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TR freak
03-11-06, 18:40
I've never actually played the RE1 remake because I dont have a gamecube but from what I hear its 70% new content in the remake. Feel free to correct me if this is incorrect. Will the TRA follow the same example? Personally I hope it does. I want this to seem like a totally new game. I mean who here would really want to just play the same game with just updated graphics? If it was like that everyone would be complaining they were getting through the game too quickly and easily. Of course some things should be the same and every level should be recognisable but I think the majority should be new. Certain puzzles can be sort of the same but also changed in a whole new way. For example the lost valley cog puzzle. It could be the same thing where you have to collect the cogs to use on the machine but to get the cogs can be different. Different areas could have to be accessed, with more jumps or new puzzles that have to be solved to get a cog. Perhaps instead of just 3 cogs there are 5 you have to collect. This could be the same with the lead bars in palace midas. The bars have to be collected via different ways than the original. What do you guys think of how much should be like the original? Do you just want most of it to be the same as the original with some things updated or do you want about 70% new content? More than 70%? Slightly less? What are your thoughts?

Rivendell
03-11-06, 18:56
I'd say there was around 30% new content in Resident Evil 1's remake, 35% at the max.

RE1 remake is what I refer to as a proper remake. Updated graphics, original story kept and expanded on, a few more puzzles, old puzzles a bit jiggled up, most of all the feel is kept perfectly.

If TR:A can do that, I'll be very pleased!

Tomb Raider Jay
03-11-06, 18:58
I'm hoping the Anniversary game will be a completely new experience too :tmb:
Playing TR again but with updated graphics is pointless, we know where everything is for puzzles, what needs to be done with levers and switches and where to go in all the levels - I don't want the same game, I want something - still similar level design wise - but a completely different gameplay experience! :)

Bringing the physics based puzzles into TR will be a key factor in this game and hopefully they'll be brilliant, it's something new for us to look forward too - and I bet some of the old puzzles will be kept in as a treat for old skool TR fans, like me :p

Other stuff like the acrobatics, grapple and auto-grab from Legend will be there, whether people like it or not. The engine has been tweaked slightly so nothing too drastic is going to change and that's the way it needs to be! :D

This new game is about celebrating Lara Croft and is a tribute to the original not a cheap copy! ;)

thevman
03-11-06, 19:04
True enough, I would like things to be in different places, collected in a different order, some surprises we didn't see coming. But I would like the flavor of some things retained. The thunder and shaking of a T-Rex near by, the midas hand turning lara to gold, that insane dive before seeing natla for the last time, the fear factor of the animals, mummies and atlantians. (That half torso guy better be in there!) I want stuff to pop out and surprise me though too. I don't want to go around a corner saying "Ok, here comes a gorilla, as soon as I shoot him 3 bats come down, etc... " That would be boring. Maybe CD could make the positions and types of enemies be randomly selected to keep us on our toes! :mis:

Oh, and fire and lava, I noticed you couldn't set lara on fire in legend. I wonder if CD has a problem doing stuff burning???? :confused:

TR freak
03-11-06, 19:04
I'd say there was around 30% new content in Resident Evil 1's remake, 35% at the max.

RE1 remake is what I refer to as a proper remake. Updated graphics, original story kept and expanded on, a few more puzzles, old puzzles a bit jiggled up, most of all the feel is kept perfectly.

If TR:A can do that, I'll be very pleased!
I think that would be a pathetic TRA. I dont want to play a game I already know inside out just with updated graphics and a few little changes. Like I said before many ppl would be complaining we were completing it too quickly and easily if it were like that.

Rivendell
03-11-06, 19:06
Oh well, sorry for having 'pathetic' hopes for a good game :rolleyes:

yesrushdt
03-11-06, 19:09
I'd say there was around 30% new content in Resident Evil 1's remake, 35% at the max.

RE1 remake is what I refer to as a proper remake. Updated graphics, original story kept and expanded on, a few more puzzles, old puzzles a bit jiggled up, most of all the feel is kept perfectly.

If TR:A can do that, I'll be very pleased!

Ditto. The Gamecube remake was very, very well done. Let's hope CD can create the same kind of magic. The perfect TRA for me would contain all of the levels from the original plus 3 (or more) new ones.

TR freak
03-11-06, 19:10
I have another idea. Like theVman said about the Trex I want to have that back better than ever in current gen graphics. What if the Trex wasn't in the same place. What if when we get there in the lost valley and are expecting the Trex it doesn't come out. Then we're thinking "what the hell! How can they take the trex out". Then we go to the next area when suddenly the Trex comes out of nowhere. I think this would be a nice addition. Or the trex could be at an earlier time in the level to surprise us.

TR freak
03-11-06, 19:11
Oh well, sorry for having 'pathetic' hopes for a good game :rolleyes:
I'm just saying my opinion. I didn't mean to offend you. I'm just saying I dont want to play the exact same game again.

thevman
03-11-06, 19:12
Well I'd like it to be recognizable, but throw you for a loop. You think "bah, lever over there will open it" and instead it releases a crocodile pit on you! Or you avoid something you thought was deadly and it turns out to be the switch. Trick us up some. But I do wanna know I'm in the cistern, or the colloseum, or palace midas, or st. francis follies, or natla's mines, or atlantis, etc.

Rivendell
03-11-06, 19:15
All I'm saying Freak, is that you were reffering to RE1 Remake - and that's what we got. A remake. A spectacularly made remake, that was faithful to the original, and a Damn good addition to the series that made Many many people very very happy.

You wouldn't like something similar for a Tomb Raider remake? A game that's faithful to the original, yet stirs it up and adds new content to it, yet keeps the feel of how it's supposed to be?

TR freak
03-11-06, 19:15
Well I'd like it to be recognizable, but throw you for a loop. You think "bah, lever over there will open it" and instead it releases a crocodile pit on you! Or you avoid something you thought was deadly and it turns out to be the switch. Trick us up some. But I do wanna know I'm in the cistern, or the colloseum, or palace midas, or st. francis follies, or natla's mines, or atlantis, etc.
Exactly. This is what I want. I want every level to be recognisable with many things the same but I want many things to be different as well. I think this is probably what they will do.

TR freak
03-11-06, 19:17
All I'm saying Freak, is that you were reffering to RE1 Remake - and that's what we got. A remake. A spectacularly made remake, that was faithful to the original, and a Damn good addition to the series that made Many many people very very happy.

You wouldn't like something similar for a Tomb Raider remake? A game that's faithful to the original, yet stirs it up and adds new content to it, yet keeps the feel of how it's supposed to be?
I would like it, but I dont want to be able to get through it in 2 days because I know the game inside out. I've never played the RE remake so I dont know how similar it was. Were players able to get through it quickly because they knew the original so well?

Rivendell
03-11-06, 19:18
Not really - as it was scrambled, included new puzzles and new areas. Parts were the same, but there was the 30% added content on top of the changed stuff which stretched it out! :)

TR freak
03-11-06, 19:22
As long as TRA has the feel and look of the original as well as feeling like a totally new game I'll be happy. I want this game to last as long as the original lasted the first time I played it. I think you can understand where I got the 70% from now. 70% old content not new.

Doctorb
03-11-06, 19:23
Well I'd like it to be recognizable, but throw you for a loop. You think "bah, lever over there will open it" and instead it releases a crocodile pit on you! Or you avoid something you thought was deadly and it turns out to be the switch. Trick us up some. But I do wanna know I'm in the cistern, or the colloseum, or palace midas, or st. francis follies, or natla's mines, or atlantis, etc.


It would be great. What we know is used against us...bluffs and double bluffs. Casually walking over the bridge after beating the T-rex and a massive Teradactyl swoops down and smashes the bridge blocking your path. Forcing you to find another route.

Would be great for people new to TR as well. Those who played the original will be experiencing nods and winks from the designers, trying to be one step in front.

TR freak
03-11-06, 19:27
Does anyone else here think they should change caves drastically? I think they should turn it into a proper level and not just a quick follow the path training level. It would seem like a totally new level. Add a new puzzle in there, add some dangerous jumps and a few new enemies and its already way better than the original caves.

TR freak
03-11-06, 19:37
This is a quote from the gamespot review of the RE remake.

"When Capcom stated that 70 percent of the original game would be changed for this remake, it wasn't kidding"

I knew I'd heard it somewhere. Anyway the RE remake was clearly a success and 70% was changed so if TRA was like this I think it would also be a success.

Night Crawler
03-11-06, 19:42
I think that would be a pathetic TRA. I dont want to play a game I already know inside out just with updated graphics and a few little changes.Nobody's forcing you to buy it, maybe you should give the remake a miss and just wait for Tomb raider 8.

thevman
03-11-06, 20:00
Does anyone else here think they should change caves drastically? I think they should turn it into a proper level and not just a quick follow the path training level. It would seem like a totally new level. Add a new puzzle in there, add some dangerous jumps and a few new enemies and its already way better than the original caves.

I liked most of caves, but it did seem short and the begining before you get to the first bear and wolf could be a lot trickier to get to. Definitely a place they could add a lot to. You had 2 secrets in corners and a drop and climb up and you were at the wolf. I do wish I knew the swan dive at the begining so I could have avoided the darts better. I didn't learn the swan dive or the handstand till about the 3rd level. :rolleyes:

TombRaiderLover
03-11-06, 20:03
I want the levels to be recognisable, but they don't have to be exactly the same. There can be new puzzles, slight alterations to existing puzzles, etc.

Take the first screenshot for example. The original have a very rocky, slippy, curving entrance while the remake simply has a straight-forward corridor. I'm fine with this, and the rest of the game could follow this way.

I've never really played the RE remake, although I've played the original! Classic! :D

TR freak
03-11-06, 20:28
Nobody's forcing you to buy it, maybe you should give the remake a miss and just wait for Tomb raider 8.
Erm... its not going to be like that anyway. Eidos even said its a whole new adventure. If all you want is the same game with just updated graphics then I think you should give TRA a miss.

belter_21
03-11-06, 23:13
I wish for a new game really in familiar but strange surroundings, lots of creepy atmosphere (no music, no Zip, etc), I had no problem with Legend controls (would not have an issue with a limited grapple that is realistic and seems obviously necessary), lots of animal jungle noises, echoes and that eerie sense of being alone...plus dinos and the possibility of getting seriously lost. True replayabilty. Drop the childish costume changes, and a hidden level that you have to really strive to get to over weeks. Ah well it's nearly Christmas :D

Nephili
03-11-06, 23:31
I agree on the fact that i want a new experience, but keeping the old qualities from the Original, same level design but with a few tweaks etc.

Blackmoor
03-11-06, 23:58
The RE remake on GameCube wasn't 70% new material. Like Rivendell says it was much less than that.

I don't mind them rejigging TR1, I want to be surprised and astounded. But I want them to retain the spirit of TR in it.

I don't want Legend does TR1. That holds very little appeal to me.

I don't want the controls yanked off me so I can suddenly see the T rex roar and then the "controls" icon flash on screen to tell me I can run now.... down the corridor to escape it.

I don't want lame "physics driven" puzzle "moments". I want to explore and I want the emphasis of the game to remain on simulating (as best a 3D game can) discovery, exploration, mystery and adventure across and within exciting and unusual environments.

I don't want to find out that Lara went to the same school as Pierre, when they were both at the local International School in Egypt, whilst their rival (naturally... ;)) Papa's worked on discovering something Earth shattering, involving Atlantis and Natla... :whi:

Give me a break.

belter_21
04-11-06, 00:37
I don't want the controls yanked off me so I can suddenly see the T rex roar and then the "controls" icon flash on screen to tell me I can run now.... down the corridor to escape it.



That better not happen (OMG it might)

thevman
04-11-06, 00:47
You walk into a valley, hearing and feeling a distant pounding. It gets closer and closer and then it appears, a t-rex. :eek: Suddenly a yellow triangle flashes before your eye! :rolleyes:

What do you do? WHAT DO YOU DO? http://www.storagebin.us/smilies/smilies/doh.gif

MMAN
04-11-06, 01:02
What do you do? WHAT DO YOU DO?http://www.storagebin.us/smilies/smilies/doh.gif

Kill people :p .

I forgot about the RE remake, if TR was remade in a way similar to that (very familar, yet also different and expanded on while still retaining the same atmosphere of the original) it would be excellent.

Shark_Blade
04-11-06, 03:26
You walk into a valley, hearing and feeling a distant pounding. It gets closer and closer and then it appears, a t-rex. :eek: Suddenly a yellow triangle flashes before your eye! :rolleyes:

What do you do? WHAT DO YOU DO? http://www.storagebin.us/smilies/smilies/doh.gif
I'll send CD a yellow triangle myself to their offfice, and hit them with the said triangle.:mis:
:vlol: