About This Forum
[B][COLOR=Navy]Hi,
We have decided to have a special area for all tutorials relating to the Level Editor and the tools associated with it. If you have a tutorial which you think may be of interest, in the first instance please email your tutorial to either myself or Titia. All tutorials may be edited by ourselves if necessary. [COLOR="Red"]Please do not create new posts in this forum.[/COLOR] Rather, post your ideas, suggestions and comments in the special thread created for this purpose. Thanks Uvavoo[/COLOR][/B] |
Yessssss !!! :D
That sub-forum is really interesting and useful !!! :tmb: Great Idea Uvavoo and Titak !! ;) :) |
Double post because of Internet connexion problem sorry
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Note
This part of the forum actually contains quite a bit of tutorials by now.
If you can only see a few of them, you should adjust the display options at the bottom of the screen. Set the [I]'From the'[/I] box to [I]'Beginning'[/I] and then click the [I]'show threads'[/I] button. :) |
TRNG tutorials
Since we have a 'new editor on the block' which has numerous new features I'd like all tutorials regarding the new TRNG to have titles starting with [B]TRNG - ****[/B] .
(**** being the subject of the tutorial.) Starting a title with this will make it clear to everyone that the tutorial is TRNG related. Thank you. :hug: |
OK, so can if I have instructions on NG Scripting and all of the various things it can do I just make a thread called: TRNG: Scripting?
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yes. Like that :) TRNG is hard stuff btw. After Spectrum's release I wil be adding a
TRNG: Pushables tutorial detailing how to push them off ledges, stand on them ect. (both seen in Spectrum ;)) |
[quote=stranger1992;2730091]yes. Like that :) TRNG is hard stuff btw. After Spectrum's release I wil be adding a
TRNG: Pushables tutorial detailing how to push them off ledges, stand on them ect. (both seen in Spectrum ;))[/quote] yay! :) |
[QUOTE=God Horus;2730086]OK, so can if I have instructions on NG Scripting and all of the various things it can do I just make a thread called: TRNG: Scripting?[/QUOTE]
Basically, yes. But things have to be right before you post it, so it is best to have your tutorial 'beta-tested' before posting it. [B]So, here is what I'd like you all to do:[/B] - Post the draft in the regular TRNG section and have it tested by some people. - Once tested and found correct I will then transfer it to this tutorial section. It will keep the tutorial section clean. ;) You will then ofcourse be credited for writing the tutorial. :D (In case you are wonderign about the audio tutorial I posted earlier this evening, it was also tested before it was posted. ;)) |
Alright, I will start typing it later.
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