View Full Version : Help Thread - Tomb Raider - Atlantis ReVisited.
mizuno_suisei
15-07-06, 16:50
Hi. Just making a thread to attract the attention of the Advanced DXtre3d Users and so on. I need some assistance :)
(These are all questions for the TR1 Engine)
1. How can I trigger to return to the title screen? :)
2. Is it possible to use FlyBy Camera's?
All of my questions for now ! ^^
1) You can trigger returning to the title screen by setting the value to 0.
2) No, unless you are designing for TR4 or TR5. :)
1. How can I trigger to return to the title screen?
Sorry, in Tr1 game there was not script.dat or tompc.dat, everithing was hardcoded into the tomb.exe; if you are using the unfinished bussines version the you have to full fill all the tub files with your own.
2. Is it possible to use FlyBy Camera's?
Nope, nither in tr2 and tr3, flybycamers was introduced to tr game since tr4
last revelation.
But In tr1 when you add a trigger with the command "switch_camera" for trigger a static camera you can put value "1" in the parameter "zoom" so in game you will see a nice kind fly zoom out effect.
bye
mizuno_suisei
16-07-06, 07:24
More assistance needed please ^^
1. Is it possible to make an Enemy drop an Item when it is killed? Or for an Enemy Death
to Trigger something?
2. What is the sound ID for Rushing Water/WaterFall?
mizuno_suisei
16-07-06, 15:29
3. I placed a Rolling Ball. It doesnt roll when I trigger it.
4. What is the "magneta" colour for TR1?
1. Is it possible to make an Enemy drop an Item when it is killed? Or for an Enemy Death
to Trigger something?
The procedure is just put a baddy in a sector and then put the pickable item at the same sector where the baddy is (dont do any finetune adjustment to the bady or to the pickable)...however I think that feature was invented since tr2, i dont remember if it work in tr1.
2. What is the sound ID for Rushing Water/WaterFall?
In the lost valley phd file you will found some null meshes, i think you are looking for waterfall mist which will play in game the sound and the sprited mist; i guess you have to ue that level as your base.
3. I placed a Rolling Ball. It doesnt roll when I trigger it
Rolling ball item is spherical but it still need your rotate it so it's "front" is pointing to the direction you want in will roll; (i suspect currently is pointing to the wall behind), so just rotate the rolling ball object and try again.
4. What is the "magneta" colour for TR1?
This is a litle tricky, tr1 uses 256 color textures using palettes; the transparent color is always the color for pallete #0 in the original base level,
Most the time this is color black.
keep on building.
mizuno_suisei
17-07-06, 14:30
Kikiloco, could you possibly check your Private Messages? :)
Zac,
mizuno_suisei
17-07-06, 15:12
Ok. I have added a few more rooms to my project.
Then i build my level to play it and i get this.
http://img521.imageshack.us/img521/8317/dx1jd1.jpg
THEN. I close DXtre3d and re-open the project and get this
http://img79.imageshack.us/img79/4746/dx2ek9.jpg
And it means pretty much when i tried to Buildthe Level. It corrupted the TUB file. Then. I rebuild the TUB andwhen i do the same thing, It corrupts the TUB again! So i have to rebuild again
Help me please
Zac,
You are using Egypt.tub as both the base file and as the final playable level, doing that is is not wise.
The egypt.tub is now corrupted due to a failed compiling; just put back a fresh egypt.tub and rename it with a name like "egypt copy.tub", then in the editor before opening the project check marks the menu option "File", "do not open base file" and then open your project, your project will be opened with not message error, then now use menu option "File" "Open base file" and open "egypt copy.tub" and then save your project.
This way your project will use "egypt copy.tub" as base file and it will build another file as playable level called egypt.tub". your base file will be always safe.
I dont know why failed your last compiling attempt, are you using original egypt.tub or you did somthing else to it?, what you did to the project after the last good compiling?, did you delete rooms or somthing?
Also I advice you to go to menu option "File" "config" and in the option "backup after saving amount times" put value "1", and in "Amount backups files to keep" put value "5", this way you will have the last 5 saves copy of your project.
Finally, take note that the Tomb Raider 1 game engine is much more limited that tr4 about resources, forget about trying to have 100 rooms and lot textures pages and several different enemies and object in your base file.
keep on building.
mizuno_suisei
17-07-06, 15:56
Nope :( I did everything you said. Nope. I even tried Building it as a new TUB File :o
http://img469.imageshack.us/img469/5329/dx3rq0.jpg
Well, you know better than me what you did to your project or base file since the last time it compiling good;
I am just guessing here, but i suspect about the sound sources, delete those 4 sound sources you added, save the project with different name and see if that resolved the problem...
mizuno_suisei
17-07-06, 16:20
Hmm. I will email Turbo Pascal later.
By the way
About the Baddy dropping Items. I believe Pierre did it in Tomb of Tihocan. And i tried putting the Item on the same sector but it stayed there. A Special OCB prehaps?
OCB was invented for tr4 game, if droping items works for tr1 then it is just like that, put bady at sector, put pickabe at sector, that all.
send me your project at mykikiloco(AT)yahoo.com and i will check it out,
I dont think Turbo will ever put you attention if you dont give him a lot of info or a copy of the project, since he was gone since long time...
mizuno_suisei
17-07-06, 16:43
Email sent :)
I sent you back the repaired project.
The project had a lots of problem, seem you was doing several test, NEVER EVER test stuff in your formal project, do your test in test projects.
The problem where at rooms 7,8,10,11,20, you added a lot items and stuff to those rooms but later you decided you dont want neither the items neither the rooms anymore and you tried to delete those rooms changing it dimension to 1x1x1 sizes but YOU DID NOT DELETE THE ITEMS FIRST; so all the items remain there but outside the map. Same hapen for room 46 and 47, you delete those rooms from the list but they had items on in. I fixed the problem changing back the rooms dimension to 16x16x5 and added room 46 and 47, then the items appear now in those rooms, then i selected those items (ctrl+click in object mode) and then I delete them all, I also deleted 4 sound sources at room 10.
Never Delete rooms if they have portals, if they have items, if they have static mesh, if they have cameras on in, delete those stuff first then delete the room.
if you are going to change rooms dimension, be sure original position stuff on in are not going to be outside of the map.
You cant delete middle rooms, you can only delete rooms going from the last of the list; I will never understand why people when doing somthing to one room and later they decide that is not needed anymore then they resize the room to 1x1x1 and put the room away, then they try somthing else adding a new room :confused:, YOU DONT NEED to delete a middle room, if you think a room need to be deleted then next time you need to add a new room you use THAT already room, change its size and do what you want there; every room can be linked with every room not matter if it's number is #5 or it's #100....there is not reason to put away a room.
The last problem i found in your project was the animated texture sequence#6, that animated set had empty frames; i dont known if this is a bug in dxtre3d, but i suspect that you had animset #6, you used that set in some rooms and then later you deleted the frames for that animset. That was causing the dxtre3d error after the message "writing the new level..."
I just deleted the animated texture set #6 which was empty anyway and then the compiling procces went Ok.
Finally, please test your level in game, you have a lot items already added to the project and over 40 rooms, i dont know how much textures you have in your set but i can asure that the tr1 engine is very limited, best be sure your actual work still working in game.
keep on building.
Kilkiloco, the original TR1 levels were ~120 rooms. So, I think he's alright for now. :P
maybe you should use revison 2.0insted of 1.0.heres link.
http://www.dxtre3d.com/
We are using 2.0. Okay thanks bye, get the **** out of our thread. :)
We are using 2.0. Okay thanks bye, get the **** out of our thread. :)
Be nice to him.
Kilkiloco, the original TR1 levels were ~120 rooms. So, I think he's alright for now. :P
Well, yea but count how much of those ~120 rooms are infact just litle room pieces, the oficial level editor allow to do that...but it is different when you have full over 40 12x12x3 rooms in average sizes.
The last time i did a tr1 level, i was only able to do about 35 rooms with about 10 or so new texture pages in my texture set and the amount items I had in my base; i had to delete some textures pages and few slots from the base to make the level playable again,.
mizuno_suisei
18-07-06, 04:51
JOSH! STOP IT!!! Kikiloco! Thankyou so very very much!!! THANKYOU!! I greatly appreciate your help. Ignore my project partner for now :p He might need help soon aswell. Thankyou so much!!
GodOfLight
18-07-06, 06:11
JOSH! STOP IT!!! Kikiloco! Thankyou so very very much!!! THANKYOU!! I greatly appreciate your help. Ignore my project partner for now :p He might need help soon aswell. Thankyou so much!!
i think your partner was refering to kill bill ;)
mizuno_suisei
18-07-06, 06:27
Sorry Josh! I thought you were refering to kikiloco :p
Ok More Help Please :p
1. Can someone tell me how to set up the Thor's Electrical Ball with the 5 Receptor Things?
2. Kikiloco, in room 40 of the Project. Ingame, when Lara enters the room. The game freezes. Could you possibly find out what the problem is?
3. In sanctuary of the scion. The Scion is placed ontop of the Stand. How can i make lara pick up an item 3clicks high?
Zac,
1. Just place it and trigger it, make sure it's on the ceiling. Also, you cannot set where the lightning strikes, because it is hardcoded. ;)
mizuno_suisei
18-07-06, 08:44
So.. I wont be able to see the Lightning and get hurt by It?
mizuno_suisei
18-07-06, 17:36
Ok. Im scraping the whole Electrical energy andother rooms. I might just make them trap rooms. If anyone has any ideas for good and difficult traps, please dont hesitate to tell me ^^
mizuno_suisei
19-07-06, 14:47
Argh. My RollingBall wont even move. No matter what Angle !
why dont you 副 off.:tea: black grey.
i think i know the answer to number 3.see i think it works like tr 4.when you pick up something from a stand.i think thats how it works.expect do it the way you want it.
mizuno_suisei
19-07-06, 15:07
AND. When i click New GaME. The Title Just re-loads. ??
AND. When i click New GaME. The Title Just re-loads. ??
ok thats like bad look.by any chance are you using the demo version.
mizuno_suisei
19-07-06, 15:13
I will wait till a DXTRE3D Builder gets here :)
mizuno_suisei
19-07-06, 15:23
What do you mean huh. I dont think you will be able to help
What do you mean huh. I dont think you will be able to help
i dont get you.you are an advanced level builder.why do you say that.
kill bill: English Language (http://en.wikipedia.org/wiki/English_language)
LEARN IT >8(
Phew, thank god I got that out of my system. ^_^
You might also need this: FAQ (http://www.tombraiderforums.com/faq.php)
mizuno_suisei
19-07-06, 17:33
GRRRR I AM SO ANGRY!
Ive 75odd rooms, and when i enter a room, it always freezes! this didnt happen before, and it happens when it wants to. Is there someone i could send the Project to so they can have a look at?
Zac,
why dont you 副 off.:tea: black grey.
There was no need for this comment Kill Bill. Black Grey did not attack you in any way.
kill bill: English Language
LEARN IT >8(
Nobody's English is perfect. This is an international forum, remember. No more of this please!
We are using 2.0. Okay thanks bye, get the **** out of our thread.
And that's enough of that from you rmpwnz! Kill Bill had no way of knowing you are already using vs 2.0. He was only giving a tip with the best intention.
Consider this a warning, both of you.
I hope we can continue to have a friendly forum again from now on. ;)
ARGGHHHH. Can someone be nice to kill bill? He just tried to help:mad:
mizuno_suisei
20-07-06, 06:41
Yes Josh. Calm down *breathe* or you could get suspended we dont want that do we now??!!
mizuno_suisei
20-07-06, 09:52
Ok. I have fixed the Room Freeze Problem. BUT
ROLLINGBALL!!
NO matter what angle rotation i position the bloddy thing it does NOT roll at all. Do Activate trigger. No Flag Trigger bits. Still doesnt work.
Also. It takes me 29 minutes to complete(with all 3 secrets and pickups) the first level meaning prehaps 45minutes for a player who has never played it before. Coool ^^
Now, i am working on improving Atlantean Guardians :)
But still, rollingballs which i need to work.
45 minutes sounds like a good amount of playtime! :D
Couldn't you have made these levels for the TR4 engine though, so I could also play them? :p
mizuno_suisei
20-07-06, 13:08
Thanks Titia.
Hmm but! hmm but! hmm Well, its for the tr1 engine :p why cant you play with the TR1 Engine?
Sorry hun. I'm a nice guy really (^_^) but this kill bill guy really annoys me for some reason.
Anyway, my first level (Outskirts of Atlantis) currently stands at 55 rooms and 40 minutes playtime. My second level (Inside) currently stands at 25 rooms and.. 10 minutes playtime. :S
I hope this project gets released soon. :)
mizuno_suisei
20-07-06, 16:28
LOL. Wasnt it Inlet to Atlantis :p Well. here are the Project Stats
Secret in Egypt - 75 rooms, 30 Minutes for me to complete. 30-? Minutes for a New Player to Complete. 3 secrets. 30odd pickups. Finds Shotgun in this Level.
Atlantean Guardians - Starting the whole level again ^^
2 Secrets. Bosses/Atlantean Mummies/Guardians ^^
Finds Magnums
Inlet to Atlantis- currently stands at 55 rooms and 40 minutes playtime
2 or 3 secrets. Finds UZI's
Inside - currently stands at 25 rooms and.. 10 minutes playtime.
1 Secrets. Lots of Bosses. Finds the Inner Plaque of the Scion. Destroy it.
Right,
Ive found out an interesting way to do timed runs - with a clever twist. ;) (And I will not reveal to anyone exept Zac how to do it! Bwahaha!)
All I need is, and object, in the whole of the TR1 game, that goes back and forth when it collides with a wall. Take, for example, the TR2 Spinning Discs.
Can anyone think of anything that would work?
e.g:
| OBJECT |
when it collides with the walls (|) it does back. And back again. And so forth.
GodOfLight
21-07-06, 03:45
Can anyone think of anything that would work?
e.g:
| OBJECT |
when it collides with the walls (|) it does back. And back again. And so forth.
those sharp doors that snap at lara in egypt and atlantis perhaps? thew close, then opwn, slose then open... in a sense the come from a wall and go back to a wall like you want. not sure if it is what youre looking for though :p
Am sorry i was unable to connect until today.
1. Can someone tell me how to set up the Thor's Electrical Ball with the 5 Receptor Things?
So far i know it is just placed and trigered; you should download fexinspect tool from Turbo pascal web site, it allow you to open originals projects to inspect how thing was done; it is trivial to check how any object item is setuped and triggered etc; just chek it out the pdf docs included in the fexinspect zip.
3. In sanctuary of the scion. The Scion is placed ontop of the Stand. How can i make lara pick up an item 3clicks high?
that one was a short cutscene; OCB codes for pickups items was invented since tr4.
Ok. I have fixed the Room Freeze Problem. BUT
I would like to know if you found what's wrong or if you just deleted and started again the problematic rooms.
NO matter what angle rotation i position the bloddy thing it does NOT roll at all. Do Activate trigger. No Flag Trigger bits. Still doesnt work.
Go to the basic to this, just start a new test project with one flat room, put the rolling ball in the midle of the room and put a trigger for it, test it in game, this way you will know if your procedure about rolling ball is correct.
The only things that can make a rolling ball not to roll are:
- It is not a rolling ball object you are using.
- The geometry around the rolling ball dosent allow the ball actually roll; if this is the problem as soon you trigger the object you hear the sound of the rolling ball for few secs but the ball dosent move.
- Your trigger is not correct, in object mode do ctrl+click your rolling ball, and check that his bit button are all Off; in trigger mode select the trigger slot, check that th bits button are ll ON, (except the "X" bit button.). also be sure you are using an activating type trigger, like do with activate, lara on ground do with activate, etc.
- the trigger could be correct, but it is not applied to the sectors you think so the rolling bal is not actually been triggered.
Hmm but! hmm but! hmm Well, its for the tr1 engine why cant you play with the TR1 Engine?
You are still using windows 98 do you?, in Windows Xp it is very difficult to make works the tr1 engine game, so far i was only able to play tr1 game using GLIDOS or DGvoodo.
bye,
mizuno_suisei
21-07-06, 15:49
Ok I fixed the rollingball problem and the room freezing problem. Thanks anyway Kikiloco :)
About the Freezing. It was a doorway :S But i fixed it anyway^^
mizuno_suisei
22-07-06, 13:34
Hi Everyone :)
1. We are using the Unfinished Buisness Engine, BUT. It seems to only play 2 of the Tracks (I burnt the Playstation Tracks to a new UB cd) And when i trigger track 7 (eg) It plays the Egypt Windy Sound. And in the Atlantean Levels, it plays a default loop (heart beet?) Can i somehow trigger to play any Audio File on the CD in my level?
2. Can someone think of some really inventive traps? PM me :)
can i ask a queastion.how are you going to rename the levels.when its hardcoded in a dos file.and other stuff.
mizuno_suisei
24-07-06, 02:54
HEX Editor :) Change the names.
HEX Editor :) Change the names.
where do you get that.
and those it work on tr 2 and 3 and 5.please replie.wouldnt mind using a tr 2 or 3 or 5 engine.
mizuno_suisei
24-07-06, 02:56
I dont know. I got it with my PC
I dont know. I got it with my PC
cool.whats it originally for.
mizuno_suisei
24-07-06, 03:01
Dont Know. Ask in Tech Support for a HEX editor link :)
vBulletin® v3.7.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.