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Old 09-08-11, 17:27   #2287
tombraider4ever
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Joined: May 2007
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Quote:
Originally Posted by XNAaraL View Post
Open the Generic_Item.mesh.ascii file with notepad.
Search for Mesh and then for hair. You find something like:
6_hair1_0.1_0_0
...
6_hair2_0.1_0_0
Change this line by adding a '-' sign, any menu-item-string and a '.' letter:
6_-AliceHair.hair1_0.1_0_0
...
6_-AliceHair.hair2_0.1_0_0
Now the hair are invisible by default. You can toggle the menu item to show the hair. But Alpha channel are ok
Thanks for the tip, I will try this!
Quote:
Originally Posted by XNAaraL View Post


XPS - Xna Posing Studio:
You want to make a combination for XNALara? You do not want to install Blender and Python scripts? You need features that are not included in XNALara 9.7.7?

Try XPS 9.9.4.

Without any knowledge, you can create your first MOD in just a few minutes.
Many thanks to tombraider4ever. She has spend many hours to test the new features. Her feedback and constructive criticism helped to improve XNALara v9.4.4. Now you can create in minutes MOD's, for what were previously Requires several hours. Without a Blender. And without manual editing of the file .mesh.ascii.

Short description:

Weapon_uzi --> Add to --> Lara_jungle_shorts --> "arm right wrist" --> F11 --> Generic_Item.mesh.ascii --> GeMeshAsciiToBinV2 --> Generic_Item.mesh --> ModPublisherV2 --> Upload to http://www.tombraiderforums.com/showthread.php?t=161548

Step by step. Clicky for full size:
Thank you for your kind words and for the turorial!
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