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Old 08-12-08, 09:06   #6
TigerSoundNet
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Joined: Nov 2008
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Quote:
Originally Posted by K^2 View Post
Wouldn't you be able to apply TPF, then use Texmod to rip the textures same way you rip the game's originals?
Hello, K^2.
(How's the world of TRU and Shader2 doing, mate?)

Texmod, with TPFs, is only a temporary game-memory modification.
(TombRipper modifies textures but first you need those TPF textures.)

But maybe, if you could run two sessions of Texmod, one modifying memory with a TPF, in Package Mod, while at the very same time, a second session could copy-out that modified memory in Logging Mode?

(Btw, you can start a Texmod session with a TPF and the game and then return to start a Logging Mode session. . . But that session will refuse to do any Logging Mode work with textures.)

Last edited by TigerSoundNet; 08-12-08 at 10:04.
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