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Old 05-02-18, 07:05   #1
Marcos!
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Joined: Jun 2007
Posts: 109
Default evil clockwork beetle...

Hi again!
After using the clockwork_beetle the game presents a problem. When the game is reloaded, then triggers are executed outside the corresponding tile. If the clockwork_beetle explodes, that error does not occur. But I need then to explode in its first use (not in the third). Is there any way to achieve it? Or some way to deactivate it after it fulfilled its function?
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