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Old 19-06-06, 13:19   #20
interstellardave
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LOL, Tomb Raider Jay!

I think what happened was this:

A lot of people said that Tomb Raider games were too hard (a popular opinion even with some fans).

People said the controls were bad (after AOD this was a fact even to a lot of die hard fans, although we all were used to the previous ones).

EIDOS also couldn't ignore the fact that the games were selling less and less and were meeting with less and less critical sucess too. They also had a new group of fans that could be catered to (fans of the movies).

So what this all boiled down to was "make us a game that appeals to game and movie fans alike that has good controls and is easy enough for anyone to be able to play." It was the lowest-common denominator. CD tried to get innovative but within the narrow context given them it seemed to water down even those efforts. They did make a game that sold very well and that a lot of people liked, but that many die-hard fans do not love, and that's the major problem. It's the game equivalent to pretty-faced bubble-gum pop, not artistic music!
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