I saw the Cochrane's code - great work! Immediately feeling other code style
. I was trying to build project with the texture atlas optimization... Only white screen. I check (with debug) VBO generating function - all correct (but I mean it will be good to add one string to the end:
Code:
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
), but screen is white (console is working). Now I update climbing functions code and CVARs has a set callback.