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Old 06-02-18, 18:43   #3
Marcos!
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Joined: Jun 2007
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Quote:
Originally Posted by AkyV View Post
As far as I know you are not a TRNG user. I mean, I am sure it is possible with TRNG. Not with TRLE - and I don't know if TREP can do that.
No, the TREP can not stop the clockwork_beetle even with kill_item or shatter_item. Neither does flipeffect 48 work. The only solution I found is to use lara_start_position at the same point. However, when the level load is executed, the black screen will be displayed for one second. The loading bar will not be seen because I deleted it using the TREP.
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