View Single Post
Old 11-05-12, 18:28   #2947
XNAaraL
Member
 
XNAaraL's Avatar
 
Joined: Apr 2009
Posts: 3,226
Default

Quote:
Originally Posted by ST4RG4ZER View Post
In your tutorial @ http://*************************/t32-me...tudio-xps#1518 you mention that the mesh.ascii file is supposed to be converted with GeMeshAsciiToBin Version 1.
I take it that's an older version.

Do you have a link to Version 1 or is it actually irrelevant which version of GeMeshAsciiToBin I use?
Right. This is a old version. But the tutorial is also old

You not need the GeMeshAsciiToBin version 1.

Just use the menu item XPS-->Modify-->Save_Generic-->use_old_generic_format

This is the version 1 and included inside XPS since version 10.6


Code:
XPS 10.6
- New menu item Modify-->Export scene as .obj ... Create a wavefront .obj file and copy all textures, automatically converted to .png !
- The menu item Options-> Add .. can now make invisible, the hidden bones.
- The shortcut Ctrl+H inside the Control window hide the selected bone.
- The shortcut Ctrl+H inside the Control window can hide also a whole bone tree.
- Well known BUG's are fixed automatically.
- 'Non unique' mesh names (token 2 from mesh part name) are fixed automatically.
- Automatically fixed models can saved persistent.
- The Modify-->Save Generic Item dialog has a option to copy the texture images into the destination folder.
- The Modify-->Save Generic Item dialog has a option to copy the texture images into the destination folder and convert the images automatically to the .png format.
- The Modify-->Save Generic Item dialog has a option to create the old Generic_Item format.
- The Modify-->Save Generic Item dialog has a option to generalize 'Non Generic Items'.

============== german language ===============

XPS benützt seit der Version 9.8 ein neues Generic_Item Format.
Dieses Format wurde seit dem laufend verbessert und beinhaltet zusätzliche Möglichkeiten.
Seit der Version 10.5 sind meine Convert GeMeshAsciiToBin und GeMeshBinToAscii in XPS integriert.
Code:
XPS 10.5.x
New modify dialog with this options:
- Save as Generic_Item.mesh.ascii
- Save as Generic_Item.mesh
- freeze pose as new modified mesh and armature.
- save only all visible mesh parts and remove the hidden parts.
- Store current pose inside the model and load this pose automatically if somebody load the model.
- Save all changes by overwrite the selected model.
- Hide all bones, which do not move a mesh part.
Seit der Version 10.6 enthält XPS eine Option um ein Modell im alten XNALara Format abzuspeichern.
Code:
XPS 10.6
- New menu item Modify-->Export scene as .obj ... Create a wavefront .obj file and copy all textures, automatically converted to .png !
- The menu item Options-> Add .. can now make invisible, the hidden bones.
- The shortcut Ctrl+H inside the Control window hide the selected bone.
- The shortcut Ctrl+H inside the Control window can hide also a whole bone tree.
- Well known BUG's are fixed automatically.
- 'Non unique' mesh names (token 2 from mesh part name) are fixed automatically.
- Automatically fixed models can saved persistent.
- The Modify-->Save Generic Item dialog has a option to copy the texture images into the destination folder.
- The Modify-->Save Generic Item dialog has a option to copy the texture images into the destination folder and convert the images automatically to the .png format.
- The Modify-->Save Generic Item dialog has a option to create the old Generic_Item format.
- The Modify-->Save Generic Item dialog has a option to generalize 'Non Generic Items'.
[IMG]http://i51.************/2ll20sh.jpg[/IMG]



BTW: The full change log since XNALara 1.0 to XPS 10.8.6 are here http://*************************/t170-x...latest-version
More then 156 versions

Last edited by XNAaraL; 11-05-12 at 18:45.
XNAaraL is offline   Reply With Quote