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Old 14-05-11, 16:15   #1
mariokart64n
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Joined: Jul 2006
Posts: 339
Default XnaLara for 3dsmax

Maxscript for importing and exporting geometry between 3dsmax and xnalara.
maxscripts tested on 3dsmax8-3dsmax2012 should work across all versions of max past v8(2005).

Videos are included below to give an idea of script operation. but are not made to teach you 3dsmax.
scripts are designed with the assumption that the user is already capable in 3dsmax.

Please leave feedback if you have an idea that would benefit the script.

-mariokart64n
"mario_kart64n(at)hotmail(dot)com"


MaxScript - XnaLara Import/Export
https://dl.dropbox.com/u/86746436/Ma...20Converter.ms (Updated: March 07, 2016)


VIDEO Complete Xnalara Import/Export Script:


VIDEO XNALara (Beginners Tutorial for 3dsmax):


[OUTDATED] VIDEO (Importing Models From XNALara to 3DSMAX):


[OUTDATED] VIDEO (Exporting Models From 3DSMAX to XNALara):





DeleteDoubleFaces: http://www.mediafire.com/?3dmab8ej93b9faw

OLD SCRIPTS
Quote:
MAXSCRIPTS:
Mesh Importer: http://www.mediafire.com/?z2vbc4lbbobtlwk
Ascii Exporter: http://pastebin.com/1p7GKNhg
Xnalara Converter (Updated: August 2, 2011):http://www.mediafire.com/?139hxd1wb2cbf4j

Features Yet to be added, will be included with UserInterface
Import:
- Ascii Import Support
- Ascii Editor (Reassign Textures/Rendering Group)

Export:
- Copy Materials on Export (Copies any textures used on the model to the export path)
- Fix Error with Reading Instanced Modifiers
- Multiple UV Support
- Actual Normal Recalulation
- Project CleanUp (Removes unused assets from the Project Folder)
- Add diffuse colour pickup on material gathering (export this if no diffuse map)

Notes / Research:
Mesh Spec:
http://xnalara.svn.sourceforge.net/v...=3&view=markup
http://xnalara.svn.sourceforge.net/v...=3&view=markup


EDIT2
DOWNLOAD SCRIPT: (May31,2011) OUTDATED
http://www.mediafire.com/?z2vbc4lbbobtlwk


DOWNLOAD DeleteDoubleFaces SCRIPT: (By Bobo)
http://www.mediafire.com/?3dmab8ej93b9faw

Last edited by mariokart64n; 08-03-16 at 03:34.
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