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Old 02-09-15, 08:34   #4
AkyV
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Join Date: Dec 2011
Location: Hungary
Posts: 3,112
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Collision Trigger Groups

Collision Flipeffects

In the field "Text to find" you have a suggestion about the single words divided by spaces to type in white box at left of [Find <#>] button in Trigger Type window to locate fastly the wished group of flipeffects
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Image



Text to Find

COLLISION FLOOR SLOPE

Description


Floor with Slope

With this group of triggers you can move up or down the floor, setting or less a slope on the floor.

Set North <&>Slope-Collision changing floor of (E)Clicks
Set South <&>Slope-Collision changing floor of (E)Clicks
Set East <&>Slope-Collision changing floor of (E)Clicks
Set West <&>Slope-Collision changing floor of (E)Clicks

The picture has been got with following trigger:

; <#> : Collision. Set West <&>Slope-Collision changing floor of (E)Clicks
; <&> : Slope Collision with height= 2
; (E) : Increase floor collision by 4 clicks

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Text to Find

COLLISION TRI FLOOR

Description

Floor with Triangle

With this group of triggers you can move up or down the floor, setting or less a singe vertex to increase furtherly to create a triangular peak.

Set North-West <&>Tri-Collision changing floor of (E)Clicks
Set North-East <&>Tri-Collision changing floor of (E)Clicks
Set South-East <&>Tri-Collision changing floor of (E)Clicks
Set South-West <&>Tri-Collision changing floor of (E)Clicks

The collision of the picture has been got with this trigger:

; <#> : Collision. Set North-East <&>Tri-Collision changing floor of (E)Clicks
; <&> : Triangular collision with height= 2
; (E) : Increase floor collision by 6 clicks

Image



Text to Find

COLLISION TRI SPLIT

Description


Floor with split triangle

With this group you can move up or down the floor and then you can add a split triangle, where the break-line is in a different position respect to common triangle. (See the picture)

Set North-West <&>Tri-Split-Collision changing floor of (E)Clicks
Set North-East <&>Tri-Split-Collision changing floor of (E)Clicks
Set South-East <&>Tri-Split-Collision changing floor of (E)Clicks
Set South-West <&>Tri-Split-Collision changing floor of (E)Clicks

The collision of the picture may be got with this trigger:

; <#> : Collision. Set North-West <&>Tri-Split-Collision changing floor of (E)Clicks
; <&> : Triangular Split collision with height= 3
; (E) : Increase floor collision by 5 clicks

Image



Text to Find

COLLISION CEILING SLOPE

Description


Ceiling with Slope

This group moves down or up the ceiling adding a further slope in wished direction.

Set North <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks
Set South <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks
Set East <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks
Set West <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks

The collision of image has been got with following trigger:

; <#> : Collision. Set North <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks
; <&> : Slope Collision with height= 2
; (E) : Decrease ceiling collision by 8 clicks

Image



Text to Find

COLLISION TRI CEILING

Description


Ceiling with Triangle

With this group you can move down or up the ceiling adding a further decreasing for a specific corner, getting a triangular speak.

Remark: for the ceiling collision is not foreseen the split triangle.

Set North-West <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks
Set North-East <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks
Set South-West <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks
Set South-East <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks

The collision of the picture has been got with this trigger:

; <#> : Collision. Set South-West <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks
; <&> : Slope Collision with height= 2
; (E) : Decrease ceiling collision by 8 clicks

Image



Text to Find

COLLISION FLOOR

Description


Flat Floor Collision

If you want move up or down the floor with no triangle or slope, just you select any collision floor triggers and set as triangle or slope 0 clicks.
In this way you got only a movement of the floor preserving the flatness of the sector.

For example the picture at the left could be got with one of following triggers:

; <#> : Collision. Set East <&>Slope-Collision changing floor of (E)Clicks
; <&> : Slope Collision with height= 0
; (E) : Increase floor collision by 6 clicks

or:

; <#> : Collision. Set North-East <&>Tri-Collision changing floor of (E)Clicks
; <&> : Triangular collision with height= 0
; (E) : Increase floor collision by 6 clicks

In fact, when you set 0 clicks for slope or triangle height is not important the facing (east, north, south ect.) and neither if it was a triangle or a slope.

Remark: in spite of this speech I discourage to use a "split triangle" collision as flat collision, because the split triangle change some field in internal structures that could be modify something also if there is a null height about the clicks.

So try to use slope or common triangle to have flat collisions.
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