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View Full Version : What technology Eidos and Core used when making Fmv's?


ilie_ fusarau
09-02-07, 08:07
In Tr1 how did they managed to get those beautiful (for that time)graphics in the FMV's ?

Gambit37
09-02-07, 09:41
Eidos started as a technology company specialising in multimedia. They developed the Escape video codec which was quite impressive for the time. The FMVs are simply 3D Studio Max animations compressed using the escape codec. I believe a French company made the animations, not Core -- I don't know much about that side of it.

cal6n
09-02-07, 11:45
The rumours at the time suggested that RISCOS machines from Acorn were used and I can well believe it. "Replay", their video tech from the early nineties, made early versions of quicktime look quaint and completely trashed anything from windows!

I actually saw a windows 3.1 owner accuse my mate of rigging a VHS recorder up to his monitor. Even when allowed to examine the whole system, he still didn't believe what he was seeing and ended up storming off, convinced we'd tricked him because "No home computer can do THAT!"

Gambit37
09-02-07, 14:25
Whoa, another Brightonian! :D :D

cal6n
09-02-07, 18:48
Whoa, another Brightonian! :D :D

Yup!

Jewel of the Sussex Riviera!

:cool:

nick-xx
12-02-07, 02:17
Right cal6n, from what I hear (I don't remember really well where) the fmv sequences were rendering using lots of RISCOS cpu to produce the smothy animation in TR1.