Elysia
17-06-06, 09:21
One thing that has been bugging me a little bit is how the new autograb engine is going to cope with the sheer size and 'explorability' of the original TR.
In the original TR, the terrain decided where you could go - potentially, all surfaces were 'grab-able' and 'climb-able' - only the gradients and heights of the blocks decided where you could and couldn't go. This meant there was a huge scope for explorable areas - if you were particularly tenacious, you could even end up in areas that you possibly weren't meant to go, but that was the joy of the game.
In Legend, the autograb decided where you could go, meaning that there was a pre-mapped 'course' that was programmed in. In order to get the scope and exploration 'feel' of the original, this is going to be a huge task for CD to pull off with this particular engine - som many more suraces are going to have to be made 'autograb-able'. I know I'm not the only one who was frustrated by Lara's silly 'bunny hop' (which was bascially her equivalent of 'the computer says no...') when it came to exploration - something I didn't feel when playing the original, because although I may have been faced by a 'sliding surface' (one she couldn't climb on to), it felt 'real' in the sense that, well, at least I could TRY, whereas in Legend, if you went to a 'hey, it looks like you can climb on here!' block and she did an arthritic hop, you knew that is was just part of the scenery and nothing important was there. This is something that I hope CD take on board... but I do worry that they are going to take the easy option and limit exploration the way they did in Legend because they want to keep the autograb and Lara's new moveset - which will not be a shame - it'll be a crime!!
Oh, and sort the sliding out, too CD. She pauses at the end of slides in Legend, meaning it's almost impossible to fail the jump at the end...
Please, people - re-assure me! This isn't a 'omg! CD r crap and they r gunna riun TR' rant - it's a legitimate concern. I hope beyond all hope that they will implement the same depth of exploration as the original, but I can't shake this sneaking, horrible feeling that we are going to be offered the TR1 'Diet Coke' version when it comes to the exploration side of the gameplay... *worries*
In the original TR, the terrain decided where you could go - potentially, all surfaces were 'grab-able' and 'climb-able' - only the gradients and heights of the blocks decided where you could and couldn't go. This meant there was a huge scope for explorable areas - if you were particularly tenacious, you could even end up in areas that you possibly weren't meant to go, but that was the joy of the game.
In Legend, the autograb decided where you could go, meaning that there was a pre-mapped 'course' that was programmed in. In order to get the scope and exploration 'feel' of the original, this is going to be a huge task for CD to pull off with this particular engine - som many more suraces are going to have to be made 'autograb-able'. I know I'm not the only one who was frustrated by Lara's silly 'bunny hop' (which was bascially her equivalent of 'the computer says no...') when it came to exploration - something I didn't feel when playing the original, because although I may have been faced by a 'sliding surface' (one she couldn't climb on to), it felt 'real' in the sense that, well, at least I could TRY, whereas in Legend, if you went to a 'hey, it looks like you can climb on here!' block and she did an arthritic hop, you knew that is was just part of the scenery and nothing important was there. This is something that I hope CD take on board... but I do worry that they are going to take the easy option and limit exploration the way they did in Legend because they want to keep the autograb and Lara's new moveset - which will not be a shame - it'll be a crime!!
Oh, and sort the sliding out, too CD. She pauses at the end of slides in Legend, meaning it's almost impossible to fail the jump at the end...
Please, people - re-assure me! This isn't a 'omg! CD r crap and they r gunna riun TR' rant - it's a legitimate concern. I hope beyond all hope that they will implement the same depth of exploration as the original, but I can't shake this sneaking, horrible feeling that we are going to be offered the TR1 'Diet Coke' version when it comes to the exploration side of the gameplay... *worries*