NGLE Problem
I'm using the NGLE which works with TREP. When I build rooms, save then I reload on the next day to continue my work, it shows me few messages:
1. Arg list is too big 2. WARNING: Texture file 'Thailand.PCX' not found 3. Message that it has created a Crash Report This is the Crash Report: [CODE]Version=1.0.9.13 CRS=Enabled Last diagnostic mexage:Found Extra NG Header Last directX error: CRASH REASON: EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access. EXTRA_INFO: VIOLATION ON READ AT OFFSET 0xC692FC RECOVERABLE : YES CRASH OFFSET: 0x426F84 REGISTERS: EAX=A9B9A8 EBX=0 ECX=73655 EDX=0 ESI=0 EDI=1CD95 EBP=465ED0 EIP=426F84 ESP=1EBFE14 DYNAMIC POINTER LIST: ------------------------------------------ 1008AFE0:Ptr_VetBigTails 02650020:Ptr_MemoriaMesh 025EA020:Ptr_MemoriaVertici 0260F838:Ptr_MemoriaListaVertici 03AC0020:ptr_Memoria1_6Mb 02572E90:Ptr_ObjectCodeArray 025980E0:Ptr_VetBaseOggetti 025D83F0:Ptr_VetSlotOggetti 02E90020:Ptr_BaseImmagineTextureOggetti 02B4DBF0:Ptr_VetMeshPointers 02B88320:Ptr_ObjjBonesWad 02AA0048:Ptr_VetRoomSlots 025678D8:Ptr_VetPointerRooms 00000000:Ptr_MemoriaPerDatiCD 00000000:Ptr_MenuAttivo 0046E4D8:Ptr_Pointer_VetDirectDrawDevice 0046E4F5:ptr_BaseDirectXLibrary 0046E0A8:Ptr_ColorTableEntry 001D502C:Ptr_IDirect3DDevice3 00A942B6:Ptr_TabellaColori 0102100C:Ptr_MemoriaTexFaces 02550048:Ptr_TextureTailInfos 011503B8:Ptr_DatiPoligoni 0262B230:Ptr_VetCodeTriggers 02629E28:Ptr_VetTriggers 02550048:Ptr_MemoriaRoomTexInfos 02554050:Ptr_ObjectTextureWad 02040020:Ptr_TextureRawImage 00A9B9A8:Ptr_MemTestTextureNero 00000000:Ptr_VettorePuntatoriTexture 0257AB98:Ptr_VetObjectCodeEffetti 00A9EB70:Ptr_VetSoundEffects 0257C008:Ptr_VetItemEffetti 03AC0020:Ptr_MemoriaFileTexture 001BCC70:Obj_IDirectDrawSurface3 001BCD30:Obj_IDirectDraw7 001BCCF8:Obj_IDirectDraw4 00213EC4:Obj_IDirect3DTexture2 0016CB90:Obj_DirectDrawSurface4 00000000:IndiceRoomAttuale 00000000:TipoModeView 00000000:TestMostraFlipMap 00000000:TestDrawDoors 00000064:Tot_RoomSlots 00000000:TestFaceEdit 00000000:TestModoLightning 0012FFC0:SalvaBaseStack1 01EBFFB4:SalvaBaseStack2 00D80020:ZonaMemoriaVertex 00ED0020:ZonaMemoriaVertexSecondario 01020020:MemoriaTexFaces 01150020:MemoriaPoligoni 00CBE850:VetSegnaliMesh 00CC4E58:MemoriaTexture8Bits 00D05060:ZonaOverlaps 00A77370:VetTexSonorePrj 00A77978:VetTextureBumpMap 00A77F80:VetAnimatedTilesTextures ------------------------------------------ Stack=0x1EBFE14 pContesto=0x1EBFB48 pInfoEccezione=0x1EBFB2C PRIMARY_STACK: ESP=0x1EBFE14 STACK_TRACE: 0x419F10 0x44B45A 0x44B47B 0x44D3C0 0x44B424 END_STACK_TRACE SECONDARY_STACK: ESP=0x12B1A0 STACK_TRACE: 0x43004F 0x440020 0x45004D 0x410050 0x100258D0 0x100258D0 0x444672 0x43492E 0x100258D0 0x4440B9 0x444559 0x44B5D6 0x44D3C0 END_STACK_TRACE [/CODE] So, what is the problem? |
Nothing new and nothing specifically ngle related. Just recently there had been a solution presented by Yasin. Search in the main trle forum threads!
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Try [url=http://www.tombraiderforums.com/showthread.php?t=144730]this[/url].
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