View Full Version : Two threads in one - Hooks jetting out of nowhere & not enough interaction.
Here are my two diffrent topics: :D
Hooks jetting out of nowhere. (http://i12.tinypic.com/4uo5nnl.jpg)
Not enough interaction. (http://i19.tinypic.com/4tu2gjp.jpg)
I hope you understand what I mean :o
Not too sure what you're trying to say.... Could you post an explanation?
I dont see what you mean, and until you play the game quit complaining about length and such. After you play it and you still believe there isnt enough exploration or the grappling points are where you would like them, then I would understand a thread like this. :wve:
I think the random hooks poking out of places is just nit picking to be honest....That's also like saying "Why was there random gun ammo in the Lost Valley?" But no one picks on that because its the orignal :rolleyes:
At some point I understand you and agree with you, but can you please explain clearier?
miss--croft
07-05-07, 09:47
It's a game get over it (totally agree with Snazabaz), you haven't even tried playing it yet!!
I explained it as best as I could :(
It's a game get over it (totally agree with Snazabaz), you haven't even tried playing it yet!!
Ho Yes...I rock
But seriously it is just nit picking, and you should only judge the exploration when you played it...
It seems to me you're just finding ways to hate this game
But thats just me - and i think this game rocks
Wait until the game is released, Phlip - then you can snap the disc & feed it to your dog for all I care. :D
Wait until the game is released, Phlip - then you can snap the disc & feed it to your dog for all I care. :D
LOL :D
Unless he snaps it along with the case on the way home from the store after buying it :)
^^ LMAO :vlol:
Don't I need to say things like this now?
If I/we don't then the game wil be mucked up mabe so why not try and make suggestions before it's too late? :confsued:
@Angleus: :D
I wouldn't describe that as exploration, but as interaction. Something that has hopefully taken over in place of the invisible walls from legend.
The game will have enough exploration - all the articles are going on about the secret paths and tunnels for us to explore.
Can you change the title word from exploration to interaction please? :o
Done :)
But now I guess we'll get lots of "You don't know that until you play it" posts.
Thanks :)
Yeah but I want to make sure they get stuff right before release :)
Jeeze I'm bossy :(
Not enough interaction. (http://i19.tinypic.com/4tu2gjp.jpg) [/b]Unfortunately Philip, this is about controlling where we can go in a game. That is, forcing the gamer to take a specific route.
Assuming that one couldn't grab onto that broken bridge, it may be so set up so that we cannot take a shortcut, or say, avoid the trigger for an enemy, a cutscene or somesuch.
I understand, but then there's an invisible wall wich could be avoided, mabe the bottom gap could be close and she can grab the top one :)
I'm sure Lara will be able to grab that ladder & climb up it. :D
I don't think so :(
I'm sure there are other times she won't interact with things :(
Do you understand what I meant about making the HOOK HOOK onto the actual swing pole in Egypt?
The hooks looks slightly disturbing. Everything else looks fine :)
The interaction statement about the broken bridge, I think the only reason why she doesn't climb up on it is because she cant reach it.
I said if I decide to hang from the top I fear she won't grab it when I press O :(
AnthonyShock1515
07-05-07, 10:37
Well about the rings; I do think they should take a form of something else. But those rings in the Egypt screens I never even noticed they were there until I was told. And I'm very observant when it comes to screenshots.
A good excuse for the random rings could be that they once suspended fine banners and decorative quilts when the sites were once bustling with civilization. You have to use your imagination sometimes, try and imagine what purpose every room served, not just leave it up to them.;)
I know, I've seen soem rings when lara's doinga wall-run and it looks good there, I just think that sometimes rings coming out of nowhere is weird and not EVERY grapple point should be a ring ;)
It needs to be a ring or something similar because the grapple isn't magnetic anymore, it's a hook. Hence the rings - so Lara can hook the grapple onto them! :p
It dosn't HAVE to be a hook, it can be a tree branch that's very strong.
Or a peice of rock that's thing but strong, there are many things a hook can grapple onto :)
I get what you mean. Lara should be able to grab those openings.
Yes, & she will probably be able to. Let's just wait & see. :)
Don't get wound up by questioning things that you haven't played yet. Simply hang fire until you get the game. Then, I'm 99% sure that you will spend more time going "wow, cool, she can do THIS" rather than "aw pooey, she can't do THAT".
:wve:
I really hope so :D
As I said before, I want them to get this right before release so then I can say "Cool she can do this" :D So that's whay I'm saying all this :)
"aw pooey"
I'd probably say something a little stronger :whi:
I'm sure Crystal Dynamics have got most things right with this game. :) I can't wait for this game! :jmp:
Would you beleive that I can't either? :jmp:
:yah:
I know what you mean Phlip about hooks etc sticking out of anywhere and not looking very natural!
But like in Legend, the branches stuck across the stream were a brilliant idea (very natural and realistic) but futher up the stream, you had to rope swing across behind the waterfall, and then swing over 2 poles. At first I was like "Why do we have random poles sticking out here?!" but then it occured to me, they kinda look like the walls structure (like beams used for the floor the other side of the wall maybe?! Or a floor that used to exist there many years ago)
So this is how I look at the poles and hooks in TR now!
This is quite freaky, 'cause I was gonna post a topic today quite similar to this one!
I'm glad you agree :tmb: But what branches stuck out across what river?
Yeah but I want to make sure they get stuff right before release :)
Too late for that now, they won't be changing anything like that at this late stage.
I just think that sometimes rings coming out of nowhere is weird and not EVERY grapple point should be a ring ;)
We've had this conversation about 100 times already. I agree with you, but please don't keep starting new threads about subjects that have already been discussed.
I'm glad you agree :tmb: But what branches stuck out across what river?
In Bolivia! :D
Ward Dragon
07-05-07, 15:53
Well about the rings; I do think they should take a form of something else. But those rings in the Egypt screens I never even noticed they were there until I was told. And I'm very observant when it comes to screenshots.
A good excuse for the random rings could be that they once suspended fine banners and decorative quilts when the sites were once bustling with civilization. You have to use your imagination sometimes, try and imagine what purpose every room served, not just leave it up to them.;)
I don't know if my information is correct or not, but I've seen representations of archaeological digs where the people put hooks into the walls in order to hang electrical lights. So, I'm going to assume that's where all the hooks in TRA came from :) It kind of kills the "Lara is the first person to be here in centuries" feeling, but it gets rid of my annoying tendency to wonder what the hell things are doing there :p
It dosn't HAVE to be a hook, it can be a tree branch that's very strong.
Or a peice of rock that's thing but strong, there are many things a hook can grapple onto :)
I agree. That would be pretty good, if we could hook onto natural things which would be detectable as grapple points, but not blatantly obvious.
Sara Croft
07-05-07, 15:54
In Bolivia! :D
The beginning when you push the rock down on the tree lookalike? :P
The beginning when you push the rock down on the tree lookalike? :P
Lol, yeah. And the area above when you grapple down that shiny stone door. :D
Woop Legend!
07-05-07, 18:01
Yeh that is a good bit, I love fighting that guy at the top and sliding into him so he flies of the cliff. Then watching his body spiral down the mountain.
I think that early comment about how we shoud not be phased by the unnaturally placed rings because of the ammo lying around by the T-rex pretty much sums it up
MakrakaNti
07-05-07, 18:35
Well I just hope that there isn't just like one grappling ring on the sidewalls just in the places where there's a gap. I'd like to presume that that gap wasn't there before (the floor fell over time), and that ring just happened to be there, meaning I'd like there to be more grappling rings set like every two meters or so on the sidewalls, and you could grapple all of them but there wouldn't be a point in grappling one where you don't really have any ways of using it. I think that would add a lot to the game since a lot of use will probably be confused at first as to what to do with that ring...Hope you guys understand what I'm trying to say.
OMG ! It's a game, I hope that when you play you are not like : Euuumm, a hook, maybe it's the ancien civilisation that but this hook here to place a banner that would hang there...
Come one ! There's medipack, guns and ammo in the temple... It's a game, what will you want next, to press select to go on the inventory screen to cook a delicious sandwich for Lara, because with all this adventure, she could be hungry... :rolleyes:
MakrakaNti
07-05-07, 19:12
OMG ! It's a game, I hope that when you play you are not like : Euuumm, a hook, maybe it's the ancien civilisation that but this hook here to place a banner that would hang there...
Come one ! There's medipack, guns and ammo in the temple... It's a game, what will you want next, to press select to go on the inventory screen to cook a delicious sandwich for Lara, because with all this adventure, she could be hungry... :rolleyes:
Yes exactly, it is a game, and as one I want it to be better and the idea with the grappling points had nothing to do with such ideas as cooking a sandwich...that is exaggeration!
It was just an idea, I didn't say OMG it looks stupid this way...CHILL! And it was a very easily accomplishable idea so...:rolleyes:
You're right, those hooks are totally fake, I mean perfectly placed 90 degree angles at which lara could jump (having to choose out of up to three different jumps) it totally realistic, it's a game, as in, it isn't real. :p
mister_croft
08-05-07, 00:03
well, philip really hates this game, there is not one thing that u like about it.
Why do even bother to see the news anyway?
is just a game...why cant u enjoy whats there rather than complain for what isnīt...
makes me so...u know... .... .... ..... ..... whatever.
Thanks :)
Yeah but I want to make sure they get stuff right before release :)
Jeeze I'm bossy :(
The game is finished Phlip so it would be nice if you could save the complaints for after you have actually played it, this is starting to get a bit monotonous, all your posts seem to be complaining about something for no reason what so ever.
The game has less interaction than what precisely? It certainly has more interaction than the original, and it is sure to have more interaction than Legend. It is a game Phlip, it is not real, in no game can you interact with everything.
Hooks, what hooks are we talking about, the grapple attaches to metal RINGS who cares what they decide the grapple does or does not attach to. No grapple is going to attach to a crack in the ceiling, that is to gravity defying even for a game. You have a grapple and it attaches to metal rings, that's it, accept it. That is the way they have decided to use it and it seems perfectly OK to me.
They have shown us what the rings are used for, they have even let us destroy some of the scenery as part of our quest for goodies, thus making more rings available for the grapple. How else do you think you are going to be attaching rope to rock, a metal ring sounds feasible to me
I'm, just saying there can be, loads of alternatives to random rings jetting out of rock.
I'm, just saying there can be, loads of alternatives to random rings jetting out of rock.
Such as?
I'm, just saying there can be, loads of alternatives to random rings jetting out of rock.
There might well be, for a real grapple, this is a game, and in this game it attaches to metal rings. This is not the Sim's, it is not some rock climbing game where everything has to be realistic. For Tomb Raider and a low tech grapple rings will do. This is not some cutting edge all the bells and whistles game, it is basically a souped up PS2 game. There are just so many things you can do with a PS2 game Phlip, and we would like it sometime this year.
dream raider
08-05-07, 16:28
There might well be, for a real grapple, this is a game, and in this game it attaches to metal rings. This is not the Sim's, it is not some rock climbing game where everything has to be realistic. For Tomb Raider and a low tech grapple rings will do. This is not some cutting edge all the bells and whistles game, it is basically a souped up PS2 game. There are just so many things you can do with a PS2 game Phlip, and we would like it sometime this year.
Well said.
It's a game after all, no game can be that realistic and 'perfect'. Philip, you always complain about the hair physics (I know this is a little off-topic) this is a game and games will never be exactly like real-life. Maybe not even close. There is more to be said but I have to go any minute.
Ward Dragon
08-05-07, 17:01
Well I just hope that there isn't just like one grappling ring on the sidewalls just in the places where there's a gap. I'd like to presume that that gap wasn't there before (the floor fell over time), and that ring just happened to be there, meaning I'd like there to be more grappling rings set like every two meters or so on the sidewalls, and you could grapple all of them but there wouldn't be a point in grappling one where you don't really have any ways of using it. I think that would add a lot to the game since a lot of use will probably be confused at first as to what to do with that ring...Hope you guys understand what I'm trying to say.
That sounds like a good idea :) That way the rings we *need* to grapple wouldn't be so obvious because we'd be used to seeing rings around the place. Just having a bunch of rings alone would be a little strange, though, so I think they should have some remnants of whatever the rings were originally used for (I like the idea of electric lighting that was perhaps set up during an excavation of the tomb).
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