Quote:
Originally Posted by XNAaraL
Oh I understand. - 'X' and 'Y' represent nothing when there is no mini bump map. You can use any value. XNALara/XPS ignore this value.
- 'S' represent nothing when there is no shading.
You can write:
7_meshName
7_meshName_0.1
7_meshName_0.1_0_0
which is the best, because now you can add camera targets behind. ==> 7_meshName_0.1_0_0_cameraTarget_boneName
or you can write any value for 'X' and 'Y'
7_meshName_0.1_16_12
All this lines descripe the same material settings.
With 'camera pivot targets':
7_meshName_0.1_0_0_head_head jaw
7_meshName_0.1_0_0_head_head eyeball left_head eyeball right
7_meshName_0.1_0_0_center_hair ponytail 0_leg right toes_leg left toes
....
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Gracias, muy bien.
^ That explained what I asked.
Thanks