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Old 01-09-08, 03:15   #4
sapper
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Note:
Positioning the meshes in the shareware version of Meta is slightly easier but this version of Meta cannot save to DXF. You have to save as MQO then open the MQO in the freeware version to save to DXF.

To move the mesh, select it, then press the LOCAL button. Press the PROPERTY button in the dialog and change the X, Y, Z position to the numbers you want. To return the mesh to it's original position change the X, Y, Z position in the PROPERTY dialog back to 0, 0, 0.



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The table above gives the position of a mesh from it's parent mesh. To get the position of a mesh from a different mesh just add the offsets for each mesh between the two meshes.
For example the Head's position with respect to the Pelvis is obtained by adding the Head's offset from the Torso to the Torso's offset from the Pelvis. Assign right positive, down positive and forward positive.

left/right position = -1 plus 2 = 1 (1 right from the pelvis)
up/down position = -49 plus -198 = -247 (247 up from the pelvis)
forward/aft position = 11 plus -23 = - 12 (12 aft from the pelvis)


This way you can assemble Lara in Meta.



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If you have moved Lara's meshes in Wadmerger, the table of offsets above may not apply. In this case obtain the offsets using Wad Explorer. You can also download Wad Explorer here.






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Note: DXF2MQO and MQO2DXF are old programs written before StrPix exported to MQO. If you just want to preserve textures when modelling in Metasequoia use the current version of StrPix (rev17).

DXF2MQO has a feature which will position a mesh at the required offset. Use this feature with the shareware version of Meta. DXF2MQO can still be used with the freeware version however to convert a StrPix DXF file to a Meta MQO file and preserve the texture info.

Download a flash tutorial here showing how to use DXF2MQO to avoid retexturing in StrPix. View Bedazzled's Golden Rose and Pedestal flash tutorials here at TRF first since the DXF2MQO tutorial can be substituted for parts 3 and 4. The screen captures in the tutorial are 800 x 600 so best to view in a higher resolution. Note the tutorial was made using Wink so the tutorial is best viewed by opening the HTML file in a flash enabled browser.

MQO2DXF is a program to convert an MQO file to a DXF file compatible with StrPix.

Old 4shared links for backup. 4shared needs registration to download.

MQO2DXF
RosePuzzle
DXF2MQO



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Version 1.4 of Editwad can export LaraSkin and LaraSkinJoints together to the same MQO file so the connections can be checked in Metasequoia.

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A quick way to check if the meshes are positioned correctly is to open the TR4 file in TRViewer and view Lara_Skin.

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Unfortunately Wadmerger's MQO export is not accurate enough to check the connections. Select Lara_Skin, press EXPORT, change .trwad to .mqo and save. Repeat for Lara_Joints then open together in Meta. Scaled at Multiply x 1 Digit 1 so for the vertices to be close enough to work, each vertex must be within 0.1 of each other. Outfits that are known to work show gaps bigger than 0.1 using this method.
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Last edited by sapper; 04-02-18 at 04:42. Reason: Replace 4shared.com links
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