Quote:
Originally Posted by Dustie
Depends on which custom level you play. If it uses detailed models then it will look pixelated since anything in the distance will get all the nice details squished into a bunch of pixels. It's especially painful when high resolution textures (128 pixel or 256 pixel size) are used, those become even more pixelated at distance.
At least that's how I understood your problem.
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Ahh. No.
I mean just in general.. even stuff that is upclose.
Guess its a resolution issue then? Hmm..