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Pablo.CT
16-04-06, 14:58
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)

LegenDarY
16-04-06, 14:59
I agreee with everything on your list..

Snap125
16-04-06, 15:01
I agree with everything u said too!

- When playing in the "Tomb raider" difficutly remove all the hints and the autograb function! That way the old hardcore Tomb Raiders will be happier!

bianca__croft
16-04-06, 15:03
Yeah everything there is good - especially the maze and gardens!

Maybe she should get a car...

haagen-dazs
16-04-06, 15:03
Agreed

- Don't explain everything to us as we go along, we aren't stupid. We don't need the hints.

- Make the puzzles challenging!

MelikeLara
16-04-06, 15:03
i also agree!
a few more things;
* add better vehicle sections such as driving a Jeep
* make it a little bit scarier
* explain what happened in tr4

Rivendell
16-04-06, 15:04
I agree with everything u said too!

- When playing in the "Tomb raider" difficutly remove all the hints and the autograb function! That way the old hardcore Tomb Raiders will be happier!

I agree with everything in the first post, & what Snap said! No autograb! :D

haagen-dazs
16-04-06, 15:05
* make it a little bit scarier


Thats a very good one, Legend didn't have the fear factor that all the other TRs did.

LegenDarY
16-04-06, 15:08
- Have different difficulty levels again for people who've never played TR.. but this time.. make the difficulties a lot more different.. so make easy relatively easy.. and make hard REALLY hard..

- Have more underwater action.. when you're underwater there's always more danger cause you can drown.. (i used to hold my breath sometimes with the sharks in TR2)

- Definitely keep the headset, but no more obvious hint and no more shiny objects.. it's more fun when i discover something on my own..

- More vehicles, but this time make the road more complicated and not so linear.. (you can put the ducati motor back in.. the fast one from japan.. that one rocks)

- Make the road of the whole game more complicated.. so we have to figure out where to go by ourselfs.. i loved that

- Whatever you do.. don't put the whole pull-a-switch-here-open-a-door-there system back in.. been there done that.. keys and stuff are ok.. a switch here and there to.. but not in a way that 90% of the game excists of pulling switches and finding doors

Lost_Raider
16-04-06, 15:09
I would say keep the auto grab, but make jump sequences more challenging so it put our reflex to the limit :D

If TR8 gonna keep the combat of TRL, please revamp the AI.

Design puzzles like a mission, not as weight scales.

please make the levels non-linear...or at least give us access to areas that are not mission relevent.

Just two cutscenes per level, one at the begining, one at the end.

Pablo.CT
16-04-06, 15:09
I actually Like the autograb. Alot scary would be better aswell. England was fantsatic because of the spooky atmosphere and the sound effects in the Lake.

Pablo.CT
16-04-06, 15:12
Make the combat a bit more Varied. Lara was pretty tough in this TR which I loved, i liked that she could Kick, shows she just doesnt need Guns, add some variation in Mellee Like, punching or pistol whip

Pablo.CT
16-04-06, 15:13
Another suggestion, Do not Keep us waiting for another three years before TR8 is released. Look at POP and Splinter Cell, the games are excellent and they are released in a short period of time.

Lost_Raider
16-04-06, 15:18
Another suggestion, Do not Keep us waiting for another three years before TR8 is released. Look at POP and Splinter Cell, the games are excellent and they are released in a short period of time.

That is because two teams working on two different sequels...Ubisoft Shanghai developed SC2 while Ubisoft Montreal developed SC3...both games take threes years to develop, except they are working simultaneously.

CD is just one team you know...

Twiin
16-04-06, 15:20
I agree with most of the points people have made. However, I'd prefer if we kept having cutscenes all the way through the level... just beginning and end would be way too limiting.
Also, make Interactive Cutscenes much more challenging, with more than the maximum of 4 button presses.
Varied enemies - I'd prefer mythological enemies, rather than real life animals or humans. Well, at least upgrade enemy AI a bit, and try to make them look less like clones of each other!
Since everyvody is requesting longer, more complex levels with involving and brain-teasing puzzles - I think it would be a good move to throw away time trials... or at least make them watered down/ cut versions of the actual levels.
I loved Legend, and I'm sure Crystal Dynamics will heed our advice and create something even better!

Thorir
16-04-06, 15:20
More tombs and exploration!

MelikeLara
16-04-06, 15:20
they could get core back to help XD

Lost_Raider
16-04-06, 15:22
Better yet, change the concept of secret...use secret to unlock side quest rather than outfits, or at least unlock better and/or classic TR weapons

badhairday
16-04-06, 15:25
Continue the angel saga with the new flashy moves and graphics, bring back Jonell and Eric to do the voices.

LegenDarY
16-04-06, 15:25
Better yet, change the concept of secret...use secret to unlock side quest rather than outfits, or at least unlock better and/or classic TR weapons


Yes..that to.. but keep the outfits.. it's makes people wanna replay the game over and over.. smart move..

So CD.. don't drop the ouftis.. they have to stay in!

MelikeLara
16-04-06, 15:25
good one lost raider

wgell
16-04-06, 15:38
1. Dump the headset. It's annoying and too much of an in game spoiler. Other than giving hints it serves no purpose other than to let the player hear Lara's voice.

2. Dump the bosses. End of level bosses belong in the gaming stone age. I can't believe they put 4 in this very short game!! Repeatedly playing the same little section over and over and over till I get it right while having to listen to the same audio and look at the same visuals and press the same buttons is not my idea of fun. Games should be fun. Not a chore. Bosses are a chore. I stopped playing up against bosses years ago. When I come across them in a game these days I use a cheat. I just can't be bothered.

3. Make longer more complex levels.

4. Bring back puzzle items. There is no need to explore in Leg End. Make it so the player HAS to explore to find puzzle items whether they be keys or whatever. Finding pointless pick ups to enable Lara to wear a new outfit is, quite frankly, absurd.

5. Don't signpost interactive items and get rid of the binoculars. We are not stupid. We'll figure it out. Figuring it out was what was fun in the old games.

6. Less human bad guys.

7. More weird animals.

8. Give the player a fright now and again.

9. Try to make the environments more open and less linear.

Lost_Raider
16-04-06, 15:44
2. Dump the bosses. End of level bosses belong in the gaming stone age. I can't believe they put 4 in this very short game!! Repeatedly playing the same little section over and over and over till I get it right while having to listen to the same audio and look at the same visuals and press the same buttons is not my idea of fun. Games should be fun. Not a chore. Bosses are a chore. I stopped playing up against bosses years ago. When I come across them in a game these days I use a cheat. I just can't be bothered.

It's only in stone age when game developers fail to innovate the concept of boss...change and develop the boss concept further for future development, I like...but do away with boss? Nah.

MelikeLara
16-04-06, 15:48
i wouldn't get rid of the bosses, i'd get rid of a few inc the one in kazakstahn. if they hadn't added these the game might have been a little bit longer.

^^_aLeX_^^
16-04-06, 15:50
i agree with everything just one more thing

-Don't Put Cheats in the unlockables section,let us play with cheats from beginning.

Pablo.CT
16-04-06, 15:57
Keep Keeley Hawes as the Voice of Lara. It really suits her character.

Lost_Raider
16-04-06, 16:01
I said this before when TRL released and now it has been confirmed...

What is it with CD and pressure plate??? Especially when I see a puzzle that can be designed with totally different solution in mind, and CD still use a pressure plate, then I'm getting really uncomfortable.

For example, the puzzle in Peru with three stone balls. That puzzle had the chance to be very creative since light was involved. I mean CD could make you to line up mirrors or rearrange crystals to deflect or change the colour of the lights...but no, it has to be pressure plates *Shudder*

Amanda Evert
16-04-06, 16:09
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)

Good list, Pablo.

Two things, though...

Lose the headset (or at least minimize the frequency of the feature). I can't stand Lara's conceited, foolish remarks. :o

More ME. Need I say more? :mis:

Amanda Evert
16-04-06, 16:11
I like Keeley... Hate Lara...

Trust In Trent
16-04-06, 16:22
good game but

I will say it's a bit crappy with the action and the adventure of it all here's somethings they should bring back

-More Wild Animals:- what happened to them, like the ones in TRLR or TR3 Or TR1

-Less Bosses- Good for fun, but really lack in fun. Bosses need to have a major role in making life harder for Lara

-Longer Levels- Yes is a must. This as got to happen in the second game

-Better Controls- Controls are messed up really badly.. change the system

And finally. The game is too short and the cutscenes are far too long you got to shorten them, as others have said it feels like a frigging movie. One other thing, stick to the same story about Lara's past it just doesn't add up, and bring an outside to Lara's mansion!!.

Pablo.CT
16-04-06, 16:22
I like Keeley... Hate Lara...


U hate Lara. Why's that

Amanda Evert
16-04-06, 16:25
< ---

Reason enough? ;)

Pablo.CT
16-04-06, 16:27
Well I suppose u just love those interactive Cutscene Deaths. Well im a Lara Lover and I am now ur bitter enemy:D

LOL only kiddin welcome to the forums.

Trust In Trent
16-04-06, 16:27
Well I think being honest Lara's new model is actually better then the older versions (hint the boobs aren't too big) lol ;)

Pablo.CT
16-04-06, 16:29
Well does anyone think my Signature is true.

Evillness Croft
16-04-06, 16:38
- Keep headset! i luv Alister and Zip! ^^
- longer game ( keep TRL storyline! dont do a unfinish game like AOD)
- moooore cutscenes!!! I just luv watching them, we get to see Lara's personality so much more :)
- keep keeley for her voice!!
- longer level, more tombs
- more vehicles, jeep, bikes, 4x4(like in tr3 ^^)...a horse? (like tr movie)
- more weapons
- Keep secrets, ^^

*EDIT*
- Liked the combat in TRL! but Lara should do more hand combat

:wve:

Trigger_happy
16-04-06, 16:39
i loved this tomb raider. if i could change it i would:

make the levels longer

make the tombs etc bigger and a bit more deadly

include more animals

tone down the headset

apart from that, i think TRl is amazing and the controls and combat are great.

wgell
16-04-06, 17:15
It's only in stone age when game developers fail to innovate the concept of boss...change and develop the boss concept further for future development, I like...but do away with boss? Nah.

Develop a boss? In what way? Bosses fall into three categories. Those that just need to be shot at a lot to die. Those that need to be shot at a lot and have something weird that needs to be done to them like pulling each of their toes off one by one and sticking them in their ear or something. And those that cannot die at all until you do something ridiculous with the game environment.

Tomb Raider games have used all of these boss types in the past and Legend uses the latter two types. Both of which are just plain annoying. A boss that can die simply by shooting at it enough is bearable because you know what to do from the outset. Shoot at it a lot and stay alive. Remember the big stumpy guy in TR1? He was fun! But these ones where you have to figure it all out by trial and error till you realise the trick are just awful and not fun in the slightest.

Do away with the whole concept of the boss. They are there only to make the game more difficult than it is as the designers had no idea how to design proper levels. They are out dated gameplay mechanisms. Instead create progressively harder levels. The final level of a Tomb Raider game should consist of a fiendishly hard platform sequence combined with intense action and a really hard puzzle. It should combine all the elements of the game into one ultimate level. Not simply put Lara against one almost impossible to kill enemy and throw in some cutscenes.

Bald as a Coot
16-04-06, 17:21
Just one thing really, for me.

It would have been nice if Alistair didn't bark his appreciation over the headset almost EVERY time Lara used the analysis mode on the zoom goggles. That REALLY did grate after a while!!

That really would be a remarkable modification to the next TR! :rolleyes:

LaRaBeL
16-04-06, 17:52
Jup; don't make the levels linair! much passageway; splits; turn backs,... We will search ! And we don'l like hints; we are die hards; remember. :o (an on/off button for hints in the option menu?)

Angel666
16-04-06, 17:58
No headset in the mansion. I loved it in the actual levels but when she's in the mansion it's just stupid.

I agree with trigger happy when they said tone down the headset, everytime I do flips I don't want to here "I wanna see that on instant replay" or "She absolutely terrifies me" every single time.

Make it longer.

Keep the storyline going. No AOD cliffhangers never to be finished please.

Bigger mansion w/ grounds.

Thats it for me. I trust you CD. :tmb:

The Snapple
16-04-06, 18:08
longer, more challanging and Alistar free

rika2
16-04-06, 18:16
-Keep the headset just so that Zip can throw some jokes...
-Much longer game
I think everything is said...

cardmonster
16-04-06, 18:17
Methinks:
Break up the linear gameplay with larger environments, with a greater emphasis on exploration. You could have a large open section, leading to a set of linear rooms, to a large environment and so on. This would break up the monotony of either being employed in isolation.

Keep the same voice actors and high quality cutscenes, both of which add a great deal of quality to the story (Keeley Hawes IS Lara).

Hints to be toned down, removed or included dependant on your chosen difficulty setting.

More interesting bosses - the final boss was only difficult because of the delay in using the sword.

Less headset commentary - though it works well, there should be fewer levels where Lara is guided and more where she has to raid tombs on her own.

More flashback levels - possibly with Lara's dad?

Non-linear vehicle segments - imagine how cool it would be to explore the Australian outback in a jeep.

Another of Lara's stately homes to explore (she has three, doesn't she?.. ;))

Sort out the slowdown on Xbox 360 at 720p - At 30fps, this shouldn't be happening.

With the superb controls, combat, story and overall graphical design of Legend, the inevitable sequel has every chance of being a brilliant game.

The Snapple
16-04-06, 18:42
Methinks:
Break up the linear gameplay with larger environments, with a greater emphasis on exploration. You could have a large open section, leading to a set of linear rooms, to a large environment and so on. This would break up the monotony of either being employed in isolation.

Keep the same voice actors and high quality cutscenes, both of which add a great deal of quality to the story (Keeley Hawes IS Lara).

Hints to be toned down, removed or included dependant on your chosen difficulty setting.

More interesting bosses - the final boss was only difficult because of the delay in using the sword.

Less headset commentary - though it works well, there should be fewer levels where Lara is guided and more where she has to raid tombs on her own.

More flashback levels - possibly with Lara's dad?

Non-linear vehicle segments - imagine how cool it would be to explore the Australian outback in a jeep.

Another of Lara's stately homes to explore (she has three, doesn't she?.. ;))

Sort out the slowdown on Xbox 360 at 720p - At 30fps, this shouldn't be happening.

With the superb controls, combat, story and overall graphical design of Legend, the inevitable sequel has every chance of being a brilliant game.

agree with you... but i really don't hope you mean playing as laras dad in flashback levels... hate to play a tomb raider game as another person than lara... core did it in TR6 and srewed big time

Lost_Raider
16-04-06, 18:54
Develop a boss? In what way? Bosses fall into three categories. Those that just need to be shot at a lot to die. Those that need to be shot at a lot and have something weird that needs to be done to them like pulling each of their toes off one by one and sticking them in their ear or something. And those that cannot die at all until you do something ridiculous with the game environment.

What, you can't develop a fourth categories?? Editors at IGN has more imagination than those concepts.

Why do people think that a boss has to be a huge enemy that is waiting to be shoot at?? Bosses are basicly extra challenges that you don't usually experience normally during the game...which mean they don't have to be something that has to be killed, shoot at, or manipulated by the game envrionment...

cardmonster
16-04-06, 19:00
agree with you... but i really don't hope you mean playing as laras dad in flashback levels... hate to play a tomb raider game as another person than lara... core did it in TR6 and srewed big time
Lol, nono, I'd just like to see his character developed. Lara is obviously going to be digging up his old research on Avalon - it would be good to see some sort of joint tomb raiding thing perhaps, ala Von Croy's expedition in Last Revelation.

MiCkiZ88
16-04-06, 19:11
My list:

1.

I wan't more jungle!! Multiple and longer paths through the jungle levels if there are any.

2.

Like above. Multiple ways and more complex levels so that it takes some time to get A to B and then to C and so on...

3.

More complex puzzles that really puzzle you.. I liked the physic engine so tweak it a litle better for the puzzles... Like the king arthurs tomb lamp puzzle was really hard to get first...

4.

Please could you expand the mansion. I noticed that there were many doors that wouldn't open... also:
Gimme a race track for her mansion!! Me want dirt bike!

5.

Please keep the story good and keep the excalibur!! please!! pretty please!! I really loved the excalibur. Thank you cd :hug:

6.

More playable models like amanda!! She was nice to play with.. if you get the point I want more outfits aswell :p

7.

UZIIIIIISSS!!!! Where are the trademark uzis :confused:

8.

Flashbang, smoke grenades and tear gas would be nice...

9.

boss fights! couple really puzzling ones :)

10.

Harder, Hotter, Faster and LOUDER Lara Croft!!
I loved her comments :D

11.

From my opinion you can please keep the headset. Video in video communicating??

12.

Map. If You're gonna make more complicated levels it would be a nice ad to have a map in the PDA to show where you have been in that level...

13.

Make it longer.. at least double the amount of levels.. how about final battle at Avalon..

14.

Keep up with the secrets :tmb: more rewards like some funny videos like the unfortunate video

15.

The fear factor should be rised up!!

16.

Multiple story lines.. like in TRl there were few stories..


17.

I loved some emotional scenes in TRL

18.

please could you keep the driving scenes.. only tweak the controlls of the bikes.. also jeep driving would be loved.. maybe in a jungle at africa or amatzon :D

19.

Another level Like tokyo! god! I love the tokyo level!! And those Flash backs

20.

Harder, hotter, longer, scarier TOMB RAIDER!

MelikeLara
16-04-06, 19:50
thats a great list micki

Lucy_Croft
16-04-06, 20:03
I would like to see

-No headset: I love the feeling of isolation in a creepy tomb. Maybe have Lara deliver some witty lines (we all know she's good at that) so you feel like you're right there with Lara at your side instead of just making Lara wander along with other people at her side... Doesn't really make you feel like you have to protect and take care of Lara, as she has these voices barking at her to watch her step... Hey, that's my job!

-More tombs: Back to the good ol' days that gave the game its title

-More traps: Oooh, yes please, and don't make them too easy to beat

-More complex puzzles: Like the others said; we ain't stupid

-Items to pick up: I liked finding pretty shiny keys and artifacts. Put 'em back in!

-No shiny surfaces: Again, an option to turn this on/off would be fine for newer players, but I don't want to have Lara staring at EVERYTHING 'interesting', or seeing this unnatural shimmer that screams 'GRAPPLE MEH *snort*'. Please leave these out, let us find our own way through

-Less hints: An option to turn hints on/off would be a nice idea for new players. We hardcores can get through it on our own, or maybe take a trip to the Mansion to learn rather than being babysat through the first half of a level

-LONGER levels: Pleeeeeeeeeeeeease! Make the game have more than a few days play. I'm thinking weeks at least!

-Better enemies: The same stupid human character shooting at me does not do for me. I need mutants, mummies, and other creepy creatures. I'd settle for some bats, birdies, or more dogs. If you must include big cats, make them scary rather than cute. Some of use would rather not kill kitties :(

-Better mansion: I loved it, but it needs more. A maze, or assault course (as mentioned before, perhaps to walk the new players through the moves?)

-No background music: I loved how TR1's music was. It was silent and spooky, but when something bad happened you'd hear THAT music, and when something awe-inspiring was ahead, you'd hear THIS music. I liked that, it had more of an atmosphere than a constant tune in the background

-Don't mess up Lara's backstory!: Aww, I liked her old story and now this 'new' past has me all confused :confused:

-Better enemy AI: I think it'd be a neat idea to only have animals attack if you challenged them first. Then it'd be optional to shoot them. Unless they were evil mutant things, then "Kill my pretties, kill, kill!"

Other than that, great game, CD, and good luck with yer next one!
Please don't let it be 3 years! I will be really old by then. :P

^^_aLeX_^^
16-04-06, 20:09
The game is absolutaly perfect don't change anything except cheats

WhosaidAODwasbad
16-04-06, 20:30
1) Add an area for vehicles and an area to drive them at the Mansion
2) Revamp Motorcycle controls and the feel of it, driving the motor cycle felt like a tank.
3) Driving levels make them less linear or add them like in TR 2 and 3 where you used the vehicle got off did some more exploring and get back on.
4) Level long puzzles.
5) Longer levels
6) More animals and mythical creatures ( every now and then a merycanary is fun so are other tomb raiders, but more local enemies like monsters and animals.
7)More Traps that catch you off guard not necessarly kill you, but caution you every now and then have one that does get you.
8)More exocited and remote locals
9) Mythical places or inside of places you never been(Aka Sphinx)
10) Egypt! (Yes, egypt can be repeatative, but TR last Revelation and TR 1 had amazing egyptian based levels and egypt levels themselves, Can't have Tomb Raiding or Archeaology without egypt.

Even though I had quite a few suggestions, I think TR: legend is only second to tomb Raider one i game play. The only bad thing was the vehicle levels the motorcycle felt to clunking and more like a tank and the levels were to linear. I say either have good levels and vehicles or non at all. ( Tomb RAider one had no vehicles all on foot baby)

I forgot: Instead of gold, silver, bronze things to pick up, have more of a side mission feel so where every you are at global you find objects that are in that region, but more challenging like a new adventure:

For example you are in Egypt searching for queen Nefertiti's Tomb(That's your main quest) a side quest though could be ARchaeology Vauhn Turptine wants you to find the scepter of Ramses the Great so you can also go to another place in the area. Even just "Locate the sphinx entrance and explore its depths" I think more side like missions instead of secrets would be cool or even both!

I Forgot something else: Tomb Raider isn't Tomb Raider with out What! What is it!

DINOSAURS: T-REX, RAPTORS

rook
17-04-06, 01:55
I think the game should have some variable settings for things like hints (whether it comes in the form of object shine, via transmission over the headset, etc):

Off: no hints, ever. nuff said.
Variable: hints start turned off, but start appearing for a particular puzzle if you die too many times (programmers should predetermine a certain number of times). Hints reset to "off" for each new checkpoint.
On: all hints always on.



Similarly I think there should be some soft of toggle for how much on-air headset banter you receive.

Regular: pretty much like how TR:L was, with comments on just about everything.
Minimal: for ppl who enjoy the quiet style of earlier TRs. Zip & Alistar speak over the headset when there's important info to relay, but not much else. This will cut all the extraneous comments about Alistar getting vertigo, etc.



One thing that I feel could be greatly improved is that there shouldn't be invisible walls. If you don't want us to be able to reach a certain area, make it look that way -- have ledges obviously way out of reach/ sloping ungrabbable surfaces/ fence up areas with iron bars/ etc. Jumping at a ledge that is obviously within your grasp only to not grab on really dampens the spirit of exploration.



The folowing have already been mentioned:
- Longer & larger stages please.
- More animals, less human opponents.



Beyond that, I think CD has done a pretty good job in revamping the franchise, I really liked the physics-based puzzles. Minimal backtracking was also a plus, and I liked the fact that there were alternative ways of getting around traps.

Favourite stages -- Nepal, England, and to a lesser extent Ghana & Kazhakstan.

viper456
17-04-06, 01:57
Well does anyone think my Signature is true.

lol!

i still havnt decided if amandas hair is white or blonde after she "changes" lol it seems to change colour all the time grr

cardmonster
17-04-06, 02:01
Forgot to mention the music, Troels Brun Folmann's score is utter class, not only in sound but in the way it dynamically and seamlessly adapts to the situation. Please keep this man for Legend 2!!

- Id -
17-04-06, 02:29
1. Skip the headset or something, it feels a bit too much after a while in my opinion.

2. Bring back Nathan McCree's Tomb Raider theme :hea: :(

3. Then I leave everything else to CD as I'm quite sure they have ideas/are aware what to add etc.

mackenzie
17-04-06, 15:52
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)
yes i agree you are the best to think of ideas:jmp: :wve: :yah: :tmb: :yik: :whi: :vlol: :pi: :mis:

LegenDarY
17-04-06, 16:21
Develop a boss? In what way? Bosses fall into three categories. Those that just need to be shot at a lot to die. Those that need to be shot at a lot and have something weird that needs to be done to them like pulling each of their toes off one by one and sticking them in their ear or something. And those that cannot die at all until you do something ridiculous with the game environment.

Tomb Raider games have used all of these boss types in the past and Legend uses the latter two types. Both of which are just plain annoying. A boss that can die simply by shooting at it enough is bearable because you know what to do from the outset. Shoot at it a lot and stay alive. Remember the big stumpy guy in TR1? He was fun! But these ones where you have to figure it all out by trial and error till you realise the trick are just awful and not fun in the slightest.

Do away with the whole concept of the boss. They are there only to make the game more difficult than it is as the designers had no idea how to design proper levels. They are out dated gameplay mechanisms. Instead create progressively harder levels. The final level of a Tomb Raider game should consist of a fiendishly hard platform sequence combined with intense action and a really hard puzzle. It should combine all the elements of the game into one ultimate level. Not simply put Lara against one almost impossible to kill enemy and throw in some cutscenes.

hahah that has got to be the biggest load of b******t that i've read here.. you find bosses in all types of games.. and al sorts of bosses.. devil may cry, metal gear solid, zelda, mario.. the biggest names in game world have bosses.. and than you come here and start claiming they should dump bosses.. and that they are out dated gameplay mechanisms.. hahah omg.. i'm rolling on the floor.. every tomb raider game had at least one boss.. and you want them to dump that..

tidusffxwakka
17-04-06, 16:24
heres my list

1. keep the talking but if its on hard an i do a flip i dont wanna hear about how terrifying it looked every time.
2. for time trial ensure that every cutscene including the ones where u show us where to go need to be skippable, to keep the pace
3. keep skip and allistar, i liked lara having friends
4. keep cheats like the special item cheat u gave from the legacy of kains
5. bring back the tomb raider theme
6.longer levels
7.keep checkpoints
8.dinosaurs! especially if its a place where noones gone before
9. let lara have more speech
10. keep classic cutscenes like where she finds out about cornwall, that made me laugh
11. if the game is on hard and lara has to make a jump dont give her a button for a miss
12. dependin on difficulty level less time to press the buttons on death sequences
13.keep the secrets just less and more outta the way
14.more puzzles and hard ones
15.laras mansion, maze and weapon training, and bike racing
16.lara can catch on fire and stop drop and roll works
17.swan dive can roll in air like in tr2 etc.
18.bike levels same length but she has to get off and explore
19.keycards in buildings like japan level
20. objects like keys to find in levels

LegenDarY
17-04-06, 16:27
3. keep skip and allistar, i liked lara having friends

That's quit a list you got there..

And i like skip 2.. he's my favourite ;) haha



17.swan dive can roll in air like in tr2 etc.


Yes indeed, that was cool.. it would also be nice if she could do a swan dive and shoot at the same time.. like she always could

xMiSsCrOfTx
17-04-06, 16:30
Legend is an amazing game, but for the next time around... Hmm, maybe an outside to the mansion would be nice, tougher enemies/boss battles, more intricate puzzles and secrets, that's about all I can think of right now.

Youri Z.
17-04-06, 16:32
And a longer game.

BlackGrey
17-04-06, 16:32
When you jump up to a higher ledge, to make it realistic, have Lara spring up and then push of the ledge she's just sprung up off with her foot. So it doesn't look like its a superhuman feat :p

MSCL
17-04-06, 16:33
Here are some things I want for the Mansion

-There should be a custom music feature for Xbox. Lara gets mad without her
music.

-Rooms such as a kitchen, Dinning Room, bathroom with swimmable bathtub.
That's the only way dirty raiders get clean.

-A Ducati bike training course.

-An Outside!

-A outdoor maze.

-A way to the roof.

-An outdoor swimming pool.

-An outdoor Obsticle course.

-More "Homey" outfits. Like a robe, casual outfits, more swimsuits.

-More Secret passageways.

- An overall, just make the mansion more interactable.

Some Things For the Gameplay

-Bring Back The Original Theme!

-Try and Introduce a little bit more H2H Combat.

-Have like 2 or more paths to one point to the level.

-Have the option to turn off Shiney/Blinking objects and Hints.

-Stick with the Avalon Storyline.

-Make me scared. I almost **** myself during the old TR Games!

-If you are gonna do anymore driving levels. Make them Shorter.

interstellardave
17-04-06, 16:46
I don't think I can add anything that hasn't been said already, but people need to rethink the "shining objects/target indicator" complaints. How in the world are you going to know what to shoot during combat otherwise? This game gives you many combat options and it's fun the way it is. You can't stop to manually aim at stuff and hope something happens when you shoot it! And for you purists, TR always had auto-aim, just now you have more options and you simply have to have something to indicate to you how to change targets and hit objects too, to keep it fast and fun.

And, as detailed as these environments are, are you going to spend hours manually aiming the grapple and sending it flying just to find the right spot to interact with? These little indicators are used in all kinds of games for a good reason... and there are better ways to make this game more difficult than getting rid of them.

//hikari
17-04-06, 16:50
have a better company do the official strategy guide

Pico p
17-04-06, 17:11
Let Winston do a bit more though, put him on the headset.
.:)
NO!! Haul his ass in the kitchen, hand him a tea tray and let him follow Lara (plus the freezer must be there too). lol.

Anyway seriously all I would like is;

1) Expanded mansion both inside and out - more of the nifty little puzzles (my theory is Zip and Alister set them up for Lara as practice so in the next one I'd like lots of new ones).

2) Less linear routes - I for one would like to see a few more areas in the game involving larger areas to explore. Like TR1's lost valley you had to look all over the place for the cogs rather than in legend where it is just point A to B.

3) Bring back the costumes and more extras I love this in Legend. Although I'd like the pickups to either be health/ammo etc or make them less "here I am lit up like a christmas tree" like TR2 dragon idols.

4)I would like an inventory back - perhaps make the d-pad more of a hotkey function - There could be inventory based 'puzzles' ie. examining, combining etc like what was done in the later TRs or the Resi Evil series.

5) Keep the story up (kudos to the voice actors and the writers) - although some people may complain that there are too many cutscenes I love it. The fact that the story runs via the headset/cutscenes makes it feel like you are "dumped in a location and a few levels later getting fed a bit of story" like the old games - it gives meaning to what you are doing which I like.

6) Keep the headset it is great BUT make zip less eager to give clues (story/banter is good but keep puzzle spoiling to a minimum).

7) Finally More inventive puzzles/ traps also a few keys (or artifacts used like keys) or switches in the tombs would be a welcome return - a balance of this and the more natural approach of legend.

Dasilva
17-04-06, 17:19
For me its:

-Make some scary scenes in the game like the 2nd Tomb Raider Movie, Cradle of Life.

-A lot more secrets and secret locations.

-Much better AI.

-No shiny gleams of things you can interact with, the part of the thrill is doing it yourself.

-Much much much more wild animals, the only animals there were are two different types of jaguars, thats not right for a Tomb Raider game.

-Don't use the same engine, make the next engine much better or just have some serious tweaks with the current one.

Can't think of anymore, right now. :)

MisterCroft
17-04-06, 17:48
-Fewer Cut scences/FMV.

-Make the levels MUCH longer! Even if it comes at the cost of the graphics.

-Make jumps longer and harder.

-More locks, that require you searching for keys, or special items to unlock them with(should help lengthen the levels).

-Actually having to pick items up off the ground, rather then walking over them. With a picutre appearing on screen of WHAT you have picked up.(should help lengthen the levels).

-A better balance & variety between Human/Animal enimies.

-An Inventory screen, showing what items you are carrying on you & in your back pack. Rather then using the hand held device to see, it just doesnt feel right.

-Keep Zip & Alistair. But only let them give her help on the headset when you use the bionculars in help mode. Otherwise, just let them banter with Lara, and inform her of more obvious things happening.

-On the hard/normal setting, remove the help icons, like when to use the grapple or re-grab a wall.(should help lengthen the levels).

interstellardave
17-04-06, 17:53
I may as well be talking to a wall on this icon/shine issue... :whi:

Samsdad
17-04-06, 18:23
I may as well be talking to a wall on this icon/shine issue... :whi:

Well Dave, you have to understand that frustration is fun. Many people feel that throwing the grapple at every pixel on the screen would be a way to make the game more challenging and longer. It is like hunting around for keys in totally illogical places is more fun than having logic based puzzles.

Pablo.CT
17-04-06, 18:24
Well I would really Love to have more Underwater elements in TR8. More Puzzles underwater and Aqua Combat.

interstellardave
17-04-06, 18:41
Well Dave, you have to understand that frustration is fun. Many people feel that throwing the grapple at every pixel on the screen would be a way to make the game more challenging and longer. It is like hunting around for keys in totally illogical places is more fun than having logic based puzzles.

Frustration is fun?! Sorry, that does not compute. There are much better ways to make the game more difficult. It does need to be harder, but if they make it too hard then they have little reason to make the levels much bigger, do they? Just keep them the size they are in Legend and fill them with deathtraps from one side to the other!

See, the logic based puzzles are quite fun to figure out--they just need to make them more complicated is all. Some keys to go along with them would be fine but hiding keys in every corner of a level is a lazy way to "lengthen" a game, IMO. It made those levels seem bigger than they were because you walked 10 miles to cover a 1 mile area 10 times!

I challenge CD to take what they've started and go farther with it--don't take the easy way out and say "okay we've hidden a key somewhere in each level, go and find it." Spread the levels out and make the logic and physics-based puzzles bigger and more intricate, but don't resort to simple "trial and error" stuff like in the past. Make me think more than walk. ;)

BlackGrey
17-04-06, 18:43
Well I would really Love to have more Underwater elements in TR8. More Puzzles underwater and Aqua Combat.

Aqua Combat :mis: Good one!

tsunami151
17-04-06, 18:51
1. don't have urban levels, just tombs please.. just like in the first Tomb Raider. Japan was nice, but... Ghana was better, so... no more citys please.
2. less action more puzzles and acrobatics
3. More challenging puzzles
4. make the difficulty settings effect the puzzles, not just the action
5. Zip and Alister were nice, but there was no need to make them talk all the time! So for TR8... let's keep it quiet.
6. Keep the interactive cut-scenes, they were great, but make the buttens different every time you play.
7. Do NOT! continue the story form TRL, the story was nice, but Eskalibur... Avalon?? No offence but you can do better then that... there are so many movies and games about that... so try something more original and not so popular (I can help you with that :) )
8. Make the mansion bigger, no... make it HUGE!
9. If there are granades in TR8.. make the game so that we actually need to have grenades... the only time I used a grenade in TRL was in Ghana to get a silver secret (this may be a spoiler for someone.. sorry)... and that was the first and last time I used them...
10. Put the robot from the first TR movie in Lara's estate :)
11. If Winston is in TR8 make him do something! Atleast make him say somethig! In TRL he was there... and actually that is all he did... It just doesn't feel right...
12. Oh.. I almost forgot... MAKE THE GAME LONGER!!!
13. Make the game harder... TRL was just too easy...

Alister Fletcher
17-04-06, 18:57
I may as well be talking to a wall on this icon/shine issue... :whi:

I understand where you're comming from. I admit, It would be a little hard to throw out your grapple without the metallic glare guiding you. But what about the ledges and breakables that shine for no reason. I could do without those.

interstellardave
17-04-06, 19:10
I understand where you're comming from. I admit, It would be a little hard to throw out your grapple without the metallic glare guiding you. But what about the ledges and breakables that shine for no reason. I could do without those.

Not sure about those? But I just think that people are nit-picking on this issue; looking for any old way to make the game harder and, for some reason, "frustrating"! IMO Crystal did all the right things with the gameplay--what they didn't do--and this is critical--is to take into account the fact that now that you can get around easier than before, steps would have to be taken to make the game harder in other ways, and the levels would have to be bigger still, since you could move faster through them.

I say this, though: if there were no shining grapple points and the grapple had to be manually locked on, all it would boil down to is people moving the target around until it changed color... no heavy thinking, no challenge anyway. No thanks, let me know if I can grapple something... what I do after I grapple, leave up to me. Maybe in the future there can be different outcomes based on the direction you pull something, or the speed at which you pull it--who knows. That could make sense.

wadjet
17-04-06, 19:52
crystal dynamics would be doing well to forget developing graphics or controls, and made some enormous levels that make us feel like lowly mice :)

curly
17-04-06, 19:54
okay. Here I go -

1. For TR8, keep the story line.
2. Definatly make the game alot longer than TRL
3. More jungle/tomb levels.
4. A variety of better vehicle levels (although, they were fun!)
5. Don't change Lara's voice. It fit's her perfectly in TRL.
6. Keep the control system. It worked out perfectly in TRL, just might want to tweak it a little.
7. Maybe have Lara to revisit levels to make to game longer. But when she revisits, make the environment differ from the last time she was there. With the new generation of consoles comming, make the time change, make it rain, storm, flood, or something along that line. Make the weather affect the environment.

-That's all I can think of atm.

MxBersn
18-04-06, 00:00
In my opinion I think the movies and the games should be completely seperate. So as long as the games stay as unassociated with the movies as possible, then that would be great. (I didn't like the movies at all, but no offence to anyone. I think the games are the best and should be left apart from the movies.)

TRhistorian
18-04-06, 00:16
Basically, I just have to suggest keep it like Legend. It inspired many other people to take notice to the series that hasn't, its a true masterpiece.

Though, since it is required i'd make a few suggestions, i'll name a few.

Croft Manor, I love how the entire look of the mansion was captured, kudos to you but i'd like to see a outside come out of it. I want to see horseback riding, car driving, I want to see the world.

More locations, you did a splendid job of capturing the locations, truely exotic and beautiful. I think that the plot should deepen even more and Lara and Amanda have more competitions. I get the feeling we haven't seen the last of her. I want Amanda to seem like a rival, matching every move Lara makes, thinking alike, etc.

Her moves, I think should remain the same. Maybe sprint could be added, i'm not sure but maybe a few new moves should be added. I want to see more ledges to climb, more obsticles to manouver, I want to see a mode so challenging, that if Lara takes a single shot from a gun, the game is over.

More animals, most definantly. A wide range and variety of different kind of animals in alot of places. More variation of human enemeies would be terrific as well.

Pistol up-grades, I like the idea of upgrading the pistols but it seemed a bit sluggish upgrading them. I think that if you do incorporate them, they should upgrade from experience gained from fallen foes or something like that.

And last, even though I could go on forever, it would be a very nice twist and shocking at the most to see a past villian from the previous Tomb Raider's to make a comeback as a distractional villian. For example, if Amanda is the main enemy again, this villian could be like just a decoy.
Thats all I have for right now, trust me, I got more.

xMiSsCrOfTx
18-04-06, 00:18
Croft Manor, I love how the entire look of the mansion was captured, kudos to you but i'd like to see a outside come out of it. I want to see horseback riding, car driving, I want to see the world.

I strongly agree on that one. Btw, what a colorful post. :p

TRhistorian
18-04-06, 00:19
I am a very colorful person. ;)

Lost_Raider
18-04-06, 02:29
I don't think I can add anything that hasn't been said already, but people need to rethink the "shining objects/target indicator" complaints. How in the world are you going to know what to shoot during combat otherwise? This game gives you many combat options and it's fun the way it is. You can't stop to manually aim at stuff and hope something happens when you shoot it! And for you purists, TR always had auto-aim, just now you have more options and you simply have to have something to indicate to you how to change targets and hit objects too, to keep it fast and fun.

And, as detailed as these environments are, are you going to spend hours manually aiming the grapple and sending it flying just to find the right spot to interact with? These little indicators are used in all kinds of games for a good reason... and there are better ways to make this game more difficult than getting rid of them.

Finally someone is actually thinking on the right track about the hints...I said it once, and I'll say it again, some hints are fine, as long as the challenges requires it...bigger (open ended) levels, unpredictable puzzles/traps and smart enemies is the real challenge, rather than removing every tool at your disposal and leave you helpless when facing a problem.

For example, Halo has one of THE most efficient combat system ever created for FPS..you got regeneratable health, big guns, melee attacks are extremely powerful, and you can toss tons of grenades in seconds with a single mouse tap...but does that make the game easy and dumb? NO!! Because every problem, every enemy you encounter are requring you to use this combat system to maximum efficiency. Heck, there are enemies that are the exact copies of the players...Halo is a materpiece because of this design concept, Bungie developed a extremely user friendly and powerful control system for the users, then develop challenges that requires the control to be used in maximum efficiency at the players disposal.

My point is, if TR8 want to be great, you must create a user friendly and efficent control/combat/camera system FIRST, THEN you must develope levels/puzzles/enemies that actually rewards players to use their tools, moves and hints smartly and at maximum efficiency. CD has taking this concept in the right direction, but the challenges in TRL does not reward players to use their tools, hints and moves smartly and efficiently (if they included the binocular, it should be USEFUL AT ALL TIME!! If they have the shiny surfaces, then the solutions to the puzzles should be much HARDER to implenment!! And if bullet time attack is the main attraction of the game, then it should be an IMPORTANT move in combat!!).

Phew...this is what happens when you study to become an engineer ;)

@ interstellardave

Nice idea with the grapple and the force appiled when pulling the string, maybe CD should use you for TR8 :D

CforCroft
18-04-06, 02:54
- More variety of enemies. For Example: local wild animals. MORE IMPORTANTLY, please add some scary enemies like the Yuttis in TR2 and in TR3 the moving buddha statues in the temple of India. Or the mummies in the tomb in TR4. These will be a great plus to the fear factor.

- More puzzles. Riddles are fun, like the one in the Croft Manor for the Gold reward. Give us a short passage for us to think and sort puzzle out...

- Make lara able to interact with objects and enviroment more freely. For example, when in a building, make her be able to open doors, cabinets, and drawers without a cut scene.

- It would be nice if Lara can carry all the weapons she finds. She was able to do that in the old classic series.

- There's a little bit too much obvious hints that made the game a little bit too easy.

Other than the above suggestions, I really want to thank Crystal Dynamic to bring lara back to life. Legend is great. Story is fun, and graphic is amazing. This game is really a great piece of work and probably one of the best in the series. But even so there's always room for improvement!! :D

konichi-wa
18-04-06, 03:07
Aqua Combat :mis: Good one!
i'm not sure about that about that one , puzzles underwater are ok but the comba underwate would be so bizzare, i love the controls for the water but combat might be annoying

Edit: i forgot to put opinions on the next game:
1.longer, make it longer
2.Keep lara's voice, infact keep all the voices, keep the conrols, interactive cutscenes, keep the unlockables escpecially costumes, oh yeah and the story line
3. Make the mansion huge with tons of stuff to do, open all the doors make an outside, with vehicles and an obstical course, keep the gym too
4.Please don't change the tone i hate when games get darker i like sunny games, something to look foward to hwen u come out of the tomb

i am very pleased with this game i like it my firends like it my family(cousins included) i had my mom play it, she said she would love it if she did't suck at playing games,lol

CforCroft
18-04-06, 03:08
oh by the way...

- Longer levels
and
- An outside of the Croft Manor

:) too many people have suggested those that I forgot to put them in the list :p

Major Raider
18-04-06, 03:28
Basically, I just have to suggest keep it like Legend. It inspired many other people to take notice to the series that hasn't, its a true masterpiece.

Though, since it is required i'd make a few suggestions, i'll name a few.

Croft Manor, I love how the entire look of the mansion was captured, kudos to you but i'd like to see a outside come out of it. I want to see horseback riding, car driving, I want to see the world.

More locations, you did a splendid job of capturing the locations, truely exotic and beautiful. I think that the plot should deepen even more and Lara and Amanda have more competitions. I get the feeling we haven't seen the last of her. I want Amanda to seem like a rival, matching every move Lara makes, thinking alike, etc.

Her moves, I think should remain the same. Maybe sprint could be added, i'm not sure but maybe a few new moves should be added. I want to see more ledges to climb, more obsticles to manouver, I want to see a mode so challenging, that if Lara takes a single shot from a gun, the game is over.

More animals, most definantly. A wide range and variety of different kind of animals in alot of places. More variation of human enemeies would be terrific as well.

Pistol up-grades, I like the idea of upgrading the pistols but it seemed a bit sluggish upgrading them. I think that if you do incorporate them, they should upgrade from experience gained from fallen foes or something like that.

And last, even though I could go on forever, it would be a very nice twist and shocking at the most to see a past villian from the previous Tomb Raider's to make a comeback as a distractional villian. For example, if Amanda is the main enemy again, this villian could be like just a decoy.
Thats all I have for right now, trust me, I got more.


I love your ideas here are some of mine>>>>BRING BACK THE OUTSIDE MANSION .....combine the Mansions of 2 and 3 and this one especially # but make it even grander than imagined....i like the idea of a past villian although most of em are dead bring em back that'll change the storline...oh wait bring back old friends to.... anyone remember when in 3 at the mansion you could shoot the butler and he'd fall down i want that back...plus the idea of bring back her cache of weapong WTF!? Rocket launchers, MP5,Shotgun,greanades,"harpoon launcher...yeah what happend to under water creatures....and make it way longer

ManonDumay
18-04-06, 03:51
I would like to see

-No headset: I love the feeling of isolation in a creepy tomb. Maybe have Lara deliver some witty lines (we all know she's good at that) so you feel like you're right there with Lara at your side instead of just making Lara wander along with other people at her side... Doesn't really make you feel like you have to protect and take care of Lara, as she has these voices barking at her to watch her step... Hey, that's my job!

-More tombs: Back to the good ol' days that gave the game its title

-More traps: Oooh, yes please, and don't make them too easy to beat

-More complex puzzles: Like the others said; we ain't stupid

-Items to pick up: I liked finding pretty shiny keys and artifacts. Put 'em back in!

-No shiny surfaces: Again, an option to turn this on/off would be fine for newer players, but I don't want to have Lara staring at EVERYTHING 'interesting', or seeing this unnatural shimmer that screams 'GRAPPLE MEH *snort*'. Please leave these out, let us find our own way through

-Less hints: An option to turn hints on/off would be a nice idea for new players. We hardcores can get through it on our own, or maybe take a trip to the Mansion to learn rather than being babysat through the first half of a level

-LONGER levels: Pleeeeeeeeeeeeease! Make the game have more than a few days play. I'm thinking weeks at least!

-Better enemies: The same stupid human character shooting at me does not do for me. I need mutants, mummies, and other creepy creatures. I'd settle for some bats, birdies, or more dogs. If you must include big cats, make them scary rather than cute. Some of use would rather not kill kitties :(

-Better mansion: I loved it, but it needs more. A maze, or assault course (as mentioned before, perhaps to walk the new players through the moves?)

-No background music: I loved how TR1's music was. It was silent and spooky, but when something bad happened you'd hear THAT music, and when something awe-inspiring was ahead, you'd hear THIS music. I liked that, it had more of an atmosphere than a constant tune in the background

-Don't mess up Lara's backstory!: Aww, I liked her old story and now this 'new' past has me all confused :confused:

-Better enemy AI: I think it'd be a neat idea to only have animals attack if you challenged them first. Then it'd be optional to shoot them. Unless they were evil mutant things, then "Kill my pretties, kill, kill!"

Other than that, great game, CD, and good luck with yer next one!
Please don't let it be 3 years! I will be really old by then. :P

I like all that you said. I would add however, get rid of the PoP moves, allow us to pick up all items we find, large areas with plenty of places for Lara to explore, and get rid of the Spyro gem rewards.

Major Raider
18-04-06, 04:09
oh and bring back the original theme music

CforCroft
18-04-06, 04:38
oh YES!
More rooms in the Croft Manor...
I mean, what's a house without dining room and kitchen?
and where's winston's room - the refrigerator?:D

It will also be fun if we can interact with winston and command him to follow Lara or to stop.

A stereo where we can change background music in the Manor.

rook
18-04-06, 04:46
one other thing I really liked about this game -- no ridiculous pickups like in the past. Only human opponents drop ammo and healthpacks. No more climbing up to some really secluded spot and pulling a hidden lever to reveal... shotgun shells/flares/etc?

major props to CD for doing this.

bosef98
18-04-06, 05:00
I just replayed the first level of TR: AOD and I realized how much CD changed the controls --i.e. autograb. Also, that sense of psychology is missing in TRL, it's a Bond game instead. That fear of "Did I just save..." or "Am I going in the right direction..." or "Can I make that jump..." TR games of the past sought to purposefully decieve you. TRL sought to hold your hand and take you through each level making you feel like you were smart and clever, where as previous TR games actually had you use your eyes, ears, and brains to figure out what the hell you needed to do.

To me, Tomb Raider Legends is sort of Tomb Raider For Dummies. I mean, sound, visuals, and even storyline are all great. It's a good game. No doubt. But, compared to other TR games, its almost shamefully easy and simplistic and linear, which is just disappointing considering the great improvements that CD included. But I wish CD would've continued AOD's more than suitable and rich storyline. I was really looking forward to seeing our first Lara Croft trilogy.


However, the good:

Acrobatics (wanted even more in fact)
Combat (targeting was slightly odd)
Visuals
Soundtrack (the main theme is amazing)
Characterization (Good, for the most part, but not as compelling as AOD's)
Story (Same as above)
Tech Upgrades (i.e. PSL, grapple)


The Bad:

Idiot-proof Lara. (You never had to die to figure it out, never had to really think. RAD Binoculars, flashing lights, random direct instructions from earpiece "helpers," CutScene Interactions, Pointers)
Idiot AI
Ridiculously short. (Use to take me weeks to beat a Tomb Raider game, which really made me feel good about dropping $50, now I wish I would've just rented it.)
No Keys.
No Stashes.
No psychological element.

To me, I think AOD and TRL are on par with one another. One's weakness is the other's stregnth. I would caution CD to look at both and see what's working and what's not.

TR should NEVER, EVER, EVER be easy. It's intentionally frusterating. TR lovers are machistic (sp?).

We want longer levels, harder levels, more complex levels, and more fear and margin to just totally mess up. No guidelines, no hints, no clues save for what's the ancients gave us, not the developers. No flashing lights, nothing at all. The more I think about it, the more I just get annoyed with the game itself, which is a good game, if you wanted Lara Bond.

To those who wanted an easier Lara Croft, to be honest, not to draw lines, but TR has NEVER been easy. If you wanted an easy TR game, go play another series. People asking for TR to be easy are doing an injustice to the series by asking it to be something that it never, ever was: simple and just like any other game. Like the guy above, who was happy there weren't any stashes -- no, that's the best part. The anticipation of not knowing what you were going ot get when you pulled a switch, the strain in remembering what was just shown when you threw that switch.

TRL had none of that. It felt just as imcomplete as a Tomb Raiding game as AOD sometimes did, but at least AOD had story and complexity.

I hate to say it, but as much as I loved TRL and the series, the next game that comes out I'm not preorder, I'm not buying until I hear what people are saying. If it's difficult, challenging, and like the TR that we love, I'll buy it. If not, I'll rent it, beat it in three days as I did this one, and be done with it.

I just can't get over Eidos saying this would challenge the most serial player. It didn't even touch TR1 in terms of challengingness. Eidos should be ashamed of itself for letting TR become so commercial. As lways, when that happens ,quality is ALWAYS the first to suffer.

rook
18-04-06, 05:32
Like the guy above, who was happy there weren't any stashes -- no, that's the best part. The anticipation of not knowing what you were going ot get when you pulled a switch, the strain in remembering what was just shown when you threw that switch.You misunderstood my post. I could have worded it better, on hindsight.

I enjoy exploring and working for my rewards, but I just think the reward should be something that fits the setting -- if I climb into the ruins of an ancient civilsation and find something of use, I would expect it to be congruous with everything else. Perhaps a quiver of arrows, a torch, or an old spear. Definitely not Uzi ammo, or flares, or medpacks.

You know, because ppl back then didn't have those things. Which is why I'm glad only human opponents drop medpacks and ammo, and there aren't random medpacks littered on hard-to-reach levels.

sleeper
18-04-06, 05:46
No comment. Just do what you do. And keep on with the best tombraider ever!

Amanda Evert
18-04-06, 06:16
Originally Posted by Pablo.CT
Well I suppose u just love those interactive Cutscene Deaths. Well im a Lara Lover and I am now ur bitter enemy:D

LOL only kiddin welcome to the forums.
__________________
Tomb Raider Tradition- Blonde VS Brunette

Why, that's very unfortunate on your part, Pablo... :mis: ;)

Perhaps you should go running to the Croft Manor and ask that black guy Zip to tell Lara she should go back and come to your aid. :mis:

...

Kidding, of course. :gki:

For now, I'll just keep my focus on that brunette. :o

Blondes vs. Brunettes, it is! :mis:

Cookin
18-04-06, 06:21
I just replayed the first level of TR: AOD and I realized how much CD changed the controls --i.e. autograb. Also, that sense of psychology is missing in TRL, it's a Bond game instead. That fear of "Did I just save..." or "Am I going in the right direction..." or "Can I make that jump..." TR games of the past sought to purposefully decieve you. TRL sought to hold your hand and take you through each level making you feel like you were smart and clever, where as previous TR games actually had you use your eyes, ears, and brains to figure out what the hell you needed to do.

To me, Tomb Raider Legends is sort of Tomb Raider For Dummies. I mean, sound, visuals, and even storyline are all great. It's a good game. No doubt. But, compared to other TR games, its almost shamefully easy and simplistic and linear, which is just disappointing considering the great improvements that CD included. But I wish CD would've continued AOD's more than suitable and rich storyline. I was really looking forward to seeing our first Lara Croft trilogy.


However, the good:

Acrobatics (wanted even more in fact)
Combat (targeting was slightly odd)
Visuals
Soundtrack (the main theme is amazing)
Characterization (Good, for the most part, but not as compelling as AOD's)
Story (Same as above)
Tech Upgrades (i.e. PSL, grapple)


The Bad:

Idiot-proof Lara. (You never had to die to figure it out, never had to really think. RAD Binoculars, flashing lights, random direct instructions from earpiece "helpers," CutScene Interactions, Pointers)
Idiot AI
Ridiculously short. (Use to take me weeks to beat a Tomb Raider game, which really made me feel good about dropping $50, now I wish I would've just rented it.)
No Keys.
No Stashes.
No psychological element.

To me, I think AOD and TRL are on par with one another. One's weakness is the other's stregnth. I would caution CD to look at both and see what's working and what's not.

TR should NEVER, EVER, EVER be easy. It's intentionally frusterating. TR lovers are machistic (sp?).

We want longer levels, harder levels, more complex levels, and more fear and margin to just totally mess up. No guidelines, no hints, no clues save for what's the ancients gave us, not the developers. No flashing lights, nothing at all. The more I think about it, the more I just get annoyed with the game itself, which is a good game, if you wanted Lara Bond.

To those who wanted an easier Lara Croft, to be honest, not to draw lines, but TR has NEVER been easy. If you wanted an easy TR game, go play another series. People asking for TR to be easy are doing an injustice to the series by asking it to be something that it never, ever was: simple and just like any other game. Like the guy above, who was happy there weren't any stashes -- no, that's the best part. The anticipation of not knowing what you were going ot get when you pulled a switch, the strain in remembering what was just shown when you threw that switch.

TRL had none of that. It felt just as imcomplete as a Tomb Raiding game as AOD sometimes did, but at least AOD had story and complexity.

I hate to say it, but as much as I loved TRL and the series, the next game that comes out I'm not preorder, I'm not buying until I hear what people are saying. If it's difficult, challenging, and like the TR that we love, I'll buy it. If not, I'll rent it, beat it in three days as I did this one, and be done with it.

I just can't get over Eidos saying this would challenge the most serial player. It didn't even touch TR1 in terms of challengingness. Eidos should be ashamed of itself for letting TR become so commercial. As lways, when that happens ,quality is ALWAYS the first to suffer.

I absolutely agree.

Major Raider
18-04-06, 06:22
Has it come to anyones attention that this might be the last TR game...i mean its ironical that you wouldn't end a video game with the name "legend" the series has benn out for ten years now so just a thought........."suddenly faints after the thought"

pontite
18-04-06, 09:49
This is the first time I've fully played a tomb raider game, I enjoyed all the levels but felt the game was too short.

Some of my suggestions:

* instead of progressing levels automatically i think it would be better if Lara returned to her manor after each adventure, so you could chose what order you want to play the levels in. Obviously, the game would need to be designed to take this into account.

* there were not enough weapons in the game and the ones that were in the game didn't feel authentic enough. The sound effects were particularly dull too.

* in the last level i though i was playing some weird japanese style RPG! please no more magical powers.

* i liked the idea of the headset, but zip and alistair should not hint lara unless the player has specifically asked them to help. i think RAD mode should be disabled on high difficulty also.

* i thought the gameplay was too arcady in some respects. i liked the acrobatics but infinite pistol ammo i do not like. i feel lara should be more sparing with her ammo in order to add to the tactical/puzzle element. for example: instead of wasting 10-20 rounds on a group of 3 mercs, either a) use stealth to avoid them or b)put one precise shot onto something conveniently explosive of flammable or c) incapacitiate or kill with a melee weapon.

* i did not like the idea of heavy machine guns or grenade(s) launchers in tombs. lara is supposed to be an archaeologist, using a destructive weapon such as grenades would destroy or damage ancient artifacts and structures.

* i would like to see larger/expansive environments where lara has to use a vehicle to cover great distances to access different areas of the quest/task. (i'm not talking about linear chase levels)

Tomb of Legends
18-04-06, 10:01
Keep those great Costumes! There fantastic.
And all those Secrets you included in TRL (info, bio ect. ect.)

I love you CD! lol

Oh and Harder Puzzles :)

Pablo.CT
18-04-06, 10:15
Also Bring back the Natives. I used to love the tribes people that would attack u if u invaded there Village, it also was quite scary.

Plent of animals and Scarier enemies, unexpected ones that make u jump out or ur seat.

Tomb of Legends
18-04-06, 10:19
Oh I forgot, your so right Pablo!! Scary crap!

Pablo.CT
18-04-06, 10:20
Also make the Tombs alot more Maze like and Surreal.

In terms of Combat add more Mellee attacks. Like a pistol whip and Different variations when Lara Kicks, The side kick was great and I would love to see more hand 2 hand Mellee.

navinloveslara
18-04-06, 10:22
Just to limit the amount of threads i though i'd make this, a suggestion to CD to what to include in the next game:

-CD keep the Legend engine it was fun and brilliant, optimise it a little and it will be perfect.

-The Mansion was great and the inside brought back memories, The outside was a little small but nice, Please please in TR8 expand it to Gardens, a Maze, and more rooms. Also let us see the front of the house.

-Keep Zip and Alistar and the Headset. This was an excellent addition and I love the characters. Let Winston do a bit more though, put him on the headset.

-Make the Tomb alot more dangerouse with fewer mercenries, more high falls and fatal deathtraps.

-Could u Make some refrences to past TR's. The Natla crates were funny and a nice easter egg.

-Make the Levels longer.

-More animals, wild creatures roaming about.

-Most importantly keep up the stnadards of TRL and u wont go wrong.:)

I agree with everything! It will be perfect with these!

Tomb of Legends
18-04-06, 10:22
Your very much on the right track Pablo.

Oh and a long development time is badly needed. Do as much as possible but it has to be polished and tested!

Pablo.CT
18-04-06, 10:23
Your very much on the right track Pablo.

Oh and a long development time is badly needed. Do as much as possible but it has to be polished and tested!


Absoluetely, I can wait now cos I have Legend lol.

navinloveslara
18-04-06, 10:23
I agree with everything u said too!

- When playing in the "Tomb raider" difficutly remove all the hints and the autograb function! That way the old hardcore Tomb Raiders will be happier!

Yeah! But leave the autograb on easy mode! And medium! It was great!

Pablo.CT
18-04-06, 10:25
Keep the auto grab function, it was very good and I loved it.

Tomb of Legends
18-04-06, 10:25
Hey on the CD site they have there Studio addy, maybe we can print these and send it through the Snail Mail hehe!

Pablo.CT
18-04-06, 10:27
Hey on the CD site they have there Studio addy, maybe we can print these and send it through the Snail Mail hehe!


Thats quite a great Idea. But i think CD do pay attention to these forums, im quite sure of it.

Tomb of Legends
18-04-06, 10:29
I'll do it just in case. I wonder how much Aussie dollars it will cost to post ???

pop_raider
18-04-06, 10:34
Some other aspects to consider for tomb raider 8:

1. More Challenging/Creative Boss Battles
2. More Challenging creative Puzzles
3. More Platforming elements in the game (timed death traps)
4. a longer game please (at least twice as long as legend which still would be considered short in my opinion) and please dont go increasing the play time by backtracking each level at the end. that was boring.
5. keep Troes Foleman for the music and please dont foget to include tomb raiderish moments when entering new areas (the music should adapt right ? where is that in legend ?)
6. go easy on the use of the grapple, it was used too much in legend which makes the game look uncreative!
7. Make the game harder please ... legend could be completed by a 10 year old.
8. the A.I in the game needs some serious thinking. Why is the A.I always neglected in 3rd person action adventure games, why ?
9. The unlockables need some serious thinking too. The outfits were OK in legend and the funny deaths videos but who wants to look at models from levels ? if you need inspiration for unlockables, look no further than Resident Evil 4
10. The End Boss Battle in a game should be the most memorable aspect of the game which it wasnt in legend (apart from the excellent ending). I mean the setting has to be EPIC and defeating the boss should be CHALLENGING CLEVER and VERY HARD.

There you go if I think of more stuff I willa dd them later.

Tomb of Legends
18-04-06, 10:38
We asked once, it kinda happend (a 7 second flashback) Bring back the Original Tomb Raider Theme! It will really work with the whole Avalon thing.

Eg: Entering Avalon, que the Original TR theme. That would be one of the greatest TR moments!

halliwell
18-04-06, 10:43
Develop a boss? In what way? Bosses fall into three categories. Those that just need to be shot at a lot to die. Those that need to be shot at a lot and have something weird that needs to be done to them like pulling each of their toes off one by one and sticking them in their ear or something. And those that cannot die at all until you do something ridiculous with the game environment.

Tomb Raider games have used all of these boss types in the past and Legend uses the latter two types. Both of which are just plain annoying. A boss that can die simply by shooting at it enough is bearable because you know what to do from the outset. Shoot at it a lot and stay alive. Remember the big stumpy guy in TR1? He was fun! But these ones where you have to figure it all out by trial and error till you realise the trick are just awful and not fun in the slightest.

Do away with the whole concept of the boss. They are there only to make the game more difficult than it is as the designers had no idea how to design proper levels. They are out dated gameplay mechanisms. Instead create progressively harder levels. The final level of a Tomb Raider game should consist of a fiendishly hard platform sequence combined with intense action and a really hard puzzle. It should combine all the elements of the game into one ultimate level. Not simply put Lara against one almost impossible to kill enemy and throw in some cutscenes.

I think they should keep boss fight like the ones in England. You ought to do something clever than just aim and shot.

Jack Croft
18-04-06, 11:15
I agreee with everything on your list..

Me go CD!:D

Pablo.CT
18-04-06, 12:07
I would like to see alot more supernatural enemies aswell, and more variation in Vehicles like:

Jeep
Kayak
Glider LOL

^^_aLeX_^^
18-04-06, 12:09
Don't Put Cheats under Specials Section(unlockables) Let us play with pleasure and SOul REaver :):):):)

Pablo.CT
18-04-06, 12:11
Make the front exterior of Croft Manor look like the one from the Movies, but keep the courtyard the way it is.

Pablo.CT
18-04-06, 13:08
Has anyone got any idea's on what they would like to see done to Lara's model. like changed costume and so on.

I hope they keep the Legend costume. This is the new classic Lara outfit.

Mr_X
18-04-06, 13:19
1) The enemies. Bring back the variety that we saw in the first four games. Give us 10 or so human enemies, 12 or more animal foes, around 15 supernatural enemies and 4-6 bosses.

Also don't just have all animals as opponents. Look at the first level of Tomb Raider 3, with the monkeys climbing the ruins and treetops. These small touches really give the environment some life.

2) Make the levels less linear. Again look back to the first four games, in particular, levels such as Palace Midas. You're given a huge are to explore and figure out where to go next by yourself. In the past 3 games, the levels are mostly just going from room to room, from Point A to B. There is no sense of discovery.

3) The radio. It should definatly return, as it really does develop the story and characters a LOT more. However having Zip and Allister yapping in your ear every 2 minutes really takes away the sense of isolation. The radio should be made more like Metal Gear Solid, where you can select the radio yourself if you want to talk to your support team. One idea is that each member has a specific task, such as Allister providing background knowledge on objects you might have found, while Zip could provide clues on the more technical side of things such as traps, while Anaya could give information on the environment. It helps newcommers when they're stuck in a certain level, but at the same time doesn't ruin things for veterens.

tha_mattster
18-04-06, 13:31
Ten change wish list! :D

1. Less cut scenes and instead occasional FMV.

2. Exploration: The levels were like straight line assault courses.

3. Let us see how lara travels,i.e. no teleporting to middle of nepal.

4. Better enemies (less mercenaries, no goth barbie amandas)

5. Difficulty modes. (leave shiny pointers for easy mode)

6. No more Tokyo style levels (Is this James Bond?)

7. Disguise terrain (TRL might as well had stickers saying 'climb here, shimmy there, turn brain off there'

8. Return Lara's old hair, she looks ginger in TRL.

9. Let the player navigate traps. I dont want to be sidelined to pressing a single button to make Lara finish the level.

10. PLz pLz plz plz do not have time travel or lara talking to the ghosts of her parents in the next game.

Pablo.CT
18-04-06, 13:33
I thought the Tokyo Level was excellent

tha_mattster
18-04-06, 13:36
3) The radio. It should definatly return, as it really does develop the story and characters a LOT more. However having Zip and Allister yapping in your ear every 2 minutes really takes away the sense of isolation. The radio should be made more like Metal Gear Solid, where you can select the radio yourself if you want to talk to your support team. One idea is that each member has a specific task, such as Allister providing background knowledge on objects you might have found, while Zip could provide clues on the more technical side of things such as traps, while Anaya could give information on the environment. It helps newcommers when they're stuck in a certain level, but at the same time doesn't ruin things for veterens.

BRILLIANT IDEA! Dont call me I'll call you. It would be so cool to use the binoculars to highlight inscriptions, then if you choose, Alister will give you information about it. Same with technology, Zip will give you tips for progressing if you WANT him to.

tha_mattster
18-04-06, 13:38
I thought the Tokyo Level was excellent

So did I, for a james bond game. :p

If urban environments are to be included they should be like the ones in the England or Peru levels. Kazakhstan and Tokyo were too incongrous (sp).

SpongeBob Lover
20-04-06, 03:26
or just have an off button on the blue tooth thing because i really enjoyed them ^^

SpongeBob Lover
20-04-06, 03:37
Keep the auto grab function, it was very good and I loved it.
I was on the internet and looking at how (i forgot which web site) they graded tombraider legend and the controls got 5/5 maybe the auto grab function

tombraider_roxs
20-04-06, 04:29
1. Bring back the classic look and artwork. I know this is an updated version, but the classic look warms my heart.

2. At the beginning of the game, let us choose what we want to take on our missions for the whole game. For example: We can take the headset, 2 medipacks, binoculars..and our pda. Completely opinional.

3. No shiny objects. Angel of Darkness made this mistake. The game would have been much more complicated to me without the shiny objects or "Press space to jump and space again to connect."

4. Non-linear levels. How about: choose whether you want to spend the whole game in the tombs, or play 70% tombs and 30% looking up leads from the cities?

5. The classic mansion and outside assault course.

6. Better unlockables. Yes I know tons of fans went crazy on this forum asking for outfits.. but can we have SOME updated levels like venice from Tomb Raider 2? Or an unlockable level at the end if you find all the secrets.

7. Less motorbike, it just got cheesy after awhile. Though it was entertaining in a way, just not very Tomb Raiderish to me.

8. More puzzles. The game was amazing and would of been long if we spent more time in the areas. It's hard designing levels and texturing them etc.. so why have us fly through them?

9. Better AI. It was an improvement over the other games. Though not very good.

10. I miss Egypt... even after Tomb Raider 4.

Roman5
20-04-06, 08:53
Who's crystal dynamics? :confused:































:D

MiCkiZ88
20-04-06, 08:57
My list: (v.2)

Locations & travelling:

Africa:

Beautifull Jungle areas and some desert would be nice with lots of discovery and secrets. Some sub-missions? the pda had list of missions but the sub missions would be nice ad. Those would reward you somehow.. with more than just clothes to wear. RPG and camel.. LOL.. ofcourse in the desert..
Atleast one big bosfight here. Maybe not a human.. Something ancient..
Also I wan't more waterfalls!!! Victoria falls?

Travelling:

Jeep travelling in the jungle roads . Non-linear driving like in legend motorbike scenes. Get in and get out of the jeep like in tr4. You could shoot also from the jeep like from motorbikes in legend. You could also travel on foot or on bike. But you'd eventually need jeep or bike to get passed a jump. On foot you would discover areas unpassable by jeep or bike. And with bike places unpassable by jeep or on foot. etc...

-------------------------------------------

Amatzon:

Deep in the amatzon jungles you would discover ancient ruins and maybe something to do with the excalibur myths.. You would find something drastic there and you'd need to travel up to the mountais to discover something.. To bolivia at titica lake. To discover something from the myths, since the excalibur myth was true in legend.

Travelling:

Boat, Cayak, bike, on foot. Boat or cayak for the amatzon river. The would be differend routes.. Each with it's own secrets.. you would meet up witha friend at ( maybe anya's picced place ) a hut. it would be a wooden hut with two floors and a place for the boat/ cayak. From there ( anya ) has discovered something and told you the secret.. Suddenly perps start to shoot at the place and you both run out of it before it collapses. You have fight scene with the perps with a jeep.

sound good?? :D

MiCkiZ88
20-04-06, 08:57
Who's crystal dynamics? :confused:































:D
The creator of Legend

Zip
20-04-06, 08:58
I must say most of the changes i would like to see have allready been taken so yes i agree with you all

Roman5
20-04-06, 09:57
The creator of Legend

Sorry, I know. I was just being silly :)

IainOv
20-04-06, 10:54
- Top tip, give the option of the following:

Circle = Roll

Cross = Jump/Swim

X = Action/Shoot

Triangle = Draw weapons

- Then automate the camera to follow Lara so you only need one joystick to move her (or even the D Pad) and have, say, L1 to "look"

- Separate button to walk

- No autograb

- Ability to step/jump backwards.

- Ability to truly turn through 360 degrees rather than jerk spasmodically through 90 degree steps.

Hmmm, reminds me of another game controls - if it ain't broke don't fix it springs to mind.

Rivendell
20-04-06, 11:03
- if it ain't broke don't fix it springs to mind.

:D Yes! Man, that really explains how I feel!!

Roman5
20-04-06, 11:18
1. I miss the kitchen at croft manor. Please bring that back.

2. Can you please make the reward system something useful instead of gold, silver and bronze awards. I really couldn't give a rats bottom for unlocking outfits or character profiles. :p I think what would be cool is rewards like a shimmering box with a special weapon inside ( silver) , and in some there could be bumper packs of ammo for say, 2 or 3 particular guns ( bronze), with the best box ( gold) giving you an upgrade of some sort ( maybe more power) to any special weapon you found.

Pablo.CT
20-04-06, 11:27
1. I miss the kitchen at croft manor. Please bring that back.

.



And a huge Freezer for Winston :D

waffen-79
20-04-06, 11:35
I don't know how to make this any clear

***KEEP*** Everything in TR:L as in don't drop, any outfits, grapple, light source, engine, etc

PLUS

•Draw Guns while CROUCHED, the ability to take cover, duck and shoot
•Sprint Option
•More or at least the same Outfits
•Selectable Hair Styles (braid, no braid, etc)
•Younger Amanda
•Longer Levels
•LONGER MANSION
•Gardens in the Mansion
•HK G36 & keep HK413 (L3000)
•Mythical Foes
•Mayan or Aztec Tombs/Pyramids and of course Egypth
•Underwater sequences in almos every level, and while in the water you could see ancient statues below the water (a la Egypt Shinx in original TR)
•CISTERN (original tr) like map

Ok I would really really really love to see this:
...in the manor, just outside in the back, a secret garden maze...(not the front garden, this one is in the back of the mansion across a little fresh stream) in the middle of it or in the other end, a tunnel or a cave leading to a special niche, I'm not talking about Lara's gym or library or the secret passages inside of the manor, no no, I'm talking about a place where Lara goes to relax or meditate, this cave/room/chapel could be decorated as Celtic or Egyptian, the only light source there..are torchs...not even winston knows this place exist...

man, there's no harm in dreaming a little

but really, don't let them take away the level of detail and the current gameplay we all love, let them improve it but not strip it

regards

Pablo.CT
20-04-06, 11:36
I don't know how to make this any clear

***KEEP*** Everything in TR:L as in don't drop, any outfits, grapple, light source, engine, etc.

PLUS

•Draw Guns while CROUCHED, the ability to take cover, duck and shoot
•Sprint Option
•More or at least the same Outfits
•Selectable Hair Styles (braid, no braid, etc)
•Younger Amanda
•Longer Levels
•LONGER MANSION
•Gardens in the Mansion
•HK G36 & keep HK413 (L3000)
•Mythical Foes
•Mayan or Aztec Tombs/Pyramids and of course Egypth
•Underwater sequences in almos every level, and while in the water you could see ancient statues below the water (a la Egypt Shinx in original TR)
•CISTERN (original tr) like map

Ok I would really really really love to see this:
...in the manor, just outside in the back, a secret garden maze...(not the front garden, this one is in the back of the mansion across a little fresh stream) in the middle of it or in the other end, a tunnel or a cave leading to a special niche, I'm not talking about Lara's gym or library or the secret passages inside of the manor, no no, I'm talking about a place where Lara goes to relax or meditate, this cave/room/chapel could be decorated as Celtic or Egyptian, the only light source there..are torchs...not even winston knows this place exist...

man, there's no harm in dreaming a little

but really, don't let them take away the level of detail and the current gameplay we all love, let them improve it but not strip it

regards



I agree

Alex West
20-04-06, 14:18
I don't know how to make this any clear

***KEEP*** Everything in TR:L as in don't drop, any outfits, grapple, light source, engine, etc

Hear hear, I agree. The only things I can ask for is more of the same basically. :D

-More levels
-More Mansion
-More outfits (and hairstyles is a cool idea lol)

The only thing I would want to change is the swimming controls. I'd prefer one button to go forward and then just use the thumbstick for UP, DOWN, LEFT, and RIGHT. (As opposed to buttons for dive and surface - that was a bit awkward lol). :)

hookups
20-04-06, 18:47
I would like to see a grip gauge and some sort of survival system like MGS3.

meznu
20-04-06, 19:16
FINALLY got & finished the game so I can post here!

-Instead of having a bunch of text menus, have Lara tell me the buttons to press & what she can do like she always did. I imagine you changed this because you wanted the character to be fully in her world, not a game character. I understand that, but I think it's even more interesting to just let the player have that direct connection with her during the training level. It doesn't take away from my "getting into the story" at all and would have made learning controls have a much more emotional hook. I really missed her talking to me through the whole game. Her "Locked" reminded me of the old "No," but it's not the same. I LOVE Zip & Allister, though. And I know she's not gonna talk to me if she has them. I'm okay with this. It is growth in the right direction for the character. But for the training level, just break the fourth wall and let her tell me how to control her. It's still much more immersive than the text screen anyway.
-Instead of triangle coming up when I almost make a jump, have Lara say something short like, "Nearly there/Just a bit more/Almost" - something like that. If she even starts to talk, I'll know what button to press and this would be a much more immersive prompt.
-Give me a first-person look mode even when I can't use the binoculars because I want to see every detail of your beautiful game!

-Give Lara a weatherproof digital camera so we can explore the beautiful world you create and really use our own artistic creativity! Make new and innovative puzzles that use pictures and the camera! I WANT THIS SOOOOOO MUCH!:jmp: And it really makes sense. A game about exploring beautiful locales deserves a camera. Lara WOULD have one, just as she SHOULD have ALWAYS had a grapple. CAMERA!!! Please!!!
-Give Lara a photo album/notebook/sketchbook where I can save photos & sketch my map of the vast area, as well as keep track of clues and documents.
-Have some document/riddle-based puzzles. This allows the difficulty to affect thinking as well as action, like in Silent Hill.
-Give us some non-violent wildlife to photograph.
-Lean enemies to the supernatural and fantastic, especially if you...

-Set the majority of the game in Avalon as one, vast interconnected location. I mean VAST - jungles, mountains, rivers, lakes, underground caverns and waterways - and all connected. Look at Shadow of the Colossus. (Yes, I know it would be much harder with TR. Yes, I think you can do it. Maybe I'm naive...) This allows for total freeform play. Supernatural enemies & connected, fantastic world - make it an iconic character in itself, like Lea Monde in Vagrant Story or the Castle in Ico. If you could really make this Avalon, it would have that feeling of being a "place" in the worlds of gaming the same way that Lara is a "personality" in the hearts of gamers. The set-up is so good. It's a perfect opportunity in the current storyline.
-Have option to leave Avalon (using Excalibur to activate the stone daises on Avalon and also discovered in the "real world") to do small missions in other locations or go back to the Manor (...so I guess there'd have to be a dais there. Maybe she'd build it? Or we have to find it? Maybe her dad built it? Cool!) Once found, any dais can link to any other dais. This makes it easy to move across the vast land after you explore, and between the two worlds.
-These changes mean no levels, but totally open player-centered game design. I think there would have to be a save system. Perhaps the daises?

-Young "hippie" Amanda as an unlockable costume!!! (Shame on you for not including that this time!):confused:
-:cln: Use the OLD secret *pling* like you sampled for the "featuring Lara Croft" moment in the game's opening teaser. I was really *really* disappointed because I'd downloaded the teaser before the game came out & was sure that "pling" was back. Instead it's this "fairy-bell" chime. No offense, really. The sound on Legend is great, but I swear I missed the old pling literally every single time I picked up a secret. I was sure it was gonna be there. Please bring it back.
-I think it would be cool if the secrets were actually nonstory-related artifacts that make sense in the environments where you find them. It would be cool if they have their own gallery - ZOOMable & UP-DOWN rotational this time please! - that tells a brief history. Let them be interesting in their own right. Then, in Croft Manor, you talk to Winston & ask him to "Auction" them. You use the "money" from auction to unlock the content of your choice. You can unlock lots of little things like wallpapers, or save up for big things like outfits. This gives Winston something to do, which he needs. He does the selling and the shopping and CROFT MANOR duties. But he should NEVER pick up the headset. Maybe you can also use him to customize the Manor. Both Lara and Allister mention customizing stuff in TRL. Maybe you can add traps or import wildlife...I dunno. The seed is planted. Please don't revert him to target practice/farting ridiculousness. I don't think you would, but...

-This brings me to Croft Manor which I really hope will have a hedgemaze (with butterflies), an underground aquarium/secret library, and a secret "trophy room." I'd also like stables and a horse to ride... Training for some mythical creature I get to ride on Avalon.
-Since the next game will be next-gen, allow the stereos to work so I can play my own music from the hard drive.
-I'd love to train with S.I.M.O.N. from the first TR movie. And maybe a bestiary, but I don't wanna kill my pets.
-Let me use the TRIANGLE button to sit when I approach a chair in the house. Let me use this in Lara's home theater (complete with wall-size screen behind retracting red curtain) to play unlocked/bought content.
-Have a "PLAY ALL" function for cinematics. Call it "The story so far..." and some fans will love you, myself included! Don't make me go back to the MAIN MENU every time I play one cinematic before I can play the next one.:hea: This is very frustrating, for example, when trying to show the cinematics to non-gamers to convince them why TR is so compelling!

-Keep it beautiful, but bring on the creepy. Parts of England reminded me of Silent Hill. I'm sure you know what I'm talking about. Keep this coming!! Amplify it.
-Make the metal really look like metal, but leave out the "white sheen" and glowing cardboard boxes, at least on harder difficulties. Maybe leave out glowing cardboard boxes no matter what.:D
-Don't listen to people complaining about RAD. I never used it, so it didn't bother me. As long as the toggle option is there, it doesn't affect me & someone might like it.
-Don't listen to people complaining about autograb. You designed obstacles to really need the autograb & I like the pace it gave you. Kudos!
-Don't listen to people complaining that it's too easy...too much. Keep the different difficulty modes. Turn off all that help stuff for the hardest one, but keep it playable. I want TR to be popular, so don't make it so hard no one plays it. Just make a "hard mode" for people who really want that. But don't give super-special extra rewards there. Maybe a rank name or something. I don't wanna miss out on substantial unlockable content just because I'm not 16 anymore and can't spend all my time playing a game.

FINALLY...
My "what-I-loved-so-much" list (that could be infinitely longer - I am so grateful to everyone who worked on TR:L when you could've been with your families or watching movies or eating chocolate cake. Thank you!)

-Music is incredible. Using a Gaelic theme & still sounding perfectly appropriate in Nepal with chanting is truly something special. Thank you, Troels B. Folmann.
-Thank you for getting Toby Gard back. Period.
-Riley Cooper's understanding of what TR needed so that it "breathed" was spot on. The physics (is he the physics man?) system and level design were great. The places felt so much less-contrived, or at least contrived in a realistic way. I dunno how to explain, but it's guuuuud. Just open it up next time with bigger environments and more than pressure-based puzzles. Although note that I actually *enjoyed* moving boxes around in this game to the point that I thought of the metal crates in KA's Tomb as my "little buddies.":D
-Eric Lindstrom's story design is impressive, too. It's hard to integrate all the locations into a cohesive narrative. It totally worked for me. Nepal is my favorite moment in the history of the franchise. Knowing that it was that place is just wonderful. And Aaron Vanian's dialogue is delicious throughout the game.
-The producers, the programmers, everyone on this team and the people who support them so they can sustain their creativity and dedication are just beautiful! Thank you!
-Tokyo was amazing. Having lived in Japan and played London in TRIII, I feared I might be disappointed by the urban level. Instead I was, again, amazed! It was so beautiful and it genuinely felt like the city was alive and going about its business while I was doing my thing. My only regrets are that it wasn't a karaoke party and there was no katana.
-England was incredible. The atmosphere, the progression, the descent, the reveal...incredible.
-Lara's bio & actually being in the temple that served as her safehaven after the crash and yet was where she lost her mother... I mean, that particular location with that HUGE Buddha... And the way Lara seems to really care about it. We have a genuine emotional sense of specific place! Wow. Wow! Wow! (I hope these aren't spoilers because I assume you've finished the game in this thread)
-Lara & Zip (hmm...is something going on there? i hope not, but the tension is wonderful)
-Lara & Allister (like a big sister thing)
-Lara & Anaya (hmm...was something going on there? i dunno, but the tension is wonderful)
-Lara & Amanda (the "magical" realist vs. the magical idealist - I LOVE it!)
-The great costumes!!! Next time have real guest designers like Marc Jacobs (fashion) or Brothersfree (character).
-ALL of the characters mattered to me. I would actually like to see Nishimura again. Rutland was even interesting and I want to know more about what he meant to Amanda and why he funded her.
-Whether you listen to any of my long list of ideas about what I want or not, please listen when I say THANK YOU for giving me back my hero better than she's ever been. Better th