PDA

View Full Version : AOL Preview


Dingaling
12-01-07, 18:17
From AOL Games:

Developer Crystal Dynamics has returned with another Tomb Raider adventure, yet this one commemorates her tenth anniversary. Tomb Raider: Anniversary shouldn't be considered a remake of the original PlayStation game, but instead a re-imagining. Players take control of Lara as she sets out on a well-known quest, seeking out a powerful mythical object known as the Scion. Over the course of her journey, however, Lara discovers that she's been double-crossed by her employer. The gun-toting heroine sets out to not only eliminate her enemies, but to keep the Scion out of the wrong hands.

The story, levels and enemies will all be familiar to those who remember the original PlayStation and Sega Saturn video game. However, Crystal Dynamics plans to make this game anything but a rehash. The team has already begun work on fleshing out the storyline to make it more dramatic, though at this point, no announcements have been made elaborating on any new twists. Lara's quest will assuredly move her all over the place, from Peru to the deepest ruins in Greece.

Visually, the team will utilize a graphics engine similar to Tomb Raider Legend's, boasting fine details in level designs and animation. Lara appears as sharp as ever in the trailer, showing off her familiar one-piece swimsuit, ragged brown shorts and twin gun holsters. Her animation appears to be fluid, whether she's performing a sprint or kicks her legs during a swim. Fortunately, her figure retains its realistic touches ala Legend, with a body that includes a supple but not ridiculous amount of features. The animal enemies should come out looking better now, with bears and wolves looking less like pixilated nightmares and more like actual predators.

Those familiar with the Tomb Raider games know that they rely not only on fast-paced action scenarios, but also a mixture of intriguing puzzles. Crystal Dynamics' new design will include plenty of both. For instance, one room will have Lara looking for cogs to open a door while avoiding poison darts that shoot out of the walls. Not to mention the hungry wolves looking for a snack. Another will require split-second timing past closing walls and spike pits – a treacherous run indeed. Players may check out the game's sub-menu at any time, gaining access to a number of Lara's tools. These include her trusty twin pistols, medical packs, and other items that will help her during her journey.

Audio cues will continue to play a big part with this Tomb Raider adventure. Little suspenseful pieces of music kick in whenever Lara finds herself in a dangerous spot. Gunfire, enemy sounds and other pieces of ambience (falling rocks, splashing water, etc.) will draw the player further into the adventure. Rounding out this experience will be dialogue from Lara herself, ranging from little grunts as she pulls herself up onto a ledge to verbal hints that will help the player push ahead through a level.

This only leaves two questions about Tomb Raider: Anniversary in its current state. First and most importantly, will there be some kind of historical retrospective included on the disc? It would be pretty neat to see a chronicling of the Tomb Raider history, from its creation to Lara's current adventures. Hopefully, Toby Gard, Lara's creator, can provide some perspective on Ms. Croft, as well as lend a hand with the game's development.

The second question revolves around the platforms for Tomb Raider: Anniversary. Currently, only the PlayStation 2, Sony PSP, and PC will be receiving it. Could there be a chance that Eidos would consider a more-enhanced release for the PS3 and Xbox 360? Seeing Lara put another dent into the next-gen scene wouldn't be a bad thing.

Regardless of platform, Tomb Raider: Anniversary should be a great game, paying tribute to one of this generation's more diverse gaming heroes. If Crystal Dynamics succeeds, gamers will have a fun adventure to look forward to. Look for a full review when the game arrives later this year.

Tomb Raider: Anniversary (http://games.aol.co.uk/games/gameinfo/?gameid=5588&type=previews&articleid=40675&page=0&sname=)

buby
12-01-07, 18:20
Cool! Thanks ... :)

PARANOIA
12-01-07, 18:24
Questions answered:

* TRA will not be based on the Legend storyline.
* The game will be based on the original storyline
* The game will consist, for the most part, of animal enemies
* The game will be beyond a remake
* There won't be nonstop background music?
* There will be hints. Oh, for Pete's sake.
* Lara talks to herself?
* No more HUD-on-inventory? The ring inventory system is definitely returning.
* No next-gen support?

showing off her familiar one-piece swimsuit

Is that what it is?

Alex Fly
12-01-07, 18:25
:tmb:

//hikari
12-01-07, 18:25
Another will require split-second timing past closing walls and spike pits – a treacherous run indeed.

aka - Interactive Cutscene?

verbal hints that will help the player push ahead through a level

Get the eff out. Anyone that talks to themselves is a loon.

If people can't figure out how to run in a straight line this game isn't for them.

2kool4u
12-01-07, 18:31
^ no how do u get interactive cutscene from this?

COOL info this game looks interesting!!!

walk_man
12-01-07, 18:32
Thats a good review, but I thought that when the Title was TRA Preview I thought it was gameplay or something. It's not a mesleading title I just et my hopes up really quickly.

Dingaling
12-01-07, 18:33
Get the eff out. Anyone that talks to themselves is a loon.

If people can't figure out how to run in a straight line this game isn't for them.

Please don't tell me I'm the only person that sits and talks to themself (and then replies) when he's stuck on something? Okay, I'm going to the mental hospital in a few days cos I want to wait for some TR: Anniversary news first, LoL.

FullmetalEd
12-01-07, 18:33
What is this I hear about Lara giving verbal "hints"?! OHS NOES! THEY"VE FUSED ZIP ALISTER AND LARA INTO ONE BIG IRRITATING MONSTER =O

Phlip
12-01-07, 18:36
[B][COLOR="DarkRed"]Verble hints no no no no no!!!!!
I wan't to have a hard TR without verble hnts, it's ok if it's at her house, but absoloutly not in the proper game!
http://images.google.com/images?q=tbn:zFLgaAbjgG-ptM:http://www.3dmaxer.dk/upload14/voursez/angry_smiley.jpg

Angelus
12-01-07, 18:45
That's interesting and stuff... but where is the release date!? :hea:

Lara's Boy
12-01-07, 18:50
Well...Lara giving hints really sucks, but hopefully it won't be as prevalent as the game progresses....

Everything else sounds pretty good, thanks for sharing :wve:

Samsdad
12-01-07, 18:57
I think the reviewer meant audio/sound hints instead of verbal. The review is specific in that it refers to sounds such as splashing water or falling rocks or changes in the background music. All of these are very useful in enhancing the suspense.

Some people I think are over reacting.

The whole thing sounds really cool.

Tthe Spirit
12-01-07, 19:01
where's the odd thing?
Lara finds herself in danger or confused and she says< "Comeone girl... think well of this....
Perhaps i missed something behind me... maybe i didnt notice a door behind me.... maybe there's another path...
things like that...."
but what i worry about is that her speech becomes exactly like that of Legend...
i mean, i dont want her to be exhibiting all the solutions for me.
she may just speak vague things...
otherwise, oh my...
some fun will be ruined.

Nephili
12-01-07, 19:03
Wow! Thanks for sharing!

This game is starting to really sound good to me now :D

Im getting the stage where I simply cannot wait until April for it lol!

wondering woman
12-01-07, 19:04
where's the odd thing?
Lara finds herself in danger or confused and she says< "Comeone girl... think well of this....
Perhaps i missed something behind me... maybe i didnt notice a door behind me.... maybe there's another path...
things like that...."
but what i worry about is that her speech becomes exactly like that of Legend...
i mean, i dont want her to be exhibiting all the solutions for me.
she may just speak vague things...
otherwise, oh my...
some fun will be ruined.

I agree with you:tmb: I really hope that wall section isn't IC though, doubt it will be...everything sounds awesome!:D

dream raider
12-01-07, 19:10
Did I read sprint?!

wondering woman
12-01-07, 19:22
Did I read sprint?!

was wondering when someone would mention that:p I wouldn't get my hopes up though.

Rivendell
12-01-07, 19:22
Good article, I like it! :tmb: As long as she doesn't give too many hints then fine.

amiro1989
12-01-07, 19:25
Cool, i'm excited to hear Lara's sarcasm :D :p ( If she will be talking to herself...)

LegenDarY
12-01-07, 19:29
Not to mention the hungry wolves looking for a snack. Another will require split-second timing past closing walls and spike pits – a treacherous run indeed.

I sure hope they mean we have to actually avoid all these things.. and don't get an interactive cutscene again.

Trigger_happy
12-01-07, 19:37
maybe lara's hint will be like her head turning in the previous games, like when you wandered past a medipack?

Lara's Boy
12-01-07, 19:43
maybe lara's hint will be like her head turning in the previous games, like when you wandered past a medipack?

That wouldn't be too bad...I'd definetly prefer that to a random *I wonder what would happen if I pull this lever* lmao

thevman
12-01-07, 19:49
I'd like her to slap us around with insults when we screw up, "you silly ninny, you passed up the next room" or "great, you think I'm a pin cushion or something?" as she falls in a pit of spikes... :p

Samsdad
12-01-07, 19:49
I wonder if the split second run that they refer to is like the Great Wall of China? Or was that in TR2?

thevman
12-01-07, 19:52
Tr2... ;)

wondering woman
12-01-07, 19:54
I'd like her to slap us around with insults when we screw up, "you silly ninny, you passed up the next room" or "great, you think I'm a pin cushion or something?" as she falls in a pit of spikes... :p

oh man that'd be so awesome!

Samsdad
12-01-07, 19:57
Tr2... ;)


Where would I be without you.

AmericanAssassin
12-01-07, 20:17
I thought that all of that was already confirmed???

walk_man
12-01-07, 20:19
What was confirmed?

Elysia
12-01-07, 20:21
Verbal.... hints...?

*buries herself in a bottle of wine, sobbing gently, rocking herself back and forth...*

AmericanAssassin
12-01-07, 20:22
What was confirmed?

Read the third comment by PARANOIA.

Psychopompador
12-01-07, 20:22
looking forward to a little more media to go along with some of these new articles....

AmericanAssassin- love your "Altair" avatar!

wondering woman
12-01-07, 20:22
Verbal.... hints...?

*buries herself in a bottle of wine, sobbing gently, rocking herself back and forth...*

Maybe you can mute her voice out, like in Legend? but then we'd hear no grunts:(

thevman
12-01-07, 20:25
*pulls up a chair and a glass and joins elysia* :(

AmericanAssassin
12-01-07, 20:28
Maybe you can mute her voice out, like in Legend? but then we'd hear no grunts:(

The grunts are necassary to the Tomb Raiding experience! :D

wondering woman
12-01-07, 20:37
The grunts are necassary to the Tomb Raiding experience! :D

That's so true, hopfully Lara won't talk too much

Mr.LadyCroft
12-01-07, 20:41
Rounding out this experience will be dialogue from Lara herself, ranging from little grunts as she pulls herself up onto a ledge to verbal hints that will help the player push ahead through a level.



yes the grunts are coming back when she pulls herself up. i like that because it sounds more realistic like she really is trying to get up a ledge. and the verbal hint is that like in legend when you used the bonaculers (can't spell) and she says like "i can move that" and stuff like that cause i didn't really like that. gave too many hints. but other then that it sounds great i can't wait to play it. :jmp:

AmericanAssassin
12-01-07, 20:57
The only time I want talking is when she goes up to a key hole without a key. "No." LOL! :D

BlackGrey
12-01-07, 21:18
Get the eff out. Anyone that talks to themselves is a loon.

If people can't figure out how to run in a straight line this game isn't for them.

:vlol: So I'm guessing CD didn't learn from their mistakes.

Busard
12-01-07, 21:21
Lara's quest will assuredly move her all over the place, from Peru to the deepest ruins in Greece. I am french so maybe I misanderstood this so does that mean that Peru is the first location and Greece the last?

AmericanAssassin
12-01-07, 21:24
I am french so maybe I misanderstood this so does that mean that Peru is the first location and Greece the last?

No, they're just trying to show the variety of levels in the game. Atlantis is last; Greece is second.

Greenkey2
12-01-07, 21:24
Anyone that talks to themselves is a loon.


Guess that makes me a certified loon then :pi: :cln:


I'm not overjoyed at this idea, but we've had such things before in the previous titles' tutorials. "To move me around, use the cursor keys. Hold action and press forward to climb onto the crate."

It doesn't bother me that much :)

AmericanAssassin
12-01-07, 21:25
Guess that makes me a certified loon then :pi: :cln:


I'm not overjoyed at this idea, but we've had such things before in the previous titles' tutorials. "To move me around, use the cursor keys. Hold action and press forward to climb onto the crate."

It doesn't bother me that much :)

Very true. And always annoying...:mad:

AnthonyShock1515
12-01-07, 21:25
Theres nothing bad about her talking to herself down there. She is in a tomb alone, nobody will ever know...:D

PARANOIA
12-01-07, 21:28
Theres nothing bad about her talking to herself down there. She is in a tomb alone, nobody will ever know...:D

Um... the player.

And I don't want Lara to say something out of the blue unless it's a cutscene or it's a tutorial.

Moon-Safari
12-01-07, 21:32
Maybe CD wised up and made the hints optional. There could easily be an option to turn them off if they decided to do so, and when you're stuck you can turn them right back on.

Samsdad
12-01-07, 21:38
:vlol: So I'm guessing CD didn't learn from their mistakes.

There have been alot of improvements from what i hear. They are not going please everyone 100%.

MiCkiZ88
12-01-07, 21:40
intresting preview! mostly im relieved by that there wont be a continious music track on the back :D

But her talking to herself like legend had in england.. ''maybe there's a way up and over'' isn't really that pleasing. I just want it to be quiet.. but grunt sounds.. :D I wonder if the huge blocks are back and the ridicilous grunt sound :jmp:

PARANOIA
12-01-07, 21:41
There have been alot of improvements from what i hear. They are not going please everyone 100%.

No, it's not that they did everything that we asked for...

...it's that there's always been a cacophony of people asking for the game to be harder and longer. Everyone who voiced an opinion in the forum thought so.

thevman
12-01-07, 21:43
*prays to gaming gods they didn't make lara give us hints every 2 seconds* http://www.storagebin.us/smilies/smilies/willy_nilly.gif

RoseTyler
12-01-07, 21:45
verbal hints that will help the player push ahead through a level.

I knew it. I just knew they'd substitute zip & alistair with Lara herself.

:hea:

Samsdad
12-01-07, 21:51
No, it's not that they did everything that we asked for...

...it's that there's always been a cacophony of people asking for the game to be harder and longer. Everyone who voiced an opinion in the forum thought so.

And I think that that is where they focused on for the improvements. They have made the game larger and more complex than TR1 was.

The current whining seems to be associated with the hints. We do not know what that means, whether it will be tied to the difficulty level or what and it has only been mentioned once in an AOL review. Whether it will affect the difficulty remains to be seen, but overall the review sounds very positive and to pick one thing out seems to be very picky to me.

ZachJoker
12-01-07, 22:02
Oh God, Lara giving hints will probably be extremely irritating.

Me: "Ooh look at the pretty scenery...that waterfall's so beautiful. Look, up in the tree it's a pretty bi--"
"MAYBE IF I SHOT DOWN THAT BRIDGE IT COULD MAKE A LADDER FOR ME TO CLIMB HOLD DOWN R1 TO SHOOT THE BRIDGE1!1!11!"

Ugh.

Angelus
12-01-07, 22:26
:vlol: The bridge is just screaming *SHOOT ME*, IMO.

TR freak
12-01-07, 23:00
I really do think people are overreacting about the verbal hints comment. I seriously doubt it means telling you what you have to do. I mean look at what was said right before that in the same paragraph. I think its probably related. I dont think its lara giving hints on how to solve a puzzle, but more about lara talking to herself about the story and stuff. I think they've learned their lesson from legend, just as they've already proved that with many other aspects of the game. Really I think we better wait till we have the game before we start overreacting over a small comment. I do think in the first level it will be literally hints though, so you become familiar with the game.

UNDERTAKER
12-01-07, 23:04
Sounds like AOL have simply taken bits and pieces from other previews and stuck it all together. I seriously doubt they have seen the game or know anything about it. So I wouldn't put much stock in what they say...

Night Crawler
12-01-07, 23:25
Questions answered:

* TRA will not be based on the Legend storyline.
* The game will be based on the original storyline
* The game will consist, for the most part, of animal enemies
* The game will be beyond a remake
* There won't be nonstop background music?
* There will be hints. Oh, for Pete's sake.
* Lara talks to herself?
* No more HUD-on-inventory? The ring inventory system is definitely returning.
* No next-gen support?


Tell us something we don't already know...Sorry, I just love to hate AOL. :D

MattTR
12-01-07, 23:50
Omg.. I thought there wasn't gonna be any help. Man, now the game's ruined, I hope it's optional.

Night Crawler
12-01-07, 23:57
Omg.. I thought there wasn't gonna be any help. Man, now the game's ruined, I hope it's optional.I know, there's nothing worse than being patronized by Crystal Dynamics. Hello? We've been playing Tomb Raider longer than you!

marcocatena
13-01-07, 00:20
Lara giving Hints isnt so bad, i think CD are trying to get more people interested and making the game more accessible. Cuz If something is hard to do, then its not worth doing! Basically CD want to hint the players so they can PLAY there game not just think about it, the only way i could figure out puzzels in the Classic TRs was though the graphical glitches etc. (seeing what can be moved etc.)

Rivendell
13-01-07, 00:23
Cuz If something is hard to do, then its not worth doing!

O.o

What? Seriously.. what?

PARANOIA
13-01-07, 00:29
Cuz If something is hard to do, then its not worth doing!

Oh, brilliant point. Tell it to those firefighters who ran into the tower on 9.11.

aussie500
13-01-07, 00:32
Oh God, Lara giving hints will probably be extremely irritating.

Me: "Ooh look at the pretty scenery...that waterfall's so beautiful. Look, up in the tree it's a pretty bi--"
"MAYBE IF I SHOT DOWN THAT BRIDGE IT COULD MAKE A LADDER FOR ME TO CLIMB HOLD DOWN R1 TO SHOOT THE BRIDGE1!1!11!"

Ugh.

They better not have Lara saying that! It is bad enough that they gave so many clues to the less obvious things to all the reviewers. They put the bats there so we could accidently shoot the damn bridge, so l do not think we need Lara telling us to shoot the bridge as well. If they give the hints if the player is stuck that will fine, hang around for 5 minutes and Lara gives you a clue what to do next, which l will ignore anyway as l will be investigating something else completely different, like how to get Lara somewhere interesting, but nothing to do with getting further advanced in the level :D

Night Crawler
13-01-07, 00:33
Cuz If something is hard to do, then its not worth doing! Wow, you should probably just rent DVD movies and pretend you're playing those instead of wasting your money on games that pose any kind of challenge, which is the whole point of video games really.

RocShemp
13-01-07, 00:47
Personally, if there are any hints, I hope they are either (A) available only as an option when you first load up the game (or something for the "easy" difficulty setting) or (B) something that only occurs the very first time you are to use a particular ability.

By the latter I mean something like the mini combat tutorial in Peru or the onscreen descriptors in Legend (but these should not appear throughout the whole game).

dirrtytomboi
13-01-07, 01:09
i hated it in legend when those on screen hints poped up i mean they were all the way through the game they shoud have not been present after the first level.

MattTR
13-01-07, 01:13
If something is hard to do, then its not worth doing!

Actually if something is too easy to do it's not worth doing..

Video games are SUPPOST to be hard and challenging, not some easy game you can finish in a couple of hours.. *cough* Legend

thevman
13-01-07, 01:19
You hit the nail on the head, Roc! :tmb: It feels like a tutorial when lara is constantly explaining how to do something. That's what really sucked about legend, the whole game, every level, told you step by step what to do, like it was one big training session. :hea: Save the how to do moves for the mansion and leave me to my own abilities in the levels so I can have fun figuring out what to do and what moves to use. :mis: Like Night Crawler said, we've been playing TR longer than CD has, we know what to do... :ohn:

lita212
13-01-07, 02:03
hehe yeh the green top was a swimsuit not a vest. they started to show the player as the games went on that it was a swimsuit and had it popping out of her shorts. however i guess cd changed it to a simple vest.

the hooliganz
13-01-07, 02:13
nice, i like it, i don't want them to release it o PS3 it will take more time

Ward Dragon
13-01-07, 02:35
Please don't tell me I'm the only person that sits and talks to themself (and then replies) when he's stuck on something? Okay, I'm going to the mental hospital in a few days cos I want to wait for some TR: Anniversary news first, LoL.

You're not ;) I've actually had conversations with game characters :p ("Shoot, I can't see where to go. What should we do next? Ooh, I see it now. Cool, let's go!")

The team has already begun work on fleshing out the storyline to make it more dramatic, though at this point, no announcements have been made elaborating on any new twists.

I hate drama :( I would not mind if the story is made a little more detailed, but if Lara ends up being Natla's daughter or something like that, I will not be happy.

Those familiar with the Tomb Raider games know that they rely not only on fast-paced action scenarios, but also a mixture of intriguing puzzles.

I wouldn't say that TR1 relied on "fast-paced action scenarios" at all. My experience was more like an hour of wandering around, followed by five minutes of jumping around shooting stuff or dodging boulders, followed by more wandering. I liked it that way. I hope this doesn't mean that the main focus of TRA will be the action parts. There should be *some* action, of course, but this article makes it sound like TR is an action game with a few puzzles thrown in when I think it's the other way around.


For instance, one room will have Lara looking for cogs to open a door while avoiding poison darts that shoot out of the walls. Not to mention the hungry wolves looking for a snack. Another will require split-second timing past closing walls and spike pits – a treacherous run indeed.

That sounds great :D I really hope those parts are playable (I wouldn't have assumed otherwise, but now that interactive cutscenes were mentioned I'm a bit worried).

Audio cues will continue to play a big part with this Tomb Raider adventure. Little suspenseful pieces of music kick in whenever Lara finds herself in a dangerous spot. Gunfire, enemy sounds and other pieces of ambience (falling rocks, splashing water, etc.) will draw the player further into the adventure. Rounding out this experience will be dialogue from Lara herself, ranging from little grunts as she pulls herself up onto a ledge to verbal hints that will help the player push ahead through a level.

Yay for the suspenseful music, ambient noises, and grunts. I'm more than a bit skeptical about the verbal hints. If it's just in the mansion telling us what the controls are, then that's fine. If it's an optional thing that we don't have to use, then that's fine too. I will not like it at all if Lara tells me what to do all of the time before I even have a chance to look around.

RoseTyler
13-01-07, 02:45
I know, there's nothing worse than being patronized by Crystal Dynamics. Hello? We've been playing Tomb Raider longer than you!

:tmb: :jmp:

Endow
13-01-07, 03:05
People forget the game isn't made just for long time fans or hardcore gamers...

PARANOIA
13-01-07, 03:09
People forget the game isn't made just for long time fans or hardcore gamers...

True, but that's no reason for it to be butchered to a fraction of the difficulty of the original game.

Seems that the IQ of new gamers is decreasing yearly.

lorien elf
13-01-07, 03:27
Sounds like AOL have simply taken bits and pieces from other previews and stuck it all together. I seriously doubt they have seen the game or know anything about it. So I wouldn't put much stock in what they say...

That would suck if AOL did that. Not that it matters so much but oh well. It really doesn't look like they've said anything new/different to other articles.


True, but that's no reason for it to be butchered to a fraction of the difficulty of the original game.

Seems that the IQ of new gamers is decreasing yearly.

That was waiting to be said. :( :)

You're not ;) I've actually had conversations with game characters :p ("Shoot, I can't see where to go. What should we do next? Ooh, I see it now. Cool, let's go!")

Yeah, me too. So, I don't suppose her comments could be all that annoying, so long as they're not obvious clues about what we should do next, as others have been saying too. I liked getting frustrated in the old games, even if it meant that I'd have to quit playing, or couldn't move on in the game for a few days, or months, lol. Of course, that could have been one of the things about the old games to put potential players off...

I hate drama :( I would not mind if the story is made a little more detailed, but if Lara ends up being Natla's daughter or something like that, I will not be happy.

Hehe, make it into a soap opera then. Agreed, if that's the kind of drama that will be in the anniversary ed., then forget it. :tea:

I wouldn't say that TR1 relied on "fast-paced action scenarios" at all. My experience was more like an hour of wandering around, followed by five minutes of jumping around shooting stuff or dodging boulders, followed by more wandering. I liked it that way. I hope this doesn't mean that the main focus of TRA will be the action parts. There should be *some* action, of course, but this article makes it sound like TR is an action game with a few puzzles thrown in when I think it's the other way around.

Fast-paced action scenarios sounds like the kind of gaming to draw in newer fans, along with the interactive cutscenes. :mad: Agreed, it was better with the wondering around for a bit, trying to figure out what to do, going off into areas that branched off from a main room and then returning to that main room later on, with some key or doors opened in that room that were inaccessible before.

Yay for the suspenseful music, ambient noises, and grunts. I'm more than a bit skeptical about the verbal hints. If it's just in the mansion telling us what the controls are, then that's fine. If it's an optional thing that we don't have to use, then that's fine too. I will not like it at all if Lara tells me what to do all of the time before I even have a chance to look around.

^There were moments when some suspenseful music would cue at certain moments in the old games, right? so that's good that they're using it again this go around. Heh, better than having Lara say something to herself, "I think something bad's about to happen", or "I have a bad feeling about this. I wonder if a bear is about to attack me?", and then a bear comes out and attacks.

I hope they give a training level in the mansion again (if they're going to have Lara talking about how to move her around), as you said, only there with the hints, even the subtitles that come on screen can be dealt with if it's not in-game throughout the game.

verena xeventus
13-01-07, 04:26
Well, finally some more usefull information, Im beginning to get a little faith again... this one might not be as bad as im thinking it will be. One thing is for sure, if I dont like it, my girlfriend sure as hell will. Thanks for the info.

dream raider
13-01-07, 06:46
Maybe when we're near a bear she'll say "I smell fresh meat! Steer me left!"

ANoDE
13-01-07, 07:40
verbal hints that will help the player push ahead through a level.

WHY? who for the love of god NEEDS that? I usually don't complain about things, which I haven't seen yet, but THIS HAS to be bad. I mean, well - why?!
As I imagine this feature might ruin the whole gameplay from the start. I mean, if you at least could decide, wether you need help or not, it would be a cool way, but if I want to play TR in "classic style", the frustration ofwandering around with absolutely NO idea, what to do is part of the experience imo...

Well, I can only hope, that this one doesn't ruin the whole thing. Until now, it really looked quite promising!

RAID
13-01-07, 08:31
I'm glad there will be those little grunts. But I hope she doesn't pull herself up super quick, ala Legend. I want her climb to be classic.

And I hope those grunts she will make will be there when she pulls/pushes objects.

The heavier and more dens the object is, the slower she'll push it and the more she'll grunt.

navinloveslara
13-01-07, 10:08
WOW! Thanks for the info. From the title, I thought it was a gameplay video or something like that...how misleading!

Hyper_Crazy
13-01-07, 12:43
There will be hints.

Does this mean that it will be like on screen hints like "Press X to Jump on the ladder." Or will it be where Lara says "Go through here to complete the level."
Or something like that I can't explain lol :D.

paulwork
13-01-07, 12:49
Great article - thanks for sharing!:tmb:

I got a bit excited, when I read about:

- Lara sprint
- Poisoned darts (any mag mentioned this yet?)
- Lara's noises (grunts)

But is it just me, or does it sound like the article wasn't written by someone who knows TR too well?

Maybe it's just a wrong impression I get, but some of the other mag reviews sounded more passionate about it. Mind you, a review from someone impartial is just as good.

Another thing - these clues...

If there are these verbal/audible clues (e.g. Lara talking to herself) I would really like to see "Split Personality Lara" The one Lara persona sabotaging the gaming strategy and suggesting she takes the WRONG route/does the wrong action, the other persona being a bag lady gibbering on about nonsense and fish heads.

Anyway, I can just imagine Lara's conversation with herself:

"Hmmm - that chasm looks a bit tricky to cross. If only there was another way..."
"Maybe I should try that rock over there..."
"Now maybe if I smash this rock on my head several times, that will give me greater jumping power..."
"Silly me. No that didn't work - maybe I should run through that spike pit below quickly to avoid the chasing bats... That should get me across to the other side at least, then I just have to climb up again"

CINEMATIC - cut to Lara severely injured being airlifted to safety by helicopter...

Medic "Hello - can you tell me your name, Miss?"
(no response, but confused mumblings)
Medic: (slaps Lara across the face)
Medic: "Miss, can you hear me? What is your name? Do you know what day it is?"
Lara: "Yes, my name is Napoleon. I am from the planet Zargon. It is the year 3059 and I need fish heads."
Medic: (whispers to his colleague "Kuckoo" and swirls his finger around at his forehead..)
Medic: "Ooooh Kayyyy Miss. I'm just going to put you inside this nice white long sleeved Jacket to make you nice and warm and cosy..."
Medic: "OK Miss. I'm just going to make you really nice and cosy and tie those white jacket sleeves together around your waist...There! Now isn't that nice and comfy?"

CUTSCENE fades as helicopter flies over the mountains and out of sight...

Gamers then have to wriggle Lara out of the white straight jacket using Interactive Cutscene button pressing. Lara then overpowers the medics and flies the helicopter back to where she was airlifted from - ONLY this time, she flies the helicopter over the other side of the chasm.

Lara: "Splendid! And I didn't even break a finger nail to get to the other side. It's all turned out quite nicely."

Anniversary Lara
13-01-07, 13:28
Lara talking to herself is the first thing I hear about TRA which I don't like. I hope that will be similiar like the binoculars in Legend. I can choose it when I want.

Rivendell
13-01-07, 13:29
LmFAO at Paulwork :vlol: :vlol: :vlol:

RAID
13-01-07, 13:37
Maybe she'll say stuff like "This door is locked, I'll need a key" ala AOD, like we're dumb...

Angelus
13-01-07, 15:08
Or "I'm not strong enough!" ;)

Rivendell
13-01-07, 15:14
If it's legend Lara then we already know she's "not strong enough"! Call those jumps does she? *Shakes fist*

Hopefully if she says anything then it'll be few and far between - and mainly just little comments after she accomplishes things.
If there's lots of "That rope looks like it'll break if I shoot it" then damn - Zip has died and Lara's channeling his spirit.

Hyper_Crazy
13-01-07, 15:17
Or "I'm not strong enough!" ;)

No I hated that!!!