with you... but i really don't hope you mean playing as laras dad in flashback levels... hate to play a tomb raider game as another person than lara... core did it in TR6 and srewed big time

Lost_Raider
16-04-06, 18:54
Develop a boss? In what way? Bosses fall into three categories. Those that just need to be shot at a lot to die. Those that need to be shot at a lot and have something weird that needs to be done to them like pulling each of their toes off one by one and sticking them in their ear or something. And those that cannot die at all until you do something ridiculous with the game environment.

What, you can't develop a fourth categories?? Editors at IGN has more imagination than those concepts.

Why do people think that a boss has to be a huge enemy that is waiting to be shoot at?? Bosses are basicly extra challenges that you don't usually experience normally during the game...which mean they don't have to be something that has to be killed, shoot at, or manipulated by the game envrionment...

cardmonster
16-04-06, 19:00
agree with you... but i really don't hope you mean playing as laras dad in flashback levels... hate to play a tomb raider game as another person than lara... core did it in TR6 and srewed big time
Lol, nono, I'd just like to see his character developed. Lara is obviously going to be digging up his old research on Avalon - it would be good to see some sort of joint tomb raiding thing perhaps, ala Von Croy's expedition in Last Revelation.

MiCkiZ88
16-04-06, 19:11
My list:

1.

I wan't more jungle!! Multiple and longer paths through the jungle levels if there are any.

2.

Like above. Multiple ways and more complex levels so that it takes some time to get A to B and then to C and so on...

3.

More complex puzzles that really puzzle you.. I liked the physic engine so tweak it a litle better for the puzzles... Like the king arthurs tomb lamp puzzle was really hard to get first...

4.

Please could you expand the mansion. I noticed that there were many doors that wouldn't open... also:
Gimme a race track for her mansion!! Me want dirt bike!

5.

Please keep the story good and keep the excalibur!! please!! pretty please!! I really loved the excalibur. Thank you cd :hug:

6.

More playable models like amanda!! She was nice to play with.. if you get the point I want more outfits aswell :p

7.

UZIIIIIISSS!!!! Where are the trademark uzis :confused:

8.

Flashbang, smoke grenades and tear gas would be nice...

9.

boss fights! couple really puzzling ones :)

10.

Harder, Hotter, Faster and LOUDER Lara Croft!!
I loved her comments :D

11.

From my opinion you can please keep the headset. Video in video communicating??

12.

Map. If You're gonna make more complicated levels it would be a nice ad to have a map in the PDA to show where you have been in that level...

13.

Make it longer.. at least double the amount of levels.. how about final battle at Avalon..

14.

Keep up with the secrets :tmb: more rewards like some funny videos like the unfortunate video

15.

The fear factor should be rised up!!

16.

Multiple story lines.. like in TRl there were few stories..


17.

I loved some emotional scenes in TRL

18.

please could you keep the driving scenes.. only tweak the controlls of the bikes.. also jeep driving would be loved.. maybe in a jungle at africa or amatzon :D

19.

Another level Like tokyo! god! I love the tokyo level!! And those Flash backs

20.

Harder, hotter, longer, scarier TOMB RAIDER!

MelikeLara
16-04-06, 19:50
thats a great list micki

Lucy_Croft
16-04-06, 20:03
I would like to see

-No headset: I love the feeling of isolation in a creepy tomb. Maybe have Lara deliver some witty lines (we all know she's good at that) so you feel like you're right there with Lara at your side instead of just making Lara wander along with other people at her side... Doesn't really make you feel like you have to protect and take care of Lara, as she has these voices barking at her to watch her step... Hey, that's my job!

-More tombs: Back to the good ol' days that gave the game its title

-More traps: Oooh, yes please, and don't make them too easy to beat

-More complex puzzles: Like the others said; we ain't stupid

-Items to pick up: I liked finding pretty shiny keys and artifacts. Put 'em back in!

-No shiny surfaces: Again, an option to turn this on/off would be fine for newer players, but I don't want to have Lara staring at EVERYTHING 'interesting', or seeing this unnatural shimmer that screams 'GRAPPLE MEH *snort*'. Please leave these out, let us find our own way through

-Less hints: An option to turn hints on/off would be a nice idea for new players. We hardcores can get through it on our own, or maybe take a trip to the Mansion to learn rather than being babysat through the first half of a level

-LONGER levels: Pleeeeeeeeeeeeease! Make the game have more than a few days play. I'm thinking weeks at least!

-Better enemies: The same stupid human character shooting at me does not do for me. I need mutants, mummies, and other creepy creatures. I'd settle for some bats, birdies, or more dogs. If you must include big cats, make them scary rather than cute. Some of use would rather not kill kitties :(

-Better mansion: I loved it, but it needs more. A maze, or assault course (as mentioned before, perhaps to walk the new players through the moves?)

-No background music: I loved how TR1's music was. It was silent and spooky, but when something bad happened you'd hear THAT music, and when something awe-inspiring was ahead, you'd hear THIS music. I liked that, it had more of an atmosphere than a constant tune in the background

-Don't mess up Lara's backstory!: Aww, I liked her old story and now this 'new' past has me all confused :confused:

-Better enemy AI: I think it'd be a neat idea to only have animals attack if you challenged them first. Then it'd be optional to shoot them. Unless they were evil mutant things, then "Kill my pretties, kill, kill!"

Other than that, great game, CD, and good luck with yer next one!
Please don't let it be 3 years! I will be really old by then. :P

^^_aLeX_^^
16-04-06, 20:09
The game is absolutaly perfect don't change anything except cheats

WhosaidAODwasbad
16-04-06, 20:30
1) Add an area for vehicles and an area to drive them at the Mansion
2) Revamp Motorcycle controls and the feel of it, driving the motor cycle felt like a tank.
3) Driving levels make them less linear or add them like in TR 2 and 3 where you used the vehicle got off did some more exploring and get back on.
4) Level long puzzles.
5) Longer levels
6) More animals and mythical creatures ( every now and then a merycanary is fun so are other tomb raiders, but more local enemies like monsters and animals.
7)More Traps that catch you off guard not necessarly kill you, but caution you every now and then have one that does get you.
8)More exocited and remote locals
9) Mythical places or inside of places you never been(Aka Sphinx)
10) Egypt! (Yes, egypt can be repeatative, but TR last Revelation and TR 1 had amazing egyptian based levels and egypt levels themselves, Can't have Tomb Raiding or Archeaology without egypt.

Even though I had quite a few suggestions, I think TR: legend is only second to tomb Raider one i game play. The only bad thing was the vehicle levels the motorcycle felt to clunking and more like a tank and the levels were to linear. I say either have good levels and vehicles or non at all. ( Tomb RAider one had no vehicles all on foot baby)

I forgot: Instead of gold, silver, bronze things to pick up, have more of a side mission feel so where every you are at global you find objects that are in that region, but more challenging like a new adventure:

For example you are in Egypt searching for queen Nefertiti's Tomb(That's your main quest) a side quest though could be ARchaeology Vauhn Turptine wants you to find the scepter of Ramses the Great so you can also go to another place in the area. Even just "Locate the sphinx entrance and explore its depths" I think more side like missions instead of secrets would be cool or even both!

I Forgot something else: Tomb Raider isn't Tomb Raider with out What! What is it!

DINOSAURS: T-REX, RAPTORS

rook
17-04-06, 01:55
I think the game should have some variable settings for things like hints (whether it comes in the form of object shine, via transmission over the headset, etc):

Off: no hints, ever. nuff said.
Variable: hints start turned off, but start appearing for a particular puzzle if you die too many times (programmers should predetermine a certain number of times). Hints reset to "off" for each new checkpoint.
On: all hints always on.



Similarly I think there should be some soft of toggle for how much on-air headset banter you receive.

Regular: pretty much like how TR:L was, with comments on just about everything.
Minimal: for ppl who enjoy the quiet style of earlier TRs. Zip & Alistar speak over the headset when there's important info to relay, but not much else. This will cut all the extraneous comments about Alistar getting vertigo, etc.



One thing that I feel could be greatly improved is that there shouldn't be invisible walls. If you don't want us to be able to reach a certain area, make it look that way -- have ledges obviously way out of reach/ sloping ungrabbable surfaces/ fence up areas with iron bars/ etc. Jumping at a ledge that is obviously within your grasp only to not grab on really dampens the spirit of exploration.



The folowing have already been mentioned:
- Longer & larger stages please.
- More animals, less human opponents.



Beyond that, I think CD has done a pretty good job in revamping the franchise, I really liked the physics-based puzzles. Minimal backtracking was also a plus, and I liked the fact that there were alternative ways of getting around traps.

Favourite stages -- Nepal, England, and to a lesser extent Ghana & Kazhakstan.

viper456
17-04-06, 01:57
Well does anyone think my Signature is true.

lol!

i still havnt decided if amandas hair is white or blonde after she "changes" lol it seems to change colour all the time grr

cardmonster
17-04-06, 02:01
Forgot to mention the music, Troels Brun Folmann's score is utter class, not only in sound but in the way it dynamically and seamlessly adapts to the situation. Please keep this man for Legend 2!!

- Id -
17-04-06, 02:29
1. Skip the headset or something, it feels a bit too much after a while in my opinion.

2. Bring back Nathan McCree's Tomb Raider theme :hea: :(

3. Then I leave everything else to CD as I'm quite sure they have ideas/are aware what to add etc.

mackenzie
17-04-06, 15:52
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)
yes i agree you are the best to think of ideas:jmp: :wve: :yah: :tmb: :yik: :whi: :vlol: :pi: :mis:

LegenDarY
17-04-06, 16:21
Develop a boss? In what way? Bosses fall into three categories. Those that just need to be shot at a lot to die. Those that need to be shot at a lot and have something weird that needs to be done to them like pulling each of their toes off one by one and sticking them in their ear or something. And those that cannot die at all until you do something ridiculous with the game environment.

Tomb Raider games have used all of these boss types in the past and Legend uses the latter two types. Both of which are just plain annoying. A boss that can die simply by shooting at it enough is bearable because you know what to do from the outset. Shoot at it a lot and stay alive. Remember the big stumpy guy in TR1? He was fun! But these ones where you have to figure it all out by trial and error till you realise the trick are just awful and not fun in the slightest.

Do away with the whole concept of the boss. They are there only to make the game more difficult than it is as the designers had no idea how to design proper levels. They are out dated gameplay mechanisms. Instead create progressively harder levels. The final level of a Tomb Raider game should consist of a fiendishly hard platform sequence combined with intense action and a really hard puzzle. It should combine all the elements of the game into one ultimate level. Not simply put Lara against one almost impossible to kill enemy and throw in some cutscenes.

hahah that has got to be the biggest load of b******t that i've read here.. you find bosses in all types of games.. and al sorts of bosses.. devil may cry, metal gear solid, zelda, mario.. the biggest names in game world have bosses.. and than you come here and start claiming they should dump bosses.. and that they are out dated gameplay mechanisms.. hahah omg.. i'm rolling on the floor.. every tomb raider game had at least one boss.. and you want them to dump that..

tidusffxwakka
17-04-06, 16:24
heres my list

1. keep the talking but if its on hard an i do a flip i dont wanna hear about how terrifying it looked every time.
2. for time trial ensure that every cutscene including the ones where u show us where to go need to be skippable, to keep the pace
3. keep skip and allistar, i liked lara having friends
4. keep cheats like the special item cheat u gave from the legacy of kains
5. bring back the tomb raider theme
6.longer levels
7.keep checkpoints
8.dinosaurs! especially if its a place where noones gone before
9. let lara have more speech
10. keep classic cutscenes like where she finds out about cornwall, that made me laugh
11. if the game is on hard and lara has to make a jump dont give her a button for a miss
12. dependin on difficulty level less time to press the buttons on death sequences
13.keep the secrets just less and more outta the way
14.more puzzles and hard ones
15.laras mansion, maze and weapon training, and bike racing
16.lara can catch on fire and stop drop and roll works
17.swan dive can roll in air like in tr2 etc.
18.bike levels same length but she has to get off and explore
19.keycards in buildings like japan level
20. objects like keys to find in levels

LegenDarY
17-04-06, 16:27
3. keep skip and allistar, i liked lara having friends

That's quit a list you got there..

And i like skip 2.. he's my favourite ;) haha



17.swan dive can roll in air like in tr2 etc.


Yes indeed, that was cool.. it would also be nice if she could do a swan dive and shoot at the same time.. like she always could

xMiSsCrOfTx
17-04-06, 16:30
Legend is an amazing game, but for the next time around... Hmm, maybe an outside to the mansion would be nice, tougher enemies/boss battles, more intricate puzzles and secrets, that's about all I can think of right now.

Youri Z.
17-04-06, 16:32
And a longer game.

BlackGrey
17-04-06, 16:32
When you jump up to a higher ledge, to make it realistic, have Lara spring up and then push of the ledge she's just sprung up off with her foot. So it doesn't look like its a superhuman feat :p

MSCL
17-04-06, 16:33
Here are some things I want for the Mansion

-There should be a custom music feature for Xbox. Lara gets mad without her
music.

-Rooms such as a kitchen, Dinning Room, bathroom with swimmable bathtub.
That's the only way dirty raiders get clean.

-A Ducati bike training course.

-An Outside!

-A outdoor maze.

-A way to the roof.

-An outdoor swimming pool.

-An outdoor Obsticle course.

-More "Homey" outfits. Like a robe, casual outfits, more swimsuits.

-More Secret passageways.

- An overall, just make the mansion more interactable.

Some Things For the Gameplay

-Bring Back The Original Theme!

-Try and Introduce a little bit more H2H Combat.

-Have like 2 or more paths to one point to the level.

-Have the option to turn off Shiney/Blinking objects and Hints.

-Stick with the Avalon Storyline.

-Make me scared. I almost **** myself during the old TR Games!

-If you are gonna do anymore driving levels. Make them Shorter.

interstellardave
17-04-06, 16:46
I don't think I can add anything that hasn't been said already, but people need to rethink the "shining objects/target indicator" complaints. How in the world are you going to know what to shoot during combat otherwise? This game gives you many combat options and it's fun the way it is. You can't stop to manually aim at stuff and hope something happens when you shoot it! And for you purists, TR always had auto-aim, just now you have more options and you simply have to have something to indicate to you how to change targets and hit objects too, to keep it fast and fun.

And, as detailed as these environments are, are you going to spend hours manually aiming the grapple and sending it flying just to find the right spot to interact with? These little indicators are used in all kinds of games for a good reason... and there are better ways to make this game more difficult than getting rid of them.

//hikari
17-04-06, 16:50
have a better company do the official strategy guide

Pico p
17-04-06, 17:11
Let Winston do a bit more though, put him on the headset.
.:)
NO!! Haul his ass in the kitchen, hand him a tea tray and let him follow Lara (plus the freezer must be there too). lol.

Anyway seriously all I would like is;

1) Expanded mansion both inside and out - more of the nifty little puzzles (my theory is Zip and Alister set them up for Lara as practice so in the next one I'd like lots of new ones).

2) Less linear routes - I for one would like to see a few more areas in the game involving larger areas to explore. Like TR1's lost valley you had to look all over the place for the cogs rather than in legend where it is just point A to B.

3) Bring back the costumes and more extras I love this in Legend. Although I'd like the pickups to either be health/ammo etc or make them less "here I am lit up like a christmas tree" like TR2 dragon idols.

4)I would like an inventory back - perhaps make the d-pad more of a hotkey function - There could be inventory based 'puzzles' ie. examining, combining etc like what was done in the later TRs or the Resi Evil series.

5) Keep the story up (kudos to the voice actors and the writers) - although some people may complain that there are too many cutscenes I love it. The fact that the story runs via the headset/cutscenes makes it feel like you are "dumped in a location and a few levels later getting fed a bit of story" like the old games - it gives meaning to what you are doing which I like.

6) Keep the headset it is great BUT make zip less eager to give clues (story/banter is good but keep puzzle spoiling to a minimum).

7) Finally More inventive puzzles/ traps also a few keys (or artifacts used like keys) or switches in the tombs would be a welcome return - a balance of this and the more natural approach of legend.

Dasilva
17-04-06, 17:19
For me its:

-Make some scary scenes in the game like the 2nd Tomb Raider Movie, Cradle of Life.

-A lot more secrets and secret locations.

-Much better AI.

-No shiny gleams of things you can interact with, the part of the thrill is doing it yourself.

-Much much much more wild animals, the only animals there were are two different types of jaguars, thats not right for a Tomb Raider game.

-Don't use the same engine, make the next engine much better or just have some serious tweaks with the current one.

Can't think of anymore, right now. :)

MisterCroft
17-04-06, 17:48
-Fewer Cut scences/FMV.

-Make the levels MUCH longer! Even if it comes at the cost of the graphics.

-Make jumps longer and harder.

-More locks, that require you searching for keys, or special items to unlock them with(should help lengthen the levels).

-Actually having to pick items up off the ground, rather then walking over them. With a picutre appearing on screen of WHAT you have picked up.(should help lengthen the levels).

-A better balance & variety between Human/Animal enimies.

-An Inventory screen, showing what items you are carrying on you & in your back pack. Rather then using the hand held device to see, it just doesnt feel right.

-Keep Zip & Alistair. But only let them give her help on the headset when you use the bionculars in help mode. Otherwise, just let them banter with Lara, and inform her of more obvious things happening.

-On the hard/normal setting, remove the help icons, like when to use the grapple or re-grab a wall.(should help lengthen the levels).

interstellardave
17-04-06, 17:53
I may as well be talking to a wall on this icon/shine issue... :whi:

Samsdad
17-04-06, 18:23
I may as well be talking to a wall on this icon/shine issue... :whi:

Well Dave, you have to understand that frustration is fun. Many people feel that throwing the grapple at every pixel on the screen would be a way to make the game more challenging and longer. It is like hunting around for keys in totally illogical places is more fun than having logic based puzzles.

Pablo.CT
17-04-06, 18:24
Well I would really Love to have more Underwater elements in TR8. More Puzzles underwater and Aqua Combat.

interstellardave
17-04-06, 18:41
Well Dave, you have to understand that frustration is fun. Many people feel that throwing the grapple at every pixel on the screen would be a way to make the game more challenging and longer. It is like hunting around for keys in totally illogical places is more fun than having logic based puzzles.

Frustration is fun?! Sorry, that does not compute. There are much better ways to make the game more difficult. It does need to be harder, but if they make it too hard then they have little reason to make the levels much bigger, do they? Just keep them the size they are in Legend and fill them with deathtraps from one side to the other!

See, the logic based puzzles are quite fun to figure out--they just need to make them more complicated is all. Some keys to go along with them would be fine but hiding keys in every corner of a level is a lazy way to "lengthen" a game, IMO. It made those levels seem bigger than they were because you walked 10 miles to cover a 1 mile area 10 times!

I challenge CD to take what they've started and go farther with it--don't take the easy way out and say "okay we've hidden a key somewhere in each level, go and find it." Spread the levels out and make the logic and physics-based puzzles bigger and more intricate, but don't resort to simple "trial and error" stuff like in the past. Make me think more than walk. ;)

BlackGrey
17-04-06, 18:43
Well I would really Love to have more Underwater elements in TR8. More Puzzles underwater and Aqua Combat.

Aqua Combat :mis: Good one!

tsunami151
17-04-06, 18:51
1. don't have urban levels, just tombs please.. just like in the first Tomb Raider. Japan was nice, but... Ghana was better, so... no more citys please.
2. less action more puzzles and acrobatics
3. More challenging puzzles
4. make the difficulty settings effect the puzzles, not just the action
5. Zip and Alister were nice, but there was no need to make them talk all the time! So for TR8... let's keep it quiet.
6. Keep the interactive cut-scenes, they were great, but make the buttens different every time you play.
7. Do NOT! continue the story form TRL, the story was nice, but Eskalibur... Avalon?? No offence but you can do better then that... there are so many movies and games about that... so try something more original and not so popular (I can help you with that :) )
8. Make the mansion bigger, no... make it HUGE!
9. If there are granades in TR8.. make the game so that we actually need to have grenades... the only time I used a grenade in TRL was in Ghana to get a silver secret (this may be a spoiler for someone.. sorry)... and that was the first and last time I used them...
10. Put the robot from the first TR movie in Lara's estate :)
11. If Winston is in TR8 make him do something! Atleast make him say somethig! In TRL he was there... and actually that is all he did... It just doesn't feel right...
12. Oh.. I almost forgot... MAKE THE GAME LONGER!!!
13. Make the game harder... TRL was just too easy...

Alister Fletcher
17-04-06, 18:57
I may as well be talking to a wall on this icon/shine issue... :whi:

I understand where you're comming from. I admit, It would be a little hard to throw out your grapple without the metallic glare guiding you. But what about the ledges and breakables that shine for no reason. I could do without those.

interstellardave
17-04-06, 19:10
I understand where you're comming from. I admit, It would be a little hard to throw out your grapple without the metallic glare guiding you. But what about the ledges and breakables that shine for no reason. I could do without those.

Not sure about those? But I just think that people are nit-picking on this issue; looking for any old way to make the game harder and, for some reason, "frustrating"! IMO Crystal did all the right things with the gameplay--what they didn't do--and this is critical--is to take into account the fact that now that you can get around easier than before, steps would have to be taken to make the game harder in other ways, and the levels would have to be bigger still, since you could move faster through them.

I say this, though: if there were no shining grapple points and the grapple had to be manually locked on, all it would boil down to is people moving the target around until it changed color... no heavy thinking, no challenge anyway. No thanks, let me know if I can grapple something... what I do after I grapple, leave up to me. Maybe in the future there can be different outcomes based on the direction you pull something, or the speed at which you pull it--who knows. That could make sense.

wadjet
17-04-06, 19:52
crystal dynamics would be doing well to forget developing graphics or controls, and made some enormous levels that make us feel like lowly mice :)

curly
17-04-06, 19:54
okay. Here I go -

1. For TR8, keep the story line.
2. Definatly make the game alot longer than TRL
3. More jungle/tomb levels.
4. A variety of better vehicle levels (although, they were fun!)
5. Don't change Lara's voice. It fit's her perfectly in TRL.
6. Keep the control system. It worked out perfectly in TRL, just might want to tweak it a little.
7. Maybe have Lara to revisit levels to make to game longer. But when she revisits, make the environment differ from the last time she was there. With the new generation of consoles comming, make the time change, make it rain, storm, flood, or something along that line. Make the weather affect the environment.

-That's all I can think of atm.

MxBersn
18-04-06, 00:00
In my opinion I think the movies and the games should be completely seperate. So as long as the games stay as unassociated with the movies as possible, then that would be great. (I didn't like the movies at all, but no offence to anyone. I think the games are the best and should be left apart from the movies.)

TRhistorian
18-04-06, 00:16
Basically, I just have to suggest keep it like Legend. It inspired many other people to take notice to the series that hasn't, its a true masterpiece.

Though, since it is required i'd make a few suggestions, i'll name a few.

Croft Manor, I love how the entire look of the mansion was captured, kudos to you but i'd like to see a outside come out of it. I want to see horseback riding, car driving, I want to see the world.

More locations, you did a splendid job of capturing the locations, truely exotic and beautiful. I think that the plot should deepen even more and Lara and Amanda have more competitions. I get the feeling we haven't seen the last of her. I want Amanda to seem like a rival, matching every move Lara makes, thinking alike, etc.

Her moves, I think should remain the same. Maybe sprint could be added, i'm not sure but maybe a few new moves should be added. I want to see more ledges to climb, more obsticles to manouver, I want to see a mode so challenging, that if Lara takes a single shot from a gun, the game is over.

More animals, most definantly. A wide range and variety of different kind of animals in alot of places. More variation of human enemeies would be terrific as well.

Pistol up-grades, I like the idea of upgrading the pistols but it seemed a bit sluggish upgrading them. I think that if you do incorporate them, they should upgrade from experience gained from fallen foes or something like that.

And last, even though I could go on forever, it would be a very nice twist and shocking at the most to see a past villian from the previous Tomb Raider's to make a comeback as a distractional villian. For example, if Amanda is the main enemy again, this villian could be like just a decoy.
Thats all I have for right now, trust me, I got more.

xMiSsCrOfTx
18-04-06, 00:18
Croft Manor, I love how the entire look of the mansion was captured, kudos to you but i'd like to see a outside come out of it. I want to see horseback riding, car driving, I want to see the world.

I strongly agree on that one. Btw, what a colorful post. :p

TRhistorian
18-04-06, 00:19
I am a very colorful person. ;)

Lost_Raider
18-04-06, 02:29
I don't think I can add anything that hasn't been said already, but people need to rethink the "shining objects/target indicator" complaints. How in the world are you going to know what to shoot during combat otherwise? This game gives you many combat options and it's fun the way it is. You can't stop to manually aim at stuff and hope something happens when you shoot it! And for you purists, TR always had auto-aim, just now you have more options and you simply have to have something to indicate to you how to change targets and hit objects too, to keep it fast and fun.

And, as detailed as these environments are, are you going to spend hours manually aiming the grapple and sending it flying just to find the right spot to interact with? These little indicators are used in all kinds of games for a good reason... and there are better ways to make this game more difficult than getting rid of them.

Finally someone is actually thinking on the right track about the hints...I said it once, and I'll say it again, some hints are fine, as long as the challenges requires it...bigger (open ended) levels, unpredictable puzzles/traps and smart enemies is the real challenge, rather than removing every tool at your disposal and leave you helpless when facing a problem.

For example, Halo has one of THE most efficient combat system ever created for FPS..you got regeneratable health, big guns, melee attacks are extremely powerful, and you can toss tons of grenades in seconds with a single mouse tap...but does that make the game easy and dumb? NO!! Because every problem, every enemy you encounter are requring you to use this combat system to maximum efficiency. Heck, there are enemies that are the exact copies of the players...Halo is a materpiece because of this design concept, Bungie developed a extremely user friendly and powerful control system for the users, then develop challenges that requires the control to be used in maximum efficiency at the players disposal.

My point is, if TR8 want to be great, you must create a user friendly and efficent control/combat/camera system FIRST, THEN you must develope levels/puzzles/enemies that actually rewards players to use their tools, moves and hints smartly and at maximum efficiency. CD has taking this concept in the right direction, but the challenges in TRL does not reward players to use their tools, hints and moves smartly and efficiently (if they included the binocular, it should be USEFUL AT ALL TIME!! If they have the shiny surfaces, then the solutions to the puzzles should be much HARDER to implenment!! And if bullet time attack is the main attraction of the game, then it should be an IMPORTANT move in combat!!).

Phew...this is what happens when you study to become an engineer ;)

@ interstellardave

Nice idea with the grapple and the force appiled when pulling the string, maybe CD should use you for TR8 :D

CforCroft
18-04-06, 02:54
- More variety of enemies. For Example: local wild animals. MORE IMPORTANTLY, please add some scary enemies like the Yuttis in TR2 and in TR3 the moving buddha statues in the temple of India. Or the mummies in the tomb in TR4. These will be a great plus to the fear factor.

- More puzzles. Riddles are fun, like the one in the Croft Manor for the Gold reward. Give us a short passage for us to think and sort puzzle out...

- Make lara able to interact with objects and enviroment more freely. For example, when in a building, make her be able to open doors, cabinets, and drawers without a cut scene.

- It would be nice if Lara can carry all the weapons she finds. She was able to do that in the old classic series.

- There's a little bit too much obvious hints that made the game a little bit too easy.

Other than the above suggestions, I really want to thank Crystal Dynamic to bring lara back to life. Legend is great. Story is fun, and graphic is amazing. This game is really a great piece of work and probably one of the best in the series. But even so there's always room for improvement!! :D

konichi-wa
18-04-06, 03:07
Aqua Combat :mis: Good one!
i'm not sure about that about that one , puzzles underwater are ok but the comba underwate would be so bizzare, i love the controls for the water but combat might be annoying

Edit: i forgot to put opinions on the next game:
1.longer, make it longer
2.Keep lara's voice, infact keep all the voices, keep the conrols, interactive cutscenes, keep the unlockables escpecially costumes, oh yeah and the story line
3. Make the mansion huge with tons of stuff to do, open all the doors make an outside, with vehicles and an obstical course, keep the gym too
4.Please don't change the tone i hate when games get darker i like sunny games, something to look foward to hwen u come out of the tomb

i am very pleased with this game i like it my firends like it my family(cousins included) i had my mom play it, she said she would love it if she did't suck at playing games,lol

CforCroft
18-04-06, 03:08
oh by the way...

- Longer levels
and
- An outside of the Croft Manor

:) too many people have suggested those that I forgot to put them in the list :p

Major Raider
18-04-06, 03:28
Basically, I just have to suggest keep it like Legend. It inspired many other people to take notice to the series that hasn't, its a true masterpiece.

Though, since it is required i'd make a few suggestions, i'll name a few.

Croft Manor, I love how the entire look of the mansion was captured, kudos to you but i'd like to see a outside come out of it. I want to see horseback riding, car driving, I want to see the world.

More locations, you did a splendid job of capturing the locations, truely exotic and beautiful. I think that the plot should deepen even more and Lara and Amanda have more competitions. I get the feeling we haven't seen the last of her. I want Amanda to seem like a rival, matching every move Lara makes, thinking alike, etc.

Her moves, I think should remain the same. Maybe sprint could be added, i'm not sure but maybe a few new moves should be added. I want to see more ledges to climb, more obsticles to manouver, I want to see a mode so challenging, that if Lara takes a single shot from a gun, the game is over.

More animals, most definantly. A wide range and variety of different kind of animals in alot of places. More variation of human enemeies would be terrific as well.

Pistol up-grades, I like the idea of upgrading the pistols but it seemed a bit sluggish upgrading them. I think that if you do incorporate them, they should upgrade from experience gained from fallen foes or something like that.

And last, even though I could go on forever, it would be a very nice twist and shocking at the most to see a past villian from the previous Tomb Raider's to make a comeback as a distractional villian. For example, if Amanda is the main enemy again, this villian could be like just a decoy.
Thats all I have for right now, trust me, I got more.


I love your ideas here are some of mine>>>>BRING BACK THE OUTSIDE MANSION .....combine the Mansions of 2 and 3 and this one especially # but make it even grander than imagined....i like the idea of a past villian although most of em are dead bring em back that'll change the storline...oh wait bring back old friends to.... anyone remember when in 3 at the mansion you could shoot the butler and he'd fall down i want that back...plus the idea of bring back her cache of weapong WTF!? Rocket launchers, MP5,Shotgun,greanades,"harpoon launcher...yeah what happend to under water creatures....and make it way longer

ManonDumay
18-04-06, 03:51
I would like to see

-No headset: I love the feeling of isolation in a creepy tomb. Maybe have Lara deliver some witty lines (we all know she's good at that) so you feel like you're right there with Lara at your side instead of just making Lara wander along with other people at her side... Doesn't really make you feel like you have to protect and take care of Lara, as she has these voices barking at her to watch her step... Hey, that's my job!

-More tombs: Back to the good ol' days that gave the game its title

-More traps: Oooh, yes please, and don't make them too easy to beat

-More complex puzzles: Like the others said; we ain't stupid

-Items to pick up: I liked finding pretty shiny keys and artifacts. Put 'em back in!

-No shiny surfaces: Again, an option to turn this on/off would be fine for newer players, but I don't want to have Lara staring at EVERYTHING 'interesting', or seeing this unnatural shimmer that screams 'GRAPPLE MEH *snort*'. Please leave these out, let us find our own way through

-Less hints: An option to turn hints on/off would be a nice idea for new players. We hardcores can get through it on our own, or maybe take a trip to the Mansion to learn rather than being babysat through the first half of a level

-LONGER levels: Pleeeeeeeeeeeeease! Make the game have more than a few days play. I'm thinking weeks at least!

-Better enemies: The same stupid human character shooting at me does not do for me. I need mutants, mummies, and other creepy creatures. I'd settle for some bats, birdies, or more dogs. If you must include big cats, make them scary rather than cute. Some of use would rather not kill kitties :(

-Better mansion: I loved it, but it needs more. A maze, or assault course (as mentioned before, perhaps to walk the new players through the moves?)

-No background music: I loved how TR1's music was. It was silent and spooky, but when something bad happened you'd hear THAT music, and when something awe-inspiring was ahead, you'd hear THIS music. I liked that, it had more of an atmosphere than a constant tune in the background

-Don't mess up Lara's backstory!: Aww, I liked her old story and now this 'new' past has me all confused :confused:

-Better enemy AI: I think it'd be a neat idea to only have animals attack if you challenged them first. Then it'd be optional to shoot them. Unless they were evil mutant things, then "Kill my pretties, kill, kill!"

Other than that, great game, CD, and good luck with yer next one!
Please don't let it be 3 years! I will be really old by then. :P

I like all that you said. I would add however, get rid of the PoP moves, allow us to pick up all items we find, large areas with plenty of places for Lara to explore, and get rid of the Spyro gem rewards.

Major Raider
18-04-06, 04:09
oh and bring back the original theme music

CforCroft
18-04-06, 04:38
oh YES!
More rooms in the Croft Manor...
I mean, what's a house without dining room and kitchen?
and where's winston's room - the refrigerator?:D

It will also be fun if we can interact with winston and command him to follow Lara or to stop.

A stereo where we can change background music in the Manor.

rook
18-04-06, 04:46
one other thing I really liked about this game -- no ridiculous pickups like in the past. Only human opponents drop ammo and healthpacks. No more climbing up to some really secluded spot and pulling a hidden lever to reveal... shotgun shells/flares/etc?

major props to CD for doing this.

bosef98
18-04-06, 05:00
I just replayed the first level of TR: AOD and I realized how much CD changed the controls --i.e. autograb. Also, that sense of psychology is missing in TRL, it's a Bond game instead. That fear of "Did I just save..." or "Am I going in the right direction..." or "Can I make that jump..." TR games of the past sought to purposefully decieve you. TRL sought to hold your hand and take you through each level making you feel like you were smart and clever, where as previous TR games actually had you use your eyes, ears, and brains to figure out what the hell you needed to do.

To me, Tomb Raider Legends is sort of Tomb Raider For Dummies. I mean, sound, visuals, and even storyline are all great. It's a good game. No doubt. But, compared to other TR games, its almost shamefully easy and simplistic and linear, which is just disappointing considering the great improvements that CD included. But I wish CD would've continued AOD's more than suitable and rich storyline. I was really looking forward to seeing our first Lara Croft trilogy.


However, the good:

Acrobatics (wanted even more in fact)
Combat (targeting was slightly odd)
Visuals
Soundtrack (the main theme is amazing)
Characterization (Good, for the most part, but not as compelling as AOD's)
Story (Same as above)
Tech Upgrades (i.e. PSL, grapple)


The Bad:

Idiot-proof Lara. (You never had to die to figure it out, never had to really think. RAD Binoculars, flashing lights, random direct instructions from earpiece "helpers," CutScene Interactions, Pointers)
Idiot AI
Ridiculously short. (Use to take me weeks to beat a Tomb Raider game, which really made me feel good about dropping $50, now I wish I would've just rented it.)
No Keys.
No Stashes.
No psychological element.

To me, I think AOD and TRL are on par with one another. One's weakness is the other's stregnth. I would caution CD to look at both and see what's working and what's not.

TR should NEVER, EVER, EVER be easy. It's intentionally frusterating. TR lovers are machistic (sp?).

We want longer levels, harder levels, more complex levels, and more fear and margin to just totally mess up. No guidelines, no hints, no clues save for what's the ancients gave us, not the developers. No flashing lights, nothing at all. The more I think about it, the more I just get annoyed with the game itself, which is a good game, if you wanted Lara Bond.

To those who wanted an easier Lara Croft, to be honest, not to draw lines, but TR has NEVER been easy. If you wanted an easy TR game, go play another series. People asking for TR to be easy are doing an injustice to the series by asking it to be something that it never, ever was: simple and just like any other game. Like the guy above, who was happy there weren't any stashes -- no, that's the best part. The anticipation of not knowing what you were going ot get when you pulled a switch, the strain in remembering what was just shown when you threw that switch.

TRL had none of that. It felt just as imcomplete as a Tomb Raiding game as AOD sometimes did, but at least AOD had story and complexity.

I hate to say it, but as much as I loved TRL and the series, the next game that comes out I'm not preorder, I'm not buying until I hear what people are saying. If it's difficult, challenging, and like the TR that we love, I'll buy it. If not, I'll rent it, beat it in three days as I did this one, and be done with it.

I just can't get over Eidos saying this would challenge the most serial player. It didn't even touch TR1 in terms of challengingness. Eidos should be ashamed of itself for letting TR become so commercial. As lways, when that happens ,quality is ALWAYS the first to suffer.

rook
18-04-06, 05:32
Like the guy above, who was happy there weren't any stashes -- no, that's the best part. The anticipation of not knowing what you were going ot get when you pulled a switch, the strain in remembering what was just shown when you threw that switch.You misunderstood my post. I could have worded it better, on hindsight.

I enjoy exploring and working for my rewards, but I just think the reward should be something that fits the setting -- if I climb into the ruins of an ancient civilsation and find something of use, I would expect it to be congruous with everything else. Perhaps a quiver of arrows, a torch, or an old spear. Definitely not Uzi ammo, or flares, or medpacks.

You know, because ppl back then didn't have those things. Which is why I'm glad only human opponents drop medpacks and ammo, and there aren't random medpacks littered on hard-to-reach levels.

sleeper
18-04-06, 05:46
No comment. Just do what you do. And keep on with the best tombraider ever!

Amanda Evert
18-04-06, 06:16
Originally Posted by Pablo.CT
Well I suppose u just love those interactive Cutscene Deaths. Well im a Lara Lover and I am now ur bitter enemy:D

LOL only kiddin welcome to the forums.
__________________
Tomb Raider Tradition- Blonde VS Brunette

Why, that's very unfortunate on your part, Pablo... :mis: ;)

Perhaps you should go running to the Croft Manor and ask that black guy Zip to tell Lara she should go back and come to your aid. :mis:

...

Kidding, of course. :gki:

For now, I'll just keep my focus on that brunette. :o

Blondes vs. Brunettes, it is! :mis:

Cookin
18-04-06, 06:21
I just replayed the first level of TR: AOD and I realized how much CD changed the controls --i.e. autograb. Also, that sense of psychology is missing in TRL, it's a Bond game instead. That fear of "Did I just save..." or "Am I going in the right direction..." or "Can I make that jump..." TR games of the past sought to purposefully decieve you. TRL sought to hold your hand and take you through each level making you feel like you were smart and clever, where as previous TR games actually had you use your eyes, ears, and brains to figure out what the hell you needed to do.

To me, Tomb Raider Legends is sort of Tomb Raider For Dummies. I mean, sound, visuals, and even storyline are all great. It's a good game. No doubt. But, compared to other TR games, its almost shamefully easy and simplistic and linear, which is just disappointing considering the great improvements that CD included. But I wish CD would've continued AOD's more than suitable and rich storyline. I was really looking forward to seeing our first Lara Croft trilogy.


However, the good:

Acrobatics (wanted even more in fact)
Combat (targeting was slightly odd)
Visuals
Soundtrack (the main theme is amazing)
Characterization (Good, for the most part, but not as compelling as AOD's)
Story (Same as above)
Tech Upgrades (i.e. PSL, grapple)


The Bad:

Idiot-proof Lara. (You never had to die to figure it out, never had to really think. RAD Binoculars, flashing lights, random direct instructions from earpiece "helpers," CutScene Interactions, Pointers)
Idiot AI
Ridiculously short. (Use to take me weeks to beat a Tomb Raider game, which really made me feel good about dropping $50, now I wish I would've just rented it.)
No Keys.
No Stashes.
No psychological element.

To me, I think AOD and TRL are on par with one another. One's weakness is the other's stregnth. I would caution CD to look at both and see what's working and what's not.

TR should NEVER, EVER, EVER be easy. It's intentionally frusterating. TR lovers are machistic (sp?).

We want longer levels, harder levels, more complex levels, and more fear and margin to just totally mess up. No guidelines, no hints, no clues save for what's the ancients gave us, not the developers. No flashing lights, nothing at all. The more I think about it, the more I just get annoyed with the game itself, which is a good game, if you wanted Lara Bond.

To those who wanted an easier Lara Croft, to be honest, not to draw lines, but TR has NEVER been easy. If you wanted an easy TR game, go play another series. People asking for TR to be easy are doing an injustice to the series by asking it to be something that it never, ever was: simple and just like any other game. Like the guy above, who was happy there weren't any stashes -- no, that's the best part. The anticipation of not knowing what you were going ot get when you pulled a switch, the strain in remembering what was just shown when you threw that switch.

TRL had none of that. It felt just as imcomplete as a Tomb Raiding game as AOD sometimes did, but at least AOD had story and complexity.

I hate to say it, but as much as I loved TRL and the series, the next game that comes out I'm not preorder, I'm not buying until I hear what people are saying. If it's difficult, challenging, and like the TR that we love, I'll buy it. If not, I'll rent it, beat it in three days as I did this one, and be done with it.

I just can't get over Eidos saying this would challenge the most serial player. It didn't even touch TR1 in terms of challengingness. Eidos should be ashamed of itself for letting TR become so commercial. As lways, when that happens ,quality is ALWAYS the first to suffer.

I absolutely agree.

Major Raider
18-04-06, 06:22
Has it come to anyones attention that this might be the last TR game...i mean its ironical that you wouldn't end a video game with the name "legend" the series has benn out for ten years now so just a thought........."suddenly faints after the thought"

pontite
18-04-06, 09:49
This is the first time I've fully played a tomb raider game, I enjoyed all the levels but felt the game was too short.

Some of my suggestions:

* instead of progressing levels automatically i think it would be better if Lara returned to her manor after each adventure, so you could chose what order you want to play the levels in. Obviously, the game would need to be designed to take this into account.

* there were not enough weapons in the game and the ones that were in the game didn't feel authentic enough. The sound effects were particularly dull too.

* in the last level i though i was playing some weird japanese style RPG! please no more magical powers.

* i liked the idea of the headset, but zip and alistair should not hint lara unless the player has specifically asked them to help. i think RAD mode should be disabled on high difficulty also.

* i thought the gameplay was too arcady in some respects. i liked the acrobatics but infinite pistol ammo i do not like. i feel lara should be more sparing with her ammo in order to add to the tactical/puzzle element. for example: instead of wasting 10-20 rounds on a group of 3 mercs, either a) use stealth to avoid them or b)put one precise shot onto something conveniently explosive of flammable or c) incapacitiate or kill with a melee weapon.

* i did not like the idea of heavy machine guns or grenade(s) launchers in tombs. lara is supposed to be an archaeologist, using a destructive weapon such as grenades would destroy or damage ancient artifacts and structures.

* i would like to see larger/expansive environments where lara has to use a vehicle to cover great distances to access different areas of the quest/task. (i'm not talking about linear chase levels)

Tomb of Legends
18-04-06, 10:01
Keep those great Costumes! There fantastic.
And all those Secrets you included in TRL (info, bio ect. ect.)

I love you CD! lol

Oh and Harder Puzzles :)

Pablo.CT
18-04-06, 10:15
Also Bring back the Natives. I used to love the tribes people that would attack u if u invaded there Village, it also was quite scary.

Plent of animals and Scarier enemies, unexpected ones that make u jump out or ur seat.

Tomb of Legends
18-04-06, 10:19
Oh I forgot, your so right Pablo!! Scary crap!

Pablo.CT
18-04-06, 10:20
Also make the Tombs alot more Maze like and Surreal.

In terms of Combat add more Mellee attacks. Like a pistol whip and Different variations when Lara Kicks, The side kick was great and I would love to see more hand 2 hand Mellee.

navinloveslara
18-04-06, 10:22
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)

I agree with everything! It will be perfect with these!

Tomb of Legends
18-04-06, 10:22
Your very much on the right track Pablo.

Oh and a long development time is badly needed. Do as much as possible but it has to be polished and tested!

Pablo.CT
18-04-06, 10:23
Your very much on the right track Pablo.

Oh and a long development time is badly needed. Do as much as possible but it has to be polished and tested!


Absoluetely, I can wait now cos I have Legend lol.

navinloveslara
18-04-06, 10:23
I agree with everything u said too!

- When playing in the "Tomb raider" difficutly remove all the hints and the autograb function! That way the old hardcore Tomb Raiders will be happier!

Yeah! But leave the autograb on easy mode! And medium! It was great!

Pablo.CT
18-04-06, 10:25
Keep the auto grab function, it was very good and I loved it.

Tomb of Legends
18-04-06, 10:25
Hey on the CD site they have there Studio addy, maybe we can print these and send it through the Snail Mail hehe!

Pablo.CT
18-04-06, 10:27
Hey on the CD site they have there Studio addy, maybe we can print these and send it through the Snail Mail hehe!


Thats quite a great Idea. But i think CD do pay attention to these forums, im quite sure of it.

Tomb of Legends
18-04-06, 10:29
I'll do it just in case. I wonder how much Aussie dollars it will cost to post ???

pop_raider
18-04-06, 10:34
Some other aspects to consider for tomb raider 8:

1. More Challenging/Creative Boss Battles
2. More Challenging creative Puzzles
3. More Platforming elements in the game (timed death traps)
4. a longer game please (at least twice as long as legend which still would be considered short in my opinion) and please dont go increasing the play time by backtracking each level at the end. that was boring.
5. keep Troes Foleman for the music and please dont foget to include tomb raiderish moments when entering new areas (the music should adapt right ? where is that in legend ?)
6. go easy on the use of the grapple, it was used too much in legend which makes the game look uncreative!
7. Make the game harder please ... legend could be completed by a 10 year old.
8. the A.I in the game needs some serious thinking. Why is the A.I always neglected in 3rd person action adventure games, why ?
9. The unlockables need some serious thinking too. The outfits were OK in legend and the funny deaths videos but who wants to look at models from levels ? if you need inspiration for unlockables, look no further than Resident Evil 4
10. The End Boss Battle in a game should be the most memorable aspect of the game which it wasnt in legend (apart from the excellent ending). I mean the setting has to be EPIC and defeating the boss should be CHALLENGING CLEVER and VERY HARD.

There you go if I think of more stuff I willa dd them later.

Tomb of Legends
18-04-06, 10:38
We asked once, it kinda happend (a 7 second flashback) Bring back the Original Tomb Raider Theme! It will really work with the whole Avalon thing.

Eg: Entering Avalon, que the Original TR theme. That would be one of the greatest TR moments!

halliwell
18-04-06, 10:43
Develop a boss? In what way? Bosses fall into three categories. Those that just need to be shot at a lot to die. Those that need to be shot at a lot and have something weird that needs to be done to them like pulling each of their toes off one by one and sticking them in their ear or something. And those that cannot die at all until you do something ridiculous with the game environment.

Tomb Raider games have used all of these boss types in the past and Legend uses the latter two types. Both of which are just plain annoying. A boss that can die simply by shooting at it enough is bearable because you know what to do from the outset. Shoot at it a lot and stay alive. Remember the big stumpy guy in TR1? He was fun! But these ones where you have to figure it all out by trial and error till you realise the trick are just awful and not fun in the slightest.

Do away with the whole concept of the boss. They are there only to make the game more difficult than it is as the designers had no idea how to design proper levels. They are out dated gameplay mechanisms. Instead create progressively harder levels. The final level of a Tomb Raider game should consist of a fiendishly hard platform sequence combined with intense action and a really hard puzzle. It should combine all the elements of the game into one ultimate level. Not simply put Lara against one almost impossible to kill enemy and throw in some cutscenes.

I think they should keep boss fight like the ones in England. You ought to do something clever than just aim and shot.

Jack Croft
18-04-06, 11:15
I agreee with everything on your list..

Me go CD!:D

Pablo.CT
18-04-06, 12:07
I would like to see alot more supernatural enemies aswell, and more variation in Vehicles like:

Jeep
Kayak
Glider LOL

^^_aLeX_^^
18-04-06, 12:09
Don't Put Cheats under Specials Section(unlockables) Let us play with pleasure and SOul REaver :):):):)

Pablo.CT
18-04-06, 12:11
Make the front exterior of Croft Manor look like the one from the Movies, but keep the courtyard the way it is.

Pablo.CT
18-04-06, 13:08
Has anyone got any idea's on what they would like to see done to Lara's model. like changed costume and so on.

I hope they keep the Legend costume. This is the new classic Lara outfit.

Mr_X
18-04-06, 13:19
1) The enemies. Bring back the variety that we saw in the first four games. Give us 10 or so human enemies, 12 or more animal foes, around 15 supernatural enemies and 4-6 bosses.

Also don't just have all animals as opponents. Look at the first level of Tomb Raider 3, with the monkeys climbing the ruins and treetops. These small touches really give the environment some life.

2) Make the levels less linear. Again look back to the first four games, in particular, levels such as Palace Midas. You're given a huge are to explore and figure out where to go next by yourself. In the past 3 games, the levels are mostly just going from room to room, from Point A to B. There is no sense of discovery.

3) The radio. It should definatly return, as it really does develop the story and characters a LOT more. However having Zip and Allister yapping in your ear every 2 minutes really takes away the sense of isolation. The radio should be made more like Metal Gear Solid, where you can select the radio yourself if you want to talk to your support team. One idea is that each member has a specific task, such as Allister providing background knowledge on objects you might have found, while Zip could provide clues on the more technical side of things such as traps, while Anaya could give information on the environment. It helps newcommers when they're stuck in a certain level, but at the same time doesn't ruin things for veterens.

tha_mattster
18-04-06, 13:31
Ten change wish list! :D

1. Less cut scenes and instead occasional FMV.

2. Exploration: The levels were like straight line assault courses.

3. Let us see how lara travels,i.e. no teleporting to middle of nepal.

4. Better enemies (less mercenaries, no goth barbie amandas)

5. Difficulty modes. (leave shiny pointers for easy mode)

6. No more Tokyo style levels (Is this James Bond?)

7. Disguise terrain (TRL might as well had stickers saying 'climb here, shimmy there, turn brain off there'

8. Return Lara's old hair, she looks ginger in TRL.

9. Let the player navigate traps. I dont want to be sidelined to pressing a single button to make Lara finish the level.

10. PLz pLz plz plz do not have time travel or lara talking to the ghosts of her parents in the next game.

Pablo.CT
18-04-06, 13:33
I thought the Tokyo Level was excellent

tha_mattster
18-04-06, 13:36
3) The radio. It should definatly return, as it really does develop the story and characters a LOT more. However having Zip and Allister yapping in your ear every 2 minutes really takes away the sense of isolation. The radio should be made more like Metal Gear Solid, where you can select the radio yourself if you want to talk to your support team. One idea is that each member has a specific task, such as Allister providing background knowledge on objects you might have found, while Zip could provide clues on the more technical side of things such as traps, while Anaya could give information on the environment. It helps newcommers when they're stuck in a certain level, but at the same time doesn't ruin things for veterens.

BRILLIANT IDEA! Dont call me I'll call you. It would be so cool to use the binoculars to highlight inscriptions, then if you choose, Alister will give you information about it. Same with technology, Zip will give you tips for progressing if you WANT him to.

tha_mattster
18-04-06, 13:38
I thought the Tokyo Level was excellent

So did I, for a james bond game. :p

If urban environments are to be included they should be like the ones in the England or Peru levels. Kazakhstan and Tokyo were too incongrous (sp).

SpongeBob Lover
20-04-06, 03:26
or just have an off button on the blue tooth thing because i really enjoyed them ^^

SpongeBob Lover
20-04-06, 03:37
Keep the auto grab function, it was very good and I loved it.
I was on the internet and looking at how (i forgot which web site) they graded tombraider legend and the controls got 5/5 maybe the auto grab function

tombraider_roxs
20-04-06, 04:29
1. Bring back the classic look and artwork. I know this is an updated version, but the classic look warms my heart.

2. At the beginning of the game, let us choose what we want to take on our missions for the whole game. For example: We can take the headset, 2 medipacks, binoculars..and our pda. Completely opinional.

3. No shiny objects. Angel of Darkness made this mistake. The game would have been much more complicated to me without the shiny objects or "Press space to jump and space again to connect."

4. Non-linear levels. How about: choose whether you want to spend the whole game in the tombs, or play 70% tombs and 30% looking up leads from the cities?

5. The classic mansion and outside assault course.

6. Better unlockables. Yes I know tons of fans went crazy on this forum asking for outfits.. but can we have SOME updated levels like venice from Tomb Raider 2? Or an unlockable level at the end if you find all the secrets.

7. Less motorbike, it just got cheesy after awhile. Though it was entertaining in a way, just not very Tomb Raiderish to me.

8. More puzzles. The game was amazing and would of been long if we spent more time in the areas. It's hard designing levels and texturing them etc.. so why have us fly through them?

9. Better AI. It was an improvement over the other games. Though not very good.

10. I miss Egypt... even after Tomb Raider 4.

Roman5
20-04-06, 08:53
Who's crystal dynamics? :confused:































:D

MiCkiZ88
20-04-06, 08:57
My list: (v.2)

Locations & travelling:

Africa:

Beautifull Jungle areas and some desert would be nice with lots of discovery and secrets. Some sub-missions? the pda had list of missions but the sub missions would be nice ad. Those would reward you somehow.. with more than just clothes to wear. RPG and camel.. LOL.. ofcourse in the desert..
Atleast one big bosfight here. Maybe not a human.. Something ancient..
Also I wan't more waterfalls!!! Victoria falls?

Travelling:

Jeep travelling in the jungle roads . Non-linear driving like in legend motorbike scenes. Get in and get out of the jeep like in tr4. You could shoot also from the jeep like from motorbikes in legend. You could also travel on foot or on bike. But you'd eventually need jeep or bike to get passed a jump. On foot you would discover areas unpassable by jeep or bike. And with bike places unpassable by jeep or on foot. etc...

-------------------------------------------

Amatzon:

Deep in the amatzon jungles you would discover ancient ruins and maybe something to do with the excalibur myths.. You would find something drastic there and you'd need to travel up to the mountais to discover something.. To bolivia at titica lake. To discover something from the myths, since the excalibur myth was true in legend.

Travelling:

Boat, Cayak, bike, on foot. Boat or cayak for the amatzon river. The would be differend routes.. Each with it's own secrets.. you would meet up witha friend at ( maybe anya's picced place ) a hut. it would be a wooden hut with two floors and a place for the boat/ cayak. From there ( anya ) has discovered something and told you the secret.. Suddenly perps start to shoot at the place and you both run out of it before it collapses. You have fight scene with the perps with a jeep.

sound good?? :D

MiCkiZ88
20-04-06, 08:57
Who's crystal dynamics? :confused:































:D
The creator of Legend

Zip
20-04-06, 08:58
I must say most of the changes i would like to see have allready been taken so yes i agree with you all

Roman5
20-04-06, 09:57
The creator of Legend

Sorry, I know. I was just being silly :)

IainOv
20-04-06, 10:54
- Top tip, give the option of the following:

Circle = Roll

Cross = Jump/Swim

X = Action/Shoot

Triangle = Draw weapons

- Then automate the camera to follow Lara so you only need one joystick to move her (or even the D Pad) and have, say, L1 to "look"

- Separate button to walk

- No autograb

- Ability to step/jump backwards.

- Ability to truly turn through 360 degrees rather than jerk spasmodically through 90 degree steps.

Hmmm, reminds me of another game controls - if it ain't broke don't fix it springs to mind.

Rivendell
20-04-06, 11:03
- if it ain't broke don't fix it springs to mind.

:D Yes! Man, that really explains how I feel!!

Roman5
20-04-06, 11:18
1. I miss the kitchen at croft manor. Please bring that back.

2. Can you please make the reward system something useful instead of gold, silver and bronze awards. I really couldn't give a rats bottom for unlocking outfits or character profiles. :p I think what would be cool is rewards like a shimmering box with a special weapon inside ( silver) , and in some there could be bumper packs of ammo for say, 2 or 3 particular guns ( bronze), with the best box ( gold) giving you an upgrade of some sort ( maybe more power) to any special weapon you found.

Pablo.CT
20-04-06, 11:27
1. I miss the kitchen at croft manor. Please bring that back.

.



And a huge Freezer for Winston :D

waffen-79
20-04-06, 11:35
I don't know how to make this any clear

***KEEP*** Everything in TR:L as in don't drop, any outfits, grapple, light source, engine, etc

PLUS

•Draw Guns while CROUCHED, the ability to take cover, duck and shoot
•Sprint Option
•More or at least the same Outfits
•Selectable Hair Styles (braid, no braid, etc)
•Younger Amanda
•Longer Levels
•LONGER MANSION
•Gardens in the Mansion
•HK G36 & keep HK413 (L3000)
•Mythical Foes
•Mayan or Aztec Tombs/Pyramids and of course Egypth
•Underwater sequences in almos every level, and while in the water you could see ancient statues below the water (a la Egypt Shinx in original TR)
•CISTERN (original tr) like map

Ok I would really really really love to see this:
...in the manor, just outside in the back, a secret garden maze...(not the front garden, this one is in the back of the mansion across a little fresh stream) in the middle of it or in the other end, a tunnel or a cave leading to a special niche, I'm not talking about Lara's gym or library or the secret passages inside of the manor, no no, I'm talking about a place where Lara goes to relax or meditate, this cave/room/chapel could be decorated as Celtic or Egyptian, the only light source there..are torchs...not even winston knows this place exist...

man, there's no harm in dreaming a little

but really, don't let them take away the level of detail and the current gameplay we all love, let them improve it but not strip it

regards

Pablo.CT
20-04-06, 11:36
I don't know how to make this any clear

***KEEP*** Everything in TR:L as in don't drop, any outfits, grapple, light source, engine, etc.

PLUS

•Draw Guns while CROUCHED, the ability to take cover, duck and shoot
•Sprint Option
•More or at least the same Outfits
•Selectable Hair Styles (braid, no braid, etc)
•Younger Amanda
•Longer Levels
•LONGER MANSION
•Gardens in the Mansion
•HK G36 & keep HK413 (L3000)
•Mythical Foes
•Mayan or Aztec Tombs/Pyramids and of course Egypth
•Underwater sequences in almos every level, and while in the water you could see ancient statues below the water (a la Egypt Shinx in original TR)
•CISTERN (original tr) like map

Ok I would really really really love to see this:
...in the manor, just outside in the back, a secret garden maze...(not the front garden, this one is in the back of the mansion across a little fresh stream) in the middle of it or in the other end, a tunnel or a cave leading to a special niche, I'm not talking about Lara's gym or library or the secret passages inside of the manor, no no, I'm talking about a place where Lara goes to relax or meditate, this cave/room/chapel could be decorated as Celtic or Egyptian, the only light source there..are torchs...not even winston knows this place exist...

man, there's no harm in dreaming a little

but really, don't let them take away the level of detail and the current gameplay we all love, let them improve it but not strip it

regards



I agree

Alex West
20-04-06, 14:18
I don't know how to make this any clear

***KEEP*** Everything in TR:L as in don't drop, any outfits, grapple, light source, engine, etc

Hear hear, I agree. The only things I can ask for is more of the same basically. :D

-More levels
-More Mansion
-More outfits (and hairstyles is a cool idea lol)

The only thing I would want to change is the swimming controls. I'd prefer one button to go forward and then just use the thumbstick for UP, DOWN, LEFT, and RIGHT. (As opposed to buttons for dive and surface - that was a bit awkward lol). :)

hookups
20-04-06, 18:47
I would like to see a grip gauge and some sort of survival system like MGS3.

meznu
20-04-06, 19:16
FINALLY got & finished the game so I can post here!

-Instead of having a bunch of text menus, have Lara tell me the buttons to press & what she can do like she always did. I imagine you changed this because you wanted the character to be fully in her world, not a game character. I understand that, but I think it's even more interesting to just let the player have that direct connection with her during the training level. It doesn't take away from my "getting into the story" at all and would have made learning controls have a much more emotional hook. I really missed her talking to me through the whole game. Her "Locked" reminded me of the old "No," but it's not the same. I LOVE Zip & Allister, though. And I know she's not gonna talk to me if she has them. I'm okay with this. It is growth in the right direction for the character. But for the training level, just break the fourth wall and let her tell me how to control her. It's still much more immersive than the text screen anyway.
-Instead of triangle coming up when I almost make a jump, have Lara say something short like, "Nearly there/Just a bit more/Almost" - something like that. If she even starts to talk, I'll know what button to press and this would be a much more immersive prompt.
-Give me a first-person look mode even when I can't use the binoculars because I want to see every detail of your beautiful game!

-Give Lara a weatherproof digital camera so we can explore the beautiful world you create and really use our own artistic creativity! Make new and innovative puzzles that use pictures and the camera! I WANT THIS SOOOOOO MUCH!:jmp: And it really makes sense. A game about exploring beautiful locales deserves a camera. Lara WOULD have one, just as she SHOULD have ALWAYS had a grapple. CAMERA!!! Please!!!
-Give Lara a photo album/notebook/sketchbook where I can save photos & sketch my map of the vast area, as well as keep track of clues and documents.
-Have some document/riddle-based puzzles. This allows the difficulty to affect thinking as well as action, like in Silent Hill.
-Give us some non-violent wildlife to photograph.
-Lean enemies to the supernatural and fantastic, especially if you...

-Set the majority of the game in Avalon as one, vast interconnected location. I mean VAST - jungles, mountains, rivers, lakes, underground caverns and waterways - and all connected. Look at Shadow of the Colossus. (Yes, I know it would be much harder with TR. Yes, I think you can do it. Maybe I'm naive...) This allows for total freeform play. Supernatural enemies & connected, fantastic world - make it an iconic character in itself, like Lea Monde in Vagrant Story or the Castle in Ico. If you could really make this Avalon, it would have that feeling of being a "place" in the worlds of gaming the same way that Lara is a "personality" in the hearts of gamers. The set-up is so good. It's a perfect opportunity in the current storyline.
-Have option to leave Avalon (using Excalibur to activate the stone daises on Avalon and also discovered in the "real world") to do small missions in other locations or go back to the Manor (...so I guess there'd have to be a dais there. Maybe she'd build it? Or we have to find it? Maybe her dad built it? Cool!) Once found, any dais can link to any other dais. This makes it easy to move across the vast land after you explore, and between the two worlds.
-These changes mean no levels, but totally open player-centered game design. I think there would have to be a save system. Perhaps the daises?

-Young "hippie" Amanda as an unlockable costume!!! (Shame on you for not including that this time!):confused:
-:cln: Use the OLD secret *pling* like you sampled for the "featuring Lara Croft" moment in the game's opening teaser. I was really *really* disappointed because I'd downloaded the teaser before the game came out & was sure that "pling" was back. Instead it's this "fairy-bell" chime. No offense, really. The sound on Legend is great, but I swear I missed the old pling literally every single time I picked up a secret. I was sure it was gonna be there. Please bring it back.
-I think it would be cool if the secrets were actually nonstory-related artifacts that make sense in the environments where you find them. It would be cool if they have their own gallery - ZOOMable & UP-DOWN rotational this time please! - that tells a brief history. Let them be interesting in their own right. Then, in Croft Manor, you talk to Winston & ask him to "Auction" them. You use the "money" from auction to unlock the content of your choice. You can unlock lots of little things like wallpapers, or save up for big things like outfits. This gives Winston something to do, which he needs. He does the selling and the shopping and CROFT MANOR duties. But he should NEVER pick up the headset. Maybe you can also use him to customize the Manor. Both Lara and Allister mention customizing stuff in TRL. Maybe you can add traps or import wildlife...I dunno. The seed is planted. Please don't revert him to target practice/farting ridiculousness. I don't think you would, but...

-This brings me to Croft Manor which I really hope will have a hedgemaze (with butterflies), an underground aquarium/secret library, and a secret "trophy room." I'd also like stables and a horse to ride... Training for some mythical creature I get to ride on Avalon.
-Since the next game will be next-gen, allow the stereos to work so I can play my own music from the hard drive.
-I'd love to train with S.I.M.O.N. from the first TR movie. And maybe a bestiary, but I don't wanna kill my pets.
-Let me use the TRIANGLE button to sit when I approach a chair in the house. Let me use this in Lara's home theater (complete with wall-size screen behind retracting red curtain) to play unlocked/bought content.
-Have a "PLAY ALL" function for cinematics. Call it "The story so far..." and some fans will love you, myself included! Don't make me go back to the MAIN MENU every time I play one cinematic before I can play the next one.:hea: This is very frustrating, for example, when trying to show the cinematics to non-gamers to convince them why TR is so compelling!

-Keep it beautiful, but bring on the creepy. Parts of England reminded me of Silent Hill. I'm sure you know what I'm talking about. Keep this coming!! Amplify it.
-Make the metal really look like metal, but leave out the "white sheen" and glowing cardboard boxes, at least on harder difficulties. Maybe leave out glowing cardboard boxes no matter what.:D
-Don't listen to people complaining about RAD. I never used it, so it didn't bother me. As long as the toggle option is there, it doesn't affect me & someone might like it.
-Don't listen to people complaining about autograb. You designed obstacles to really need the autograb & I like the pace it gave you. Kudos!
-Don't listen to people complaining that it's too easy...too much. Keep the different difficulty modes. Turn off all that help stuff for the hardest one, but keep it playable. I want TR to be popular, so don't make it so hard no one plays it. Just make a "hard mode" for people who really want that. But don't give super-special extra rewards there. Maybe a rank name or something. I don't wanna miss out on substantial unlockable content just because I'm not 16 anymore and can't spend all my time playing a game.

FINALLY...
My "what-I-loved-so-much" list (that could be infinitely longer - I am so grateful to everyone who worked on TR:L when you could've been with your families or watching movies or eating chocolate cake. Thank you!)

-Music is incredible. Using a Gaelic theme & still sounding perfectly appropriate in Nepal with chanting is truly something special. Thank you, Troels B. Folmann.
-Thank you for getting Toby Gard back. Period.
-Riley Cooper's understanding of what TR needed so that it "breathed" was spot on. The physics (is he the physics man?) system and level design were great. The places felt so much less-contrived, or at least contrived in a realistic way. I dunno how to explain, but it's guuuuud. Just open it up next time with bigger environments and more than pressure-based puzzles. Although note that I actually *enjoyed* moving boxes around in this game to the point that I thought of the metal crates in KA's Tomb as my "little buddies.":D
-Eric Lindstrom's story design is impressive, too. It's hard to integrate all the locations into a cohesive narrative. It totally worked for me. Nepal is my favorite moment in the history of the franchise. Knowing that it was that place is just wonderful. And Aaron Vanian's dialogue is delicious throughout the game.
-The producers, the programmers, everyone on this team and the people who support them so they can sustain their creativity and dedication are just beautiful! Thank you!
-Tokyo was amazing. Having lived in Japan and played London in TRIII, I feared I might be disappointed by the urban level. Instead I was, again, amazed! It was so beautiful and it genuinely felt like the city was alive and going about its business while I was doing my thing. My only regrets are that it wasn't a karaoke party and there was no katana.
-England was incredible. The atmosphere, the progression, the descent, the reveal...incredible.
-Lara's bio & actually being in the temple that served as her safehaven after the crash and yet was where she lost her mother... I mean, that particular location with that HUGE Buddha... And the way Lara seems to really care about it. We have a genuine emotional sense of specific place! Wow. Wow! Wow! (I hope these aren't spoilers because I assume you've finished the game in this thread)
-Lara & Zip (hmm...is something going on there? i hope not, but the tension is wonderful)
-Lara & Allister (like a big sister thing)
-Lara & Anaya (hmm...was something going on there? i dunno, but the tension is wonderful)
-Lara & Amanda (the "magical" realist vs. the magical idealist - I LOVE it!)
-The great costumes!!! Next time have real guest designers like Marc Jacobs (fashion) or Brothersfree (character).
-ALL of the characters mattered to me. I would actually like to see Nishimura again. Rutland was even interesting and I want to know more about what he meant to Amanda and why he funded her.
-Whether you listen to any of my long list of ideas about what I want or not, please listen when I say THANK YOU for giving me back my hero better than she's ever been. Better than the first game. Better than Angelina Jolie (my favorite actress playing my favorite character). Better than I imagined. Just keep it coming, bigger and better every time. I trust you completely. You made me believe in TR again...

Just don't get too greedy or rest on your laurels! And don't pander to fans. If you like something fans say, go with it. If you don't see the truth in it, skip it. It's gotta be your own vision or it will come out half-baked. Don't lose the integrity and innovative drive you have now. Not that I think this is likely. What you've done is extraordinary, and I think you know it. And I believe that you care about it. Thank you.

interstellardave
20-04-06, 19:26
Meznu makes so many good points I don't know where to start! :tmb: Gotta go now, so I'll have to comment later, but good stuff! ;)

Joe_Croft
20-04-06, 19:27
Most of what i would like has been said already....but just for the record i iked autograb....made controls much easier....KEEP AUTOGRAB

Actually can anyone here start a poll.....autograb: yes or no?

Roman5
20-04-06, 19:44
Hey, maybe we should also write the complete script for CD for the next game and create the puzzles for them so we know how to solve them in advance. :D ( j/k)

More seriously, I'm curious. Before AOD was out, was there a similar thread here and if so, did anything suggested get implemented? If it did, do we know if it was coincidence or through core seeing the thread? I ask because it would give hope to us if that was the case, perhaps CD might actually do some of these things we want which would be awesome.

Tomb - Raider
20-04-06, 21:45
My list:

1.

I wan't more jungle!! Multiple and longer paths through the jungle levels if there are any.

2.

Like above. Multiple ways and more complex levels so that it takes some time to get A to B and then to C and so on...

3.

More complex puzzles that really puzzle you.. I liked the physic engine so tweak it a litle better for the puzzles... Like the king arthurs tomb lamp puzzle was really hard to get first...

4.

Please could you expand the mansion. I noticed that there were many doors that wouldn't open... also:
Gimme a race track for her mansion!! Me want dirt bike!

5.

Please keep the story good and keep the excalibur!! please!! pretty please!! I really loved the excalibur. Thank you cd :hug:

6.

More playable models like amanda!! She was nice to play with.. if you get the point I want more outfits aswell :p

7.

UZIIIIIISSS!!!! Where are the trademark uzis :confused:

8.

Flashbang, smoke grenades and tear gas would be nice...

9.

More boss fights!! And A couple really puzzling ones :)

10.

Harder, Hotter, Faster and LOUDER Lara Croft!!
I loved her comments :D

11.

From my opinion you can please keep the headset!! I enjoyed listening to it and those lovely comments... Video in video communicating??

12.

Map. If You're gonna make more complicated levels it would be a nice ad to have a map in the PDA to show where you have been in that level...

13.

Make it longer.. like this list.. at least double the amount of levels.. how about final battle at Avalon..

14.

Keep up with the secrets :tmb: more rewards like some funny videos like the unfortunate video :vlol:

15.

The fear factor should be rised up!!

16.

Multiple story lines.. like in TRl there were few stories..
There could be story about her mother, father, amanda, avalon, king arthur

17.

I loved some emotional scenes in TRL so please keep them :) *snif*

18.

please could you keep the driving scenes.. only tweak the controlls of the bikes.. also jeep driving would be loved.. maybe in a jungle at africa or amatzon :D

19.

Another level Like tokyo! god! I love the tokyo level!! And those Flash backs

20.

Harder, hotter, longer, scarier TOMB RAIDER!

love all the ideas!! Definately make the game more complex, optional routes and much much much more open :D

poindexter
20-04-06, 23:46
1) Keep the game engine as it is..there is no need to give her more actions or a different look. Time is better spent on the suggestions below.
2) Make the game longer with a proper ending
3) Include some puzzles this time that dont involve swinging from poles and moving boxes.
4) Employ the level designers and story writers who worked on the previous games....like the people who designed the Palace Midas level from TR1 for example and your onto a winner straight away.
5) Create levels and areas that dont involve constantly having to hang from ledges / swing from poles etc etc. Its nice to walk around a level some times.
6) Lose the console Zelda type formula. Each area doesnt have to end in a mini boss with a 'method' to kill it.
7) The motorbike parts were rubbish. The jeep sections in TR:LR were fun...try a similar approach next time.
8) We dont need unlockable secrets and magic costumes...we just need more story and actual game.

Thanks....:)

Trust In Trent
21-04-06, 00:37
[
[COLOR="Sienna"][INDENT]And last, even though I could go on forever, it would be a very nice twist and shocking at the most to see a past villian from the previous Tomb Raider's to make a comeback as a distractional villian. For example, if Amanda is the main enemy again, this villian could be like just a decoy.

Hey I agree with that point there. I know Crystal Dynamics said focus on the future.. But as a fan of the previous games I would love to see Kurtis take that place.

Kurtis to me is a fairly mysterious character. Like it or not he as a significant role for tomb raider and would be an interesting figure to been seen in his full glory (not AOD SLUGGISHNESS). It would be the ******** to see him back in a tomb raider game not to mention his dark past could make him more of dangerous character.

Tomb of Legends
21-04-06, 00:58
-The Original Outfit again, with a longer braid and BROWN Backpack, not the Legend one ;)
-Keep the secret system the same. Like Outfits, game info ect. All the stuff Legend had :)

meznu
21-04-06, 02:57
Forgot something I'd REALLY like to see:

I noticed that the button presses in the interactive cutscenes generally correspond to the in-game buttons, ie: SQUARE = grapple / CIRCLE = duck / X = jump / TRIANGLE = "action" / Push UP to climb. I liked this. In the next game, why not leave out the button-pressing prompts altogether, or at least make them optional? Then, I have to really look at what's happening in the scene quickly & decide for myself which button to push. The tension becomes more real and the drama isn't marred by the (sorry) childish presence of on-screen buttons. The screen could flash (keep this subtle) or something to indicate the time window and I'd still like the rewarding "chime" when I get it right. That's the Legend team's new sound! You earned it; I bought it. Now gimme back my good ol' secret pling! Oops. I digress. :ton:

Really, please think about doing the cutscenes like this next time. Seeing buttons on-screen honestly made me feel like a kid, even though I understood the motivation for the choice. It's a logical next step now that the concept is integrated. I think some of the people who didn't like the interactive cutscenes might even be won over by this more immersive approach. And players like me who loved it will love it even more because it grows.

Also, I loved how some of the scenes were full-on action sequences & I loved the blue Lara icon for that! Crystal D you rock me, rock me!!!

crazyhid
21-04-06, 03:33
* Better Swimming controls

*Longer game

* Harder Game

* More Types of enemies

* More Fights

* Harder Puzzles

* No Hints

* Less Talking Via bluetooth

* Not knowing all the story before its out

* A better laid out story with less cheezy americain lines

Tomb of Legends
21-04-06, 05:07
Here's a big one!

Bring back the Old Tomb Raider Feeling!
- Those sounds racketing around the tombs.
- Enimies that jump out at you (perfectly done with the Jaguars!)

Blade Runner
21-04-06, 10:35
Wow ... 151 posts before me and no one's mentioned the one thing that absolutely needs changing.... the save system! :eek:

I have always hated the concept of games only having checkpoints as a means to saving. In TRL you can save at any point, but you can only load from a previous checkpoint.

So if it took you 5 minutes to get to a certain point and you accidentally press the wrong button (for example, if you're on a ladder and you press the jump button instead of the drop button) then you have to backtrack just to get to the same point. Now if you had the ability to truly save at any point, you could load your game and resume at your save point, not some frustrating checkpoint. And what about the horror stories we've heard about people who've had to play the game from the beginning because they've gotten stuck at a certain point in the game?

Another advantage of this would be not having to listen to the same dialogue about ten times (if you are having difficulty with a certain part of the game and keep dying). Not to mention how the game resets your secrets if you die. Has that happened to anybody? You pick up a secret near a checkpoint but then you've died. You then forget to pick up that secret again and you realise near the end of the level that you've missed something.

By all means keep the checkpoints, but also give us back the ability to save at any point. Splinter Cell 1 and 2 had annoying checkpoints too. But in the third game you could save the game at will. It made the whole experience more enjoyable and less frustrating.

Tomb Raider 2 (the first Tomb Raider game I played) had this method of saving (although you were limited to one savegame file per card) and so did a few of it's predecessors. So why break with tradition?

So to cut a long story short...

Bring back a more efficient save system in the tradition of the old games.

;)

Pablo.CT
21-04-06, 11:15
Dual Uzi's has to be back.

Rippe
22-04-06, 09:14
Wow ... 151 posts before me and no one's mentioned the one thing that absolutely needs changing.... the save system! :eek:

I have always hated the concept of games only having checkpoints as a means to saving. In TRL you can save at any point, but you can only load from a previous checkpoint.

So if it took you 5 minutes to get to a certain point and you accidentally press the wrong button (for example, if you're on a ladder and you press the jump button instead of the drop button) then you have to backtrack just to get to the same point. Now if you had the ability to truly save at any point, you could load your game and resume at your save point, not some frustrating checkpoint. And what about the horror stories we've heard about people who've had to play the game from the beginning because they've gotten stuck at a certain point in the game?

Another advantage of this would be not having to listen to the same dialogue about ten times (if you are having difficulty with a certain part of the game and keep dying). Not to mention how the game resets your secrets if you die. Has that happened to anybody? You pick up a secret near a checkpoint but then you've died. You then forget to pick up that secret again and you realise near the end of the level that you've missed something.

By all means keep the checkpoints, but also give us back the ability to save at any point. Splinter Cell 1 and 2 had annoying checkpoints too. But in the third game you could save the game at will. It made the whole experience more enjoyable and less frustrating.

Tomb Raider 2 (the first Tomb Raider game I played) had this method of saving (although you were limited to one savegame file per card) and so did a few of it's predecessors. So why break with tradition?

So to cut a long story short...

Bring back a more efficient save system in the tradition of the old games.

;)


I don't think it would make any big differns because the checkpoints is so close to each other, and if you save after you picked up a reward, don't you get to keep it if you die? Or maybe that's just after finishing the game.
I don't like checkpoint either, but in this game I think the checpoints was really close, and I never had to restart from a distant point when I died.

Tomb Raider Jay
22-04-06, 13:14
My idea is simmilar to others on this forum :D

Lara would be stranded on this tropical island, the one from LOST.
The Island is roughly the size of Kameos Badlands and is filled with dangerous routes going off in different directions through the jungle, around the shore line and across valleys of long grasses and shrubs, however the second the game starts you the player are completely incharge of how the game progresses, which parts of the island Lara visits, what possible solutions there are to the puzzles whether it be using objects around Lara to solve them or using her gear. Each route wouldn't be a clear path but littered with multiple ways for you to choose from with traps like ancient booby and hidden death traps, things like rivenes to swing over, falling floors that don't always lead to death but sometimes to secrets, flooded or underwater sections, hidden rolling death balls to avoid as well as trip wires that activate other nasty surprises! :D

The shore line for example would be a long white sandy beach heading far off in the distance complete with rocks, washed up seaweed, grassy edges as you approch the jungle and caves for Lara to explore. I mean lots of caves, some of which could be accessible by land while others only through swimming in the ocean! here there would be secret items :)
If you swim in the ocean there would be fish, eels, coeal reefs, underwater ruins, a gentle laping of the waves on the surface, fabulous bubble particle effects to really give the impression of depth, sun glittering on the surface and of course sharks! so it gives you that sense of fear like in TR2!
You could spend ages diving through the reefs or ruins searching for secrets or clues at your own pace.

Or why not head into the jungle where Lara could explore the many different routes ahead. Here there would be paths leading off in every direction, however there would be enough distinction so you wouldn't go round in circles. Different paths lead off to new destinations all around the island, these would be "sites" if you like include tombs, ruins, an ancient tribal camp, maybe some mountain caves, underground tunnel systems that you could discover, waterfall spring, swamp and other areas.

In these areas there would be puzzles and ancient riddles to solve using a combination of items found (you don't have to use certain items its an optional puzzle style), Laras gear and just trying out different solutions to these puzzles. They would incorparate air, light, darkness, water, ice and fire into these puzzles and each would be more challenging than the last! :D

We could discover clues and piece the story together ourselves rather than having it pre-written before us. Cutscenes would happen when Lara finds something, solves puzzles or comes into contact with the islands other inhabitors. Talking of which dinosaurs would make a come back as wouls wolves, tigers, bats and anything else from TR1! :p

The story could be anything really like she crashed on the island or she was traveling somewhere else when the ship she was on capsized and now Laras stranded. There would be a mystery to solve, an evil cult could be the key to unlocking the islands secret and an old enemy could be involved! :D

I don't think this will happen with the next game but people keep adding there ideas so Crystal will hopefully take inspiration for future TR games!

taika
22-04-06, 13:18
No offense but I think that'd work better as a LOST Video game rather than a Tomb Raider game. I like the idea of an island level, but just a level not a full game... and I don't think they could encorperate that all. I like the idea of booby traps, and an underwater palace or something would be cool. haha.

Tomb Raider Jay
22-04-06, 13:21
My brother says it couldn't be done anyway but going from level to level in games is soooo old now :-(

meznu
23-04-06, 01:54
The story could be anything really like she crashed on the island or she was traveling somewhere else when the ship she was on capsized and now Laras stranded. There would be a mystery to solve, an evil cult could be the key to unlocking the islands secret and an old enemy could be involved! :D

I don't think this will happen with the next game but people keep adding there ideas so Crystal will hopefully take inspiration for future TR games!

I like the way you envision the island with lots of traps, some of which actually open to secret areas. I thought it was cool in Bolivia where you find the secret in the pit that almost killed you in the cinematic. I also like the idea that you can swim in the ocean all around the island and that part of it would be a colorful reef. Very nice. :D

I would suggest to Crystal D, though, that the story could not actually be just anything really. It seems that there are a substantial number of fans interested in an open game setting like a single island (and some who will be convinced by the vast, open gameplay). The "island game" should be memorable in the series as just that, the island game. It will be one-of-a-kind, a unique moment in the series. So, that island has to be very special. I don't think it should be generic stranded-on-tropical-island fodder. In order to be a TR game and not a Lost game, it must play into TR's mythology in some big way. Lea Monde was not just any city. The Castle in Ico is not like other castles. The Land in Shadow of the Colossus is highly specific in its detail. And all three have important functions that are extremely relevant to the main characters. In fact, in these three games, the location is arguably THE main character. In all three, as they are not part of a series, the setting is actually the motivating force of the game. It would be hard to have a location take on that kind of power in Tomb Raider starring the-one-and-only Lara Croft. That said, I think Legend really sets up Avalon in a way that makes it that island and now the right time. I mean, it occurred to me the moment I heard "King Arthur" and read interstellardave's post together, before I even played the game! I don't think that's an accident and I don't think it's because I'm a genius. However, I do think there are some geniuses at Crystal Dynamics who see a big picture. A big, open world addresses a lot of the complaints I've seen in this forum, as long as that world is as diverse as SoTC and I can go from the deepest underground to the highest mountaintop, ideally in variable time and weather. More and more, I'm thinking that's what the team's had planned all along. A shortish (but plenty long enough for the first outing) game that makes their design choices and game mechanics extremely obvious so they can get clear feedback, followed up with a very long and open adventure that lets go the handholding and deepens the experience of the now-established mechanics. Legend really does set up Avalon for the next chapter, both in terms of what it could do for the gameplay and in servicing the plot.

Although I agree with taika that I don't want to be stranded on an island for the entire game (*see my earlier posts in this thread), I think if Avalon were to be just a level on par with six or more other levels, I would be TOTALLLY disappointed. Beyond the fact that it's a legendary place that carries weight in the imagination, the Legend story has prepared me for Avalon as "the next big thing." I've never had the feeling at the end of a TR game that I was excited about exploring the next location. This is a great first! :jmp: This anticipation feels somehow appropriate and even immersive for an archaeology/adventure title. Crystal Dynamics proved to me with Legend that they understand how significant a specific sense of place is for Tomb Raider (NEPAL!). Making Avalon simply one of many levels seems diminishing and contrary to that.

To anyone who thinks it's impossible, look at Ico and Shadow of the Colossus. Look at Vagrant Story (but remember it was on PSOne). It not only could be done, it has been done, but not with this engine and not with the depth of interactivity that could be achieved in Tomb Raider. Not only do I think they could do all the things that we've suggested (if they wanted to), but I imagine their ambition is greater. The more I think about it and look at how Legend foreshadows Avalon, the more I wonder if this is not "our" idea, but what CD has had planned all along (maybe they read dave's post!;) ). If that's the case, I trust that it will be better than anything I could imagine. Crystal Dynamics have turned me from a fan who gave up on Tomb Raider into a more fervent fan than I've ever been. I have faith that the next installment will be shockingly good and HUGE, no matter what. But I really think maybe they liked dave's post... :ton:

The Second
23-04-06, 07:49
So this thread is for the developers,right? OK.

Dont forget that the majority of people still own a X-box, the current economic situation for the average household in most western countries is not so affluent as you might think. The 360 is good, but they have another 2 years to sort out the bugs, thats normal for a new console. No-one has truly made use of the x-box as yet, but now the games that are being produced are actually worth buying. It was the same for the N-64, the last 7 games for this machine were the very best, Perfect Dark? I know you know what I mean.LC8 should be on the x-box too, LC9 will be the one to make for the 360. In my humble opinion.

Take a look at Bethesda's Morrowind and its expansions. I know you could not produce the longivity of this game, however, many of this games aspects can be used within your work. The "openess" or lack of linear restrictions should be considered. A game that can last. Current game lengths are too short, it is the one major complaint of games customers today, if you break that mould, you will capture a larger market for a longer period and the likely-hood of repeat customers would be garanteed.

Graphically you have produced a beautiful game, dont change that in any radical way. Missions are good, you aimed for a certain market and I beleive they are happy with your product. Older people are a bit more critical, and they have more money, something you should consider. Storyline was good, but how about the butler getting kidnapped? Or Lara being arrested for posession of stolen goods? Something off the hook, not that you make Lara a bad girl, just that she has to defend her position, I mean, she raids ancient tombs, foriegn goverments arent always happy about that, which creates the potential for multipal enemies......theres a thought.

Use of vehicles, way too limited, A to B is ok, but it is dated. GTA or Driver PL would be a good example of vehicle use, no way could you copy that, but you could incorperate that "openess". Your puzzles were ok for the market you intended them for, older people found them to be too easy, again, something to consider.

Well, that is my humble opinion, hope you consider this in your next games. Keep up the good work!

Tomb of Legends
23-04-06, 09:17
Oh and I LOVE the Current Outfits dearly so I think this one is a MUST HAVE!

A Save file for TRL can be used for TR8 to Unlock ALL the outfits from TRL to TR8! Jak and Daxter does this same with alot of other ones too :) I'd Love to have all those outfits back and new ones!!

Peyn_OTHfan
23-04-06, 09:42
I think the new outfits are lame. There are only few actually good for playing. The rest are as if taken from a circus. I want totally new ones, from a designer, not some CD kid.

meznu
23-04-06, 09:45
If we go to Avalon, which I think is likely, I hope there is a HUGE variety of mythical creatures. When I first walked into that ice cave in the beginning of Nepal, I thought it was going to be a long and winding maze and it would be hard to find my way. That would've made a cool Yeti lair, but alas... I'm pretty positive the next game will be set in Avalon and I think we'll see a LOT more creativity with the creature and puzzle design in such a mystical setting. I think it will be amazing. This will mean, though, that Lara needs something else to replenish health, since mythical creatures don't drop medpacks. Why not make fantastically beautiful apple trees? The trees themselves could be so interesting and the apples so special that finding one creates a feeling for the player - "this is the thing that gives life." It's appropriate on multiple levels. For me, that makes it beautiful. SotC does this with way less flair than the Legend engine. Maybe some even have special effects or are poisoned? Maybe there's a super-secret golden apple tree somewhere on the highest mountain that makes you invincible? Maybe that's too complicated, but I'd like it. :D The trees could also serve as the "save" location, as there would need to be in a more open game. It would be cool for Lara to sit under the shade against the trunk of the tree when I save and stand up when I come back. She has to shoot down the apples by going into "targeting" mode (which would be fun) and can still only fit three in her backpack. Also, these apples should not break when they fall (because they're magical and because that would just get tedious very quickly), but the new physics can make them bounce and roll. :)

Tomb Raider Jay
23-04-06, 11:08
Meznu :wve: I have read peoples idea for the island and its great but I don't think we will see this for a long time. Crystal obviously have ideas about where the story is going :D
I am kind of glad actually because maybe Tomb Raider isn't ready for free roaming yet people seem to want levels in these games and if people are complaining about it being too-lenier at the moment, could you imagion if the next game was fully non-lenier they would be like Oh my god where do I go? -cue a frantic search on gamefaq and walkthrough salles doubled! :vlol:
I love the island idea and since I have joined this forum it has only seemed like a better idea thanks to all the posts about it.
I really hope it does happen one day but TR 8 will be mostly like Legend :D

Pablo.CT
23-04-06, 11:24
I hope to see Avalon I think that would be pretty interesting.

meznu
23-04-06, 12:07
Meznu :wve: I have read peoples idea for the island and its great but I don't think we will see this for a long time. Crystal obviously have ideas about where the story is going :D
I am kind of glad actually because maybe Tomb Raider isn't ready for free roaming yet people seem to want levels in these games and if people are complaining about it being too-lenier at the moment, could you imagion if the next game was fully non-lenier they would be like Oh my god where do I go? -cue a frantic search on gamefaq and walkthrough salles doubled! :vlol:
I love the island idea and since I have joined this forum it has only seemed like a better idea thanks to all the posts about it.
I really hope it does happen one day but TR 8 will be mostly like Legend :D

Hey, Jay. :wve: Again, I'm a bit confused by your post. It seems to me from what people have complained is missing in TRL that a non-linear game is exactly what the franchise needs. It also seems from playing Legend (have you finished it?) that Avalon is obviously where Crystal Dynamics' story is going. Well, maybe not "obviously," but extremely likely. Now seems to be not just a good time, but the perfect time. It's even starting to seem to me like CD was setting it up that way...

I cannot imagine that Eidos thinks the doubling of walkthrough sales is at all a reason not to do something. :D I also think that CD and Eidos, too, want to be sure that their big baby cash-cow keeps producing fresh milk this time around. Core's fatal mistake was not innovating with the games and not evolving with the industry. It cost them their own property. Unheard of! I don't think Crystal D will make the same mistake. All having a large, seamless playing field means is connecting all the levels (and not having a level-based structure and yes i know i'm oversimplifying). It's not like they have to build a new engine. I think Tomb Raider: Avalon:p might be very different in some ways - evolutionary.

I really hope the Manor is totally open and there's a stable on the grounds! The largest hedgemaze we've ever seen with a hidden gazebo inside (with swan pool?) and a quad bike/motorcycle track, the attic, bathrooms, kitchen, dining room, Winston's quarters, etc, as well as Lara's secret aquarium, and trophy room; are all assumed givens, as far as I'm concerned. What was there should be back. I'm just talking about innovation with the horse and stables. I also would like to see that leopard print (?) chais lounge from the balcony outside the bedroom in Lara's TR1-3 (or at least TRIII) Manor somewhere. It always frustrated me that I couldn't get out to that balcony! :ton: And I'd really like Angelina Jolie's electric chair in "Lara's secret dungeon room." One can dream! :ton:

Tomb Raider Jay
23-04-06, 13:23
Hello Meznu :wve: Sorry my post was confusing I was busy with my art project and wasn't paying attention to what I was saying :p
So you think it was Core not innovating and evolving the past TR games enough.....don't you think Eidos were to blame too?
Many people will disagree with me here but I thought it was Eidos who let the TR series go to ruin its not fair people always blame Core. I mean Eidos were milking the games for all they could in the early days and after TR 3 they couldn't care what happend to the series so let Core run rampent killing Lara in TR:TLR, Chronicles was also a cheap cash-in on Laras memory and turning the series on its head with AoD but was this really ALL Cores fault?
I love Legend its great and has given me an interest in TR again and I do agree this is very unlikely to happen with Eidos and Crystals partnership. :tea:
I may sound harsh but Core shouldn't take all the blame :ohn:
Sorry if I ranted on a bit there :( anyway I love your idea for the mansion! :tmb:

meznu
23-04-06, 14:30
Hello Meznu :wve: Sorry my post was confusing I was busy with my art project and wasn't paying attention to what I was saying :p
So you think it was Core not innovating and evolving the past TR games enough.....don't you think Eidos were to blame too?
Many people will disagree with me here but I thought it was Eidos who let the TR series go to ruin its not fair people always blame Core. I mean Eidos were milking the games for all they could in the early days and after TR 3 they couldn't care what happend to the series so let Core run rampent killing Lara in TR:TLR, Chronicles was also a cheap cash-in on Laras memory and turning the series on its head with AoD but was this really ALL Cores fault?
I love Legend its great and has given me an interest in TR again and I do agree this is very unlikely to happen with Eidos and Crystals partnership. :tea:
I may sound harsh but Core shouldn't take all the blame :ohn:
Sorry if I ranted on a bit there :( anyway I love your idea for the mansion! :tmb:

Well said and point taken. I guess the reason I don't criticize Eidos is because they put it in the hands of developers I love. But, you're right, it might have been demands from Eidos that caused us to have unfinished games and the same-old clunky mechanics passed back to us time and again. Still, I read interviews with Adrian Smith and Jeremy Heath-Smith often enough to see a change in tone as the series got bigger. They seemed to start to feel like "big dogs" raking in the bones and it didn't serve them well. If it was Eidos, I at least trust that they won't make the same mistake twice. As much as I love Legend, Tomb Raider, and Lara; I'd simply walk away again if the franchise failed to innovate or seemed to lose its integrity.

fomatk
23-04-06, 14:44
Make a toggle option to remove autograb,
a toggle option for headset
get crazy with toggles, they make the game funner if you set them right.

Tomb Raider Jay
23-04-06, 14:50
Thanks Meznu :tmb: I am glad there are some people on this forum like you who can discuss topics and understand whats being said.
I see your point as well about the creators of Core getting big heads as the series went on, whenever there was a developer interview they always seemed too smug to me so maybe they got what they deserved!
I too agree if the series was no longer intuitive or lost its integrity I would walk away too :( but with Crystal on development :cln: , Eidoses new found love for TR again :hug: and ideas flowing from the fans :tea: I dout that can ever happen :D

Thanks for an interesting discussion :yah:

gibsona
23-04-06, 15:41
Keep the engine but add back some old moves like being able to shoot in the air (without that slow motion move)

Continue the story, it is great.

Improve movement underwater.

Get rid of motorcycle chase, or do it better.

Bigger level, everyone says TRL is short and it is. I expect more levels from a games developed for 3 years.

More tombs. I just hate the urban areas and military bases, keep them to minimal.

That's about it.

Emily Cartwright
23-04-06, 16:14
Like many have said... Keep the engine. :D

Start afresh with a brand new adventure.

Get rid of the annoying voice in ear characters, they are not needed and detract from the feeling of isolation that makes the game so good and all they do is state the obvious anyway.

Just because it was in the movie doesn't make it a good idea...

Make the levels much much bigger.

The puzzles need to be more difficult and complex.

More varied enemies. I like to be attacked by the undead, statues, mythical beast along with a variety of wild animals and the occasional battle with humans (most of them can't reach the places Lara can, let alone get there first... In force!?!).

I'd like more atmosphere... I know that everyone is super-psyched that you can now see all the detail in massive chambers but sometimes it kills the mood. Eeire darkness and ambient sound can take an average level and turn it into an awesome adventure.

Less focus on Lara please! Well less focus on the uninteresting bits... I like shoes as much as the next girl but I don't need a million outfit changes for her character. What I would like instead is putting that effort into the more cerebral parts of the game.

And don't follow the movie version as a basis for the character. It sucked utterly. Lara should be an eccentric English Aristocrat with a passion for antiquities not a bull in a china shop. She is a world leading scientist and adventurer. The game sould be won on skill not brute force.

I could go on but I have to have some tea... And it's past four o'clock! Oh, what a sin!

D@nny!
27-04-06, 17:47
- Get rid of the Prince Of Persia climbing movements, Lara had AWESOME and OWN moves, bring them back, pretty please.

- Make players able to turn Zip and Alister off. It's funny to hear they're dizzy once, but every single jump Lara did made them throw up, ok... they have vertigo, alright, but I don't wanna know it. Besides, it's distracting... a few times I failed a jump or fell off somewhere 'cause I was listening to what they were saying... (I know I'm silly, but on top of that, they DO distract you)

- Long levels that make you even forget where you starting point was. Not only long, but also puzzly and making you backtrack sometimes, levels were very lineal in Legend.

- Back to pickup keys and artifacts to solve determined puzzles, if that means bringing back the inventory... so be it.

- I'm not a big fan of the autograb, so if it goes away, better.

Can't think of many other things, other than agree with pretty much everything that has been said... except of course the ones that contradict mine, heehee (if I'm against the headset I won't agree with those who want it back, will I? XD)

fondantcookie
27-04-06, 18:16
Make the game hard

Include puzzles

Make the game Long

More underwater sections with the Harpoon


To be honest, id also like to see laras infinite backpack return. Having a choice of weapons is more fun....but im probably alone in that one.

P.S Emily Carwright , i agree with everything you said. Also nice to see that your from Lancshire. I live there also but im currently in California for a year...woo :D

larasfrend
27-04-06, 19:13
OK here are mine:

- Locations: Please choose lots of different locations like in Legend. It's so nice to have such rich variation in textures, it keeps you playing.

- Feeling: (1) Scariness (2) Adventure

(1) Like other people expressed earlier, Legend was really missing SCARY things that leap out at you and terrify you. How about spiders? :cln:
(2) The Ghana level (exterior) was spot on. It had that HUGE epic feel to it, that made your mouth water. Please include more of this in tr8, it'll be greatly appreciated. Plus if you could make the environments more wild and large so that we feel small. This gives that real solitary "middle of nowhere" feeling.

- Gear: Personally I had no problems with her stuff at all. The Binoculars were great, because whenever I got stuck, I could use them to check out the environment. People having problems with them shouldn't use them.
Headset was LOVELY. I laughed when Zip and Alister were fighting and mocking one another and it really didn't make me feel lonely, I felt as though they were talking to me, so it was very entertaining and VERY tastefully handled.

- Vehicles: I adore the bike levels (pity there were only 2) however I would like there to be a car of some sort or a boat :D in tr8. Motorbikes are great too though. (I'd like more jumps and less enemies).

- Bosses: I found them irritating. They are what stopped me playing, I think there should be less or at least make it clearer to kill them. Like in TR3 in Antarctica with that spider guy, or in India with the statue. Nothing that shoots lasers; I find that unoriginal.

-Special interactions: I loved the special small things that were added to the game that made it more adventure-ish. Immediately the parachute drop in Kazachstan comes to mind as well as all the machine gun things. I really like these short lasting surprises which add variety to gameplay.

-Controls: DO NOT CHANGE THEM. They were beautiful. Took a while to get used to, but Lara responded marvelously to them and I was very pleased.

-Music: Lovely. Very pleasant listening and I liked how it reflected what was going on in game. (Like when something exciting was happening, it got more dramatic).

-Mansion: Could we have a different estate now? Or at least have many more doors opened. I would like more variation in the interior, an outdoor area and LARGER space to explore.

In general, I think TRL was outstanding. Please apply the same formula to tr8 and keep the high quality, including the cut scenes and graphics. I have faith in you, CD.:tmb:

RedTyga
27-04-06, 19:42
- I'd say keep the headset but tone down the talking. It's fine to have talking in the beginning of the level as it makes sense to have a bit of debreifing but other than that and some areas of comic relief, that should be all.

- Keep the mansion, expand on it so it combines elements from both the TR3 and TRL mansions. Include a tutorial option that will take you to the gym where you can learn everything you need to learn without interferring with the main story (or at least have the option to turn it on or off).

- Do something else with the extra stuff, alt. outfits are fine and all but they don't really surve a purpose besides some eye candy. Concepts and bios are fine, I would even like it if they expanded on the bios to include a profile, facts, etc. Include things like secret levels, bloopers, different weapons, making the game, Croft, mansion, etc. videos.

- Atmosphere is always nice. Keep the light that she has, but make it so we depend on it more. This could even set us up for a level where say she falls and breaks her light so she's in a pitch black tomb with nothing but sounds to guide her through.

- More interaction with the characters at the mansion would be nice, because well, I'm into that stuff.

- It's fine to have bosses, but make it interesting and fun. Take for example the Hydra boss in God of War, that fight was awesome and had you're jaw on the floor by the end of it.

- I agree with the Prince of Persia moves. It makes sense to have Lara make use of her acrobatic skills but she has her own moves, she doesn't need to borrow moves from other characters that don't exist in her universe. Also, create new moves that haven't been used or seen yet, that's always fun.

- Fix combat a bit, most importantly the targetting. It was hard for me to switch targets when i wanted and I thought it would have made sense that you should be able to switch targets on the fly when she does that cliche Matrix move where the time slows down. Also wouldn't mind if there was some melee moves and disarming moves.

- Quit screwing around with the camera. Can't tell you how many times I've died because the camera swung around so I was facing a different direction when I jumped off or from something.

- Get rid of the "you touch the sharp object you loose health" thing going on. If it ain't moving at a fast speed I shouldn't die or lose health or touching it.

- Fix the pushing controls, it's a hassle just to turn something around without being stopped by a wall or something that can kill you. It's like trying to parallel park a car with your teeth.

- Get rid of the interactive cut scenes, I want to enjoy what I'm watching not focus on when and what button is gonna pop up on the screen.

- Have Lara equipped for the appropriate gear, not just the appropriate attire. So different gadgets and weapons please.

- I like vehicles, why not a jeep, a bike, and a ATV next time? Also fix the steering so you don't take such wide turns.

- Of course, better puzzles. Put the box here and pull this level here gets boring fast. I also want to feel interested when I do the puzzles, make me gou, " oohhhhh, wonder how this works" and when I figure it out make you go, "ohhhh, cool".

That's all I can really think of at the moment.

revelations
27-04-06, 19:52
I agree but please i cant see Lara killing Animals i never liked it, add animals if you like but program em to run away when they see Lara. Get over the boss at the end of every level, its getting old it should be like an adventure not Mortal Combat.

wonderboy
27-04-06, 19:54
I disagree with the light thing, it would be pointless to run around in a tomb that is pitch black, I might as well be playing with my TV off.

RedTyga
27-04-06, 19:56
I don't want a whole level of pitch darkness, just a section that would really scare the :cen: out of you.

Alex West
27-04-06, 21:56
I was extremely pleased with the TRL locations but looking at some old TR1 screencaps I must say that not much in TRL seemed to have the look of TR! locations. I hope that there are some tombs like that in a future game. For example, there was that huge room with a sphinx in TR1 and , although there were big places in TRL, none quite looked as expansive as that room - maybe just cos it had darkness so you couldn't see the end lol. BUT I prefer the TRL levels because there was much more variety so keep that up I say lol. :D

dinahcat
28-04-06, 03:37
Better yet, change the concept of secret...use secret to unlock side quest rather than outfits, or at least unlock better and/or classic TR weapons

YOU ROCK!!! I would love to unlock side quests!!! I would SO prefer this to outfits. Imagine the possibilities...

dinahcat
28-04-06, 03:41
I agree but please i cant see Lara killing Animals i never liked it, add animals if you like but program em to run away when they see Lara. Get over the boss at the end of every level, its getting old it should be like an adventure not Mortal Combat.
I never minded shooting monkeys...(stoopid monkey!) :D

Actually, I'm sure you heard the "issue" with animals...to much memory space taken up (yeah right). I wonder if that's why they threw in the line in Boliva (first time) about animals attacking bigger prey...Lara said it was "a pity". Get's CD out of sending in the lions!

Myersfan31
28-04-06, 03:45
My only suggestion would make the game more of a challenge. The game is perfect in every aspect, except it's shortness and not being so difficult. The game is a blast to go through and even better to go back with the time trials, etc, but making it longer and having larger levels would be appreciated.

I think of this game as being a precursorer to a larger game...when PS3 comes out...

AnthonyShock1515
28-04-06, 06:43
Easter egg?:confused:

TRLore
28-04-06, 06:45
I want them to give up on the percentage and resume game and let us save and play where we want and how we want, checkpints to work only while we play a level, not as a basis of the bame, let us choose the outfit we want to play in, give us the classic model of Lara (braid, green tank top) to play from the start of we want, loose Zip and Alister... or give us the chance to call them if we need ther help.... Kinda this and many of the other ideeas of the other users... :D

curly
28-04-06, 15:39
I don't if this has been mentioned before, but I'd like to see Anaya to appear in the next game, too.

sweetPoison
28-04-06, 16:36
I'd like the writers keep Amanda in the next game. I feel that they created an excellent antagonist this time as Amanda isn't like all the other villans featured in the previous games, She isn't "all rule the world and kill everyone" kinda bad guy. I just hope that they develop her character even more and quite possibly have Lara and Amanda become, well not friends, but be in good terms with one another in the end. (I mean she didn't intentionally send Amelia to Avalon).

Amanda is the ONLY TR villan with whom I have come to sympathise because of her unfortunte circumstances and resons for bitterness. I hope that they don't turn her into another souless bad guy that just wants to rule the world all over again. If I wanted that then I should just watch another James Bond film - it never ends!

My others, are what everyone else wants:

Make the game LOOOONNNNGGGGEEEEEEERRRRRRR!!!!!!!!!!!!
I don't care if the game takes up two CDs, hell I wouldn't mind as long as I feel emersed in the game.

Keep the storyline, and don't abandon it like what happened to AOD.

All the deleted material and moves that was featured in the trailers have them in the next game as well as new moves and features.

I enjoyed the realism of not having an inventory, However, it would be nice to have a small one. Perhaps the creators could draw inspiration from the inventory in Resident Evil 4.

If the creators wish to give Lara an evening dress, at least make it fashionable. I liked the one in TR Chronicles when she was in Rome. Very seductive. The plunging couture was absolutely trashy. Why show so much of her chest. Really not so chic. Lara is supposed to be sexy not trashy.
(But then again who really cares for TR clothes except me?)

Just as everyone has said, make the mansion stunning!! And while doing that perhaps they could create a small community outside her mansion that could be visited. Ya know, a pub or something where lara can mingle with neighbours.
(And if this feature is too big for the game then why not have another CD that would accomodate this feature. Like RPGs, they usually have 4 CDs to fit the huge game!!!! Crystal Dynamics shouldn't try to fit the whole game into one CD. But lets just hope that the new engine which is to run the sequel is gonna be big and better - Hope PS3 is great!!!!)

Oh and before I forget, I was so relieved when they gave Lara some emotions, other than anger and saracsm. I love her angst with regards to her mother. We saw how Lara longed for her mother. That was great; it complimented her character as a whole. Perhaps in the next game they could give her much, much more emotions but not too overly dramatic.

Please, please, I hope they do NOT make the game linear!!!!!! It is so boring if it is. Create multiple ways of completing levels.

Make the traps even more perilous so that as a player we could feel such intensity! Tomb Raiders love danger and excitment!!!!!!!!!!!!

And add a bit of darkness. AOD was great when it came to darkness. Maybe incorporate that in the next game.

smoogie
28-04-06, 16:44
Bring back the tradditinal controls. The original fighting controls, the new ones are porr and make fighting boring. Add more levels. Add a level skip cheat. Unlimited pistel ammo. Bring back the old health packs. Bring back the abbility to save where we want. No more cutscreens which you have to control. Expand Lara's hosue and make it accsessable from the start up screen.

Make the levels like the ones in Tomb raider 1 and 2. TR is NOT a shoot 'em up and never will be! Add more 'wildlife' to kill rather than gangs of men like in the early days! Lions, bats wolves, crocks and some weird beats and of corse mummies!

Bring back Larson and Pirrer! :D

This is what the real Tomb Raiders want!

Jebus
28-04-06, 16:50
bring back the classic weapons, i mean the ones from TR:1 the cool Twin Uzi's and Magnums!!!:jmp:

Rivendell
28-04-06, 17:58
God Yes! Larson and Pierre! What a duo! :D

mekairinek
28-04-06, 18:06
Here's my suggestion list:

* Keep Alister and Zip, if anything for the story's sake. They really add to Lara's character and the world around her. However, I also second the idea of having an option where you can turn their chatter off. Otherwise, please keep them! ;~;

* Maybe have the levels be about 10-12 instead of 8-9. I'd say 10 to 12 levels -depending on length- is good enough.

* Expand Croft Manor a little more. I'll admit, I wouldn't mind going outside, but it's not a life-or-death thing for me. I would like to see the kitchen and be able to trap Winston in there again though! XD

* More outfits, but not so much recolors of previous ones.

* A good balance of tombs/urban areas. I don't have any specific preferences, but eh.

* Try not to make Amanada into a cliched villainess. She's such a complex character and I would like to see some 'redemption' for her in the next game, if such a thing is possible. But don't pull a 'Kameo' on us and have her meet some unsatisfying fate should she decide to give up her vendetta/vengance like Kallus did in the aformentioned Rareware game.

* More weapons would be nice. Maybe be able to wield things like pipes or shivs, if the situation calls for it. I missed being able to use stuff like torches and spears in 'Legacy of Kain: Defiance', fwiw.

* I don't want crocodiles at all. XD;;; Sorry, but I'm deathly afraid of them no matter if they're virtual or real. XD;;;

Other than that, I can't think of anything else. As a long time fan since '97, I have been absolutley THRILLED with 'Legend' and I can't wait for the next game! ^_^

BoyTRaider
28-04-06, 19:14
- Longer Game
- More Animals
- More adventure
- More challenge
- FMVs!! Please!!!! I know the engine is beautiful, but it's better used for gameplay only.
- More expressions from characters... Lara hardly put any expressions on the game; Make Keeley express more when voicing Lara.
- Better Vehicles
- Bigger Mansion and a vast Garden, with a Tomb nearby her mansion.
- Less Mercenaries
- Better Gun-play
- More Bosses..and make them harder.
- I want to feel the sense of Tomb Raider... of solving puzzles, mysteries, ancient artifacts....


And that's about it :)

TRhistorian
28-04-06, 21:00
I agree with many and I would think it'd be best to not even try and fiddle with the new Lara too much. Lara's tech team should be kept and just about everything about Lara be kept the same.

I also agree, i'd be lovely if the next game was not spoiled. A few here and there but the media and stuff that was released was extreamly agrivating and un-neccisary. Part of the reason people dislike the game is becuase they already knew what would happen.

Pablo.CT
28-04-06, 21:26
Wow one of my Threads is a sticky. I feel so proud. lol. Thanx guys keep the suggestions comming.

UNDERTAKER
28-04-06, 21:30
Ok, I have thought long and hard about these and here is what I wanna see for Tomb Raider 8 :)


Controls

Controls where nice and fluid. Not a fault here. However, they were far too forgiving at times. But that is a problem with the difficulty of the game not the controls.

Platforming

The platforming in TRL was good and a marked improvement on the originals. Lara's moves were very fluid and you knew exactly where you needed to go. However, this was a curse as well as a blessing.

The platforming was far to easy. There was no 'holding your breath' moments when you jumped because you knew that Lara would automatically save herself. This is wrong. While I agree that there should be a margin of error, this shouldn't be so big that it ruins the jumps for you. There where times when I didn't feel in control of Lara. I felt she was doing all the hard work for me. Where is the enjoyment in that? There should be some requirement of skill from the player. They need to feel more in control. While jumps shouldn't require pin-point accuracy and lining up, the system needs to be less forgiving. It's far too easy.

TRL felt like a 'prince of persia lite'. When I played TRL, I was expecting Lara to be dodging numerous traps, blades, swinging from here to there and doing all sorts of crazy acrobatics POP style. This is not what we got. The platforming was watered down and repetitive. I felt all the platforming consisted of swinging on bars. We need a greater variety of moves and Lara needs to utilise all her moves to the fullest. It needs to feel like you are really pushing the dexterity of the player. Lara needs to utilise all her acrobatics to dodge spikes, traps and blades coming from the walls, ground, ceiling etc. NOT pushing a boulder to stop the blades (boring and repetitive). The player has to use Lara's moves to avoid these traps. We also need more 'moments of panic' where you have walls caving in, blades, traps etc and Lara desperately swinging through the place to try and get to the oter side before everything caves in. In other words, the superaction sequences are scrapped and actually have to be navigated and controlled by the player. Need more high adrenaline platforming.


Combat

I enjoyed the combat bits. Controls were great. Enemies were far too easy. Need more ancient demons and animals to kill. Also a greater variety in enemy costumes would be nice. I felt I was killing the same merc/animal over and over again. Comes across as lazy programming.

More weapons
-Uzi's
-Twin magnums
-Bazooka
-Hand to hand combat (kick/punch combos)

Locations

Bigger is better and more tombs is better. I enjoyed the variety of levels presented in TRL. The factory in kazakhstan was a big letdown - it is not a TR level.

The levels need to be much bigger and free roaming. We need to have multiple routes and paths through a level. They need to branch out. Level areas need to be huge. I want that 'how do I get up there' feeling which I had in TR1. Look at levels like St. Francis Folly or the Lost Valley or Palace Midas - all huge free-roaming levels with multiple routes and areas to go.

If you have alternate pathways through levels, these branching areas should be totally different from each other and not simple 5 minute detours. For example, to get to point A to point D you can either travel through paths B or C. Path B involves alot of platforming, traps and puzzles. Where as path C is mostly combat or involes lots of swimming. It is up to you to decide which path to take. This makes it lot less linear and increases replay value. Sometimes there could be multiple paths to take - the choice it up to the player.

Possible locations

South Pacific/tropical island (like Far Cry). So many possibilities here with ancient ruins, lagoons, gorgeous settings. This area should be entirely free-roaming like far cry where the player makes there own way through the island.

Cambodia - Classic tomb raider level

Egypt - Classic Tomb raider level

Aztec/Mexico - I don't like Lara has ever visited these types of locations before.

Amazon - Jungle and river.

Antarctica/snow level. A must have in any TR game. Ancient snow filled ruins like Nepal.


Vehicles

The motorcycle sections were appalling. Remove completely. The vehicles should not be 'on rails'. You should have total control of them and they should have a meaning and a point. The forklift was a good example on how to use a vehicle. It was used in a puzzles situation and had a point.

Lara needs to utilise more vehicles. I want to see:

- Kayak/canoe. Lara needs to travel down a large river. The player should have complete control to use this boat if they wish. The player should have the option whether to travel down the river by boat or along the coastline in a quad bike. GIVE THE PLAYER THE CHOICE!

- Quad bike

- Hand glider

- parachute (make the sequence longer and give the player control)


Puzzles

Puzzles were far too easy, stale and repetitive. How many times did we use blocks? Too many!

Have a mixture of puzzle styles. Have the modern physics puzzles in some areas, then more complex switch puzzles in others, then lock and key puzzles, then movement/platforming timed puzzles etc etc. Have multiple puzzles every level. No hints from Zip. Just leave the player to do it themselves. I want cryptic puzzles involving pulling switches in a certain order etc. That's what TR is all about.

Headset

The headset should only appear during the cutscenes. They should leave the player alone to figure out the puzzles and platforming themselves. We are not stupid y'know.

If the player needs help, they should have the option of calling Zip manually much like the codec system of Metal Gear. At no time should we ever have running commentary by Zip. This spoils the atmosphere.


Mansion

Should be huge with gardens and more secret passage ways. Overall, the mansion from TRL was almost spot on. Just needed to be a bit gigger with gardens and secrets. Also, make the experience more seamless. I couldn't stand the loading everytime she opened a door.


Misc

Bigger game, longer with more locations and greater emphasis on exploration and discovery.

Copy Tomb Raider 1. Seriously, if you make a game like TR1 with modern technology then it would be an epic game. Go back to everything which made that game brilliant. Ignore all the hollywood flash and get back to basics like you promised

HARDER PUZZLES

Free roaming levels with multiple routes and secret passage ways

Return of the T-rex and more epic battles. I don't want to see big end of level bosses. Just a few hard beasts within the level would do. Big ancient demons, dinosaurs, statues etc.

LegenDarY
28-04-06, 22:09
great points for improvement.. very good.. but......

Locations

Bigger is better and more tombs is better. I enjoyed the variety of levels presented in TRL. The factory in kazakhstan was a big letdown - it is not a TR level.

...what's up with this? i respect everyone's opinion.. but it's frustrating that people start whining the moment Lara isn't in a tomb.. i really liked that level because it IS tomb raider.. the level was huge and the puzzles were a little more difficult..

GIVE THE PLAYER THE CHOICE!

the problem with that is.. that if you give the player more choices, the game becomes to easy..

you could make fake choices (routes).. an area with lot's of possibilities and routes.. but only one right way to actually get to the point you have to be.. that makes it more hard and more like the old TR games

illuminati30
28-04-06, 22:10
I suggest they allow Toby Gard to be heavily involved.

No long boring vehicle sections. Vehicles are a yes, but make them in level like the old games.

Much less human enemies! TR is not about that!! 90% exploration and not 70%! I want Lara to go places no man or woman goes!!! Come to think of it, why were all the enemies male, apart from Amanda that is. Maybe we could have women enemies!

I have always liked TR as it was more about exploration than mindless shooting. There are many games out there like that that I could buy, but I don’t as I don’t like them TR offers something different, please reduce this as its repetitive and boring.

Much bigger, I mean huge tombs, more in line with past games, and a bit less Hollywood flashiness!

UNDERTAKER
29-04-06, 01:16
...what's up with this? i respect everyone's opinion.. but it's frustrating that people start whining the moment Lara isn't in a tomb.. i really liked that level because it IS tomb raider.. the level was huge and the puzzles were a little more difficult..

My point is simply this - The game is called TOMB Raider :wve:

Lost_Raider
29-04-06, 01:34
Wow, it looks like I'm one of the only few people that actually enjoyed Kazakhstan level...

I was really fasinated by that level...conspriacy theories; ancient powers; wicked science...funny thing is that I find that level did a good job in blending ancient mysteries and the modern conspriacy theories rather nicely...that level and Nepal are the only two levels I find that are mysterious...

Playing that level made me think things like...what would happen if the Soviets manage to mass produce Excalibur??? How will that affect human history??? Playing through other levels of TRL didn't manage to provoke the same amount of curiosity in me (except in Ghana...the waterfall)...

I really don't mind one or two levels like this...I mean, TR games are focused on about archaeology and ancient mysteries...but keep it short so that it will not make it look like a X-File game...

Which reminded me another thing...TR games usually did a good job in making myth come alive...keep it up (never thought I would see King Authur myth blend so well in a modern world :))

BoyTRaider
29-04-06, 02:03
UT, you pretty much summarized everything that was on my mind and more!!
Outstanding Job! :tmb:

DirectX
29-04-06, 06:18
Hi Guys!

Well, I've been lurking around here for QUITE some time and as a frustrated level designer here are my ideas/suggestions for Crystal Dynamics:

I would definitely continue and then wrap up the story from TRL. After that the player can then embark on a series of individual missions that are completely independent of each other and can be played in any order. Or tie them together with a story, whichever.

1. A level that takes place entirely at night. There could be something along the lines of an ancient temple in the Amazon that only appears once a century in the light of the full moon. Lara could be traveling down the Amazon River at night on a raft and grapple to different areas and get off and explore the jungle with nothing but a torch, the moon, and the stars to guide her. The jungle is full of the sounds of "something" moving about. The shadow of something large moving about in the distance. And then she hears the impact tremors...........(T-Rex?) Tomb Raider is just not the same without dinosaurs and mythological creatures.

2. Another "snow" level. This is a staple of any good TR game, I LOVED the Nepal level in TRL and Lara can either go back to the Himalayas (in another location perhaps) or another area of the world, or perhaps revisit the Tibetan temple from TR2. But this time there needs to be some mythological creature like the Yeti lurking about. An Ancient Temple buried in the snow which Lara is the first human to enter in centuries. One of the traps could be the "Hall of Candles". She would be in a long passageway with hundreds of candles burning on the ground, on the walls, etc. She has to walk VERY carefully, along a certain path, one wrong move and..............................(don't laugh, it's a dream I had long ago while playing TR1 and think it would make an awesome section in a level). Don't ask me how the :cen: candles got there because I don't know:D

3. An underwater level. I would love to see Crystal Dynamics explore some Greek Mythology such as Poseidon, etc. Lara explores an unknown ancient underwater city in ruins. I know they did it in Harry Potter: Goblet of Fire but she can encounter some mer people, etc. Creepy.

4. Shooting the same GENERIC human enemies after awhile gets repetitive. UT felt this was lazy programming and I agree 1000%. Enough already. Said it before will say it again, we need more creatures and SUSPENSE. Suspense from creatures yes, but also in never knowing what rock, boulder, or ledge will come tumbling down. And not with action button pressing sequences...YOU have to do the work. I felt no sense of accomplishment after simply hitting a series of buttons.

5. Take a poll and find out which 2 levels from the first three Tomb Raider games are the favorites. Update and remake them with today's next gen capabilities and have them as unlockable rewards for finding certain items.

6.A "haunted" level. Not necessarily like a haunted castle but maybe something like the mystery of the disappearance of the colonists on Roanoke Island long ago.

Crystal Dynamics, you made a wonderful and VERY good game. The best in the series so far in my opinion. But that is mostly due to the graphics. If any of the first three Tomb Raiders were made today with the graphics we now have, they would leave Tomb Raider Legend in the dust (with the exception of the Ghana, England, and Nepal levels, but there plenty of missed opportunities in those as well such as Yeti in Nepal or the undead lurking in the catacombs..but I digress). You deserve a lot of credit for taking a derailed series and putting it back on track. Hell, you not only got it back on track you got it on the Hogwarts Express!! But we're not at Hogwarts yet. Tomb Raider is yours now. Your task is now to create the greatest epic Tomb Raider game ever made with the tools and feedback you have. Based on what I've seen, I've no doubt you can do it. You gave us a very good game, and thank you for saving Tomb Raider. Now give us GREAT!
Sorry for the long post.

P.S. Where's JayWalker? I haven't seen him post here lately.
Maybe he can pass
our suggestions on up
to the designers :D

Mark

ben croft
29-04-06, 09:43
Well, I think I'm late for the party. :D You guys & girls said everything. Just to add: please, come to visit brazilian jungles and temples, Lara. :D

:wve:

mrkaplan
29-04-06, 10:25
Yep, me too *laughs*

This has prob been asked hundreds of times before - almost newbie poster sorry - but do Eidos actually read any of this stuff/ involve the fans in designing the games? Have any of you been asked to get involved?

ELEN
29-04-06, 11:43
but do Eidos actually read any of this stuff

Yes.

mrkaplan
29-04-06, 11:54
They do? Great! So are there any concrete examples of someone posting here and the ideas making it to the final game? Cheers Elen, just curious...

Reggie
29-04-06, 12:29
I'd like the game to be longer, be more challenging and show a little more acknowledgement to previous games, though I did still enjoy TR:Legend.

Elysia
29-04-06, 12:38
UNDERTAKER summed it up for me, so I'm not going to add anything else... well, okay... I'd just emphasise one point:

More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration, More exploration!!!!!

Please? Pretty please?!? With heaps o' silver-spoon on top?

:D

generallee02
29-04-06, 14:20
I've played all tomb raiders and while i do love legends, there are some classic stuff i would like to see in the next game.

I'm currently replaying tomb raider 2. And i would like block puzzles to be used. Sure, she can push tiny boxes half her size but wheres the huge blocks she has to push or pull hard to move. They made for some good puzzles.

And bring back the ability to use vehicles in the actual levels. The ability to get on/off whenever like TR2. You use them to get past parts of the actual level and can get off anytime. Not just have them for chase areas. Also more areas and longer as well. The time trial was nice in legend, but that just makes the levels short because you prob. dont exspect people to race through levels for more than 30 minutes at a time so you kept them short. I've been playing TR2 for quite some time and still am a few levels away from the end. The town level for instance was quite long and spread out into several 'mini levels' you could say. And each section it seems took just as long to beat as a whole complete level in legend. The underwater level is just huge. So many levels to the water area. many parts of the ship, ect. It took me several hours at least just to get through them. And the very last area had basically one half of a ship in one half of the area and another part of a ship, the bottom, coming out from ground. it was just one huge area and took quite a while going around it, going back and forth through it in the same area, ect.

In legend it's just basically a straight path. We need areas we return to once somethings been activated. Bring back keys and that kinda thing. Theres really no exploration and your not dropped in a big area, like my above example and you really have no clue where to start. Thats the fun of tomb raider. trying to figure out how to get from one area to the next. I'd love to see more areas like this.

And the traps, deaths. The actual traps in legend that aren't part of the button pressing scenes, are kinda slow and give you warning and enough reaction time to avoid them. Past games, the traps happened quickly and you had to react really fast and i just dont feel that in legends. And bring back the save whereever you are at any time like past tomb raiders. Have lots of traps. Take the very first level of TR2.

There are so many traps that when you first reach them, theres a very good chance your die cause you aren't exspecting it. First you enter hall and boulders come after you. then u jump over spikes only to slide down into a room where the walls close in on you. I just loved all the traps and have like 86 saves so far in TR2 and not even finished yet. Theres just so many ways to die, and i love that. it makes you be careful when you enter room if you haven't saved in awhile.

In legend you can just run whereever cause if you die you basically start right there and that really takes the fun out of it. it makes it too easy. If tr2 basically started you at where you die it would really not be all that fun. The next game should add alot more to it and be similiar to TR2 and TR3. Sure, big square blocks and keys just lying around in caves or whatever may not be 'realistic' but i dont really care about it looking like real life. I say take away time trial and make the next games areas huge and complex and bring back the classic save system with no checkpoints.

misiaq
29-04-06, 17:46
For me:


when previewing the game, don't show things and get rid of them afterwards. Many things in Legend were cut out (monkey in ghana, some cut scenes, gas grenades etc.). Work on them more to make the environment even better
Make the levels much less linear, and larger. Create more open areas before tombs like the waterfall in Ghana. For example make a waterfall and a valley, and allow us to either dive off and treck the valley or go allong a treachorous high path with many turns and different ways to get to a well hidden tomb.
Keep Lara's pistols as good as they were, so that it is possible to play with them through the whole game. Add more animals in jungle areas (like the monkey we saw on movies from Ghana). The birds were great, but add for egzample some snakes, monkeys etc.
Make the game longer, longer than Legend, maybe almost as long as the Last Revelation. Have different Levels in different places, but make the stay in one place much longer.
About the bosses, I agree they could go away. Make the ending a spectacular series of events that a player has to go through, for example timed, running, swinging etc., solvinf a puzzle. Add more things like sliding down the mountain in Nepal, where the player has to interact, but not so that LAra dies fifteen times.
Don't have so many pressure pads, but like someone mentioned, more mirrors with light, sound cracking openings, a way of moving a set of pulleys for example.
Keep the atmosphere, add different animations for Lara's moves, for example jumping and grabbing with each hand, or both hands, different kick animations. Give hints after a certain time, for example you need to push a mirror, but can't see it, and zip say's after 3 minutes "what's that to the right/left". Give the ability to disable hints completely. Keep the small talk and sence of humour.Those are my thoughts.

belter_21
29-04-06, 19:15
CD team should go play the best of exploration games, those that are immersive, go play the best on line FPS games, then play those that are original in concept. Then apply the best bits to TR8. My F.E.A.R. is that the Halo has fallen and we are staring into Oblivion. :)

Legend of Lara
29-04-06, 19:33
Here are some things I'd like to see:

- A swimsuit outfit that works IN THE LEVELS not just the manor.

- More exploration.

- A Ratchet & Clank-style weapon system. I'm talking buying weapons from a dealer/vendor, being able to mod and upgrade them and keep them for the rest of the game.

- More fear factor, LOTS more.

- A longer game.

- The return of Kurtis (What? I like him.)

- A storyline that continues Legend AND squeezes a continuation of AOD inside.

- A bigger manor with a proper outside, a proper gym and more secrets.

- Keep the bosses. KEEP THEM!!!

- More unlockable outfits. :cln:

desmasic
29-04-06, 20:15
- Make is scarier like AOD was

- For the love of dieing animals, add blood

- More enemies. Killing one cheetah (or leopard or whatever) that dies in few seconds without any challenge after clearing half of the tomb isn't exactly exciting.

- I like how they copied the good stuff from Prince of Persia series, but remove that cinematic hint system that shows in which order player has to perform tasks to clear that specific area. Takes away all fun, did that in POP itself (though by the time third game was released, they lessened the blow by making jumps harder to make).

- More detailed manor with more hidden stuff. Enuff said.

- More upgrades, and for all weapons. Oh, and more weapon types. Loose the 'uber sword' concept.

- Optimize the graphics and loose the faded textures copied over from 360 port. I have no idea what was so special about next gen content. It looked crappier than AOD did in most places. And trust me, AOD 'did' look way better in most places (remember the roof-top?).. maybe cause their level design was more detailed.

- Detailed level design. Tombs were more like tombs of the spider web decals.

- Add better bosses.

- Needs better vehicle movement and more vehicles.

- Give us a level editor

- Get a new voice actor for Lara. Pref the one from AOD.

- Better menu, and better HUD. Also, making on-screen text 5 times larger isn't exactly the 'in-thing' at the moment.

- Loved the POP styled puzzles (poles, to ledge to sliding areas), and loved how TRL improved them further.

- Improve swimming further. It's already fun in TRL, but I have a feeling that there isn't a need for 50 buttons to make her swim. Maybe automatically switch swim up/down controls to mouse buttons? Make her move slowly up/down by using mouse itself?

Legend of Lara
29-04-06, 20:32
- Make is scarier like AOD was

- For the love of dieing animals, add blood

- More enemies. Killing one cheetah (or leopard or whatever) that dies in few seconds without any challenge after clearing half of the tomb isn't exactly exciting.

- I like how they copied the good stuff from Prince of Persia series, but remove that cinematic hint system that shows in which order player has to perform tasks to clear that specific area. Takes away all fun, did that in POP itself (though by the time third game was released, they lessened the blow by making jumps harder to make).

- More detailed manor with more hidden stuff. Enuff said.

- More upgrades, and for all weapons. Oh, and more weapon types. Loose the 'uber sword' concept.

- Optimize the graphics and loose the faded textures copied over from 360 port. I have no idea what was so special about next gen content. It looked crappier than AOD did in most places. And trust me, AOD 'did' look way better in most places (remember the roof-top?).. maybe cause their level design was more detailed.

- Detailed level design. Tombs were more like tombs of the spider web decals.

- Add better bosses.

- Needs better vehicle movement and more vehicles.

- Give us a level editor

- Get a new voice actor for Lara. Pref the one from AOD.

- Better menu, and better HUD. Also, making on-screen text 5 times larger isn't exactly the 'in-thing' at the moment.

- Loved the POP styled puzzles (poles, to ledge to sliding areas), and loved how TRL improved them further.

- Improve swimming further. It's already fun in TRL, but I have a feeling that there isn't a need for 50 buttons to make her swim. Maybe automatically switch swim up/down controls to mouse buttons? Make her move slowly up/down by using mouse itself?

I like Lara's current actor. And blood is unneeded unwanted and crappy.

pythontrainer
29-04-06, 21:21
i think most of the game was -ok- not brilliant or good but -ok- one thing that annoyed me most of all was, when we got to a beautiful tomb or temple, a) there wasnt enough corridors or rooms (i like to get lost sumtimes) and b) you didnt make us hang around long enough to admire your handy work, (although i have replayed it countless times to admire it :D)

o yea, and wot every1 else sed....but only the good stuff that they sed, thx :D

Lara Croft Fan Joe
29-04-06, 21:39
I want it more operatic and dramatic and scary like in aod, I LOVE keeley, so she should still do the voice, i like the idea of a wall-jump, and I want a BIG mansion, with grounds kitchen, attic, EVERYTHING!

Catlantean
29-04-06, 22:17
The only thing I have to add to all this so far is, when you take out Lara's guns they should stay out, instead of her putting them away automatically.

Pico p
29-04-06, 23:59
The only thing I have to add to all this so far is, when you take out Lara's guns they should stay out, instead of her putting them away automatically.

Yeah I'd prefer it if she held her guns like in the previous TR's when unholstered rather than her aiming forward with the camera always behind you.

Lost_Raider
30-04-06, 00:18
Yeah I'd prefer it if she held her guns like in the previous TR's when unholstered rather than her aiming forward with the camera always behind you.

Somebody said go crazy with toggle options...I like the current "put away your guns while you are idle"...give the player the choice between those two options...

I like animals...just don't make most of them a target, I really don't want to go to Africa and on a archaeology trip just to shoot everything that moves...I really want to trick few monkeys with a flare and solve a puzzle in the process...

More enemies other than mercs...since this is about ancient stuff, what about more enemies that use magic, or demons...

TRhistorian
30-04-06, 00:23
My point is simply this - The game is called TOMB Raider :wve:

Yes it is indeed. But Lara's path does not need to follow a complete game full of Tombs. Absolutly no one would play it, its simply not done...

Lost_Raider
30-04-06, 00:27
Yep, Lara is an archaeologist...not a grave digger/robber...

Tomb is the main focus, but 100% is going overboard here...she still needs to meet with other people to get clues and do research...

Legend of Lara
30-04-06, 01:14
I want it more operatic and dramatic and scary like in aod, I LOVE keeley, so she should still do the voice, i like the idea of a wall-jump, and I want a BIG mansion, with grounds kitchen, attic, EVERYTHING!

Agreed, Legend was not scary AT ALL, Keeley did a great job, a wall-jump is kinda already there and yes, I thought the Manor was too small. It needs an outside, a kitchen, an attic, basement and a sizeable freezer to lock Winston inside. :jmp:

UNDERTAKER
30-04-06, 01:21
Yes it is indeed. But Lara's path does not need to follow a complete game full of Tombs. Absolutly no one would play it, its simply not done...

Ok. But the most successful and critically acclaimed game of the series, Tomb Raider 1, was set entirely within tombs. So how would you explain that? :)

desmasic
30-04-06, 01:43
So now they just need a new voice actor, AOD type scary environments, blood and monkeys. Hmm..

Ok. But the most successful and critically acclaimed game of the series, Tomb Raider 1, was set entirely within tombs.

I have no idea why people enjoyed it so much. Shooting dogs and other misc. animals tomb raiding isn't what I call fun.. and puzzles + action wasn't half as good as even in AOD, forget TRL. Only these two games bought something new and fun to the series.

Sondog460
30-04-06, 04:15
I am really serious about being a video game disgner/developer one day, so Im listing all of the things about Tomb Raider that I think should be in the next game.
I loved Legend, but for TR 8 I really hope to see: (sorry a lot of this has already been posted)

+Keep the auto-grab feature

+More dark, undescovered tombs.

+Not only darker tombs, but just an overall darker feel of the game. No, nothing like AOD, not gothic, but a more serious feel of the game.

+Keep the rewards system. I loved unlocking outfits for Lara and special features.

+Keep Zip and Alister. They keep the game from getting lonely. Its nice to hear Lara talk to someone other than herself. It also helps the story a lot.

+Winston has such a small role in Legend! It would be wierd to have him on the headset, but I think it would be cool to see more of him in the next game.

+An expansion of the mansion would be a must. I love the way it is designed exactly as the movies. It would be interesting to see what else Lara could do in her home, other than collect secrets, swim, change clothes, and tumble around in the gym. I honestly was a little disapointed when I finished the manor. It has such potential to be great, with gardens and an outside area to explore. Maybe explore all of Lara's house, not just a select few rooms. I got frustrated because I really wanted to know what was behind all of the doors. It would be cool to see an actual level of the main story take place there. Also, in between places Lara visits, not necissarily every level, it would be cool to return home and exchange equipment for the upcoming part of the game. There could be multiple paths for specific equipment, and if you dont have the right kind, you would have to go on another path (see below). That would add great replay value.

+A more diverse array of weaponry for Lara and her adversaries. A rocket launcher would be great, but only strong baddies would carry it, and few and far between. Shooting down a helicopter with a bazooka would be great. (I noticed it was going to be in Legend in Nepal, but it was cut out.)

+Also a more drastic feel of the games guns. I want to feel powerful when I have Lara's double pistols out. I love in the first movie when Angelina takes them out in the biginning and shoots down that huge column and it crashes on SIMON. You can see the power in those guns, and it would be great to take into the game. To be harsh, I felt like I was firing two needle gund or something. Seeing bullet holes in the wall from a gun fight would be awsome. Seeing the empty bullet rounds on the ground would be cool, too.

+I love the way Lara reloads, even though she has infinite ammo.

+Not so many fly-by camera moments. It would be good to have as much control over Lara for as much of the time as possible. It can be tidious when the game has to stop because it is showing you where to go.

+Keep the same style of cut-scenes. I loved them. There was a perfect amount in the game, and they were very powerful and strong. I honestly felt like I was in a theater watching a movie. Probobly the best ive seen in a game, next to Final Fantasy X. Props to you guys for that.

+Keep the Resident Evil 4 type scenes as well. But make them a little longer and more intense, with more buttons to press.

+Maybe take out the button over Lara's head when she loses her grip (great idea by the way). I want to see what is going on, but I cant because I see a huge yellow Y button. I think hearing Lara yelp and wiggle around with one hand is enough of a clue. Then I would know to press the Y button when I see that animation. I think that could apply to a lot in the game.

+Genious idea of speeding up Lara's moves when she is climbing/swimming ect. Strongly suggest keeping that in the game. Maybe making it even more in depth if possible.

+Make the game more dangerous, like a lot of people have already said. (example; boulders, more deadly traps, things that could instantly kill Lara, spikes jutting from walls, monsters in murkey water.)

+Something to give the tombs an eery feel. A place where YOU would feel unsafe, but confident because you are Lara.

+More wildlife. Monkeys, baboons even, parrots, even seals or something. Lara should not only have lepards as enemies, but maybe a bull like in TR 4, but one that you can actually take down. But they dont all need to be enemies (ie TR 3 with the wild monkies, thats rediculous.) Crocodiles would be awsome.

+Please, for all that is holy, make the game longer! I couldnt get enough of Legend, and it would be so much better if the game was longer!

+Non-linear levels. Making paths less obvious. I dont know what it was about Legend, but I always knew exactly what to do. I loved how the secrets were well hidden, though, excluding the out in the open bronze rewards. It would be great to have that same feeling when discovering a reward as when you discover a new path.

+I love it when Lara looks at things that are important.

+I love all of the little details that were put in, the way she sways when jumping from a pole to pole.

+the animation was superb.

+Multiple paths for Lara to take, each completely different. Im not talking about "do this and the story will change", because Ive never really seen that work in a game well. Im talking about direct paths. Take the highroad with vines and rock climbing, with crumbling cliffs below Lara's feet, the environment being her enemy. Or, take the low road with wild panthers and poisonous snakes, dark caves, pools of water that go deep into the unknown, in the end leading to the same destination.

+More in-depth gun fights:
-Have the option of pistol whipping a guy on the neck
-To be able to shoot while crouching.
-maybe give Lara the ability to push her back up against walls for cover when she is reloading.
-Lara has TWO guns, it would be so much cooler if she could target two enemies/objects at once, or one of each. None of the other TR's had such a complex system, but maybe now it is a possibility?
-Also it would be cool to see Lara have the option of firing one pistol, not always having to fire two. It would give the player more choice and freedom, although it is a small part. This also could be woven into different elements for the game, but generally speaking, not just combat.
-Smarter enemy AI. Lara's opponents shouldnt be as smart as her, obviously, but it would be cool to see boss battles where enemies would swing down from ropes, right into Lara, knocking her off her feet instead of standing, yelling, looking for cover and firing a weapon. Enemies throwing explosive barrels at her and another shooting it to make it explode would be cool- team work would be interesting.
-Taking cues from the first movie with Lara in combat would deffinately perfect this aspect of the game. The way Angelina stops to shoot, even the way how her body language is dominating the ground that she is standing on. One cool example of making the comabt more in-depth would be when Angelina shoots the rope at the beginning and she grabs onto it and it takes her up to a new, higher platform, all while still shooting with one hand at the target, the other hand holding onto the rope.

+Many moments where the player is in controll of Lara, and you sit back and just say "wow". There were a few in Legend, but adding to it in the next game would be impressive. Like in Ghana, diving off the cliff into the water. It would have been even more impressive if you, the player, got to see the waterfall split and reviel the tomb, instead of a cutscene SHOWING you the waterfall splitting. That would be amazing.

+Beautifully crafted game. Legend is a piece of art, right down to the cobwebs in the coners of the tombs in Bolivia. It would be great to see those tiny little details return.

Anyway, my brain hurts. Ill edit my post if I think of more. I have so many ideas, I wish I could make the next game!

excuseme
30-04-06, 04:25
My all time fav ones are TR4 and TR1 ...

I neeeed tombs more tombs along with lot of pyramids....

To make intresting let my lara shud meet with wierd animals..:confused:

Mythological creatures wud be much much better.:hea:

Weapons : to bring bak som old memories let her have weapons such as bow nd arrows,desert eagle,HK's....:p

We all followed foot prints of lara y isnt ther any such things of past instances.:cln:

Hardbitten sequels.:mad:

Challenging levels never de less few levels across egypt,amazon,sahara,artics..:jmp:

More logics.

Atleast few psychic relics.:hea:

Less humans.:(

Mind blowing puzzles.:ton:

Lot more cut scenes thru..

Encriched with 3D audio.

Need vehicls lik boat as that of tr2.

More complex traps..

Earth quakes,valcanoes,natural calamity can be better.

Some temples of INDIA wud be more artistic.:D

Zombies returning from deaths will be added pros.:ton:

Longer levels around 30 hrs gameplay.

Deeeeper roots wher signals are not available more faunatic..:jmp:

Unseeen begings..:cen:

Theze things are lurking in head for tomb raider next installment.:hug:

SMSL
30-04-06, 06:07
The only thing I have to add to all this so far is, when you take out Lara's guns they should stay out, instead of her putting them away automatically.

Legend does that, you just have to change the Combat option to Advanced Toggle.

Tomb of Legends
30-04-06, 06:29
More Animals! I was playing the level after Lost Valley in TR1 before, and the switch with the unstable floor, I ran to it dropped down and turned around and this thing jumped at me and scared the **** out of me! 4 wolfs! I love the scary, dark tombs full of animals and people! Bring it back!

abraham
30-04-06, 09:00
i like legend how it is,easy,fun puzzles,not very scary and the grafix.im not very complaining:)

Jack Croft
30-04-06, 10:39
Keep Zip and Alister kepp it like legend its was amazing action packed and a good tomb raiding adventure dont change much! :D

Pietras
30-04-06, 11:15
- Bring back the only one good thing from AOD - talks with NPCs! I think it was really great idea, but off course it hasn't been made good enough.
- Improve human enemies AI
- Less mercenaries, more wild furious animals :D
- Longer, less-linear, more complicated, more chalenging and harder levels
- No more shinning objects (or only in Easy mode) and hints via headset.
- Super challenging puzzles, like those in TR4
- improve vehicles sections, make it more complicated not so ride-and-shoot-for-an-hour style, also more vehicles like Jeep or maybe boat (like in Venice)
- make pistols limited ammo! more weapons
- lil improvments in combat
- meele combats! I really enjoyed ones with Excalibur!

Sorry for my horrible English :D

Tomb Raider Jay
30-04-06, 14:51
Seeing as its very unlikely Crystal would do the island idea I have thought of some ways they can improve TR8 :)

Longer levels - This is a must. Make the levels huge, if the game is next gen only there is no excuse as to why the levels can't be huge. Have multiple routes to your destination and hidden paths that may reward those willing to take an extra detour. No more dead ends and straight paths please. Give the player the oppertunity to choose which route they want to take, rather than following a lenier path. Have levels set at day and night with possible weather changing effects.

More danger - This is also a must. I never once felt fear in TRL because it was never there. Have more traps and dangers in the enviroments. Things like boulders, spikes and falling floors. These kinds of traps keep us on our toes which is what the old TR games was all about - the challenge of the enviroment around Lara.

More mythical creatures and animals - I hate fighting generic goon after goon its so boring. If Lara is in water there should be crocodiles and sharks. On land there should be wolves, tigers, bares ect. Add some mystical creatures like mummies, zombies and demonds. So what if its not realistic its better than goons. Look at Indy it had weird creatures like a kraken, a huge aligator and a dragon, these types of enemies are what I want in TR not goons.

Better combat - The combat is pretty weak as it stands but I think Crystal know this. What if they made Lara actually fight with her fists like Indy or punch and kick like Buffy. Lara could use items in the envitroment as weapons rather than using guns. This probably won't happen but it would be better than the weak gunplay we have now :( they need to do something different with TRs combat because its pretty stale.

Keep the controls - They were brilliant and don't need to be changed :D

Fear - This is really needed. Make the tombs extremely dark and filled with dangers and traps, have enimies surprise us like coming up from the ground or behind Lara. Make unexpected things happen like falling celings, crumbling floors or crushing walls. Weird sounds and whispering in the darkness, distant screams and animal noises are always good, its suposed to be a tomb so weired is acceptable. Effects like lingering fog and clouds passing over a full moon at night all add to a chilling atmosphere :eek: These types of things all add to fear.

Driving sections - Just remove these pointless bits they were no fun at all. :(

Everything else from TRL should stay. Hope the next game is harder and longer with less hints and tips.:D

meznu
30-04-06, 15:49
I am really serious about being a video game disgner/developer one day, so Im listing all of the things about Tomb Raider that I think should be in the next game.
I loved Legend, but for TR 8 I really hope to see: (sorry a lot of this has already been posted)

+A more diverse array of weaponry for Lara and her adversaries. A rocket launcher would be great, but only strong baddies would carry it, and few and far between. Shooting down a helicopter with a bazooka would be great. (I noticed it was going to be in Legend in Nepal, but it was cut out.)

+Also a more drastic feel of the games guns. I want to feel powerful when I have Lara's double pistols out. I love in the first movie when Angelina takes them out in the biginning and shoots down that huge column and it crashes on SIMON. You can see the power in those guns, and it would be great to take into the game. To be harsh, I felt like I was firing two needle gund or something. Seeing bullet holes in the wall from a gun fight would be awsome. Seeing the empty bullet rounds on the ground would be cool, too.

+I love the way Lara reloads, even though she has infinite ammo.

+Not so many fly-by camera moments. It would be good to have as much control over Lara for as much of the time as possible. It can be tidious when the game has to stop because it is showing you where to go.

+Keep the Resident Evil 4 type scenes as well. But make them a little longer and more intense, with more buttons to press.
OR the same buttons but NO flash-ups on screen. We know that O = Duck, X = Jump, etc. Let us watch carefully & figure out what to do.

+Maybe take out the button over Lara's head when she loses her grip (great idea by the way). I want to see what is going on, but I cant because I see a huge yellow Y button. I think hearing Lara yelp and wiggle around with one hand is enough of a clue. Then I would know to press the Y button when I see that animation. I think that could apply to a lot in the game.
Not "maybe"...ABSOLUTELY!

+Multiple paths for Lara to take, each completely different. Im not talking about "do this and the story will change", because Ive never really seen that work in a game well. Im talking about direct paths. Take the highroad with vines and rock climbing, with crumbling cliffs below Lara's feet, the environment being her enemy. Or, take the low road with wild panthers and poisonous snakes, dark caves, pools of water that go deep into the unknown, in the end leading to the same destination.

+More in-depth gun fights:
-Have the option of pistol whipping a guy on the neck
-To be able to shoot while crouching.
-maybe give Lara the ability to push her back up against walls for cover when she is reloading.
-Lara has TWO guns, it would be so much cooler if she could target two enemies/objects at once, or one of each. None of the other TR's had such a complex system, but maybe now it is a possibility?
-Also it would be cool to see Lara have the option of firing one pistol, not always having to fire two. It would give the player more choice and freedom, although it is a small part. This also could be woven into different elements for the game, but generally speaking, not just combat.

+Beautifully crafted game. Legend is a piece of art, right down to the cobwebs in the coners of the tombs in Bolivia. It would be great to see those tiny little details return.

Anyway, my brain hurts. Ill edit my post if I think of more. I have so many ideas, I wish I could make the next game!

I wish we could work together with Crystal D on the next game, Sondog460! I liked pretty much all of what you said, but especially the bit about Lara using both guns independently and the guns feeling powerful. I don't know if you read any of my posts earlier in this thread, but I had the same idea about using an animation/audio cue instead of the flashing buttons. I think this should be extended to the interactive cutscenes as well. NO flashing buttons, please! If you thought of it & I thought of it, here's hoping that CD thought of it, too. Sometimes I think Legend has lots of "training wheels" on purpose just to get people into the game. I don't think we'll see so much handholding in the sequel. Great thoughts, Sondog! Thanks for sharing them! :tmb:

meznu
30-04-06, 16:07
I agree but please i cant see Lara killing Animals i never liked it, add animals if you like but program em to run away when they see Lara. Get over the boss at the end of every level, its getting old it should be like an adventure not Mortal Combat.

I agree about the animal-killing. Many will think it's stupid - maybe I even think it's silly - but as a vegetarian/pet-caregiver, I just really don't like Lara killing animals. I didn't like it even before I had pets. Not just because of my own beliefs, either. It seems at odds with her character (especially the one developed in the films & in Legend who seems connected to the Earth), to have her gunning down wildlife. I'd like it if the player had to target and shoot at animals before they'd attack you. If you leave them alone, they leave you alone, or run away. That way, people who wanna kill animals can, but I don't have to. It's win-win. :tmb:

I LOVED the Bosses in Legend, though. All of them. Even Rutland. They were all different. They all used the game's mechanics, Lara's tools, and the environment. They all felt very particular in terms of time, too - a feeling I'd never had in a game before. Each showdown felt very much in that moment. I'm not sure I know how to explain this. Like the piece in Kazakhstan has to be activated before it's removed or the Serpent in KA's Tomb awakens because it hears the bell... I'm not sure I can explain it well, but I loved loved LOVED the Boss fights!

meznu
30-04-06, 16:46
I'd like the writers keep Amanda in the next game. I feel that they created an excellent antagonist this time as Amanda isn't like all the other villans featured in the previous games, She isn't "all rule the world and kill everyone" kinda bad guy. I just hope that they develop her character even more and quite possibly have Lara and Amanda become, well not friends, but be in good terms with one another in the end. (I mean she didn't intentionally send Amelia to Avalon).

I think Amanda's intentions are definitely debatable, but I do hope Amanda returns. I personally hope she comes back a lot darker and meaner than she was in Legend and at some point hands Lara her :cen: before Lara recovers and takes her down. I wanna see Amanda go seriously "bad kitty." I don't want her to try to rule the world. I want her to be on a vendetta to turn Lara's life into the hell she believes her life has become because of Lara. Juicy! :p

And I want another Paraiso flashback level where I get to play as Amanda with Lara coming behind me ("sweet memory" edited intro cinematic of their giggles and taunts from Amanda's first-person perspective), then the avalanche and (playing now) running from the monster, taking the stone in-game, Legend cinematic re-edited to be from Amanda's perspective until seeing Lara leave me just as I get free, and then me (playing again) getting out. I want to experience, not just see or be told how Amanda survived. Pretty, pretty please with all the sugar you want, whether anyone else likes it or not. PLEASE give me this and an unlockable Young Hippie Amanda outfit and you will own my soul. :p

What if we could play in Amanda's base of operations, too? Like her "Manor?" Except of course it wouldn't be a manor. Maybe James's old place. Or maybe a crappy apartment. It could be called simply "Amanda's Home," for old times' sake. The ability to see Amanda's home, even if it's small, would be an interesting layer to their foil dynamic. Maybe they even make comments when you use their skins in each other's homes. Like Lara says, "Who could live like this?" or Amanda says, "Must be nice to live off mummy and daddy's money" or something. And Lara's staff responds to Amanda's presence. And, if possible, it would be cool to play the game's story from both perspectives. I never thought I'd say I want another playable character in TR and I've never seen that multiple perspective thing work really well, but I think Crystal D could do it and I LOVE AMANDA! At the very least, I hope there's an unlockable Amanda outfit again and I hope this time equipping it changes to Amanda's voice actor. It could also be funny, if there are no branching paths, to just have Amanda's voice actress record silly dialogue for those scenes without re-recording the other actors. It would take work, but it could be fun. Much better than seeing Amanda, but hearing Lara. I didn't especially like that. Crystal D, you succeeded in something I thought was impossible - making a character other than Lara that I'm really interested to see in TR. Please, use her to her fullest!

Amanda is the ONLY TR villan with whom I have come to sympathise because of her unfortunte circumstances and resons for bitterness. I hope that they don't turn her into another souless bad guy that just wants to rule the world all over again. If I wanted that then I should just watch another James Bond film - it never ends!

Try not to make Amanada into a cliched villainess. She's such a complex character and I would like to see some 'redemption' for her in the next game, if such a thing is possible. But don't pull a 'Kameo' on us and have her meet some unsatisfying fate should she decide to give up her vendetta/vengance like Kallus did in the aformentioned Rareware game.


I agree. Her complexity is wonderful, but if she finds redemption, please let it be on the other side of total big bad darkness.

If the creators wish to give Lara an evening dress, at least make it fashionable. I liked the one in TR Chronicles when she was in Rome. Very seductive. The plunging couture was absolutely trashy. Why show so much of her chest. Really not so chic. Lara is supposed to be sexy not trashy.
(But then again who really cares for TR clothes except me?)

Just as everyone has said, make the mansion stunning!! And while doing that perhaps they could create a small community outside her mansion that could be visited. Ya know, a pub or something where lara can mingle with neighbours.
(And if this feature is too big for the game then why not have another CD that would accomodate this feature. Like RPGs, they usually have 4 CDs to fit the huge game!!!! Crystal Dynamics shouldn't try to fit the whole game into one CD. But lets just hope that the new engine which is to run the sequel is gonna be big and better - Hope PS3 is great!!!!)

I'd like bigger, better Croft Manor, but I don't think of Lara as the kind of girl who mingles with neighbors. I'd like her estate to feel so HUGE as we gallop around on our horse (please!), that it's hard to imagine anyone lives anywhere around for miles. Lara may have employees on a headset, but she's still a recluse in my book. And I liked her dress:( , especially in red. :tmb:

aussie500
30-04-06, 17:33
Finally read all the posts in this thread! l was mainly happy with the game, just would have prefered more oportunity for exploration, the environments should have been larger with more areas for Lara to interact with that were not on the direct path as it were, they could have spread the rewards out in these non essential areas, and made them a bit harder to aquire, few more brain teasing puzzles would not go astray, and a more expanded manor. One thing l used to like doing when l finished the other games was get the cheats that could get me access to areas l could not get to, l always liked the longer jump cheat (although it was a pain to play the game with it) or maybe a stick to anywall cheat, so that we could go back and explore and possibly get something extra. Expanding the playable areas in the game would certainly make it longer

fomatk
30-04-06, 18:40
some people say they want pistol whipping and wall hugging.
Maybe if Lara were a ninja, and not a tomb raider, this would be in order. But she is a GUNS person. Legend has very simple melee combat for a reason. The kick and jumpkick are just enough. NO MORE MELEE MOVES. Wall hugging. No. Once again, she isnt a ninja, she doesn't care for stealth. Legend did great with the stealth, the walk function doubles as a sneak function. Besides, why hug a wall for cover when there is plenty of cover already? Every nonboss combat scene has cover.

Sondog460
30-04-06, 19:16
I wish we could work together with Crystal D on the next game, Sondog460! I liked pretty much all of what you said, but especially the bit about Lara using both guns independently and the guns feeling powerful. I don't know if you read any of my posts earlier in this thread, but I had the same idea about using an animation/audio cue instead of the flashing buttons. I think this should be extended to the interactive cutscenes as well. NO flashing buttons, please! If you thought of it & I thought of it, here's hoping that CD thought of it, too. Sometimes I think Legend has lots of "training wheels" on purpose just to get people into the game. I don't think we'll see so much handholding in the sequel. Great thoughts, Sondog! Thanks for sharing them! :tmb:

Hey thanks! I was pouring my heart out on to my computer screen! Im glad someone can agree :)

MelikeLara
30-04-06, 22:46
put simply...

http://img136.imageshack.us/img136/224/trailer100100019vv.jpg http://img241.imageshack.us/img241/7972/trailer100200011qv.jpg
http://img136.imageshack.us/img136/9610/trailer100300014oz.jpg http://img241.imageshack.us/img241/1223/trailer100300020gx.jpg
http://img241.imageshack.us/img241/1236/trailer100300048zt.jpg http://img241.imageshack.us/img241/5207/trailer200400015km.jpg
http://img241.imageshack.us/img241/5138/trailer200500015vg.jpg http://img241.imageshack.us/img241/945/trailer200600010sq.jpg

basically everything that was in the first two trailers and what features that are already in legend.
plus alot longer!
i also think the braid would make a nice outfit choice and an AOD outfit (the black top and shorts)

Legend of Lara
30-04-06, 23:53
Why not include ALL the outfits that were in AOD. They were all great. Mmmm... black top and camo pants...:cln:

araltforc
01-05-06, 00:16
Longer, scarier, harder. That's all. Oh, and it would be cool if you had the ability to track back on a level, you know, to find secrets you missed and stuff. Granted, this removes some replay factor, but it would be cool! Time trials and bosses are tedious. Maybe just one or two bosses. Really though, you could stand to lose the bosses altogether. Just make the end one super hard puzzle instead :)

araltforc
01-05-06, 00:21
I agree about the animal-killing. Many will think it's stupid - maybe I even think it's silly - but as a vegetarian/pet-caregiver, I just really don't like Lara killing animals. I didn't like it even before I had pets. Not just because of my own beliefs, either. It seems at odds with her character (especially the one developed in the films & in Legend who seems connected to the Earth), to have her gunning down wildlife. I'd like it if the player had to target and shoot at animals before they'd attack you. If you leave them alone, they leave you alone, or run away. That way, people who wanna kill animals can, but I don't have to. It's win-win. :tmb:



By the by, I agree with you that killing animals is creepy. You get a hint that Lara doesn't like it either, when she's in Peru and she kills the first leopard, Zip comments on the leopard attacking "larger prey" or something to that effect, and Lara says something like "Yes, it's a pity really". Kind of brought some humanity to her. However, I think it IS possible to play Legend without killing any animals. I tried, but when the one kitty grabbed me off the swinging coat hangers, I let him have it. I felt bad though :(

hookups
01-05-06, 01:04
What I would like to see is a more exciting journey like swimming through an underwater cave walk through a jungle and climbing up a tall mountain. Kind of mix the different picturesque Surroundings and not make the level to linear, but make alternative routes to the tomb, also make one long chapter in a series. Instead of one artifact make it multiple artifacts that tell their own story.

jpraider
01-05-06, 05:57
I'd love to play and control Lara all through out her journeys. From the start of the game, we can equip her at the mansion, choose whatever clothes we want, and drive to the airport in a motorcycle. I mean everything from going to the airport, giving her ticket, boarding the plane, (pretty much like Kill Bill), and it'll be like Indiana Jones where we see a map and this tiny airplane with a trail of red lines moving across it.. I mean I just want it to be as immersive as possible.

When she gets to her destination, we have to figure out how to get to the archaeological site by asking around and looking for clues, dealing with the town crooks to get you there.. it all adds to the overall experience.

Id like to see Lara actually moving her lips when she's talking to her team back at the mansion.. in the game, there is a voice over, but no animation for the lip-synch. It destroys the illusion.

I also noticed that sometimes, a ledge is obviously reachable if Lara jumps high enough, but it actually isn't, and it frustrates me. I hope they make it either obviously unreachable or they make Lara jump a little bit higher.

One thing gone in Legend are the creatures.. we only get leopards and dogs. I guess they were keeping it real. But honestly, what added to the charm and mystery of Tombraider was how she fought her way through strange creatures like dinosaurs and moving statues. Maybe next time?

There has been speculation that a lot of stuff have been taken from Prince of Persia.. the pole swinging and all that, but what saddens me is that they didn't adapt the freeform fighting of the Prince. That was awesome. And to think Lara is trained in combat.. Crystal Dynamics should improve her fighting, because the gun fights are getting repetitive.. It would be awesome seeing Lara fight like a badass.

The Croft Manor was really well done, I have to say, but compared to the other levels in the game, it was too sheltered.. you can't get out, a few rooms, and after u get all the secrets, there's not much else left to do. I mean the whole point of the Croft Manor is to play house with Lara when you're tired of the real levels, right? Maybe in her spare time, we could get her in training with an in-house martial arts expert, or she could practice in a shooting range, or ride horses outside. That would be so fun i'd wet my pants.. and she could also do laps in the pool, sprint a 50 meter distance, and time it. another time trial. A garden maze perhaps? A dining room? A kitchen? And where is the bathroom?

I understand the game designers in opting for simpler, yet more physics based puzzles (because ancient builders weren't really keen on making complex booby traps) (CD was keeping it real), but then again, this is a game, so maybe next time, they could make it a tad bit more challenging.

Her choice of weapons is too small. There should be a lot more.. like rocket launchers, throwing knives, etc.

hookups
01-05-06, 06:07
I'd love to play and control Lara all through out her journeys. From the start of the game, we can equip her at the mansion, choose whatever clothes we want, and drive to the airport in a motorcycle. I mean everything from going to the airport, giving her ticket, boarding the plane, (pretty much like Kill Bill), and it'll be like Indiana Jones where we see a map and this tiny airplane with a trail of red lines moving across it.. I mean I just want it to be as immersive as possible.

When she gets to her destination, we have to figure out how to get to the archaeological site by asking around and looking for clues, dealing with the town crooks to get you there.. it all adds to the overall experience.

Id like to see Lara actually moving her lips when she's talking to her team back at the mansion.. in the game, there is a voice over, but no animation for the lip-synch. It destroys the illusion.

I also noticed that sometimes, a ledge is obviously reachable if Lara jumps high enough, but it actually isn't, and it frustrates me. I hope they make it either obviously unreachable or they make Lara jump a little bit higher.

One thing gone in Legend are the creatures.. we only get leopards and dogs. I guess they were keeping it real. But honestly, what added to the charm and mystery of Tombraider was how she fought her way through strange creatures like dinosaurs and moving statues. Maybe next time?

There has been speculation that a lot of stuff have been taken from Prince of Persia.. the pole swinging and all that, but what saddens me is that they didn't adapt the freeform fighting of the Prince. That was awesome. And to think Lara is trained in combat.. Crystal Dynamics should improve her fighting, because the gun fights are getting repetitive.. It would be awesome seeing Lara fight like a badass.

The Croft Manor was really well done, I have to say, but compared to the other levels in the game, it was too sheltered.. you can't get out, a few rooms, and after u get all the secrets, there's not much else left to do. I mean the whole point of the Croft Manor is to play house with Lara when you're tired of the real levels, right? Maybe in her spare time, we could get her in training with an in-house martial arts expert, or she could practice in a shooting range, or ride horses outside. That would be so fun i'd wet my pants.. and she could also do laps in the pool, sprint a 50 meter distance, and time it. another time trial. A garden maze perhaps? A dining room? A kitchen? And where is the bathroom?

I understand the game designers in opting for simpler, yet more physics based puzzles (because ancient builders weren't really keen on making complex booby traps) (CD was keeping it real), but then again, this is a game, so maybe next time, they could make it a tad bit more challenging.

Her choice of weapons is too small. There should be a lot more.. like rocket launchers, throwing knives, etc.
that not a bad idea

Tathra
01-05-06, 06:31
In relation to the storyline, stop taking notes from Graham Handcock and Chariot of the Gods, its insulting.

Pablo.CT
01-05-06, 08:57
I really want one thing to stay the same:

Keep the Legend costume as her main choice for an outfit. Anyone else agree.

MelikeLara
01-05-06, 09:20
i totally agree pablo, lara is now recognised in that outfit, why change it again?

Tomb of Legends
01-05-06, 09:33
I'd rather her wearing the Biker Gear as her defult! Its awesome!

Pablo.CT
01-05-06, 10:27
i totally agree pablo, lara is now recognised in that outfit, why change it again?


Exactly this has become her new classic outfit, oxymoron there lol. But do u know what I mean

Raz
01-05-06, 10:59
I'd like to se alot more running away, and I want a YETI!

They make me scream :) (I should do a video of me in Ice Palace in TR2)

I LOVED the FMV's of her running away from fire etc, really like eeek! and it would be great with a bit of super duper FMV's of her fighting or something that makes your mouth wide open and breathless because its so scary or amazing etc.


You get me really :D

meznu
01-05-06, 11:11
By the by, I agree with you that killing animals is creepy. You get a hint that Lara doesn't like it either, when she's in Peru and she kills the first leopard, Zip comments on the leopard attacking "larger prey" or something to that effect, and Lara says something like "Yes, it's a pity really". Kind of brought some humanity to her. However, I think it IS possible to play Legend without killing any animals. I tried, but when the one kitty grabbed me off the swinging coat hangers, I let him have it. I felt bad though :(

Yes, it's definitely possible, but only because the developers were not originally going to include any animals and then just dropped in a few cats with different skins. I think there are less than ten in the whole game. If CD really goes "wild" (forgive me) with the animals in the next game, as I think they should, I would like it if some of the animals attacked on sight, but some didn't. In all honesty, there was a fun factor in trying to avoid getting killed while simultaneously avoiding killing the animal. Maybe there'd be some special secret for not killing animals? I dunno. I did like it when she said, "And a pity" in Bolivia.