I think a possible reason Eidos asked Core to do the TR-AE as well as Crystal, is because they wanted backup.
Backup in case TR7 (Legend) was a flop. Bad sales, reviews, or a backlash against Crystal taking over from Core... There were huge risks and I think they took preventative action against this.
If Legend had flopped, they could whip out the Core AE version and all would have been forgiven. It would have mollified a lot of people and given them breathing space to decide what to do next.
Since Legend has performed well they decided to continue with plan A - Crystal owns the TR franchise.
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