View Full Version : Dealing with Pierre in the Cistern
Pierre normally shows up at 3 different spots, but you can limit this to just one. One of the places is a room with a grated floor over the water. The entrance is up high, with a series of steps. Run into the room, then veer left and drop through the hole in the grate into the water, then continue on to next room and do the rest of the Cistern level. If you don't chase Pierre away out of that first room by shooting at him, then he'll stay there and you won't have to deal with him in the other two places.
I always preferred to keep him in the room with the gorillas, he's much less hassle in that one.
Oh wow, i didnt know that! Thanks for sharing :wve:
Shark_Blade
27-08-06, 11:28
Thank you :)
I'll try that out
Yes, and the same thing goes to all levels with Pierre. Don't shoot him and he won't appear anywhere else within the level.
Wow!:D:D:D
I hate it when he pops up out of thin air...Thanks!:D
[I always preferred to keep him in the room with the gorillas, he's much less hassle in that one.That's a bad room in my opinion. Lara has to do a bunch of running jumps in that room, not fun while getting shot at. Once Pierre is triggered in the grate room, he usually won't come out of the room until Lara climbs up on the pedastal near the steps again.
By the way, just before Natla's mines, Lara can just run by Larson if she wants. Give a new meaning to "sucking wind" I guess.
If you're quick enough, he doesn't get her once. I've played this game on No Scratch mode, and such was necessary.
Regarding no scratch mode, how do you deal with large drops, or hazards where Lara get's singed (like in All Hallows)?
fallenangle
28-08-06, 09:26
I assume 'no scratch' mode means receiving no damage; yes/no?
I've done no medipack runs on all TRs bar AOD but I just can't see how you can get through certain Atlantian rooms in TR1 un-hit and as for trying the same on TR3 - is it actually possible?
Regarding no scratch mode, how do you deal with large drops, or hazards where Lara get's singed (like in All Hallows)?
Where getting scratched is unavoidable (mostly with long drops), we just try to reduce the damage Lara will suffer the best possible way (no cheating included, of course) - for example, in TR2/Wreck of Maria Doria there are two long drops you can't avoid losing health from. But you can reduce a lot the health loss from the first one, if you make the jump with a specific way.
I just can't see how you can get through certain Atlantian rooms in TR1 un-hit and as for trying the same on TR3 - is it actually possible?
Yes it is. It's all a matter of technique. Some situations may seem impossible to pass through unscratched, but if you find the right method, it's dead easy :)
Where getting scratched is unavoidable (mostly with long drops), we just try to reduce the damage Lara will suffer the best possible way (no cheating included, of course) - for example, in TR2/Wreck of Maria Doria there are two long drops you can't avoid losing health from. But you can reduce a lot the health loss from the first one, if you make the jump with a specific way.Is it ok to use bug moves, like side stepping on colapsing tiles (first bug shown in this video trbug1.wmv (http://jeffareid.net/tr/trbug1.wmv) ?
I would assume that TR2 - Floating Islands would be tough if you're using a version that doesn't let Lara "pre-shoot" the statues before they come to life. The room before the dragon's lair would be tough, two spear guys chasing lara, and then all the knife throwers in the dragon's lair.
Do you use guns in this unscratched mode?
Is it ok to use bug moves, like side stepping on colapsing tiles (first bug shown in this video trbug1.wmv (http://jeffareid.net/tr/trbug1.wmv) ?
I would assume that TR2 - Floating Islands would be tough if you're using a version that doesn't let Lara "pre-shoot" the statues before they come to life. The room before the dragon's lair would be tough, two spear guys chasing lara, and then all the knife throwers in the dragon's lair.Generally we don't allow the use of bugs in challenges, as it's considered as a cheat. The point of the challenges is to perform as best you can with certain restrictions, like No Scratch, No Medipacks, Pistols Only, All Kills, All Pickups.
But in a circumstance where it wouldn't make any difference, like the Medipack in Palace Midas on Tomb Raider, that would be fine because it doesn't interfere with normal game progression.
In circumstances where a move might be considered a bug, we allow it if it is within normal game perameters. Such as stepping backward off a platform and arching Lara so that she lands on the platform immediately below. It's allowable because it's normal game physics.
As to the enemies you mention. Trust me, they (and other seemingly greater enemies) go down very easy with just the pistols.
What is so enjoyable about these challenges it that it forces you to think about the games, Lara's movements and enemy movements and how they affect one another in a totally different way. And it also gives you a greater appreciation of every level and problem you face.
As to the enemies you mention. Trust me, they (and other seemingly greater enemies) go down very easy with just the pistols.Seems like it would take a long time for Dr Willard as a spider with just pistols. Of course the dragon at the end of Legends requires using the sword. The UPV fires spears.
Aren't there some cases where Lara needs to use a long range weapon in order to get a secret (Nevada)?
no scratchSo how do you deal with the knife throwers in Dragons Lair in TR2?
Such as stepping backward off a platform and arching Lara so that she lands on the platform immediately below. It's allowable because it's normal game physics.It was considered a bug move by most. You start a hop back with action, but release action before Lara grabs. This does more than just dropping down ledges, it also allows Lara to land in holes in the wall if there's a ledge above. In Bartolli's hide out, Lara can stand on the ledge above the open safe, and use this move to land in the safe without having to shift the chandeliers again.
Pierre normally shows up at 3 different spots, but you can limit this to just one. One of the places is a room with a grated floor over the water. The entrance is up high, with a series of steps. Run into the room, then veer left and drop through the hole in the grate into the water, then continue on to next room and do the rest of the Cistern level. If you don't chase Pierre away out of that first room by shooting at him, then he'll stay there and you won't have to deal with him in the other two places.
Wow! When I normally did this I used all 3 spots to shoot him.
Seems like it would take a long time for Dr Willard as a spider with just pistols.
Not really. Like I said, you would be surprised at how quickly enemies go down.
Of course the dragon at the end of Legends requires using the sword. The UPV fires spears.
Well I've not tried Legend in such a mode as yet. But in a circumstance like that, you would of course be allowed to use the other weapon, simply because you have to. As to the UPV, it really depends upon what you want to achieve. If you want to go for all kills and pistols only, then you'd have to lure enemies in the water to a place where you could shoot them with the pistols. Some of which you can. If you can't lure them, then generally you can either forego the kill, or use the spears, but declare it in the challenge thread. The last time I can remember encountering this was in TR2, and I decided to forego on the kills (some sharks) because I wanted to stick to pistols.
Aren't there some cases where Lara needs to use a long range weapon in order to get a secret (Nevada)?
I can't recall anywhere in Nevada where Lara needs to use a weapon other than pistols. Perhaps you can remind me. But in such a circumstance, as I've said in regard to Legend's ending, you of course can use the other weapon if it really is necessary. If there is such a one for a secret and you have included all secrets in your aim and pistols only, then you have to decide which you are going to forego. The secret or the weapon use.
So how do you deal with the knife throwers in Dragons Lair in TR2?
Very easily. You really have to try one of these challenges because you do get an entirely different view of every aspect of the game. And many of the enemies who previously seemed tough, or terrifying, suddenly become nothing. The dagger throwers are just as easy to deal with as say a baton wielding thug. The trick with any enemy in a challenge is to figure out just exactly how you do tackle them and avoid a scratch, so you have to study how they move, how their AI works, how you can affect their movement to your advantage. You also need, where there are several enemies, to figure out where their trigger squares are, so that you can minimise how many you trigger at one time, making them even easier to deal with.
It was considered a bug move by most. You start a hop back with action, but release action before Lara grabs. This does more than just dropping down ledges, it also allows Lara to land in holes in the wall if there's a ledge above. In Bartolli's hide out, Lara can stand on the ledge above the open safe, and use this move to land in the safe without having to shift the chandeliers again.
But it's not really a bug because the game does exactly what it's supposed to. Jump Lara back, pressing grab, as if to grab the edge, but then release grab and don't grab the ledge. Then when Lara's hands are past the edge, press grab again. This of course causes her to arch and move forward slightly. A perfectly normal in game response. That's why that one would be allowed. Of course no challenge is fixed, as in the challenges I've taken part in, members can decide what aspects they want to use and what aspects they want to avoid. So if you so chose, you could ban yourself, as it were, from using that particular 'bug'.
You see, you're asking a number of questions, and that is exactly what you do when playing a challenge. How am I gonna deal with such and such. It's so enjoyable because the challenge forces you to do that, and as such you become even more involved in the game. The result of that of course is even more enjoyment of the levels. :)
I like chasing him and shooting the crap out of him! :vlol: http://www.storagebin.us/smilies/smilies/shoot.gif
Shotgun shuts him up quick! :mis:
I like chasing him and shooting the crap out of him! :vlol: http://www.storagebin.us/smilies/smilies/shoot.gif
Shotgun shuts him up quick! :mis:
I'm afraid of him even playing lara. I'd just run away from him while shooting him.
~*Lara_Croft*~
31-08-06, 09:07
....
I can't recall anywhere in Nevada where Lara needs to use a weapon other than pistols. Perhaps you can remind me.Lara needs to use a sniper rifle to take out a guard before he triggers an alarm that closes access to a secret (or at least some goodies).
The dagger throwers are just as easy to deal with as say a baton wielding thug.Except you can't see them.
drop back bug But it's not really a bug because the game does exactly what it's supposed to. Jump Lara back, pressing grab, as if to grab the edge, but then release grab and don't grab the ledge. Then when Lara's hands are past the edge, press grab again.On the drop back move, there's no need to press grab again after Lara's hands are past the ledge she's dropping from. You only need to press grab while Lara is falling with the drop forwards move.
Sample video, TR1 - Unfinished Business - Atlantean Stronghold, drop forwards bug used to land on top of inner pyramid instead of it's side, then TR2 - Bartoli's Hideout, drop backwards bug used twice to land in safe with key.
trbug2.wmv (http://jeffareid.net/tr/trbug2.wmv)
If the drop backwards move was intended, then why in TR1 pyramid level are there ledges where Lara drops from ledge to ledge by hanging from the upper ledge, then dropping and grabbing the lower ledge with her hands. The drop backwards move would eliminate the need for this and allow the ledges to be further apart.
Lara needs to use a sniper rifle to take out a guard before he triggers an alarm that closes access to a secret (or at least some goodies).
No, you can avoid triggering him in fact. I played this level with pistols only recently, and it took me just a few tries to find out how to outwit him. If you stay on the right side of the corridor and crawl till you reach the crate that's just before the entrance to that room, the guard won't notice you. He will as soon as you step on his trigger-area, but you will have already entered the room with the goodies. The best way that I found was to crawl up to one hop away from the block, then quickly stand up, jump on the block and dash in the room before he has the time to close the door.
EDIT. Oh or do you mean the guard in the open area that guards the secret crawlspace? You can outwit that one too anyway, although it's very tricky and you have to be very quick. You can approach the central construction where the secret is without him noticing you and ignore him for the time being. Then if you jump from a specific angle and distance into the hole in the middle, you can dash and enter the secret before it closes. You have to be quick though, because if you don't exit the crawlspace in time, the guard will close the entrance and you will be trapped in the secret.
As for the dagger throwers in Dragon's Lair - you may not see them in the room where they are waiting, but luring them to the previous room works like a charm ;)
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.