View Full Version : Creating objects with Metaseqouia
Creating objects with MetaseqouiaBy Titak
Metaseqouia (Meta for short) is a wonderfull program that is used to create 3D objects. It is available for download, free of charge and its interface is fairly simple compared to other 3D modelling programs like AutoCAD. The possibilities aren't as elaborate as those of AutoCAD but you can create some very good looking and detailed objects for LE. :D
Meta is also fully compatible with Strpix, the object texturing program.
In this thread the various features of Meta will be explained.
I will be adding more features step by step since there's a lot to explain about Meta and I don't have time to do it all at once. So please be patient with me. ;)
If you have tips and tricks not covered in these tutorials please feel free to contact me so they can be added. I'm, after all, not a 'know it all' when it comes to Meta. ;)
Download Metaseqouia 2.2 from TRChronicles (http://www.tombraiderchronicles.com/cgi-bin/downloads2/dl.pl?le_ut_meta)
Download Metaseqouia 2.30 from Lara's Levelbase (http://laraslevelbase.org/stuff/index.asp?Kat_1=%25&name=MetasequoiaLE+Version+2.3.0&Beschreibung=&submit=search&id=%25)
This thread includes:
- A view of the Meta window
- Loading and saving objects
- The Command buttons explained
- Sizes in Meta vs sizes in LE
A view of the Meta window
It has a couple of important sections:
This section has options like open, save as, insert, doc info, etc
The most important buttons in this section are the undo and redo buttons.
This section has all the editing options, like move, rotate, create, etc
4. Zoom and rotate
The exact meaning of the options and what they do will be explained later on.
Loading and saving
To load and save an object properly you need to set the load and save settings as follows:
- Multiply 1
- Digit 1
- Swap YZ
- Invert face needs to be ticked
1. Select the AutoCAD (*.dxf) format from the dropdownmenu.
Name your object and click Save.
A new window will pop up in which you can set the save settings.
Set them as follows:
- Multiply 1
- Digit -1
- Swap YZ
- DON'T tick the invert face box
- Triangle has four points box needs to ticked
When first using Meta it is best to set the grid to 52.
You can find the grid settings in the View/Grid menu:
When using these settings an LE sized block (like a TR3 style pushable block) will fit the grid exactly.
Some objects will appear very small after loading. If you want them to be larger in the editor window you can load them with Digit set to 2.
(-2 then needs to be used when saving the object.)
I prefer these settings when editing a Lara mesh. ;)
The load and save settings might have to be different on your computer.
Like, having to use multiply 0.01 when saving a mesh. (with the same load settings as mentioned above)
I think it has to do with the regional settings on the computer, but I'm not absolutely sure.
The Command buttons explained
These are the actual editing tools.
To use a specific Command you need to click the corrdespondent button first to activate the tool.
When you click a Command tool a small window will pop up with additional settings.
In most cases you can adjust the settings in these little windows or you can use the coloured thingies
to adjust the settings.
Below is a short description of what the tools can be used for.
It is best to experiment whith them so you can see exactly what they do. ;)
This is one of the basic tools.
When you click this button you can select a point, a line, a face on an object or the entire object
with left click on your mouse.
Once you have selected something on the object you can use the other tools to make changes.
To select more faces, lines or points you can hold Shift while clicking.
With this button clicked you can left click and drag to select a certain area of an object at once.
Or you can use it to select the entire object.
Well, the word says it all.
When you have selected something you can drag the arrows to move the selected area.
Or you can adjust the X,Y,Z values in the little MOVE window that pops up when
you click the MOVE button.
Faces and lines that are attached to the selection (but are not included in the selection)
will stretch or become shorter, depending on how you move the selection.
I often use this feature if I want to make an object longer or shorter.
I then select one end of the object and move it.
The good thing about this method is that the other end of the object will stay
in the same position. ;)
Use the green, red and blue cubes to scale a selection to make the selection bigger or smaller.
This tool allows you to create a new basic object.
When you click the button a new window will pop up and you can then choose a basic
object from the list. You can choose cube, cilinder, cone, flat face, ring, orb, etc.
Click the properties button to set the values for the size.
This allows you to create a new face.
If you have an object with a hole in it and you want to close the hole you can use this tool
to create a face to cover the hole.
Click on the first point of the hole, then click on the other points to create the face.
A face can be made of 4 (rectangular face) or 3 points (triangular face).
Make sure you click the points clockwise of counterclock wise and not criss-cross, otherwise
the face will not be created correctly.
Creates a face with the solid side up front.
Creates a face with the solid side on the back.
Creates a face with a solid side on both sides.
DEL is short for 'delete'.
When you have clicked this button you can delete faces by clicking on them.
This moves the solid side of a face to the other side of the face.
This is short for 'extrude'.
You can use this tool to create an extruded block on an object.
Select a face and drag the cursor to pull the face out of the object or to push it into the object.
You can select and extruede multiple faces at once.
Select a line and drag the cursor to pull the line out to create a new face.
This tool can be used to cut a face into pieces.
Drag the mouse over the face you want to cut. A new line will then be created.
You can also cut an object this way.
Note: both halves of the face or the object will still be connected!
So it can only be used to make certain faces smaller.
***** To be continued *****
Sizes in Meta vs sizes in LE
One block in the TRLE corresponds to the values 102.4 x 102.4 x 102.4 in Meta. This means that one click in LE corresponds with 102.4 : 4 = 25.6 in Meta.
You can use these exact values to make an object fit the TRLE grid.
Objects like pillars, doorframes, etc. But als pushable blocks Lara can also stand on.
***** To be continued *****
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