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Old 21-07-08, 18:33   #20
Tomb Raider Master
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Extracting and Editing Models (part 2)
by badboy70


Quote:
Originally Posted by badboy70 View Post
2. Importing in your Editing software

2.1 : Files
For now, it's best not to move the files.
For the 3DRipperDX files, I recommend using 3DS Max. Because you can simple open the 3DR file which is fully textured.

2.2.1 : 3DS Max

If you used method 1: Open the OBJ file


If you used method 2
: Open the 3DR file
OBJ is untextured.

1. Got to file --> Import
2. Go to the folder where you saved the files (find the Frames folder )
3. Select the file and open (.3DR )


*note : Don't use the MTL file, they are only strange spheres ( for me, that is )

2.2.2 : Meta

If you used method 1: Open the OBJ file


If you used method 2
: Open the OBJ file

*note : it will NOT be textured when using the OBJ file
*note : Don't use the MTL file, they are only strange spheres ( for me, that is )
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