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Old 19-09-10, 14:54   #938
XNAaraL
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Joined: Apr 2009
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Default Fix the hair mesh

Quote:
Originally Posted by BlueJ97 View Post
can anyone help me with this problem ?
i tried recalculating normals but it doesn't work

Wie werde ich diesen Fehler los?
[IMG]http://i34.************/282djjc.jpg[/IMG]
http://yfrog.com/3tsamusnj
In deutsch hatte ich dieses bereits hier beschrieben.

Some faces are upside down.

Select Draw Type Textured


Use the Edit mode with "Occlude Background Geometry" and "Face select mode"
Select a transparent face and hit W-FlipNormals (Menu item Mesh-->Normals-->Flip)
The same with the next .....


Then the same from th inside view :-(

A simple "Select all", "Remove Double" Vertices with value 0 and then <Ctrl> <N> (Recalculate outside) works unfortunately not with this model :-(

Result: Many times later :-(


BTW:
If you want rotate the model to the right view, then use this:
  • Switch inside Blender to the Object Mode.
  • Deselect all
  • Select-->AllByType-->Mesh
  • Rotate along the Z-axis -90° (R Z -90 ReturnKey) - Object Mode !
  • Deselect all
  • Select Armature
  • Switch to the Edit-Mode !!!
  • Select all
  • Rotate along the Z-axis -90° (R Z -90 Return) - Edit Mode !

Last edited by XNAaraL; 19-09-10 at 15:58.
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