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Old 09-05-12, 05:33   #2933
XNAaraL
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Default Blender Texture Paint Mode -- Blender Make seamless textures

Quote:
Originally Posted by ST4RG4ZER View Post
Thank you XNAaraL, I'll also try the procedure you described.
Is that what you did to achieve this effect?:
Quote:
Originally Posted by ST4RG4ZER View Post

I could use some advice on how you did that.
The transition from torso to neck is really kind of in-your-face on the models I'm working on atm. What's the trick?
Solution: (7 different methods )


First way - Blender Texture Paint Mode
1th Step
  • RMB first mesh object
  • Shift RMB 2nd mesh object
  • Ctrl+J
  • Tabulator key
  • w --> Remove Doubles
Quote:
Originally Posted by RoxasKennedy View Post
Joining the meshes and removing doubles?


2nd Step Blender Texture Paint Mode
  • Tabulator key --> Object mode
  • Alt+Z --> Show texture
  • Mode Texture Paint
  • Split Window
  • Mode UV-Image/Editor
Quote:
Originally Posted by Italian_Utent View Post
and work with textures having the same texture part from the end neck to begin body, i used this for some models
[IMG]http://i37.************/259cozm.jpg[/IMG]
Tutorial: http://www.tombraiderforums.com/show...0&postcount=78



Second method - Change the UV Map

OR you can use this way:
Step by step instructions http://www.tombraiderforums.com/show...&postcount=471

[IMG]http://i43.************/qrasso.jpg[/IMG]


The third possibility -- Blender Projection Painting

Quote:
Originally Posted by XNAaraL View Post
Quote:
Originally Posted by KSE25 View Post
Poison from Street Fighter x Tekken ^^

As you can see most of her textures are black and white can someone please explain me how I can recolor them with photoshop like the SC IV and V models? I allready tried but it looks ugly
Blender Projection Painting tutorial: http://vimeo.com/5093588


[COLOR="Blue"]
------- german language ---------
Du kannst das Modell in die gleiche Pose stellen wie auf einem Foto. Mit Blender oder ZBrush erstellst Du einen Snapshot als Texture/Layout. Mit Gimp oder Photoshop, Du kopierst das Foto auf das Texture Layout. In Blender oder ZBrush ein "reimport", Modell drehen in eine andere Pose, und das gleiche nocheinmal. Fertig ist die Photorealistic Texture

The fourth variant. XPS -- The latest tutorial. Login and Download the file NormalCopy_files.zip (19.99 MB) with 55 step by step images, because the image hoster are down for ever
http://*************************/t32-me...tudio-xps#1518


The 5th variant.
With 3ds max
Quote:
Originally Posted by o0Crofty0o View Post
this thread contains the script: http://www.tombraiderforums.com/showthread.php?t=181251
and some videos about the usage. The stuff about seams is in this one: http://www.youtube.com/watch?v=rA624...ayer_embedded#!

at about 10 mins =) (when you import the model make sure to import as a single mesh)
I usually use the weld option on 0,01

6. way - ZBrush ZAppLink & Photoshop





7. ZBrush Spotlight




Optimized Texturing in Zbrush 4 Part 1 of 2

Optimized Texturing in Zbrush 4 Part 2 of 2

Last edited by XNAaraL; 09-05-12 at 17:46.
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