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-   -   TR2 - Dark shadows (https://www.tombraiderforums.com/showthread.php?t=190892)

Orava 29-04-12 17:59

TR2 - Dark shadows
 
How can I create entirely black shadows like this:

[IMG]http://i853.photobucket.com/albums/ab95/Zerbell/ShadowProblem2.jpg[/IMG]

No matter how dark I set the ambient light and use dark light objects, this is what I get:

[IMG]http://i853.photobucket.com/albums/ab95/Zerbell/ShadowProblem.jpg[/IMG]

Raider99 29-04-12 18:01

With shadow bulb of course. :D
But i'm not user of Dextre3D, so i don't know how it work. :o

Joey79100 29-04-12 18:28

Maybe it wasn't shadows, but a light in a dark room?

Raider99 29-04-12 18:31

Of course, but i think it's just shadow bulb. :)

Orava 29-04-12 18:34

The first picture is the effect I want to create. The second picture is the effect I get.

Even if I create the rooms as dark as possible (ambient light 31) or use darkest possible light objects, the result is always as seen in picture 2. It doesn't get completely black, even though it looks like that in the editor window.

Raider99 29-04-12 18:44

Sorry i can't help then, i'm using NGLE not unofficial LE. :o

SKing 29-04-12 20:39

Create a normal light but in the bright setting use negative numbers (like -5) :)

Orava 29-04-12 20:54

I assume that by "normal" you mean the default ambient light? Ain't working, it doesn't matter how much negative I set the number, the shadow never goes completely black, as you can see here:

[IMG]http://i853.photobucket.com/albums/ab95/Zerbell/ShadowProblem3.jpg[/IMG]

Raider99 29-04-12 20:58

What about to make darker room - ambient light and add some shadow bulbs and it will give dark atmosphere?

Orava 29-04-12 21:04

As I said, I have tried creating a room as dark as possible (according to my knowledge) and tried adding light objects as dark as possible to it, but it's not working. I thought there could be something wrong with my graphics settings, but I don't know how, because the pitch black shadows in the original TR2 levels with the same settings seem just fine.


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