And another one here (in french) =>
http://www.jeuxvideo.fr/jeux/lara-cr...t/article.html
I'm just translating the new and more important points, as the majority of what it's said has already been seen.
Quote:
- In fact the majority of the sixteen levels that will be included in the game were already finished and the whole game was perfectly playable.
- Each puzzle can be solved from different ways but the developers are persuaded that the players will find more other solutions.
- For the need of the gameplay the storywriters have imagined a Lara who explained to Totec how to use firearms.
- All the levels proposed by the developers should be concluded by a fight against a sort of boss and these fights will mix action and puzzles.
- The developers didn't want to reveal more about this subject and to detail the other game modes of the game : effectively it seems the adventure shouldn't be limited to the sixteen levels already mentioned.
- The Guardian of Light will be focused as well on the competition between the two players : while supporting each other, the players have to accumulate a maximum of points when killing the biggest amount of creatures.
- Mondial leaderboards will be present and a lot of multiple unlockable elements will enrich a little bit more the game.
- The developers proposed some content for every type of player. When the casual players will be focused on Lara's progression, the real gamers will try to resolve all the puzzles and even the tomb challenges that will propose harder puzzles but remain optional.
- The death of the characters has been planed but as long as the second player stay alive three seconds will be necessary to the other player to appear again.
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Voilą !