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Old 29-03-05, 10:51   #5
Nicky
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Joined: Oct 2003
Posts: 16,011
Smile Eckhardt & Karel

ECKHARDT
Level: Eckhardt's Lab


And here you are at last, face to face with the very bad guy, Eckhardt. As soon as the final part of the level begins, he will start throwing bolts of energy or fire at you from his powerful glove. By all means stay away from those bolts, as not only they can hurt you badly, but they are able to throw you down and push you away, making you lose both time and health.

Instead of using ammunition on him, it's better to take advantage of your spying and commando skills and teach the baddie a lesson he'll never forget. Duck and commando crawl [to commando crawl, press Duck + Stealth, then release Stealth and keep pressing Duck and the Up direction arrow/Forward] to almost the middle of the bigger circle, where there is a smaller one. Eckhardt will be moving around the perimeter of the bigger circle, but won't step on it nor will he be chasing you, so you are safe there.

Stay in the commando crawl position and turn slowly around as to follow Eckhardt while he moves around the circle.

After a while, he will fall in some sort of ecstasy, and create a glowing clone of himself. Just stay where you are and watch him as he will get to another part of the circle's perimeter and will create one more glowing clone. Again watch him fly over to another part of the room and create a third glowing clone.

Now - commando crawl backwards a tad, because the three clones will leave their spots and they will charge towards the smaller circle in the middle of the bigger one, where they will untite and form a cloned Eckhardt. If you stay approximately where this screenshot shows, you won't have troubles:



During the process of the union and the forming of the new Eckhardt, be careful of the bolts of energy or fire that will be emitted from their bodies: wait for the bolts to die down (don't stand up while they are emitted, because they will push you away), and then run towards the newly formed Eckhardt, making sure you are approaching him from the back or the side. If he is still bent, press Action to kick him. If you do it in time, a cutscene will play, showing Lara stabbing him with one Periapt Shard. If no cutscene starts and Eckhardt just flies away from you, it means that you were too late in approaching him, so you will have to do the whole process from the start (or reload a savegame if you have one).

Once you succeed the first time and get the cutscene with the stabbing, you will have to repeat the above process one more time. Again, if you manage to kick the second new Eckhardt in time, one more cutscene will play showing Lara stabbing Eckhardt with the second Periapt Shard.

Repeat the above steps for a third time, and kick Ekchardt one more time to trigger another cutscene.

KAREL
Level: Eckhardt's Lab


In the cutscene, Karel appears out of nowhere (or so it seems) to take care of the matter himself. When the cutscene ends, Eckhardt is dead but Lara has a new trouble to deal with.

Pick up Eckhardt's glove and quickly use it on one of the columns to lower the ladders around. Karel (your new trouble) will be already hovering above, surrounded by a green light and throwing powerful energy bolts at you.

You can't attack Karel and you can't kill him directly; you have to reach the upper section of the room and stick Eckhardt's glove on the hanging body of the Sleeper in order to destroy him. So your mission in this final part is to make your way up while doing your best to evade his bolts.

Climb any of the ladders to reach the first level balcony. Once up there, run around and climb one more ladder to get to the second level balcony. Running in zig zags can be quite effective, as Karel's bolts are less likely to get you this way. Run around again and find the ladder leading to the top balcony. Run around a bit to find the extending platform and jump towards the hanging body of the Sleeper.

Watch the cutscene that follows to witness, among other things, the end of Karel.

Last edited by Nicky; 15-06-06 at 10:27.
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