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Old 03-07-18, 17:53   #4
DaroRaider
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Quote:
Originally Posted by TR-Freak View Post
To set the first bit, you have to enter 1 (0000 0000 0000 0001 in binary)
I assumed the less significant bit as first, so I entered "1" in the flag field.
But nothing happens.
The only persistant camera examples from older engines I know are these from cutscenes. Then this camera triggered in Offshore Rig where Lara has no weapons, but I think it is triggered by a script set in TombPc.dat.

Also, it comes to my mind that this 'flag' value should work together with another value from a trigger?
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