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Links to XNALara Modding Tutorials - 3D models and more
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http://i34.tinypic.com/dqoutl.gifhttp://i34.tinypic.com/dqoutl.gifhttp://i34.tinypic.com/dqoutl.gif Error Message: list.index(x): x not in list Thanks @Goha Error Message: list.index(x): x not in list by XNAaraL -- and Error Message: list.index(x): x not in list by XNAaraL -- and Error Message: list.index(x): x not in list by XNAaraL -- and Error Message: list.index(x): x not in list by XNAaraL -- and the best Error Message: list.index(x): x not in list http://i34.tinypic.com/dqoutl.gifhttp://i34.tinypic.com/dqoutl.gifhttp://i34.tinypic.com/dqoutl.gif Emissive maps in XNALara - tutorial. Thanks @Goha MMD to Blender How to fix a wrong 'Weight Painting' If you are new to modding, and want to learn how to get started in either creating mods forXNALara , or if you have some special trouble with XNALara Modifications: The following pages contains download links for Mesh Modding tutorials and tools on how to use them. Modding Tips, Tricks and Tutorials, FAQ's Use this Thread, if you have any questions. scorpion model by krycek24 :hug: Video and poseable model by $AtlantiB$ :hug: http://www.bildermonster24.de/images/454_Lara_Natla.jpg Basic Tutorials about poseable Mesh-MOD's without Blender -- using XPS
Basic Tutorials about poseable Mesh-MOD's with Blender 2.49b: Necessary tools to create MOD's: Links to all tools. Test the Workflow pipeline. Making no gear models Make a combination - Merge 2 different outfits XNALara+Blender - Combinations Thanks @Mrs_Bean :hug: Attache a static object, and make this poseable Make a complete static model poseable. Frequently Made Mistakes http://i34.tinypic.com/dqoutl.gif Table with all Render Groupshttp://i34.tinypic.com/dqoutl.gif - XNALara/XPS 10.9.4 -- 12-03-12 How to use the render group table. The selection of an appropriate render group. Description RENDER GROUPS by Ol.a :hug: :hug: :hug: THE MESH FILE. - thanks Miss WolF New XNALara 9.8.1 features "Optional Items" Thanks @$AtlantiB$ :hug: Making new MOd's with XPS 9.9.4 -- Neue Modelle erstellen - ohne Blender Additional Informations: How to "weight paint" a human body - part 1 and part 2 Thanks @Love2Raid :hug: [/SIZE] How to make poseable eyeballs How to add Camera pivots with AddCameraTarget Camera Ziele mit AddCameraTargets hinzufügen Making a static model poseable - with face expression's A list of Lara´s bones (as named by Dusan), to be used as a reference for renaming bones or custom rig: - - Useful in conjunction with my ChangeBoneNames tool. Thanks @Love2Raid :hug: XNALara + Blender - Lightmaps Thanks @Mrs_Bean :hug: Making Lightmaps with Blender Thanks @AtlantiB :hug: How to convert green bump maps to blue ones. How to convert a bump-map into the purple color space? Thanks @AtlantiB :hug: How to use a texture with transparency in Blender 2.5. part 1 and part 2 Blender - UV/Face & Edit Mode-- Merged Scale, rotate or move a poseable model inside Blender - without messing up in XNALara Scale or rotate a poseable model inside XNALara - without messing up. Making a UV-map by Ol.a Thanks @Ol.a for making this tutorial. How to create lightmaps http://i34.tinypic.com/dqoutl.gif Emissive maps in XNALara - tutorial. Thanks @Goha http://i34.tinypic.com/dqoutl.gif How to combine 2 Models with different sceletons? Thanks @o0Crofty0o for making the translation. Modding with XNALara version 8.8 Thanks @Dusan for XNALara ... Blender not only for beginners. Helpful Links posted by Ol.a Blender 3D: Noob to Pro Thanks @fuzzycroft Blender Basics - 3rd Edition - PDF A good reference for the Blender (2.49) interface. - Thanks @Monkey 13 3DS MAX only - no importer for XNALara available Skinning a Model - Part 1 - Thanks @shaded 3DS MAX only - no importer for XNALara available Skinning a Model - Part 2 - Thanks @shaded 3DS MAX only - no importer for XNALara available Kung Fu Panda Skinning And Rigging - Thanks @shaded How to get a Unreal model File (and other game character) work in XNALara - Thanks @o0Crofty0o Fix the wrong hair shading XNALara show some mesh parts - or the skeleton - on a wrong positon - Thanks @Monkey 13 Change bone names - Thanks @daventry XNALara - How to make shadow on the ground (Tutorial) - Thanks James-Croft Convert ANY FORMAT TO .MESH.ASCII (XNALara format) - Posted by Ol.a *How to fix a model that appears black (or transparency - only with bones) in XNALara - Posted by Ol.a :hug: :hug: :hug: Working with mass effect 2 textures. - Thanks @o0Crofty0o How to convert a extracted model for XNALara. How to make Specular maps in Photoshop: -- thanks @o0Crofty0o Additional converter MMD to Blender Converter and Publisher for the new XNALara version 9.8.1 All the necessary tools .sm3 Blender importer for some characters from Castlevania (fairy,claudia ,maria,belmont and others...). - Posted by TR619VS :hug: .smd Blender importer/exporter for "Source (game engine)" models like 'Half-Life 2' or 'Counter-Strike' Blender 2.49b importer/exporter y Dusan, sephirostoy and XNAaraL - required Python 2.62 Blender 2.57 importer by Dusan, sephirostoy, XNAaraL and FigureSculptor - Python 3.2 Blender 2.63 importer by Dusan, sephirostoy, XNAaraL and FigureSculptor - required Python 3.2 -- Alternate download link: http://www27.zippyshare.com/v/27747054/file.html 3dsmax8 - 3dsmax2012 importer/exporter by mariokart64n Improved 3dsmax8 - 3dsmax2012 importer/exporter by sunnydavis 3ds Max 2013 importer/exporter by sunnydavis Some tools and tutorial for Resident Evil: Darkside Chronicles (Wii game) Thanks @RoxasKennedy to managed to find a tutorial :hug: Basis know how: Blender to XNA Tutorial – Quick and Easy XNALara to other 3D packages A short tutorial to import objects from xnaLara to 3DsMax Thanks @Lara_maniac XNALara to Cinema 4D Thanks @robbie_rawr General Blender Render Thread - Tutorials and Help Thanks @Love2Raid XNALara to Blender Thanks @Mrs_Bean ================================================== =========== New Generic_ITem format support:
http://fc08.deviantart.net/fs71/i/20...al-d41ogtl.jpg New XNALara Xna Posing Studio features -- Modding with XNALara only -- without using any 3D package -- without using notepad -- without prior knowledge http://************************/f4-xnalara-news http://i54.tinypic.com/v3n6zs_tn.gif XPS 9.8.x - Unlimited number of 'optional accessories' with the support of all the 'Render groups'. - 'Optional accessories' can consist of several mesh parts, even with different rendering groups. - Possibility for visualizing an 'Optional Accessories' by hide others. - New Generic_Item file format. XPS 9.9.x - Weld objects with a poseable character to causing them to move along with the bone when the position is changed in pose mode. The automaticly the same like How to combine 2 Models with different sceletons? -- without using Blender - If a model has wrong render parameter, only a warning pop up and XNALara try to find the best values. - If a model a made with wrong converter, then XNALara try to load the model even if a conflict exist. - If a model are sunken , now it is correctly automatically to standing on the ground plane. - Works now even for models that have not worked with XNALara-9.7.7. - Better support for render groups 24 and 25, which are deprecated. - XNALara export now textures with fullpath by using the shortcut F11 -- important for combinations and ModPublisher XPS 10 - Realtime animation possible by using .pose sequences. XPS 10.1 - New animation dialog. XPS 10.2 - Slider for animation speed XPS 10.3.x - Information dialog with auto correct for models which are not center to the ground. Make the same like Modding with XNALara version 8.8 -- automaticly - Dynamic menu items to show/hidde mesh parts. Makes mesh parts automaticly as 'optional accessories' Make the same automaticly like the No gear tutorial - without using Blender. - Animation with "Run all" button. You can choose to animate all character or only the selected character. - Animation Dialog extended. "Select all" works now also for "Goto first/last frame". - Different pose sequences possible if "Select all" are checked. - Button "Start/Stop animation" is now a toggle button. - Menu button to enable or disable the metallic shader. - A warning appears if a model has missing textures. - New Options-->Save settings toggle button to disable or enable to save the settings into XNALara.cfg - Some internal optimizations for virtual machines. Requested by ArigatoGozymas XPS 10.4 - Models can be loaded with any default pose - Not only the T-bone pose! XPS 10.5.x New modify dialog with this options: - Save as Generic_Item.mesh.ascii - Save as Generic_Item.mesh - freeze pose as new modified mesh and armature. - save only all visible mesh parts and remove the hidden parts. - Store current pose inside the model and load this pose automatically if somebody load the model. - Save all changes by overwrite the selected model. - Hide all bones, which do not move a mesh part. XPS 10.6 - New menu item Modify-->Export scene as .obj ... Create a wavefront .obj file and copy all textures, automatically converted to .png ! - The menu item Options-> Add .. can now make invisible, the hidden bones. - The shortcut <Ctrl> H inside the Control window hide the selected bone. - The shortcut <Ctrl> H inside the Control window can hide also a whole bone tree. - Well known BUG's are fixed automatically. - 'Non unique' mesh names (token 2 from mesh part name) are fixed automatically. - Automatically fixed models can saved persistent. - The Modify-->Save Generic Item dialog has a option to copy the texture images into the destination folder. - The Modify-->Save Generic Item dialog has a option to copy the texture images into the destination folder and convert the images automatically to the .png format. - The Modify-->Save Generic Item dialog has a option to create the old Generic_Item format. - The Modify-->Save Generic Item dialog has a option to generalize 'Non Generic Items'. XPS 10.6.1 - Modify-->flags can used to choose flags which are stored inside the model if Modify-->Save generic item are used. This menu items are automatically invoked when this model are loaded inside XPS. XPS 10.6.2 - Export wavefront .obj files with bump maps - Export wavefront .obj files with bump maps XPS 10.6.3 - it is now possible to move/translate bones further than the three XYZ sliders would allow: you can now use the text boxes below the sliders to manually enter values beyond the default range of +/-180. XPS 10.7.1 - Modify-->Rename bone names allow to use the "Control Window" bone tree to edit the bone names. XPS 10.8 Option->Display Shadows XPS 10.8.1 - Save animation as image frames into XNALara/images XPS 10.8.2 - Light dialog changed. For each light source you can choose : Light caust lshadows on/off. - Modify-->Flags dialog changed. New flag Model cast shadows on/off - Modify-->Save Generic_Item dialog changed. The new flag Model cast shadows on/off are stored inside the header of the new Generic format. http://i53.tinypic.com/2qxq7iq.gif XPS 10.8.3 - Modify-->Load GenericItem menu item can import .mesh.ascii and .mesh files - repair "root ground" bones persistent XPS 10.8.4 - Improved Mesh.Ascii Importer with AutoTexture feature. XPS 10.8.5 - new, safer way of reset the application using the menu File > + There's a new confirmation dialog when Remove the selected model. + There's a new confirmation dialog when Reset the scene. + There's a new confirmation dialog when Reset the selected pose. XPS 10.8.6 - Multiple mesh files. A MOD folder can now contains a mesh using the old Generic format and a other mesh using the new Generic format, - Support of models with mesh parts consist of zero vertices XPS 10.8.7b - BLOOM post-process effect - Save/Load scene files store/restore the Bloom post-processing parameters - bug fix: XNALara to no longer crash when the window is reduced in size of the title bar. - bug fix: Before, if you go to another program, and have XNA open, and use a scrollbar on this program, the camera moves around. This really annoying BUG are now fixed. - improved 3d controls: -- Select a bone (by clicking on it), then press Shift Q, Shift W or Shift E and drag with left mouse button to move the bone along the X, Y or Z axis. This way you can control the skeleton entirely from the 3D window and move a bone more then 180 units. -- Without the shift key, the bone rotate around the X, Y or Z axis, since XNALara 1.5. This feature still exists. XPS 10.8.8 - Real bump mapping support - New Modify-->Flags dialog with flags to change the tangent space for normal maps - No warnings if a wrong .mesh file are loaded. The warnings appear only for wrong .mesh.ascii files - Models using a buggy and outdated MeshAsciiToBin converter are auto corrected now. These models are shown with proper shading. - Character models by Dusan, using a non matching normal map, are auto corrected now. XPS 10.8.9 - support for custom OBJ MTL static models with sub folders. Modify-->Load static .OBJ XPS 10.9 - support for wrong .mesh.ascii files, created with 3ds max. Modify-->Load GenericItem - Internal changes to break some limits (Venus Edition ...) XPS 10.9.1 -- Release date 15/10/2012 07:00 p.m. - Break the 59 bones per mesh part Limit. New Limit are now greather then 32000 :D http://xnalaraitalia.deviantart.com/...tion-332550717 XPS 10.9.2 -- Release date 05/11/2012 - Support for deprecated render groups 24-25-26-27 (Specular and metallic maps) an the same way like the old classic XNALara - XPS now restore again the last position of the Render Window. - Quick save-pose like the quick save image. "F9 ... pose quick-save". Usefull for animation sequences - Static wavefront .OBJ files cast now per default no shadows - usefull for enviroments - Auto add camera pivot to familiar bone name, if this pivot are missing inside the model data. - New camera pivot to zoom at the selected bone. - BUG fix for .scene files. - XPS support now "emissions maps". Made available by zCochrane --- true emission shader, supported by new mesh groups 30 and 31 --- the shader expects three textures on its input: diffuse, bump and emission texture XPS 10.9.3 - Support for "outfit texture packs" without mesh file. - New Lighting parameter dialog. XPS supports now a screen resulution with 1024 x 600 - Modify-->Save UV Face Layout" menu item to save the UV Layout for all mesh parts from the selected model. - Recovery of the last scene, after System Crashes -- the latest scene is loaded automatically - no user action required - New menu item "Config-->Auto save interval" - New meu item "Commands-->Restore latest scene" to manually load the scene which was displayed as XPS was left the last time. - XPS could not load some few models. For example: NOLF2 Cate Archer http://www.tombraiderforums.com/show...postcount=4690 -- This BUG is fixed now. - Auto Camera pivot "head" -- even if the model has no poseable "jaw" - Autotexture feature - Same images as .BMP and .TIF or .TGA - Some BUG fix XPS 10.9.4 -- Wardrobe Edition Release
- New menu item Options-->Speech-Bubble parameters ... Download link XNALara XPS the XNA model viewer http://xnalaraitalia.deviantart.com/...tion-356218440 |
I'd love to try, but I don't know German. :(
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Make your posts please only in the FAQ thread- link above
Do not worry. All the links are here for English tutorials. In future, all texts are multilingual. DarkRed is English.
If you make a question in the FAQ Mesh Modding thread http://www.tombraiderforums.com/showthread.php?t=154890 , you can use any language (yes german are wellcome :-). I make then a translation to german language and a multi language response. If you find links to some other tutorials about mesh modding, then post a link in this thread. Thanks. |
cool:tmb:
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cool, thanks!:jmp:
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I have a question!
The ExportMeshAsciiExtended.py and ImportMeshAsciiExtended.py work in Blender 2.54 Beta?? How I have to do for enable the import-export options? |
Last time I checked they didn't work.
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:hea:
Hope someone can fix... I open the script as text and run, I have this error: IMPORT http://img695.imageshack.us/img695/9339/importy.jpg EXPORT: http://img843.imageshack.us/img843/74/export.jpg |
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:D Nice! |
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