Quote:
Originally Posted by TeslaRus
Added traverse object support! All You need: use command in level autoexec script or console "setEntityFlag(id, 0x10)" where id - traversed entity id; See examples on LEVEL2.PHD and LEVEL4.PHD
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OMG, pushable object works perfect but when Lara pulls a cube then the camera is behind the cube, anyway good job
Only question is how can I find traversed entity id?