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Old 04-05-12, 14:42   #436
rexil
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Quote:
Originally Posted by TRDaz View Post
1. This would mean you need to remove doubles, but with a limit of 0. You wil probably find some tutorials online but its pretty simple. Click the mesh, change to Edit Mode, change the buttons window to the one with the box (the main one that appears when you open Blender) and change the limit to 0.00 and next to it, it says remove doubles. Click that and its done ;D But dont do this on all of the meshes, some meshes remove vertices, which happened with Xiba until L2R edited it for me

2. Did you load the texture fully on the model with Map to > UV aswell? Well thats fine, even if it doesnt load the model has the texture applied. To load the texture in Blender you need to go to UV mode and add it there to make it load up in Blender. But if you have textured it correctly it will be applied in the mesh.ascii when you export

EDIT: Awww... rexil got to it before me
Ha!
x'D
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