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Old 20-11-06, 16:53   #4
Uvavoo
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Joined: Jul 2002
Posts: 2,282
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Lets test out our work
Ok, before proceding we HAVE to place our heroine in the level. Otherwise your level will crash.

Select Lara from the object list, then click the place object button and click anywhere in your room.



Don't worry if Lara looks a bit odd, this is normal, she will look fine in game.

OKAY SAVE YOUR PROJECT AGAIN, this time call it mylevel3.


Outputting a tom file
In order for us to test our level we need to output a tom file.
Select from the Project menu Output Wad.


And save it in the Graphics/Wads Folder, overwriting the tut1.tom file. (If you wish to keep the tut1.tom which originally came with the game, archive it first before doing this step).



When you have done this, go to Project and Quit.

Converting your tom file into a playable level
Now we need to open the Tomb2pc program.
When you have done this click the ADD button and locate the tut1.tom file you have just output. All you need then do is to click the BUILD ALL button. The window should fill up with text and should be built in a few seconds. As your level gets larger, this process will take longer. Wait while you get the 'build complete' message at the bottom of the text block on the right.




Playing your game
Quit the Tomb2pc program.
Double click on the Tomb4.exe and choose new game and select Playable Tutorial Level from the menu.



Now have run around and admire your work. Congratulations, you have built and played your first level.

Revision – things to remember
Preparing walls for texturing.
To draw out a texture line from the floor – Use Q to move line up, A to move line down.
To draw out a texture line from the ceiling - Use S to move line down. W to move line up.
To draw out a further line from the floor - Use E to move line up. D to move line down.
To draw out a further line from the celing - Use F to move line down. R to move line up.
This means you can have room with a maximum height of 20 units – 5 squares vertically, before stretching occurs. To combat this in very high rooms, you will need to stack rooms vertically - more about this in later Parts. Note I have used CAPITAL letters to show keys for clarity, lower case is normally used.

Texturing
To texture a smaller texture section (eg a texture section which is 2 units), right-click and drag to area you require on the textures area.
To rotate a texture, right click on the textured square or square to be textured.
To mirror a texture, control-click on the textured square or square to be textured.
To apply a texture to a broken square (ie a square on the floor or ceiling which has been divided into two triangles) – alt-click on the textured square or square to be textured

Next instalment is Lighting your room, coming soon

Last edited by Uvavoo; 21-11-06 at 14:11.
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