Quote:
Originally Posted by BlueJ97
can anyone help me with this problem ?
i tried recalculating normals but it doesn't work
Wie werde ich diesen Fehler los?
[IMG]http://i34.************/282djjc.jpg[/IMG]
http://yfrog.com/3tsamusnj
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In deutsch hatte ich dieses bereits
hier beschrieben.
Some faces are upside down.
Select Draw Type Textured
Use the Edit mode with "Occlude Background Geometry" and "Face select mode"
Select a transparent face and hit W-FlipNormals (Menu item Mesh-->Normals-->Flip)
The same with the next .....
Then the same from th inside view :-(
A simple "Select all", "Remove Double" Vertices with value 0 and then <Ctrl> <N> (Recalculate outside) works unfortunately not with this model :-(
Result: Many times later :-(
BTW:
If you want rotate the model to the right view, then use this:
- Switch inside Blender to the Object Mode.
- Deselect all
- Select-->AllByType-->Mesh
- Rotate along the Z-axis -90° (R Z -90 ReturnKey) - Object Mode !
- Deselect all
- Select Armature
- Switch to the Edit-Mode !!!
- Select all
- Rotate along the Z-axis -90° (R Z -90 Return) - Edit Mode !