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Genocide
31-10-06, 15:54
Do you think the interactive scenes will make it in to TRA?
Do you even want them?
To me the 'ICS' took away the best parts of Legend, and i dont think they really fit into the TR world
What are your opinions on it? and do you want them back?

Cochrane
31-10-06, 16:02
I'd hate to see them back. Given that all reviews I read weren't too pleased with them either, I hope that they don't bring them back, but they might still do so.

Catlantean
31-10-06, 16:08
I don't mind interactive cutscenes, I even found them fun in Legend. But I'd prefer TRA to stay true to the original game, and there were no interactive cutscenes in the original game.

paulwork
31-10-06, 16:13
Overall, I like the interactive cut scenes in Legend, but I'm not sure how I'd feel about having them in TRA.

I don't know hom much time it takes for the programmers to design the interactive custscenes, but I'd rather they spent their time on developing a long, multi-path, challenging gameplay than with things like this which only last for a few seconds.

I think the cinematics work just as well, and it gives your fingers a break after completing the last level / difficult part.

2kool4u
31-10-06, 16:17
i liked them. they should make it harder though1!

thevman
31-10-06, 16:28
Oh hell no! :mad: :cen: :hea: I will look up every address of every member of CD and pay them a personal visit just to let them know how much I hate interactive cutscenes if they put them in the AE! :mis: http://www.storagebin.us/smilies/smilies/ornery.gif

Elysia
31-10-06, 16:31
There is a little hell reserved especially for those interactive cutscenes, you know.

Jesus Christ, no. I'd rather play strip poker with George Bush than have to suffer those again...

MattTR
31-10-06, 16:35
Interactive Cutscenes are pointless.. what's the point of press one button to make Lara from falling off a cliff? No ICS!

thevman
31-10-06, 16:44
There is a little hell reserved especially for those interactive cutscenes, you know.

Jesus Christ, no. I'd rather play strip poker with George Bush than have to suffer those again...


*runs out to get a george bush mask* http://www.storagebin.us/smilies/smilies/naughty.gif

StarCroft:AOD
31-10-06, 17:01
i liked them. they should make it harder though1!

Exactly my thoughts; And more realistic, not just a huge blade that pierces Lara's body, and then she falls to the abyss... In one piece?. :o

Peyn_OTHfan
31-10-06, 17:12
I'd like them if they are more complex and the keys randomly changing. It would bring thrill. Though not very TR1-ish.

petujaymz
31-10-06, 17:15
For those who've played RE4 - wouldn't you say the interactive cut scenes are excellent?

TRL's were flawed because the prompted actions corresponded with the ingame controls (diving/jumping etc) which made them far too easy.

Make them random. Not only will this test reaction time further, it'll make the cutscene fresh every time you play it.

I wouldn't mind such a feature in TRA...

:wve:

thevman
31-10-06, 17:26
I fear they would use interactive cutscenes right where we should play a hard part ourselves and ruin any hard thing to do in the game using them. :hea:

Tomb Raider Jay
31-10-06, 17:33
YES!

I'd love it if Lara's fight with the T-Rex was an Interactive Cut-scene!!



NOT!!

I really fear they might include them in the game but hopefully they won't because everyone knows they sucked so bad in TRL!! :p

Laras Backpack
31-10-06, 17:39
For those who've played RE4 - wouldn't you say the interactive cut scenes are excellent?

TRL's were flawed because the prompted actions corresponded with the ingame controls (diving/jumping etc) which made them far too easy.

Make them random. Not only will this test reaction time further, it'll make the cutscene fresh every time you play it.

I wouldn't mind such a feature in TRA...

:wve:
You make a good point. :tmb:
I'd be happy to see interactive cut scenes removed from TR forever, but RE4's were very good. They were a greater test of reflexes and changed to keep you on your toes. Same with the dagger attacks in Prince of Persia: 2 thrones- your timing and reflexes were challenged.
But one thing to remember is that Leon in RE4 is controlled in a different way compared to Lara. The movement is not as free since you can't make him jump or duck when ever you wish. The movements are context sensative.
But in TR pressing jump or duck will make Lara do so where ever she is. Traps are a huge part of TR and the ability to control Lara completely when going through them is very important to many gamers including myself. Legend's cutscenes made me feel as though this control was snatched away. :(
I prefer to go through traps manually, but if CD find a way to put a few (emphasis on the 'few') interactive cutscenes in other parts of the game and make them challenging and exciting I could accept them. But that's a big 'if'.

Rivendell
31-10-06, 17:42
There is a little hell reserved especially for those interactive cutscenes, you know.

Jesus Christ, no. I'd rather play strip poker with George Bush than have to suffer those again...

*runs out to get a george bush mask* http://www.storagebin.us/smilies/smilies/naughty.gif

...Ladies and Gentlemen! Elysia and Vman :D :vlol:

Hopefully they won't feature in Tr1 - God Forbid they take the place of any of the traps!

The only place I can see them being used is in the part with Lara and Natla at the top of the pyramid - Natla pushes her off - tap X to grab the ledge.

Evilkipje
31-10-06, 17:47
i'm definetly a minority here, but i wouldn't mind a few interactive cutscenes. they can let lara do stuff she can't in normal gameplay, plus, they always feature some very awesome death scenes!

for example, you get to shoot the T-Rex yourself, and when you've almost killed it, an interactive cutscene starts where you jump on its back and shoot it in the head or something!
just shooting the T-rex 12 times and just seeing it die might be a bit aticlimactic....

and rivendell's idea is great, if you don't click X fast enough,. lara will meet her firey demise!

george_croft
31-10-06, 17:47
I hope they include interactive cutscenes in Tr:AE, but only if they make them much HARDER

thevman
31-10-06, 18:04
...Ladies and Gentlemen! Elysia and Vman :D :vlol:



Thank you! http://www.storagebin.us/smilies/smilies/bow.gif*takes a bow* Well be here all week! Try the veal! :ton:

Angel666
31-10-06, 19:59
I must echo what others have said: Make them harder and few and far between or take them out completely. I think it would be nice to make some of the original cutscenes in the 1st game and turn them into ICS. Like when she chases Natla on her motorcycle and jumps off to the boat.

2kool4u
31-10-06, 20:15
Exactly my thoughts; And more realistic, not just a huge blade that pierces Lara's body, and then she falls to the abyss... In one piece?. :o
yes i agree with you. CD keep the IC's but make them hard!!! AND VERY GORY!!

kksmith
31-10-06, 20:53
I'd rather just not have them for this game. I don't think they fit well with the first game's story/events. It's just something that's not really necessary.

Blackmoor
31-10-06, 21:10
I'd rather just watch the cutscene. I like looking at them.

And I like to play out the real action as much as possible anyway...

If they made something like defeating a dinosaur an interactive cutscene I'd be miffed.

WhosaidAODwasbad
01-11-06, 14:12
The only time I would use them is in Situations that you could not do manually for example in Legend the first ICS was in the temple with the blades come on that we could have done that remember Barkhang Monestary with all the traps that was a 100 times harder than that. So no and yes, now the plane ICS in Nepal now that is worthy because you couldn't do that manually in Tomb Raider. So in my opionion Yes and NO, do when its impossible I mean Impossible to do, but don't just put in because its easier on your job. I mean 70 % of the ICS's in Legend where possible to do on your own, and the other 30 % where not such as the Snake at the end of King Arthur's tomb and the Peru one with the blocks falling.

Stig911
01-11-06, 14:19
I think maybe make the some of the cutscenes allready in TR1 interactive.

Maybe killing the wolves, stuff like that. When I say killing the wolves I mean the cutscene at the start.

Try to avoid making to many interactive cutscenes though and not make the ones their to complicated cos' you still wanna see the cutscene and know what is going on!

gerihalliwell
01-11-06, 14:43
I LOVED the interactive cutscenes in Legend. I really do hope they bring them back, just make them harder. Have them be like 10 buttons long and only have like 1 sec. to push them.

Aurimas
01-11-06, 16:05
I want to play game, not those stupid interaktive cutscenes. They can make them, but just two or one long.

RAID
01-11-06, 16:09
I don't mind them. But they should be harder, like the ones in Resident Evil 4.

petujaymz
01-11-06, 16:10
I prefer to go through traps manually, but if CD find a way to put a few (emphasis on the 'few') interactive cutscenes in other parts of the game and make them challenging and exciting I could accept them. But that's a big 'if'.

Totally agree...

I wouldn't want ICSs to take anything away from the game, rather they should add to the whole experience.

:wve:

Cochrane
01-11-06, 20:47
They can make as many as they like, as long as they don't add them to the final game. I either want to play the game or sit back and watch a cutscene, I never ever had the wish to do both at the same time. I agree that if done that way, pressing buttons that flash up on the screen can be hard, but that won't make me enjoy it more than if they don't.

If they do interactive cutscenes, I want to be able to skip them like any non-interactive cutscene, too. I don't care if this defeats the point of having those ugly things in the first place, I just don't want to play them.

TRBeth
01-11-06, 22:36
I would say absolutely no interactive cut scenes. In fact, I'd go even further to say, cut the interactive scenes out all together in all future games.....and if you cut them out of future copies of Legend, then all the better. :tmb:

And, while you are at it, CD, cut out the in-game movies too. Fans want to play a game, not watch a movie. Leave movie making to Hollywood.

danny.rex
02-11-06, 03:47
I kinda liked them, but they were too easy, they should require more presition or more buttons

I thinks is better for you to do something in the interactive cutscene than just watch a regular cutscene

Skipperdoo
02-11-06, 03:52
I think having interactive cutscenes would be fine but it would be better if they were much harder. Also make sure that if you fail there's an interesting and funny death of Lara. That was the best part of the interactive cutscenes.

LaraMan2
26-11-06, 16:22
Oh hell no! :mad: :cen: :hea: I will look up every address of every member of CD and pay them a personal visit just to let them know how much I hate interactive cutscenes if they put them in the AE! :mis: http://www.storagebin.us/smilies/smilies/ornery.gif
WOOOOOO!
HELL NO!!!

Joshorty
26-11-06, 17:09
Nooooooo Way

Anniversary Lara
26-11-06, 17:12
NO interactive cutscenes for AE!

Peyn_OTHfan
26-11-06, 17:14
If they are more realistic or using random keys (not the same ones every time) it would be nice.

Dingaling
26-11-06, 17:20
Aigggggggh, aiiiiiiiiiiiiigh, aaaaaaaaaaaaaaaigh, aighhhhhhhhhh...

Please never pretend to torture me again.

Peyn_OTHfan
26-11-06, 17:22
Aigggggggh, aiiiiiiiiiiiiigh, aaaaaaaaaaaaaaaigh, aighhhhhhhhhh...

Please never pretend to torture me again.
Please, never flood again...

Joshorty
26-11-06, 17:25
Legend was a bit more CINEMATIC - don't get me wrong, cinematic games like FAHRENHEIT/INDIGO PROPHECY were AWESOME! But TOMB RAIDER is TOMB RAIDER - we need to venture on our own steps and action, not have something done for us...That's one of the things that made the other TR better then Legend or if you only compare from TOMB RAIDER to LEGEND.

There goes the Camera system too:rolleyes:but that can be said in another thread..

Peyn_OTHfan
26-11-06, 17:30
TRL has nothing to do with Fahrenheit. TRL is neither cinematic, nor action-oriented. An unsatisfying middle between those two elements.

Joshorty
26-11-06, 17:35
I didn't say they had connection. I'm just comparing the elments of a cinematic gameplay fusing in with a TOMB RAIDER game doesn't seem to work out :? ..

Virusbuster
26-11-06, 17:55
CD can take the interactive cutscenes and shove 'em up you-know-where. (My personal opinion)

RAID
26-11-06, 18:21
I didn't mind them in Legend. But they were a bit weird, like the England one and very similar and of course easy.

I think that if they're implemented the way they were in RE4, they'd be great.

raiderfun
26-11-06, 18:31
I think they should be there :p

Arch
26-11-06, 18:55
I liked the interactive cut scenes in Legend, but they should make them harder though.

Or, better, I'd like to be surprised in the middle of a normal cutscene by some buttons appearing on-screen! :D

eg: (SPOILERS)
- Lara just ended to talk to Larson. She (like you) is thinking about what Larson said her, when... he jumps to take his gun! Press X to kick his butt or he'll fire you and GAME OVER!

- Lara aims the Scions to abort the hacking process when... Natla tries to stop her by tackling her in the lava pit! PRESS TRIANGLE TO GRAB THE LEDGE OR YOU WILL FALL DOWN TOWARD YOUR DEATH!!! :jmp: :jmp: :jmp:

*drooling*

Lara Lover
26-11-06, 18:56
NO!

No way! Hosey! Because, they ruined Tomb Raider Legend big time. Crystal pull it away from TRA! ;)

TombRaiderLover
26-11-06, 18:56
Interactive cutscenes belong in Resident Evil 4, not Tomb Raider: Anniversary. ;)

b0bb13
26-11-06, 18:56
I'd like them to be OPTIONAL on\off.:)

BASEnutter
26-11-06, 20:46
Oh hell no! :mad: :cen: :hea: I will look up every address of every member of CD and pay them a personal visit just to let them know how much I hate interactive cutscenes if they put them in the AE! :mis: http://www.storagebin.us/smilies/smilies/ornery.gif

If you have to do that, invite me! I agree with you...KILL ALL INTERACTIVE CUTSCENES!

Mona Sax
26-11-06, 20:53
IMO there's difference between interactive cutscenes (ICs) in TR8 and Anniversary. They wouldn't bother me much in TR8 if there are less of them and if they're more challenging (or optional, of course), since CD seem to be heading down the action path anyway.
As for the Anniversary, no. No way. Hectic, cinematic ICs don't fit into an immersive adventure game at all.

ben croft
26-11-06, 22:11
No, please!! No interactive cutscenes please :mad:

spikesavenger
26-11-06, 22:35
If they're going to do them, they should do them right:

Speed them up and make the button combination random.

UNDERTAKER
26-11-06, 22:41
The only Legend innovations I want to see in TRA are the control system and graphics engine. Everything else can go in the bin as far as I'm concerned.

Elysia
26-11-06, 22:48
The only Legend innovations I want to see in TRA are the control system and graphics engine. Everything else can go in the bin as far as I'm concerned.
Now there's a sentiment I can agree with! :tmb: (Making the autograb optional would also make my day...)

MattTR
27-11-06, 00:08
I hated the interactive cutscenes in Legend.. who would want to press single buttons to make Lara do stuff..?

Kamrusepas
27-11-06, 00:10
Please no.

Joshorty
27-11-06, 21:31
I'd say it again - NO!!:DBut if they want to do it for the sequel in TR8 fine but this - NO!

Gregori
27-11-06, 22:08
Never.

Worst idea they've ever put into to tomb raider, takes the control of your character away from you for no good reason. It also destroys the sense of immersion by reminding you that your playing a computer game.

I find cutscenes with story/narrative are a far better reward for your progress.
I loathe the repetetive, mindless button bashing that belongs on a dance mat.

FullmetalEd
27-11-06, 22:18
If they're going to do them, they should do them right:

Speed them up and make the button combination random.


:yik: Man, I had a hard time getting those things in Legend they way they were, now you want to make them FASTER?! *faints*

I guess my mother was wrong, I'm not the craziest person alive XDDDDD

Just playin' about you being crazy, by the way ;)

I say they should be done away with entirely, they feel so unatural, thus unfun. IMO they're awkward. You should play a game and literally feel like you're in the character's skin when you control them. You can't do that with the IC's, there's nothing "flowing" about them.:cen:

DMC
27-11-06, 23:11
There is a little hell reserved especially for those interactive cutscenes, you know.

Jesus Christ, no. I'd rather play strip poker with George Bush than have to suffer those again...

HAHAHAHAHAHA!!!U AND THEVMAN CRACKED ME UP!!!!!

[.S I wouldn't mind......But I don't really think it would fit in TR1???

Joshorty
28-11-06, 01:07
I find cutscenes with story/narrative are a far better reward for your progress.
I loathe the repetetive, mindless button bashing that belongs on a dance mat.
Now that you mentioned it...I tried playing one time, Tomb Raider III with my dance pad (also has the shoulder buttons) for PS/2 :vlol: it was hard but awesome for reflex excersise:D

Fraaadrik
28-11-06, 02:23
If they intend to have interactive cutscenes in TR:A they should make them something like the cutscenes in Soul Calibur 3. Some of them are not really easy.

stereopathic
28-11-06, 02:37
i would just assume they left out the whole business all together. they're useful for moving the story in an interactive, cinematic format, but they feel out-of-place. good game design replaces them easily.

Joshorty
28-11-06, 22:27
Just recently hearing this game is 90% finished..I wonder if the threads we made are now useless:(...who knows..maybe they listened to them or already know.