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Old 18-02-17, 16:51   #47
Wooxman
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Joined: Jul 2012
Posts: 6,507
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I'd like if Crystal used Nvidia HairWorks. Either instead of TressFX/PureHair or alongside of it (PureHair could be the standard on consoles since they use AMD graphics card and PC players could be able to chose between the two since HairWorks doesn't work with AMD cards). Nvidia HairWorks seems to use less resources than TressFX since games that utilise this technology can easily show several characters with HairWorks at the same time while TressFX/PureHair already drops the framerate while only being used on Lara.

https://developer.nvidia.com/hairworks

Interesting side note: One of the videos states that the technology is in development since 2008 and at the same time it shows a few seconds of a tech demo:


https://youtu.be/VFWr44ZIEZc?t=23s
Starting at 0:23.

I remember downloading and looking at this tech demo. But back then I thought that it would be impossible to implement this technology into a complete game since there's a huge difference between showing off graphics technologies in a tech demo that only focuses on a small room with a limited amount of characters and using the same tech in a full game where far more stuff is going on at the same time.

Here's a video of this tech demo (the music is from the actual demo):


https://www.youtube.com/watch?v=9K8masjDBrI

And here you can get it: http://www.nvidia.co.uk/coolstuff/demos#!/nalu

The website says that the demo is even older and that it was released in 2004, but Nvidia probably didn't call their hair physics "HairWorks" until 2008.

Last edited by Wooxman; 18-02-17 at 16:52.
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