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Old 18-08-15, 09:25   #1
AkyV
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Joined: Dec 2011
Posts: 4,881
Default Level Jumps - the Basics

by Uvavoo


1. In level 1. Set a trigger where you want the jump to occur.

2. Set the trigger type to FINISH to the right of this type in a 2 (because this is the level you want to jump to).

3. Put the number 1 in the TIMER field.

4. Place a Lara start position nullmesh in the square BEFORE the trigger.

5. Open the OCB for the Lara start position nullmesh. Put a 1 in the box, press enter and OK that. This is where Lara will appear when she jumps back from level 2.

6. In level 2. Again set a trigger to jump back.

7. Set the trigger type to FINISH and put a 1 in the box this time.

8. Put the number 1 in the TIMER.

9. Place a Lara start position nullmesh in the square before the trigger again.

10. Again open the OCB and type a 1.



Things to remember

* Lara needs to be present in both levels. (can be anywhere in the level)

* You can have more than 1 'jump' in a level. If you do, the TIMER fields need to be changed to 2 or more in both levels. The OCB of the lara start position needs also to be changed to 2 or more in both levels.

* The fat end of the nullmesh points to the direction Lara will be facing when she appears in the new level.
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