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Old 12-05-08, 08:01   #16
saskewoo
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Joined: Jun 2007
Posts: 219
Default How to save some dds files when using Tomb Ripper

Saving dds files can be quite tricky, because if you don't save your moddings in the correct size, Lara's lips might be somewhere on her chin etc, when running the game with the modded textures.
So I have made a list for some outfits of both TRA and TRL (including the ID's to find them in Tomb Ripper):

Tomb Raider Anniversary


Legend Outfit:

Face, ... :
333 – 1 bit alpha – Generate MIP maps → 10

Lips, legs, eyes, ... :
334 – 1 bit alpha – Generate MIP maps → 10

Hair :
336 – explicit alpha – Generate MIP maps → All

Hair 2 :
337 – explicit alpha – Generate MIP maps → All

Braid :
338 – 1 bit alpha – Generate MIP maps → All

Clothes :
331 – 1 bit alpha – Generate MIP maps → All


Anniversary Outfit:

Face, ... :
153 – 1 bit alpha – Generate MIP maps → 10

Lips, legs, eyes, ... :
154 – 1 bit alpha – Generate MIP maps → 10

Braid :
167 – 1 bit alpha – Generate MIP maps → All

Hair :
156 – explicit alpha – Generate MIP maps → All

Belt (For Pistols) :
168 – 1 bit alpha – Generate MIP maps → All

Shirt, ... :
151 – 1 bit alpha – Generate MIP maps → All

Pants, ... :
152 – 1 bit alpha – Generate MIP maps → All



Tomb Raider Legend

Swim Suit:

Body :
4507 – 1 bit alpha – Generate MIP maps → All


Legend Outfit:

Hair :
144 – explicit alpha – Generate MIP maps → 1

Clothes:
152 – 1 bit alpha – Generate MIP maps → 9

Body (eye, lips, legs, ...) :
147 – 1 bit alpha – Generate MIP maps → 10

Face :
146 – 1 bit alpha – Generate MIP maps → 10


Evening (Ripped):

Dress :
3657 – 1 bit alpha – No MIP maps

Purse, Panties :
3655 – 1 bit alpha – Generate MIP maps → All

Body (Legs, arms, ...) :
3654 – 1 bit alpha – Generate MIP maps → 10


Hair :
3653 – explicit alpha – Generate MIP maps → 1


Yeah, I know... not an outfit

Bolivia Level - Water:

Big Waterfall (down the mountain) :
20231 – 1 bit alpha – Generate MIP maps → 8

Water (looks like the Ocean) :
20230 – 1 bit alpha – Generate MIP maps → All

Water (moving / Waterfall) :
20228 – 1 bit alpha – Generate MIP maps → All


I hope this will help
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