21-07-08, 18:33
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#20
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Member
Joined: Jul 2005
Posts: 20,983
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Extracting and Editing Models (part 2)
by badboy70
Quote:
Originally Posted by badboy70
2. Importing in your Editing software
2.1 : Files
For now, it's best not to move the files.
For the 3DRipperDX files, I recommend using 3DS Max. Because you can simple open the 3DR file which is fully textured.
2.2.1 : 3DS Max
If you used method 1: Open the OBJ file
If you used method 2 : Open the 3DR file
OBJ is untextured.
1. Got to file --> Import
2. Go to the folder where you saved the files (find the Frames folder )
3. Select the file and open (.3DR )
*note : Don't use the MTL file, they are only strange spheres ( for me, that is )
2.2.2 : Meta
If you used method 1: Open the OBJ file
If you used method 2 : Open the OBJ file
*note : it will NOT be textured when using the OBJ file
*note : Don't use the MTL file, they are only strange spheres ( for me, that is )
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