Quote:
Originally Posted by Horus-Goddess
this time they're not double sided. I wanted to get shadows on them in-game,
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When adjusting the normals manually by exporting the normals MQO mesh with EditWad, you can have better lighting on doublesided faces.
I agree with Po Yu on the mouth.
She now looks like she is in a bad mood instead of looking determined.
But hey! Things can still change and this is just a preview with UV mapped texturing in Meta.