XxxxLaraxxxX
21-07-05, 18:05
Do you have any favorite moments, features or things that were in TR1 that you think would be good inspiration for TR Legend?
My favorites:
- Lighting-- the way the background in the distance is dark and emerges from shadow when you get closer. I love this it is so beautiful! I hope they can bring it back, I know it has to do with rendering capabilities in the 90's but it is gorgeous and atmospheric and so much nicer than when everything is brightly lit
- Secrets that blend into surroundings -- like when you are in the room with the pull-lever that opens a door on the far side, and you have to jump across two blocks to get to the door before it closes in the first level. There is a secret room that is hidden in the moss and hanging ivy with a big Mayan calendar on hte far wall - not overly elaborate secrets, just somehting you have to notice in the surroundings
- Lots of plants, moss, and hanging ivy on stone
- Only a few, well-defined people to kill not an all-out slaughter fest http://www.tombraiderforums.com/images/smilies/thumb.gif
- also NO FLICKERING/DISAPPEARING BODIES!!! Oh I hate that! I don't know why the developers ever changed this perfect, sensical TR1 feature. In TR1, if you kill something, it dies and falls to the ground. Makes sense. In, was it TR4? Anyway, at some point they reverted back to the old Super Mario Bros. death where killed enemies would fade and disappear from the screen.. arhhh! No! And in AOD, the bodies actually FLICKERED before disappearing.... when I saw that the first time I couldn't believe my eyes, I felt like doing the AOD Lara death scream... araaghhhhahh!
[ 21. July 2005, 19:15: Message edited by: XxxxLaraxxxX ]
My favorites:
- Lighting-- the way the background in the distance is dark and emerges from shadow when you get closer. I love this it is so beautiful! I hope they can bring it back, I know it has to do with rendering capabilities in the 90's but it is gorgeous and atmospheric and so much nicer than when everything is brightly lit
- Secrets that blend into surroundings -- like when you are in the room with the pull-lever that opens a door on the far side, and you have to jump across two blocks to get to the door before it closes in the first level. There is a secret room that is hidden in the moss and hanging ivy with a big Mayan calendar on hte far wall - not overly elaborate secrets, just somehting you have to notice in the surroundings
- Lots of plants, moss, and hanging ivy on stone
- Only a few, well-defined people to kill not an all-out slaughter fest http://www.tombraiderforums.com/images/smilies/thumb.gif
- also NO FLICKERING/DISAPPEARING BODIES!!! Oh I hate that! I don't know why the developers ever changed this perfect, sensical TR1 feature. In TR1, if you kill something, it dies and falls to the ground. Makes sense. In, was it TR4? Anyway, at some point they reverted back to the old Super Mario Bros. death where killed enemies would fade and disappear from the screen.. arhhh! No! And in AOD, the bodies actually FLICKERED before disappearing.... when I saw that the first time I couldn't believe my eyes, I felt like doing the AOD Lara death scream... araaghhhhahh!
[ 21. July 2005, 19:15: Message edited by: XxxxLaraxxxX ]