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Teeth
27-01-07, 22:41
I was just wondering if anyone's ever made their own textures in Glidos. At the moment, I'm trying to recreate the Rome levels with the Chronicles Colosseum textures and Egypt with textures from Last Revelation. I've also tried to do Lara's Home with the TR3 Lara's Home graphics.

It's actually quite fun once you've got into the swing of it. You can make your own outfits for Lara and stuff.

Gambit37
29-01-07, 12:55
*Cough* You're coming a little late to the party. Check out our project:

http://www.tombraiderxtra.com/

Teeth
29-01-07, 16:54
I know all about that! Tomb Raider Xtra's what inspired me in the first place! :)

I was kinda asking if anyone else had made their own textures.

The_Terminator
29-01-07, 19:52
I've dabbled with it in the past.
After realizing how much time it would take to texture a whole level I had to abandon my efforts.

I wanted to do the Cistern since it was one of my favorite levels ever, and did this screen here where you can see my version 1 of a retextured wall, floor, and door with lions head:
http://www.mroberg.smugmug.com/photos/75395100-M.jpg
I was unhappy with the floor as it looked more gravelly then mossy.




Then I found out that Antoni Jadis already had done a Cistern, but nobody had tackled the Egypt levels yet, so I did a quick try on the Egypt levels:
http://www.mroberg.smugmug.com/photos/75561969-M.jpg
You can see where my sand floor needs a better job of creating seamless texture tiles.




Here is a version 2 of my wall texture for the cistern:
http://www.mroberg.smugmug.com/photos/75719846-O.jpg




There has been much discussion regarding "recreating the original with higher res textures" or redoing the textures completely for a new updated look even though they are not faithful to the original. There is merit to both sides of the discussion and you will see both styles of new textures on TRXtra.
I personally liked those that try to stay as faithful to the original as possible.

After that though, I ran out of time and never pursued it further.
I really would've liked to texture one complete level, or at least one area of a level so I could capture a screenshot for myself, but it is a VERY time consuming process!

tizerist
29-01-07, 22:52
interesting.
there are currently 3 people in the process of retexturing the game (and 1 completed), when you add in the original graphics anti-aliased (which you can switch back to on the fly) it means us glidos owners will hopefully have 5 (5!) different versions of TR1 in about a year / year and a half. yum yum.

if it really does take as long as terminator says, then time is probably better spent designing custom levels. i've noticed how long it seems to take and it is indeed loooong.

having said that, i'd love to see at least 1 take on TR1 with wildly different colours to the original....

special mention must go to the guys currently hard at work on their various takes on the game. (And John Capon himself)
This is true art.

Lord Icon
29-01-07, 23:05
...there are currently 3 people in the process of retexturing the game (and 1 completed)...

That one is John Capon (http://www.tombraiderxtra.com/artists.php?artist=John_Capon)'s work although he didn't finish Lara's Home yet. All the rest of the levels are finished and I must say he did a really great job.

tizerist
29-01-07, 23:24
That one is John Capon (http://www.tombraiderxtra.com/artists.php?artist=John_Capon)'s work although he didn't finish Lara's Home yet. All the rest of the levels are finished and I must say he did a really great job.
didnt he just.
his was an example of an artist adding his own slant.
tomb of qualopec and cistern in particular were very different colour-wise to the originals.
i had never played through the game previous to JC's version, i remember i kept hitting F4 to see what the original was like.

tizerist
29-01-07, 23:28
Here is a version 2 of my wall texture for the cistern:
http://www.mroberg.smugmug.com/photos/75719846-O.jpg




!so, are those textures just lying on your hard drive now then?

have you thought about offering it to any of the other guys for their projects?

sorry if thats a taboo subject!:D

The_Terminator
30-01-07, 01:35
Oh, it's not taboo at all. The few textures I did make would hardly put a dent into what's required for a full level.

I can't remember exactly how the process goes, but basically, you have glidos dump all of the textures that you see on your screen into a predetermined folder.
Then you can open that folder in your hard drive and see the hundreds and hundreds of textures in each level.

The way I simply understood it, was to recreate every single frakking texture in that folder and give it the same name as the original, and ta-da! you have your very own hi-res texture pack for that level.

When I was playing around with the idea, I tried to pick a texture that was prominent throughout the level so I could get more satisfaction from my work as opposed to texturing a single handrail or something similar.
Anyway, when I realized what really needed to be done for the entire level, I just simply abandoned it for the time being as I know that sadly, I am way too busy to put in the time commitment necessary for that sort of thing.

...But I have even more respect for the people that did pull it off. TRXtra is a massive amount of work and we can't thank those artists enough for all of the time that they have put into it!

Gambit37
30-01-07, 15:15
At this rate, it will take me another three years to finish my take on it! I'm the Matthew that set up the project back in October 2003 -- I simply don't get enough time to devote to this.

If I didn't have a life though, I could probably do it much, much quicker. And motivation plays a big factor too -- I'm a web designer, I sit in front of a computer all day at work. Often the last thing I want to do is do the same at home. But it is fun, even if it takes a long time to do it properly.

No disrespect to JC, but there are lots of details missed out on his packs. I'm making sure *everything* is done on mine.

The_Terminator
30-01-07, 15:21
Hi Gambit,
You probably recall my few posts over at vogons zetafleet a while back, b/c I posted the same screenshots there.

I totally agree with you about the time involved to do it right. I have an all consuming job, and then I come home at night and have to spend the time that it takes to be a husband and father.
I can't put my family on the back burner so that I can texture up a TR level!:D

I would LOVE to do it though. It really made me happy to work on the textures and stuff. I just don't have the spare time to invest in it.

Phlip
30-01-07, 15:44
http://www.mroberg.smugmug.com/photos/75395100-M.jpg
what is that big thing? :confused:

The_Terminator
30-01-07, 15:48
That's Lara having an idea, but since it's in the cistern and there's no electricity, the Core developers didn't want to put in a light bulb, so they made a stone "idea" bubble instead.

Didn't you get to that part in the game?

Gambit37
30-01-07, 15:51
LOL! Aw, don't tease the poor guy! :D

Phlip, that's a big 3D rotating "Glidos" -- it only disappears when you purchase the full version. It's a way of encouraging people to buy. And at only $10, Glidos is a bargain.

Gambit37
30-01-07, 15:55
I can't remember exactly how the process goes, but basically, you have glidos dump all of the textures that you see on your screen into a predetermined folder.Then you can open that folder in your hard drive and see the hundreds and hundreds of textures in each level.

The way I simply understood it, was to recreate every single frakking texture in that folder and give it the same name as the original, and ta-da! you have your very own hi-res texture pack for that level.

Basically, that's it, although there are now some extra features that make it easier to texture the entire game. Paul "Glidos" released a tool to capture the textures directly from the game files (before, you had to play a level in capture mode and visit every area to make the game "see" all the textures and capture them).

And now there is also a way of mapping re-used textures between levels using an equivalence file. Basically, you texture ONE occurence of say, Lara's shoe, and then the equivalence file automatically maps this to all the other levels. It makes development much, much, much quicker than when I first started.

Betal
30-01-07, 18:52
how can you retexture TR1. Do I need a program for that?


what is that big thing? :confused:
It's that damn glidos thinngy that spinning around the screen if you haven't paid for glidos. It's so annoying that thing

Gambit37
30-01-07, 23:27
how can you retexture TR1. Do I need a program for that?

What do you mean? You need some kind of graphics package to draw/paint/mess around with photos in (I use Photoshop). Or do you mean how do you get new textures in the game? You use Glidos -- that's what the whole thread is about.

Lord Icon
30-01-07, 23:40
No disrespect to JC, but there are lots of details missed out on his packs. I'm making sure *everything* is done on mine.

Yes, I noticed that too. But still he did a great job. Your work is closer to the original and with the best attention to the details, Gambit. And I would like to use it but unfortunatelly it is not finished yet. Nevertheless you are doing a great job. Hope you will finish it in the near future.

Betal
01-02-07, 18:10
What do you mean? You need some kind of graphics package to draw/paint/mess around with photos in (I use Photoshop). Or do you mean how do you get new textures in the game? You use Glidos -- that's what the whole thread is about.

well, duh. How do you get the textures ingame. ¨Use glidos¨ isn't any help.

Joseph
01-02-07, 18:42
Betal, please. This is not something you can even think of trying if you haven't even a clue about the basics. No offense. :)

Betal
01-02-07, 20:04
Betal, please. This is not something you can even think of trying if you haven't even a clue about the basics. No offense. :)

I understand what you mean but if I never try I never learn

Gambit37
01-02-07, 21:45
well, duh. How do you get the textures ingame. ¨Use glidos¨ isn't any help.
Well, duh, be a bit clearer then.

Better still, read the instructions on the Glidos site. All the info is there for goodness sake.

Teeth
02-02-07, 20:39
Basically, that's it, although there are now some extra features that make it easier to texture the entire game. Paul "Glidos" released a tool to capture the textures directly from the game files

Where can I get this tool?

Ruediger
03-02-07, 13:29
that´s amazing!!!:cln:

but on www.tombraiderxtra.com the omb of qualopec is to dark, i liked the yellow and red style from the original:-)

Gambit37
03-02-07, 17:00
Where can I get this tool?
It's quite well hidden on the Vogons Glidos forum. Here's a link:
http://vogons.zetafleet.com/viewtopic.php?t=13812

Teeth
03-02-07, 18:41
Ah, this'll be useful! Cheers!

Betal
03-02-07, 19:58
Well, duh, be a bit clearer then.

Better still, read the instructions on the Glidos site. All the info is there for goodness sake.

If you didn't think I was clear enough learn to read. And I have allready figured out how to do

Teeth
03-02-07, 20:16
Okay, I've started work on making a texture pack for Return to Egypt, as I noticed that there aren't any Unfinished Business texture packs yet. I've given Lara a nice pair of blue shorts. :)

By the way, Gambit, what advice could you give me on making high-res textures? Are there any special methods you use?

Joseph
03-02-07, 21:01
If you didn't think I was clear enough learn to read. And I have allready figured out how to do
Betal, no need to start an attitude. You asked a lazy question to an experienced editor. I am not suprised by his reaction. Because he too, like any other with similar skills, developed them by self-study starting with the basics and following the info that is openly available here and there. Explore. That's the way to start learning. But good you figured that out now. :tmb:

Betal
03-02-07, 21:06
Betal, no need to start an attitude. You asked a lazy question to an experienced editor. I am not suprised by his reaction. Because he too, like any other with similar skills, developed them by self-study starting with the basics and following the info that is openly available here and there. Explore. That's the way to start learning. But good you figured that out now. :tmb:

But I don't understand what was so lazy with my question. I asked how I can replace the tr1 textures with ne ones. And that's the only thing I wanted to know so I was clear enough. But now i have figured it out so now we drop this:)

And just a question. If I buy glidos and then delete it from my computer. Do I need to buy it again? Cause if I example format my computer after I buyed glidos and it gets deleted. Or can I just send a email to them? Cause I don't want to pay for it 2 times.

Joseph
03-02-07, 21:11
No, when you buy Glidos, you basically buy a personal key which unlocks the game so it isn't a trial anymore. Uninstall Glidos whenever you like, but keep the key well stored. :)

Betal
03-02-07, 21:12
No, when you buy Glidos, you basically buy a personal key which unlocks the game so it isn't a trial anymore. Uninstall Glidos whenever you like, but keep the key well stored. :)

Ok thanks for the help:)

Gambit37
03-02-07, 21:52
But I don't understand what was so lazy with my question. I asked how I can replace the tr1 textures with ne ones. And that's the only thing I wanted to know so I was clear enough.

*Sigh* The point is you WERE NOT clear. You said "how can you retexture TR1. Do I need a program for that?" It's a highly ambiguous question in this context and can mean, as I pointed out, "What program do I need to create new textures?" or "How do I create new replacement textures?" or "How do I get my new textures into the game?". I then tried to help by working out what you wanted to do by asking questions and you came back with an insulting attitude: "Well, duh!" which is why you got the same back from me.

I may be experienced but I am very happy to help people out, who demonstrate an ability to help themselves or who can ask clear questions. I'm sorry, but however you look at it, you did neither.

Gambit37
03-02-07, 21:58
Because he too, like any other with similar skills, developed them by self-study starting with the basics and following the info that is openly available here and there. Explore. That's the way to start learning.

Amen to that! Thank you. :)

Seriously, the best way to learn is by *doing*. I've been creating all kinds of stuff using Photoshop for 14 years. I started with the basic tutorial that came with the software, learnt the tools, then learnt how to apply my skills to new techniques and methods. I now combine all that learning and skills into texture creation.

It can certainly be taught and I am happy to share tips and tricks and help people get started but I'm not going to hand hold anyone who can't demonstrate even the most simple interest in learning for themselves by *trying*. I don't think hand holding is helpful because the student ends up learning nothing. Guidance is good, yes, but simply telling someone what to do isn't ultimately that useful for learning.

Betal
03-02-07, 21:59
*Sigh* The point is you WERE NOT clear. You said "how can you retexture TR1. Do I need a program for that?" It's a highly ambiguous question in this context and can mean, as I pointed out, "What program do I need to create new textures?" or "How do I create new replacement textures?" or "How do I get my new textures into the game?". I then tried to help by working out what you wanted to do by asking questions and you came back with an insulting attitude: "Well, duh!" which is why you got the same back from me.

I may be experienced but I am very happy to help people out, who demonstrate an ability to help themselves or who can ask clear questions. I'm sorry, but however you look at it, you did neither.

I don't see what's so insulting with ¨well, duh¨

Gambit37
03-02-07, 22:02
By the way, Gambit, what advice could you give me on making high-res textures? Are there any special methods you use?
Whew, where to begin? There are so many millions of things I've learnt through experimentation that it's difficult to know where to start.

At the moment I don't have the time to write a detailed description of how I go about this, and as noted above, I'm not going to simply tell people "Do these 20 things and you'll have a cool texture". I firmly believe you'll learn more by trying things out for yourself.

I am happy to answer specific questions you may have once you get started.

Gambit37
03-02-07, 22:06
I don't see what's so insulting with ¨well, duh¨
Clearly you don't. What a shame.

The problem is that people read different tone into text. What might sounds perfectly fine in your own head can come across as incredibly offensive to someone else, with out all the audible voice tone and facial cues to pick up on. Your reply just sounded like you were calling me an idiot because I asked you reasonable questions about your ambiguous question and I don't take kindly to that.

Betal
03-02-07, 22:10
Clearly you don't. What a shame.

You gave me this answer: ¨By using glidos, that's what thi thread is about.¨ And that's not a helping answer. It's impossible for someone to understand ho to do. Can't we just drop this. I'm sorry if my attitude was insulting I didn't mean it in that way

Gambit37
03-02-07, 22:22
You gave me this answer: ¨By using glidos, that's what thi thread is about.¨ And that's not a helping answer. It's impossible for someone to understand ho to do. Can't we just drop this. I'm sorry if my attitude was insulting I didn't mean it in that way
OK, thank you for your apology.

What I don't understand is that it was clear from your initial post that you already know what Glidos is because you use it yourself. It's therefore reasonable for me to assume you've read up on what it's capable of and how to use it. Sure, my answer wasn't helpful for your needs, but at the point your needs were undetermined.

Please re-read the whole thread as you seem to misunderstand what the question was that you actually asked!

Joseph
05-02-07, 08:58
@ Betal: http://www.glidos.net/retext.html?lang=en ;)