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Old 24-09-07, 21:01   #3
Titak
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Remapping vertices with Strpix


As stated above, you will have to remap some vertices of your new meshes in some cases.
Some meshes always need remapping, other don't.
The hands, where the wrist joint connects to them, always need remapping (as far as I know anyway) and so does Lara's head, where the neck and ponytail connect to it.

Not all vertices need to be remapped, only those connected to a joint, like wrist, ponytail, neck.

In this tutorial I'll tell you about how to remap the vertices of a new 'torch hand'.
But the same steps need to be taken with a new head, new weapon hands, etc.

- Open Strpix, load your wad and scroll down to the new torch hand.
The top of the hand is connected to the wrist so those vertices (inside the pink squares) need to be remapped.



- go into points mode.
- select one of the wrist vertices by Ctrl+left clicking. The vertice number will appear in the left bottom corner of the Strpix screen.
Write this number down.



- Open the 'Remap vertices' window and type the number you just wrote down in the 'After' box.
- Type the correct number in the 'Before' box and click the 'Re-map' button.



- Repeat the above steps untill all vertices that are connected to the wrist joint are correctly remapped.

What are the correct vertice values?
You can find the correct values in the *** New Era Lara model by MrNiceGuy ***.
- Go into 'Points' mode and left-click + Ctrl to select the vertices. Write down the correct numbers.

NOTE:
If you are going to add vertices to Lara's joint meshes or her other body meshes, these values obviously won't apply anymore.
The easiest way to remap is to start with value 0, then work your way around the joint-hole, adding one to the value with each vertices.
So if you have a joint-hole with 6 vertices, they should be numbered 1, 2, 3, 4, 5 and 6.

For a lot more details on how to remap outfits, you should have a look at Sapper's excellent tutorial A guide to remapping an outfit.

Last edited by Titak; 30-12-14 at 11:58.
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