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Old 11-08-10, 17:37   #792
Ol.a
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Joined: Oct 2009
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Quote:
Originally Posted by daventry View Post
Is there a reason why the Hat/Feather go Blue in Weight Paint and why the Boots go Red after Pressing cntrl tab, even the Hair is Red

Is this Normal

http://img188.imageshack.us/img188/8...nshot001dk.jpg
http://img714.imageshack.us/img714/6...nshot003cq.jpg

Weird, when i Delete the Hat/Feather/Boots/ i Export the Mesh with No Problem

By the way, i just did something Very Cool with a slight bad problem.
Rename the Blue Cap from AtlantiB as Original Mod
Load the Cap in XNA and press F11, Save as generic in the Folder and quit the Program
Load Blender, then Import the Mesh as ImportMeshAscii
I get 2 Warnings about Textures not being Loaded and yet i see the Hat with Feather
I deleted the Hat and Exported it with obj as Feather.mesh to the File
I deleted the Hat mtl/obj Files and left the Feather mtl/obj files
The Problem is that, when i Load the File in XNA, i see Nothing and yet Something is there.
I don't really understand your question, but if you choose another bone from the list, you 'll see different areas coloured red/blue.


Also, I think your hat is not bone weighted.
Hair are red because they suppose to move with the selected bone from the list (head neck upper).The hat should be red too, otherwise it wont move with the head (and we don't want that ).
In general, the colors represent the bone heat. Blue color means that the mesh part doesn't move with the selected bone on the list. Red color means that the mesh part is moving (at a high level). Pale blue, green, or orange are something between these..
Your hat should be red with all the bones that the head is moving.
If you need to know hot to do that (I said I didn't understand your question), I'll tell you with pics! Just let me know!
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