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Old 12-08-17, 07:04   #277
msulak
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Joined: Mar 2015
Posts: 83
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Quote:
Originally Posted by barracuda415 View Post
It isn't implemented. I doubt anyone seriously wants to see PSX-style affine texture mapping and I don't even know how to enable it on OpenGL, so it's always perspective-correct.
Maybe you can disable z-correction by supplying only s,t textures coordinate in glTexCoord2x instead of glTexCoord3x or glTexCoord4x.
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