Update
Added traverse object support! All You need: use command in level autoexec script or console "setEntityFlag(id, 0x10)" where id - traversed entity id; See examples on LEVEL2.PHD and LEVEL4.PHD + fixed TR_V alternate room calculation.
Interesting fact: in TR_V there are sectors with floor > ceiling... are some ideas about it? In tweens building I skip these sectors... but it is not the best solution...
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